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							- /*
 
-  * IBattleState.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CBattleInfoEssentials.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class ObstacleChanges;
 
- class UnitChanges;
 
- struct Bonus;
 
- class JsonNode;
 
- class JsonSerializeFormat;
 
- class BattleField;
 
- class int3;
 
- namespace vstd
 
- {
 
- 	class RNG;
 
- }
 
- namespace battle
 
- {
 
- 	class UnitInfo;
 
- }
 
- class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
 
- {
 
- public:
 
- 	using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
 
- 	virtual ~IBattleInfo() = default;
 
- 	virtual BattleID getBattleID() const = 0;
 
- 	virtual int32_t getActiveStackID() const = 0;
 
- 	virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
 
- 	virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
 
- 	virtual BattleField getBattlefieldType() const = 0;
 
- 	virtual TerrainId getTerrainType() const = 0;
 
- 	virtual ObstacleCList getAllObstacles() const = 0;
 
- 	virtual const CGTownInstance * getDefendedTown() const = 0;
 
- 	virtual EWallState getWallState(EWallPart partOfWall) const = 0;
 
- 	virtual EGateState getGateState() const = 0;
 
- 	virtual PlayerColor getSidePlayer(ui8 side) const = 0;
 
- 	virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
 
- 	virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
 
- 	/// Returns list of all spells used by specified side (and that can be learned by opposite hero)
 
- 	virtual std::vector<SpellID> getUsedSpells(ui8 side) const = 0;
 
- 	virtual uint32_t getCastSpells(ui8 side) const = 0;
 
- 	virtual int32_t getEnchanterCounter(ui8 side) const = 0;
 
- 	virtual ui8 getTacticDist() const = 0;
 
- 	virtual ui8 getTacticsSide() const = 0;
 
- 	virtual uint32_t nextUnitId() const = 0;
 
- 	virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
 
- 	virtual int3 getLocation() const = 0;
 
- 	virtual bool isCreatureBank() const = 0;
 
- };
 
- class DLL_LINKAGE IBattleState : public IBattleInfo
 
- {
 
- public:
 
- 	virtual void nextRound() = 0;
 
- 	virtual void nextTurn(uint32_t unitId) = 0;
 
- 	virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
 
- 	virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
 
- 	virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
 
- 	virtual void removeUnit(uint32_t id) = 0;
 
- 	virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
 
- 	virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
 
- 	virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
 
- 	virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
 
- 	virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
 
- 	virtual void addObstacle(const ObstacleChanges & changes) = 0;
 
- 	virtual void updateObstacle(const ObstacleChanges & changes) = 0;
 
- 	virtual void removeObstacle(uint32_t id) = 0;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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