NetPacks.h 57 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287
  1. #pragma once
  2. #include "NetPacksBase.h"
  3. #include "BattleAction.h"
  4. //#include "HeroBonus.h"
  5. #include "mapObjects/CGHeroInstance.h"
  6. //#include "CCreatureSet.h"
  7. //#include "mapping/CMapInfo.h"
  8. //#include "StartInfo.h"
  9. #include "ConstTransitivePtr.h"
  10. #include "int3.h"
  11. #include "ResourceSet.h"
  12. //#include "CObstacleInstance.h"
  13. #include "CGameStateFwd.h"
  14. #include "mapping/CMapDefines.h"
  15. #include "CObstacleInstance.h"
  16. #include "spells/ViewSpellInt.h"
  17. /*
  18. * NetPacks.h, part of VCMI engine
  19. *
  20. * Authors: listed in file AUTHORS in main folder
  21. *
  22. * License: GNU General Public License v2.0 or later
  23. * Full text of license available in license.txt file, in main folder
  24. *
  25. */
  26. class CClient;
  27. class CGameState;
  28. class CGameHandler;
  29. class CConnection;
  30. class CCampaignState;
  31. class CArtifact;
  32. class CSelectionScreen;
  33. class CGObjectInstance;
  34. class CArtifactInstance;
  35. //class CMapInfo;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class CMapInfo;
  40. class StartInfo;
  41. struct CPackForClient : public CPack
  42. {
  43. CPackForClient(){type = 1;};
  44. CGameState* GS(CClient *cl);
  45. void applyFirstCl(CClient *cl)//called before applying to gs
  46. {}
  47. void applyCl(CClient *cl)//called after applying to gs
  48. {}
  49. };
  50. struct CPackForServer : public CPack
  51. {
  52. PlayerColor player;
  53. CConnection *c;
  54. CGameState* GS(CGameHandler *gh);
  55. CPackForServer():
  56. player(PlayerColor::NEUTRAL),
  57. c(nullptr)
  58. {
  59. type = 2;
  60. }
  61. bool applyGh(CGameHandler *gh) //called after applying to gs
  62. {
  63. logGlobal->errorStream() << "Should not happen... applying plain CPackForServer";
  64. return false;
  65. }
  66. };
  67. struct Query : public CPackForClient
  68. {
  69. QueryID queryID; // equals to -1 if it is not an actual query (and should not be answered)
  70. Query()
  71. {
  72. }
  73. };
  74. struct StackLocation
  75. {
  76. ConstTransitivePtr<CArmedInstance> army;
  77. SlotID slot;
  78. StackLocation()
  79. {}
  80. StackLocation(const CArmedInstance *Army, SlotID Slot):
  81. army(const_cast<CArmedInstance*>(Army)), //we are allowed here to const cast -> change will go through one of our packages... do not abuse!
  82. slot(Slot)
  83. {
  84. }
  85. DLL_LINKAGE const CStackInstance *getStack();
  86. template <typename Handler> void serialize(Handler &h, const int version)
  87. {
  88. h & army & slot;
  89. }
  90. };
  91. /***********************************************************************************************************/
  92. struct PackageApplied : public CPackForClient //94
  93. {
  94. PackageApplied() {type = 94;}
  95. PackageApplied(ui8 Result) : result(Result) {type = 94;}
  96. void applyCl(CClient *cl);
  97. ui8 result; //0 - something went wrong, request hasn't been realized; 1 - OK
  98. ui32 packType; //type id of applied package
  99. ui32 requestID; //an ID given by client to the request that was applied
  100. PlayerColor player;
  101. template <typename Handler> void serialize(Handler &h, const int version)
  102. {
  103. h & result & packType & requestID & player;
  104. }
  105. };
  106. struct SystemMessage : public CPackForClient //95
  107. {
  108. SystemMessage(const std::string & Text) : text(Text){type = 95;};
  109. SystemMessage(){type = 95;};
  110. void applyCl(CClient *cl);
  111. std::string text;
  112. template <typename Handler> void serialize(Handler &h, const int version)
  113. {
  114. h & text;
  115. }
  116. };
  117. struct PlayerBlocked : public CPackForClient //96
  118. {
  119. PlayerBlocked(){type = 96;};
  120. void applyCl(CClient *cl);
  121. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  122. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  123. EReason reason;
  124. EMode startOrEnd;
  125. PlayerColor player;
