mainwindow_moc.cpp 2.9 KB

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  1. /*
  2. * mainwindow_moc.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow_moc.h"
  12. #include "ui_mainwindow_moc.h"
  13. #include <QDir>
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/filesystem/Filesystem.h"
  17. #include "../lib/logging/CBasicLogConfigurator.h"
  18. #include "updatedialog_moc.h"
  19. #include "main.h"
  20. void MainWindow::load()
  21. {
  22. // Set current working dir to executable folder.
  23. // This is important on Mac for relative paths to work inside DMG.
  24. QDir::setCurrent(QApplication::applicationDirPath());
  25. #ifndef VCMI_IOS
  26. console = new CConsoleHandler();
  27. #endif
  28. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
  29. logConfig.configureDefault();
  30. CResourceHandler::initialize();
  31. CResourceHandler::load("config/filesystem.json");
  32. #ifdef Q_OS_IOS
  33. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
  34. #else
  35. for(auto & string : VCMIDirs::get().dataPaths())
  36. QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
  37. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
  38. #endif
  39. settings.init();
  40. }
  41. MainWindow::MainWindow(QWidget * parent)
  42. : QMainWindow(parent), ui(new Ui::MainWindow)
  43. {
  44. load(); // load FS before UI
  45. ui->setupUi(this);
  46. //load window settings
  47. QSettings s(Ui::teamName, Ui::appName);
  48. auto size = s.value("MainWindow/Size").toSize();
  49. if(size.isValid())
  50. {
  51. resize(size);
  52. }
  53. auto position = s.value("MainWindow/Position").toPoint();
  54. if(!position.isNull())
  55. {
  56. move(position);
  57. }
  58. ui->tabListWidget->setCurrentIndex(0);
  59. ui->settingsView->isExtraResolutionsModEnabled = ui->modlistView->isExtraResolutionsModEnabled();
  60. ui->settingsView->setDisplayList();
  61. connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
  62. ui->settingsView, &CSettingsView::fillValidResolutions);
  63. if(settings["launcher"]["updateOnStartup"].Bool())
  64. UpdateDialog::showUpdateDialog(false);
  65. }
  66. MainWindow::~MainWindow()
  67. {
  68. //save window settings
  69. QSettings s(Ui::teamName, Ui::appName);
  70. s.setValue("MainWindow/Size", size());
  71. s.setValue("MainWindow/Position", pos());
  72. delete ui;
  73. }
  74. void MainWindow::on_startGameButton_clicked()
  75. {
  76. startGame({});
  77. }
  78. const CModList & MainWindow::getModList() const
  79. {
  80. return ui->modlistView->getModList();
  81. }
  82. void MainWindow::on_modslistButton_clicked()
  83. {
  84. ui->startGameButton->setEnabled(true);
  85. ui->tabListWidget->setCurrentIndex(TabRows::MODS);
  86. }
  87. void MainWindow::on_settingsButton_clicked()
  88. {
  89. ui->startGameButton->setEnabled(true);
  90. ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
  91. }
  92. void MainWindow::on_lobbyButton_clicked()
  93. {
  94. ui->startGameButton->setEnabled(false);
  95. ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
  96. }