CMapEditManager.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CMapEditManager.h"
  3. #include "../JsonNode.h"
  4. #include "../Filesystem/CResourceLoader.h"
  5. #include "../CDefObjInfoHandler.h"
  6. const std::string TerrainViewPattern::FLIP_MODE_SAME_IMAGE = "sameImage";
  7. const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "diffImages";
  8. const std::string TerrainViewPattern::RULE_DIRT = "D";
  9. const std::string TerrainViewPattern::RULE_SAND = "S";
  10. const std::string TerrainViewPattern::RULE_TRANSITION = "T";
  11. const std::string TerrainViewPattern::RULE_NATIVE = "N";
  12. const std::string TerrainViewPattern::RULE_ANY = "?";
  13. TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME_IMAGE),
  14. terGroup(ETerrainGroup::NORMAL)
  15. {
  16. }
  17. TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
  18. {
  19. }
  20. bool TerrainViewPattern::WeightedRule::isStandardRule() const
  21. {
  22. return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
  23. || TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
  24. || TerrainViewPattern::RULE_TRANSITION == name;
  25. }
  26. CTerrainViewPatternConfig::CTerrainViewPatternConfig()
  27. {
  28. const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
  29. const std::map<std::string, ETerrainGroup::ETerrainGroup> terGroups
  30. = boost::assign::map_list_of("normal", ETerrainGroup::NORMAL)("dirt", ETerrainGroup::DIRT)
  31. ("sand", ETerrainGroup::SAND)("water", ETerrainGroup::WATER)("rock", ETerrainGroup::ROCK);
  32. BOOST_FOREACH(auto terMapping, terGroups)
  33. {
  34. BOOST_FOREACH(const JsonNode & ptrnNode, config[terMapping.first].Vector())
  35. {
  36. TerrainViewPattern pattern;
  37. // Read pattern data
  38. const JsonVector & data = ptrnNode["data"].Vector();
  39. if(data.size() != 9)
  40. {
  41. throw std::runtime_error("Size of pattern's data vector has to be 9.");
  42. }
  43. for(int i = 0; i < data.size(); ++i)
  44. {
  45. std::string cell = data[i].String();
  46. boost::algorithm::erase_all(cell, " ");
  47. std::vector<std::string> rules;
  48. boost::split(rules, cell, boost::is_any_of(","));
  49. BOOST_FOREACH(std::string ruleStr, rules)
  50. {
  51. std::vector<std::string> ruleParts;
  52. boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
  53. TerrainViewPattern::WeightedRule rule;
  54. rule.name = ruleParts[0];
  55. if(ruleParts.size() > 1)
  56. {
  57. rule.points = boost::lexical_cast<int>(ruleParts[1]);
  58. }
  59. pattern.data[i].push_back(rule);
  60. }
  61. }
  62. // Read mapping
  63. std::string mappingStr = ptrnNode["mapping"].String();
  64. boost::algorithm::erase_all(mappingStr, " ");
  65. std::vector<std::string> mappings;
  66. boost::split(mappings, mappingStr, boost::is_any_of(","));
  67. BOOST_FOREACH(std::string mapping, mappings)
  68. {
  69. std::vector<std::string> range;
  70. boost::split(range, mapping, boost::is_any_of("-"));
  71. pattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
  72. boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
  73. }
  74. // Read optional attributes
  75. pattern.id = ptrnNode["id"].String();
  76. pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
  77. pattern.flipMode = ptrnNode["flipMode"].String();
  78. if(pattern.flipMode.empty())
  79. {
  80. pattern.flipMode = TerrainViewPattern::FLIP_MODE_SAME_IMAGE;
  81. }
  82. pattern.terGroup = terMapping.second;
  83. patterns[terMapping.second].push_back(pattern);
  84. }
  85. }
  86. }
  87. const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
  88. {
  89. return patterns.find(terGroup)->second;
  90. }
  91. const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
  92. {
  93. const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
  94. BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
  95. {
  96. if(id == pattern.id)
  97. {
  98. return pattern;
  99. }
  100. }
  101. throw std::runtime_error("Pattern with ID not found: " + id);
  102. }
  103. CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/)
  104. : map(map), terViewPatternConfig(terViewPatternConfig)
  105. {
  106. gen.seed(randomSeed);
  107. }
  108. void CMapEditManager::clearTerrain()
  109. {
  110. for(int i = 0; i < map->width; ++i)
  111. {
  112. for(int j = 0; j < map->height; ++j)
  113. {
  114. map->terrain[i][j][0].terType = ETerrainType::WATER;