  126. template <typename Handler> void serialize(Handler &h, const int version)
  127. {
  128. h & reason & startOrEnd & player;
  129. }
  130. };
  131. struct YourTurn : public CPackForClient //100
  132. {
  133. YourTurn(){type = 100;};
  134. void applyCl(CClient *cl);
  135. DLL_LINKAGE void applyGs(CGameState *gs);
  136. PlayerColor player;
  137. boost::optional<ui8> daysWithoutCastle;
  138. template <typename Handler> void serialize(Handler &h, const int version)
  139. {
  140. h & player & daysWithoutCastle;
  141. }
  142. };
  143. struct SetResource : public CPackForClient //102
  144. {
  145. SetResource(){type = 102;};
  146. void applyCl(CClient *cl);
  147. DLL_LINKAGE void applyGs(CGameState *gs);
  148. PlayerColor player;
  149. Res::ERes resid;
  150. TResourceCap val;
  151. template <typename Handler> void serialize(Handler &h, const int version)
  152. {
  153. h & player & resid & val;
  154. }
  155. };
  156. struct SetResources : public CPackForClient //104
  157. {
  158. SetResources(){type = 104;};
  159. void applyCl(CClient *cl);
  160. DLL_LINKAGE void applyGs(CGameState *gs);
  161. PlayerColor player;
  162. TResources res; //res[resid] => res amount
  163. template <typename Handler> void serialize(Handler &h, const int version)
  164. {
  165. h & player & res;
  166. }
  167. };
  168. struct SetPrimSkill : public CPackForClient //105
  169. {
  170. SetPrimSkill(){type = 105;};
  171. void applyCl(CClient *cl);
  172. DLL_LINKAGE void applyGs(CGameState *gs);
  173. ui8 abs; //0 - changes by value; 1 - sets to value
  174. ObjectInstanceID id;
  175. PrimarySkill::PrimarySkill which;
  176. si64 val;
  177. template <typename Handler> void serialize(Handler &h, const int version)
  178. {
  179. h & abs & id & which & val;
  180. }
  181. };
  182. struct SetSecSkill : public CPackForClient //106
  183. {
  184. SetSecSkill(){type = 106;};
  185. void applyCl(CClient *cl);
  186. DLL_LINKAGE void applyGs(CGameState *gs);
  187. ui8 abs; //0 - changes by value; 1 - sets to value
  188. ObjectInstanceID id;
  189. SecondarySkill which;
  190. ui16 val;
  191. template <typename Handler> void serialize(Handler &h, const int version)
  192. {
  193. h & abs & id & which & val;
  194. }
  195. };
  196. struct HeroVisitCastle : public CPackForClient //108
  197. {
  198. HeroVisitCastle(){flags=0;type = 108;};
  199. void applyCl(CClient *cl);
  200. DLL_LINKAGE void applyGs(CGameState *gs);
  201. ui8 flags; //1 - start
  202. ObjectInstanceID tid, hid;
  203. bool start() //if hero is entering castle (if false - leaving)
  204. {
  205. return flags & 1;
  206. }
  207. // bool garrison() //if hero is entering/leaving garrison (if false - it's only visiting hero)
  208. // {
  209. // return flags & 2;
  210. // }
  211. template <typename Handler> void serialize(Handler &h, const int version)
  212. {
  213. h & flags & tid & hid;
  214. }
  215. };
  216. struct ChangeSpells : public CPackForClient //109
  217. {
  218. ChangeSpells(){type = 109;};
  219. void applyCl(CClient *cl);
  220. DLL_LINKAGE void applyGs(CGameState *gs);
  221. ui8 learn; //1 - gives spell, 0 - takes
  222. ObjectInstanceID hid;
  223. std::set<SpellID> spells;
  224. template <typename Handler> void serialize(Handler &h, const int version)
  225. {
  226. h & learn & hid & spells;
  227. }
  228. };
  229. struct SetMana : public CPackForClient //110
  230. {
  231. SetMana(){type = 110;absolute=true;};
  232. void applyCl(CClient *cl);
  233. DLL_LINKAGE void applyGs(CGameState *gs);
  234. ObjectInstanceID hid;
  235. si32 val;
  236. bool absolute;
  237. template <typename Handler> void serialize(Handler &h, const int version)
  238. {
  239. h & val & hid & absolute;
  240. }
  241. };
  242. struct SetMovePoints : public CPackForClient //111
  243. {
  244. SetMovePoints(){type = 111;};
  245. void applyCl(CClient *cl);
  246. DLL_LINKAGE void applyGs(CGameState *gs);
  247. ObjectInstanceID hid;
  248. si32 val;
  249. template <typename Handler> void serialize(Handler &h, const int version)
