AdventureMapButton.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636
  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. }
  75. AdventureMapButton::AdventureMapButton ()
  76. {
  77. type=2;
  78. abs=true;
  79. hoverable = false;
  80. //active=false;
  81. ourObj=NULL;
  82. state=0;
  83. blocked = actOnDown = false;
  84. }
  85. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  86. //{
  87. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  88. //}
  89. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  90. {
  91. std::map<int,std::string> pom;
  92. pom[0] = Name;
  93. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  94. }
  95. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  96. {
  97. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  98. }
  99. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  100. {
  101. std::map<int,std::string> pom;
  102. pom[0] = Name;
  103. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  104. }
  105. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  106. {
  107. std::map<int,std::string> pom;
  108. pom[0] = help.first;
  109. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  110. }
  111. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  112. {
  113. if(blocked)
  114. return;
  115. if (down)
  116. state=1;
  117. else
  118. state=0;
  119. show(screenBuf);
  120. if (actOnDown && down)
  121. {
  122. callback();
  123. }
  124. else if (!actOnDown && previousState && (down==false))
  125. {
  126. callback();
  127. }
  128. }
  129. void AdventureMapButton::clickRight(tribool down, bool previousState)
  130. {
  131. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  132. if(LOCPLINT)
  133. LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
  134. else
  135. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  136. }
  137. void AdventureMapButton::hover (bool on)
  138. {
  139. if(blocked)
  140. return;
  141. if(hoverable)
  142. {
  143. if(on)
  144. state = 3;
  145. else
  146. state = 0;
  147. }
  148. if(pressedL)
  149. {
  150. if(on)
  151. state = 1;
  152. else
  153. state = hoverable ? 3 : 0;
  154. }
  155. ////Hoverable::hover(on);
  156. std::string *name = (vstd::contains(hoverTexts,state))
  157. ? (&hoverTexts[state])
  158. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  159. if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  160. {
  161. if (LOCPLINT->battleInt) //for battle buttons
  162. {
  163. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  164. {
  165. LOCPLINT->battleInt->console->alterTxt = *name;
  166. LOCPLINT->battleInt->console->whoSetAlter = 1;
  167. }
  168. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  169. {
  170. LOCPLINT->battleInt->console->alterTxt = "";
  171. LOCPLINT->battleInt->console->whoSetAlter = 0;
  172. }
  173. }
  174. else //for other buttons
  175. {
  176. if (on)
  177. LOCPLINT->statusbar->print(*name);
  178. else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
  179. LOCPLINT->statusbar->clear();
  180. }
  181. }
  182. }
  183. void AdventureMapButton::activate()
  184. {
  185. // if (active) return;
  186. // active=true;
  187. activateLClick();
  188. activateRClick();
  189. activateHover();
  190. activateKeys();
  191. }
  192. void AdventureMapButton::deactivate()
  193. {
  194. // if (!active) return;
  195. // active=false;
  196. deactivateLClick();
  197. deactivateRClick();
  198. deactivateHover();
  199. deactivateKeys();
  200. }
  201. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  202. {
  203. callback = Callback;
  204. blocked = actOnDown = false;
  205. type=2;
  206. abs=true;
  207. hoverable = false;
  208. //active=false;
  209. ourObj=NULL;
  210. assignedKeys.insert(key);
  211. state=0;
  212. hoverTexts = Name;
  213. helpBox=HelpBox;
  214. setDef(defName, playerColoredButton);
  215. if (add && add->size())
  216. {
  217. imgs.resize(imgs.size()+add->size());
  218. for (size_t i=0; i<add->size();i++)
  219. {
  220. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  221. temp->notFreeImgs = true;
  222. for (size_t j=0;j<temp->ourImages.size();j++)
  223. {
  224. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  225. if(playerColoredButton)
  226. {
  227. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  228. }
  229. }
  230. delete temp;
  231. }
  232. //delete add;
  233. }
  234. pos.x += x;
  235. pos.y += y;
  236. pos.w = imgs[curimg][0]->w;
  237. pos.h = imgs[curimg][0]->h -1;
  238. }
  239. void AdventureMapButton::block( ui8 on )
  240. {
  241. blocked = on;
  242. state = 0;
  243. bitmapOffset = on ? 2 : 0;
  244. show(screenBuf);
  245. }
  246. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  247. {
  248. CDefHandler * temp = CDefHandler::giveDef(defName);
  249. temp->notFreeImgs = true;
  250. for (size_t i=0;i<temp->ourImages.size();i++)
