CArtifactsOfHeroBase.cpp 7.5 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../gui/CGuiHandler.h"
  13. #include "../gui/Shortcut.h"
  14. #include "Buttons.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../../CCallback.h"
  18. #include "../../lib/ArtifactUtils.h"
  19. #include "../../lib/mapObjects/CGHeroInstance.h"
  20. #include "../../lib/networkPacks/ArtifactLocation.h"
  21. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  22. : curHero(nullptr)
  23. {
  24. }
  25. void CArtifactsOfHeroBase::putBackPickedArtifact()
  26. {
  27. // Artifact located in artifactsTransitionPos should be returned
  28. if(const auto art = getPickedArtifact())
  29. {
  30. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  31. if(slot == ArtifactPosition::PRE_FIRST)
  32. {
  33. LOCPLINT->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  34. }
  35. else
  36. {
  37. LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  38. }
  39. }
  40. }
  41. void CArtifactsOfHeroBase::init(
  42. const Point & position,
  43. const BpackScrollFunctor & scrollCallback)
  44. {
  45. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
  46. OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
  47. pos += position;
  48. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  49. {
  50. artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
  51. }
  52. backpack.clear();
  53. for(int s = 0; s < 5; s++)
  54. {
  55. auto artPlace = std::make_shared<CHeroArtPlace>(Point(403 + 46 * s, 365));
  56. backpack.push_back(artPlace);
  57. }
  58. for(auto artPlace : artWorn)
  59. {
  60. artPlace.second->slot = artPlace.first;
  61. artPlace.second->setArtifact(nullptr);
  62. artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  63. artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  64. }
  65. for(auto artPlace : backpack)
  66. {
  67. artPlace->setArtifact(nullptr);
  68. artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
  69. artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
  70. }
  71. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  72. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  73. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  74. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  75. leftBackpackRoll->block(true);
  76. rightBackpackRoll->block(true);
  77. setRedrawParent(true);
  78. }
  79. void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  80. {
  81. if(artPlace.isLocked())
  82. return;
  83. if(clickPressedCallback)
  84. clickPressedCallback(artPlace, cursorPosition);
  85. }
  86. void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  87. {
  88. if(artPlace.isLocked())
  89. return;
  90. if(showPopupCallback)
  91. showPopupCallback(artPlace, cursorPosition);
  92. }
  93. void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
  94. {
  95. if(artPlace.isLocked())
  96. return;
  97. if(gestureCallback)
  98. gestureCallback(artPlace, cursorPosition);
  99. }
  100. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  101. {
  102. curHero = hero;
  103. for(auto slot : artWorn)
  104. {
  105. setSlotData(slot.second, slot.first);
  106. }
  107. updateBackpackSlots();
  108. }
  109. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  110. {
  111. return curHero;
  112. }
  113. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  114. {
  115. LOCPLINT->cb->scrollBackpackArtifacts(curHero->id, left);
  116. }
  117. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifactInstance * art, bool assumeDestRemoved)
  118. {
  119. for(auto artPlace : artWorn)
  120. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  121. }
  122. void CArtifactsOfHeroBase::unmarkSlots()
  123. {
  124. for(auto & artPlace : artWorn)
  125. artPlace.second->selectSlot(false);
  126. for(auto & artPlace : backpack)
  127. artPlace->selectSlot(false);
  128. }
  129. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  130. {
  131. if(ArtifactUtils::isSlotEquipment(slot))
  132. {
  133. if(artWorn.find(slot) == artWorn.end())
  134. {
  135. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  136. return nullptr;
  137. }
  138. return artWorn[slot];
  139. }
  140. if(ArtifactUtils::isSlotBackpack(slot))
  141. {
  142. for(ArtPlacePtr artPlace : backpack)
  143. if(artPlace->slot == slot)
  144. return artPlace;
  145. return nullptr;
  146. }
  147. else
  148. {
  149. return nullptr;
  150. }
  151. }
  152. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  153. {
  154. for(const auto & [slot, artPlace] : artWorn)
  155. {
  156. if(artPlace->pos.isInside(cursorPosition))
  157. return artPlace;
  158. }
  159. for(const auto & artPlace : backpack)
  160. {
  161. if(artPlace->pos.isInside(cursorPosition))
  162. return artPlace;
  163. }
  164. return nullptr;
  165. }
  166. void CArtifactsOfHeroBase::updateWornSlots()
  167. {
  168. for(auto place : artWorn)
  169. updateSlot(place.first);
  170. }
  171. void CArtifactsOfHeroBase::updateBackpackSlots()
  172. {
  173. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  174. for(const auto & artPlace : backpack)
  175. {
  176. setSlotData(artPlace, slot);
  177. slot = slot + 1;
  178. }
  179. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  180. // Blocking scrolling if there is not enough artifacts to scroll
  181. if(leftBackpackRoll)
  182. leftBackpackRoll->block(!scrollingPossible);
  183. if(rightBackpackRoll)
  184. rightBackpackRoll->block(!scrollingPossible);
  185. }
  186. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  187. {
  188. setSlotData(getArtPlace(slot), slot);
  189. }
  190. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  191. {
  192. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  193. if(curHero)
  194. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  195. else
  196. return nullptr;
  197. }
  198. void CArtifactsOfHeroBase::enableGesture()
  199. {
  200. for(auto & artPlace : artWorn)
  201. {
  202. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  203. artPlace.second->addUsedEvents(GESTURE);
  204. }
  205. }
  206. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  207. {
  208. return curHero ? curHero->getArt(slot) : nullptr;
  209. }
  210. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  211. {
  212. addUsedEvents(AEventsReceiver::KEYBOARD);
  213. }
  214. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  215. {
  216. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  217. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  218. {
  219. return;
  220. }
  221. artPlace->slot = slot;
  222. if(auto slotInfo = curHero->getSlot(slot))
  223. {
  224. artPlace->lockSlot(slotInfo->locked);
  225. artPlace->setArtifact(slotInfo->artifact);
  226. if(!slotInfo->artifact->isCombined())
  227. {
  228. // If the artifact is part of at least one combined artifact, add additional information
  229. std::map<const CArtifact*, int> arts;
  230. for(const auto combinedArt : slotInfo->artifact->artType->getPartOf())
  231. {
  232. arts.insert(std::pair(combinedArt, 0));
  233. for(const auto part : combinedArt->getConstituents())
  234. {
  235. if(curHero->hasArt(part->getId(), false))
  236. arts.at(combinedArt)++;
  237. }
  238. }
  239. artPlace->addCombinedArtInfo(arts);
  240. }
  241. }
  242. else
  243. {
  244. artPlace->setArtifact(nullptr);
  245. }
  246. }