  115. map->terrain[i][j][0].terView = gen.getInteger(20, 32);
  116. if(map->twoLevel)
  117. {
  118. map->terrain[i][j][1].terType = ETerrainType::ROCK;
  119. map->terrain[i][j][1].terView = 0;
  120. }
  121. }
  122. }
  123. }
  124. void CMapEditManager::drawTerrain(ETerrainType terType, int posx, int posy, int width, int height, bool underground)
  125. {
  126. bool mapLevel = underground ? 1 : 0;
  127. for(int i = posx; i < posx + width; ++i)
  128. {
  129. for(int j = posy; j < posy + height; ++j)
  130. {
  131. map->terrain[i][j][mapLevel].terType = terType;
  132. }
  133. }
  134. //TODO there are situations where more tiles are affected implicitely
  135. //TODO add coastal bit to extTileFlags appropriately
  136. updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
  137. }
  138. void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
  139. {
  140. for(int i = posx; i < posx + width; ++i)
  141. {
  142. for(int j = posy; j < posy + height; ++j)
  143. {
  144. const std::vector<TerrainViewPattern> & patterns =
  145. terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
  146. // Detect a pattern which fits best
  147. int bestPattern = -1, bestFlip = -1;
  148. std::string transitionReplacement;
  149. for(int k = 0; k < patterns.size(); ++k)
  150. {
  151. const TerrainViewPattern & pattern = patterns[k];
  152. for(int flip = 0; flip < 4; ++flip)
  153. {
  154. ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
  155. if(valRslt.result)
  156. {
  157. tlog5 << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
  158. << ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement << std::endl;
  159. bestPattern = k;
  160. bestFlip = flip;
  161. transitionReplacement = valRslt.transitionReplacement;
  162. break;
  163. }
  164. }
  165. }
  166. if(bestPattern == -1)
  167. {
  168. // This shouldn't be the case
  169. tlog2 << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel << std::endl;
  170. continue;
  171. }
  172. // Get mapping
  173. const TerrainViewPattern & pattern = patterns[bestPattern];
  174. std::pair<int, int> mapping;
  175. if(transitionReplacement.empty())
  176. {
  177. mapping = pattern.mapping[0];
  178. }
  179. else
  180. {
  181. mapping = transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
  182. }
  183. // Set terrain view
  184. if(pattern.flipMode == TerrainViewPattern::FLIP_MODE_SAME_IMAGE)
  185. {
  186. map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first, mapping.second);
  187. map->terrain[i][j][mapLevel].extTileFlags = bestFlip;
  188. }
  189. else
  190. {
  191. int range = (mapping.second - mapping.first) / 4;
  192. map->terrain[i][j][mapLevel].terView = gen.getInteger(mapping.first + bestFlip * range,
  193. mapping.first + (bestFlip + 1) * range - 1);
  194. map->terrain[i][j][mapLevel].extTileFlags = 0;
  195. }
  196. }
  197. }
  198. }
  199. ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType terType) const
  200. {
  201. switch(terType)
  202. {
  203. case ETerrainType::DIRT:
  204. return ETerrainGroup::DIRT;
  205. case ETerrainType::SAND:
  206. return ETerrainGroup::SAND;
  207. case ETerrainType::WATER:
  208. return ETerrainGroup::WATER;
  209. case ETerrainType::ROCK:
  210. return ETerrainGroup::ROCK;
  211. default:
  212. return ETerrainGroup::NORMAL;
  213. }
  214. }
  215. CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
  216. {
  217. ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
  218. int totalPoints = 0;
  219. std::string transitionReplacement;
  220. for(int i = 0; i < 9; ++i)
  221. {
  222. // The center, middle cell can be skipped
  223. if(i == 4)
  224. {
  225. continue;
  226. }
  227. // Get terrain group of the current cell
  228. int cx = posx + (i % 3) - 1;
  229. int cy = posy + (i / 3) - 1;
  230. bool isAlien = false;
  231. ETerrainType terType;
  232. if(cx < 0 || cx >= map->width || cy < 0 || cy >= map->height)
  233. {
  234. terType = centerTerType;
  235. }
  236. else
  237. {
  238. terType = map->terrain[cx][cy][mapLevel].terType;
  239. if(terType != centerTerType)
  240. {
  241. isAlien = true;
  242. }
  243. }
  244. // Validate all rules per cell
  245. int topPoints = -1;
  246. for(int j = 0; j < pattern.data[i].size(); ++j)
  247. {
  248. TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
  249. if(!rule.isStandardRule())
  250. {