  250. {
  251. h & val & hid;
  252. }
  253. };
  254. struct FoWChange : public CPackForClient //112
  255. {
  256. FoWChange(){type = 112;waitForDialogs = false;};
  257. void applyCl(CClient *cl);
  258. DLL_LINKAGE void applyGs(CGameState *gs);
  259. std::unordered_set<int3, struct ShashInt3 > tiles;
  260. PlayerColor player;
  261. ui8 mode; //mode==0 - hide, mode==1 - reveal
  262. bool waitForDialogs;
  263. template <typename Handler> void serialize(Handler &h, const int version)
  264. {
  265. h & tiles & player & mode & waitForDialogs;
  266. }
  267. };
  268. struct SetAvailableHeroes : public CPackForClient //113
  269. {
  270. SetAvailableHeroes()
  271. {
  272. type = 113;
  273. for (int i = 0; i < GameConstants::AVAILABLE_HEROES_PER_PLAYER; i++)
  274. army[i].clear();
  275. }
  276. ~SetAvailableHeroes()
  277. {
  278. }
  279. void applyCl(CClient *cl);
  280. DLL_LINKAGE void applyGs(CGameState *gs);
  281. PlayerColor player;
  282. si32 hid[GameConstants::AVAILABLE_HEROES_PER_PLAYER]; //-1 if no hero
  283. CSimpleArmy army[GameConstants::AVAILABLE_HEROES_PER_PLAYER];
  284. template <typename Handler> void serialize(Handler &h, const int version)
  285. {
  286. h & player & hid & army;
  287. }
  288. };
  289. struct GiveBonus : public CPackForClient //115
  290. {
  291. GiveBonus(ui8 Who = 0)
  292. {
  293. who = Who;
  294. type = 115;
  295. }
  296. void applyCl(CClient *cl);
  297. DLL_LINKAGE void applyGs(CGameState *gs);
  298. enum {HERO, PLAYER, TOWN};
  299. ui8 who; //who receives bonus, uses enum above
  300. si32 id; //hero. town or player id - whoever receives it
  301. Bonus bonus;
  302. MetaString bdescr;
  303. template <typename Handler> void serialize(Handler &h, const int version)
  304. {
  305. h & bonus & id & bdescr & who;
  306. assert( id != -1);
  307. }
  308. };
  309. struct ChangeObjPos : public CPackForClient //116
  310. {
  311. ChangeObjPos()
  312. {
  313. type = 116;
  314. flags = 0;
  315. }
  316. void applyFirstCl(CClient *cl);
  317. void applyCl(CClient *cl);
  318. DLL_LINKAGE void applyGs(CGameState *gs);
  319. ObjectInstanceID objid;
  320. int3 nPos;
  321. ui8 flags; //bit flags: 1 - redraw
  322. template <typename Handler> void serialize(Handler &h, const int version)
  323. {
  324. h & objid & nPos & flags;
  325. }
  326. };
  327. struct PlayerEndsGame : public CPackForClient //117
  328. {
  329. PlayerEndsGame()
  330. {
  331. type = 117;
  332. }
  333. void applyCl(CClient *cl);
  334. DLL_LINKAGE void applyGs(CGameState *gs);
  335. PlayerColor player;
  336. EVictoryLossCheckResult victoryLossCheckResult;
  337. template <typename Handler> void serialize(Handler &h, const int version)
  338. {
  339. h & player & victoryLossCheckResult;
  340. }
  341. };
  342. struct RemoveBonus : public CPackForClient //118
  343. {
  344. RemoveBonus(ui8 Who = 0)
  345. {
  346. who = Who;
  347. type = 118;
  348. }
  349. void applyCl(CClient *cl);
  350. DLL_LINKAGE void applyGs(CGameState *gs);
  351. enum {HERO, PLAYER, TOWN};
  352. ui8 who; //who receives bonus, uses enum above
  353. ui32 whoID; //hero, town or player id - whoever loses bonus
  354. //vars to identify bonus: its source
  355. ui8 source;
  356. ui32 id; //source id
  357. //used locally: copy of removed bonus
  358. Bonus bonus;
  359. template <typename Handler> void serialize(Handler &h, const int version)
  360. {
  361. h & source & id & who & whoID;
  362. }
  363. };
  364. struct UpdateCampaignState : public CPackForClient //119
  365. {
  366. UpdateCampaignState()
  367. {
  368. type = 119;
  369. }
  370. shared_ptr<CCampaignState> camp;
  371. void applyCl(CClient *cl);
  372. template <typename Handler> void serialize(Handler &h, const int version)
  373. {
  374. h & camp;
  375. }
  376. };
  377. struct SetCommanderProperty : public CPackForClient //120
  378. {
  379. enum ECommanderProperty {ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL};
  380. SetCommanderProperty(){type = 120;};
  381. void applyCl(CClient *cl){};