  251. {
  252. imgs.resize(1);
  253. imgs[0].push_back(temp->ourImages[i].bitmap);
  254. if(playerColoredButton)
  255. {
  256. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  257. }
  258. }
  259. delete temp;
  260. }
  261. void CHighlightableButton::select(bool on)
  262. {
  263. selected = on;
  264. state = selected ? 3 : 0;
  265. if(selected)
  266. callback();
  267. else
  268. callback2();
  269. if(hoverTexts.size()>1)
  270. {
  271. hover(false);
  272. hover(true);
  273. }
  274. }
  275. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  276. {
  277. if(blocked)
  278. return;
  279. if (down)
  280. state = 1;
  281. else
  282. state = selected ? 3 : 0;
  283. show(screenBuf);
  284. if(previousState && down == false)
  285. {
  286. if(!onlyOn || !selected)
  287. select(!selected);
  288. }
  289. }
  290. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  291. : onlyOn(false), selected(false), callback2(onDeselect)
  292. {
  293. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  294. }
  295. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  296. : onlyOn(false), selected(false) // TODO: callback2(???)
  297. {
  298. ID = myid;
  299. std::map<int,std::string> pom;
  300. pom[0] = help.first;
  301. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  302. }
  303. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  304. : onlyOn(false), selected(false) // TODO: callback2(???)
  305. {
  306. ID = myid;
  307. std::map<int,std::string> pom;
  308. pom[0] = Name;
  309. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  310. }
  311. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  312. {
  313. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  314. buttons.push_back(bt);
  315. }
  316. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  317. {
  318. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  319. if(musicLike)
  320. {
  321. bt->bitmapOffset = buttons.size() - 3;
  322. }
  323. bt->ID = uid;
  324. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  325. bt->onlyOn = true;
  326. buttons.push_back(bt);
  327. }
  328. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  329. : musicLike(musicLikeButtons), onChange(OnChange)
  330. {}
  331. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  332. {
  333. for(size_t i=0;i<buttons.size();i++)
  334. {
  335. delete buttons[i];
  336. }
  337. }
  338. void CHighlightableButtonsGroup::activate()
  339. {
  340. for(size_t i=0;i<buttons.size();i++)
  341. {
  342. buttons[i]->activate();
  343. }
  344. }
  345. void CHighlightableButtonsGroup::deactivate()
  346. {
  347. for(size_t i=0;i<buttons.size();i++)
  348. {
  349. buttons[i]->deactivate();
  350. }
  351. }
  352. void CHighlightableButtonsGroup::select(int id, bool mode)
  353. {
  354. CHighlightableButton *bt = NULL;
  355. if(mode)
  356. {
  357. for(size_t i=0;i<buttons.size() && !bt; ++i)
  358. if (buttons[i]->ID == id)
  359. bt = buttons[i];
  360. }
  361. else
  362. {
  363. bt = buttons[id];
  364. }
  365. bt->select(true);
  366. selectionChanged(bt->ID);
  367. }
  368. void CHighlightableButtonsGroup::selectionChanged(int to)
  369. {
  370. for(size_t i=0;i<buttons.size(); ++i)
  371. if(buttons[i]->ID!=to && buttons[i]->selected)
  372. buttons[i]->select(false);
  373. onChange(to);
  374. }
  375. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  376. {
  377. for(size_t i=0;i<buttons.size(); ++i)
  378. {
  379. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  380. buttons[i]->show(to);
  381. }
  382. }
  383. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  384. {
  385. show(to);
  386. }
  387. void CHighlightableButtonsGroup::block( ui8 on )
  388. {
  389. for(size_t i=0;i<buttons.size(); ++i)
  390. {
  391. buttons[i]->block(on);
  392. }
  393. }
  394. void CSlider::sliderClicked()
  395. {
  396. if(!moving)
  397. {
  398. activateMouseMove();
  399. moving = true;
  400. }
  401. }
  402. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  403. {
  404. float v = 0;
  405. if(horizontal)
  406. {
  407. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  408. return;
  409. v = sEvent.x - pos.x - 24;
  410. v *= positions;
  411. v /= (pos.w - 48);
  412. }
  413. else
  414. {
  415. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  416. return;
  417. v = sEvent.y - pos.y - 24;
  418. v *= positions;
  419. v /= (pos.h - 48);
  420. }
  421. v += 0.5f;
  422. if(v!=value)
  423. {
  424. moveTo(v);
  425. redrawSlider();
  426. }
  427. }
  428. void CSlider::redrawSlider()
  429. {
  430. slider->show(screenBuf);
  431. }
  432. void CSlider::moveLeft()
  433. {
  434. moveTo(value-1);
  435. }
  436. void CSlider::moveRight()
  437. {
  438. moveTo(value+1);
  439. }
  440. void CSlider::moveTo(int to)
  441. {
  442. amax(to, 0);
  443. amin(to, positions);
  444. //same, old position?