  251. if(recDepth == 0)
  252. {
  253. const TerrainViewPattern & patternForRule = terViewPatternConfig->getPatternById(pattern.terGroup, rule.name);
  254. ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
  255. if(!rslt.result)
  256. {
  257. return ValidationResult(false);
  258. }
  259. else
  260. {
  261. topPoints = std::max(topPoints, rule.points);
  262. continue;
  263. }
  264. }
  265. else
  266. {
  267. rule.name = TerrainViewPattern::RULE_NATIVE;
  268. }
  269. }
  270. bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
  271. auto applyValidationRslt = [&](bool rslt)
  272. {
  273. if(rslt)
  274. {
  275. topPoints = std::max(topPoints, rule.points);
  276. }
  277. };
  278. // Validate cell with the ruleset of the pattern
  279. if(pattern.terGroup == ETerrainGroup::NORMAL)
  280. {
  281. bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
  282. || rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
  283. && isAlien && !isSandType(terType);
  284. bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
  285. || rule.name == TerrainViewPattern::RULE_ANY)
  286. && isSandType(terType);
  287. if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
  288. || rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
  289. {
  290. transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
  291. }
  292. applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
  293. || (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
  294. || nativeTestOk);
  295. }
  296. else if(pattern.terGroup == ETerrainGroup::DIRT)
  297. {
  298. bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
  299. bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
  300. applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
  301. }
  302. else if(pattern.terGroup == ETerrainGroup::SAND)
  303. {
  304. bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
  305. applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
  306. }
  307. else if(pattern.terGroup == ETerrainGroup::WATER)
  308. {
  309. bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
  310. && terType != ETerrainType::WATER;
  311. applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
  312. }
  313. else if(pattern.terGroup == ETerrainGroup::ROCK)
  314. {
  315. bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
  316. && terType != ETerrainType::ROCK;
  317. applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
  318. }
  319. }
  320. if(topPoints == -1)
  321. {
  322. return ValidationResult(false);
  323. }
  324. else
  325. {
  326. totalPoints += topPoints;
  327. }
  328. }
  329. if(pattern.minPoints > totalPoints)
  330. {
  331. return ValidationResult(false);
  332. }
  333. return ValidationResult(true, transitionReplacement);
  334. }
  335. bool CMapEditManager::isSandType(ETerrainType terType) const
  336. {
  337. switch(terType)
  338. {
  339. case ETerrainType::WATER:
  340. case ETerrainType::SAND:
  341. case ETerrainType::ROCK:
  342. return true;
  343. default:
  344. return false;
  345. }
  346. }
  347. TerrainViewPattern CMapEditManager::getFlippedPattern(const TerrainViewPattern & pattern, int flip) const
  348. {
  349. if(flip == 0)
  350. {
  351. return pattern;
  352. }
  353. TerrainViewPattern ret = pattern;
  354. if(flip == FLIP_PATTERN_HORIZONTAL || flip == FLIP_PATTERN_BOTH)
  355. {
  356. for(int i = 0; i < 3; ++i)
  357. {
  358. int y = i * 3;
  359. std::swap(ret.data[y], ret.data[y + 2]);
  360. }
  361. }
  362. if(flip == FLIP_PATTERN_VERTICAL || flip == FLIP_PATTERN_BOTH)
  363. {
  364. for(int i = 0; i < 3; ++i)
  365. {
  366. std::swap(ret.data[i], ret.data[6 + i]);
  367. }
  368. }
  369. return ret;
  370. }
  371. void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, bool underground)
  372. {
  373. obj->pos = int3(posx, posy, underground ? 1 : 0);
  374. obj->id = ObjectInstanceID(map->objects.size());
  375. map->objects.push_back(obj);
  376. if(obj->ID == Obj::TOWN)
  377. {
  378. map->towns.push_back(static_cast<CGTownInstance *>(obj));
  379. }
  380. if(obj->ID == Obj::HERO)
  381. {
  382. map->heroes.push_back(static_cast<CGHeroInstance*>(obj));
  383. }
  384. map->addBlockVisTiles(obj);
  385. }
  386. CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
  387. : result(result), transitionReplacement(transitionReplacement)
  388. {
  389. }