  382. DLL_LINKAGE void applyGs(CGameState *gs);
  383. ObjectInstanceID heroid; //for commander attached to hero
  384. StackLocation sl; //for commander not on the hero?
  385. ECommanderProperty which;
  386. TExpType amount; //0 for dead, >0 for alive
  387. si32 additionalInfo; //for secondary skills choice
  388. Bonus accumulatedBonus;
  389. template <typename Handler> void serialize(Handler &h, const int version)
  390. {
  391. h & heroid & sl & which & amount & additionalInfo & accumulatedBonus;
  392. }
  393. };
  394. struct AddQuest : public CPackForClient //121
  395. {
  396. AddQuest(){type = 121;};
  397. void applyCl(CClient *cl){};
  398. DLL_LINKAGE void applyGs(CGameState *gs);
  399. PlayerColor player;
  400. QuestInfo quest;
  401. template <typename Handler> void serialize(Handler &h, const int version)
  402. {
  403. h & player & quest;
  404. }
  405. };
  406. struct PrepareForAdvancingCampaign : public CPackForClient //122
  407. {
  408. PrepareForAdvancingCampaign() {type = 122;}
  409. void applyCl(CClient *cl);
  410. template <typename Handler> void serialize(Handler &h, const int version)
  411. {
  412. }
  413. };
  414. struct UpdateArtHandlerLists : public CPackForClient //123
  415. {
  416. UpdateArtHandlerLists(){type = 123;};
  417. std::vector<CArtifact*> treasures, minors, majors, relics;
  418. DLL_LINKAGE void applyGs(CGameState *gs);
  419. template <typename Handler> void serialize(Handler &h, const int version)
  420. {
  421. h & treasures & minors & majors & relics;
  422. }
  423. };
  424. struct UpdateMapEvents : public CPackForClient //124
  425. {
  426. UpdateMapEvents(){type = 124;}
  427. std::list<CMapEvent> events;
  428. DLL_LINKAGE void applyGs(CGameState *gs);
  429. template <typename Handler> void serialize(Handler &h, const int version)
  430. {
  431. h & events;
  432. }
  433. };
  434. struct UpdateCastleEvents : public CPackForClient //125
  435. {
  436. UpdateCastleEvents(){type = 125;}
  437. ObjectInstanceID town;
  438. std::list<CCastleEvent> events;
  439. DLL_LINKAGE void applyGs(CGameState *gs);
  440. template <typename Handler> void serialize(Handler &h, const int version)
  441. {
  442. h & town & events;
  443. }
  444. };
  445. struct RemoveObject : public CPackForClient //500
  446. {
  447. RemoveObject(){type = 500;};
  448. RemoveObject(ObjectInstanceID ID){id = ID;type = 500;};
  449. void applyFirstCl(CClient *cl);
  450. void applyCl(CClient *cl);
  451. DLL_LINKAGE void applyGs(CGameState *gs);
  452. ObjectInstanceID id;
  453. template <typename Handler> void serialize(Handler &h, const int version)
  454. {
  455. h & id;
  456. }
  457. };
  458. struct TryMoveHero : public CPackForClient //501
  459. {
  460. TryMoveHero(){type = 501;humanKnows=false;};
  461. void applyFirstCl(CClient *cl);
  462. void applyCl(CClient *cl);
  463. void applyGs(CGameState *gs);
  464. enum EResult
  465. {
  466. FAILED, SUCCESS, TELEPORTATION, RESERVED___, BLOCKING_VISIT, EMBARK, DISEMBARK
  467. };
  468. ObjectInstanceID id;
  469. ui32 movePoints;
  470. EResult result; //uses EResult
  471. int3 start, end; //h3m format
  472. std::unordered_set<int3, ShashInt3> fowRevealed; //revealed tiles
  473. boost::optional<int3> attackedFrom; // Set when stepping into endangered tile.