  445. if(value == to)
  446. return;
  447. value = to;
  448. if(horizontal)
  449. {
  450. if(positions)
  451. {
  452. float part = (float)to/positions;
  453. part*=(pos.w-48);
  454. slider->pos.x = part + pos.x + 16;
  455. }
  456. else
  457. slider->pos.x = pos.x+16;
  458. }
  459. else
  460. {
  461. if(positions)
  462. {
  463. float part = (float)to/positions;
  464. part*=(pos.h-48);
  465. slider->pos.y = part + pos.y + 16;
  466. }
  467. else
  468. slider->pos.y = pos.y+16;
  469. }
  470. moved(to);
  471. }
  472. void CSlider::clickLeft(tribool down, bool previousState)
  473. {
  474. if(down)
  475. {
  476. float pw = 0;
  477. float rw = 0;
  478. if(horizontal)
  479. {
  480. pw = GH.current->motion.x-pos.x-16;
  481. rw = pw / ((float)(pos.w-48));
  482. }
  483. else
  484. {
  485. pw = GH.current->motion.y-pos.y-16;
  486. rw = pw / ((float)(pos.h-48));
  487. }
  488. if(pw < 0 || pw > (horizontal ? pos.w : pos.h) - 32)
  489. return;
  490. // if (rw>1) return;
  491. // if (rw<0) return;
  492. moveTo(rw * positions + 0.5f);
  493. return;
  494. }
  495. if(moving)
  496. {
  497. deactivateMouseMove();
  498. moving = false;
  499. }
  500. }
  501. CSlider::~CSlider()
  502. {
  503. delete imgs;
  504. }
  505. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  506. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  507. {
  508. OBJ_CONSTRUCTION_CAPTURING_ALL;
  509. setAmount(amount);
  510. used = LCLICK;
  511. moving = false;
  512. strongInterest = true;
  513. left = new AdventureMapButton;
  514. right = new AdventureMapButton;
  515. slider = new AdventureMapButton;
  516. pos.x += x;
  517. pos.y += y;
  518. if(horizontal)
  519. {
  520. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  521. left->pos.x = pos.x;
  522. right->pos.x = pos.x + totalw - 16;
  523. }
  524. else
  525. {
  526. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  527. left->pos.y = pos.y;
  528. right->pos.y = pos.y + totalw - 16;
  529. }
  530. left->callback = boost::bind(&CSlider::moveLeft,this);
  531. right->callback = boost::bind(&CSlider::moveRight,this);
  532. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  533. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  534. if(horizontal)
  535. {
  536. pos.h = 16;
  537. pos.w = totalw;
  538. }
  539. else
  540. {
  541. pos.w = 16;
  542. pos.h = totalw;
  543. }
  544. if(style == 0)
  545. {
  546. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  547. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  548. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  549. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  550. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  551. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  552. }
  553. else
  554. {
  555. imgs = NULL;
  556. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  557. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  558. slider->setDef("SCNRBSL.DEF", false);
  559. }
  560. slider->actOnDown = true;
  561. value = -1;
  562. moveTo(Value);
  563. }
  564. void CSlider::block( bool on )
  565. {
  566. left->block(on);
  567. right->block(on);
  568. slider->block(on);
  569. }
  570. void CSlider::setAmount( int to )
  571. {
  572. amount = to;
  573. positions = to - capacity;
  574. amax(positions, 0);
  575. }