  474. bool humanKnows; //used locally during applying to client
  475. template <typename Handler> void serialize(Handler &h, const int version)
  476. {
  477. h & id & result & start & end & movePoints & fowRevealed & attackedFrom;
  478. }
  479. };
  480. // struct SetGarrisons : public CPackForClient //502
  481. // {
  482. // SetGarrisons(){type = 502;};
  483. // void applyCl(CClient *cl);
  484. // DLL_LINKAGE void applyGs(CGameState *gs);
  485. //
  486. // std::map<ui32,CCreatureSet> garrs;
  487. //
  488. // template <typename Handler> void serialize(Handler &h, const int version)
  489. // {
  490. // h & garrs;
  491. // }
  492. // };
  493. struct NewStructures : public CPackForClient //504
  494. {
  495. NewStructures(){type = 504;};
  496. void applyCl(CClient *cl);
  497. DLL_LINKAGE void applyGs(CGameState *gs);
  498. ObjectInstanceID tid;
  499. std::set<BuildingID> bid;
  500. si16 builded;
  501. template <typename Handler> void serialize(Handler &h, const int version)
  502. {
  503. h & tid & bid & builded;
  504. }
  505. };
  506. struct RazeStructures : public CPackForClient //505
  507. {
  508. RazeStructures() {type = 505;};
  509. void applyCl (CClient *cl);
  510. DLL_LINKAGE void applyGs(CGameState *gs);
  511. ObjectInstanceID tid;
  512. std::set<BuildingID> bid;
  513. si16 destroyed;
  514. template <typename Handler> void serialize(Handler &h, const int version)
  515. {
  516. h & tid & bid & destroyed;
  517. }
  518. };
  519. struct SetAvailableCreatures : public CPackForClient //506
  520. {
  521. SetAvailableCreatures(){type = 506;};
  522. void applyCl(CClient *cl);
  523. DLL_LINKAGE void applyGs(CGameState *gs);
  524. ObjectInstanceID tid;
  525. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  526. template <typename Handler> void serialize(Handler &h, const int version)
  527. {
  528. h & tid & creatures;
  529. }
  530. };
  531. struct SetHeroesInTown : public CPackForClient //508
  532. {
  533. SetHeroesInTown(){type = 508;};
  534. void applyCl(CClient *cl);
  535. DLL_LINKAGE void applyGs(CGameState *gs);
  536. ObjectInstanceID tid, visiting, garrison; //id of town, visiting hero, hero in garrison
  537. template <typename Handler> void serialize(Handler &h, const int version)
  538. {
  539. h & tid & visiting & garrison;
  540. }
  541. };
  542. // struct SetHeroArtifacts : public CPackForClient //509
  543. // {
  544. // SetHeroArtifacts(){type = 509;};
  545. // void applyCl(CClient *cl);
  546. // DLL_LINKAGE void applyGs(CGameState *gs);
  547. // DLL_LINKAGE void setArtAtPos(ui16 pos, const CArtifact* art);
  548. //
  549. // si32 hid;
  550. // std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
  551. // std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  552. //
  553. // template <typename Handler> void serialize(Handler &h, const int version)
  554. // {
  555. // h & hid & artifacts & artifWorn;
  556. // }
  557. //
  558. // std::vector<const CArtifact*> equipped, unequipped; //used locally
  559. // BonusList gained, lost; //used locally as hlp when applying
  560. // };
  561. struct HeroRecruited : public CPackForClient //515
  562. {
  563. HeroRecruited(){type = 515;};
  564. void applyCl(CClient *cl);
  565. DLL_LINKAGE void applyGs(CGameState *gs);
  566. si32 hid;//subID of hero
  567. ObjectInstanceID tid;
  568. int3 tile;
  569. PlayerColor player;
  570. template <typename Handler> void serialize(Handler &h, const int version)
  571. {
  572. h & hid & tid & tile & player;
  573. }
  574. };
  575. struct GiveHero : public CPackForClient //516
  576. {
  577. GiveHero(){type = 516;};
  578. void applyFirstCl(CClient *cl);
  579. void applyCl(CClient *cl);
  580. DLL_LINKAGE void applyGs(CGameState *gs);
  581. ObjectInstanceID id; //object id
  582. PlayerColor player;
  583. template <typename Handler> void serialize(Handler &h, const int version)
  584. {
  585. h & id & player;
  586. }
  587. };
  588. struct OpenWindow : public CPackForClient //517
  589. {
  590. OpenWindow(){type = 517;};
  591. void applyCl(CClient *cl);
  592. enum EWindow {EXCHANGE_WINDOW, RECRUITMENT_FIRST, RECRUITMENT_ALL, SHIPYARD_WINDOW, THIEVES_GUILD,
  593. UNIVERSITY_WINDOW, HILL_FORT_WINDOW, MARKET_WINDOW, PUZZLE_MAP, TAVERN_WINDOW};
  594. ui8 window;
  595. si32 id1, id2;
  596. template <typename Handler> void serialize(Handler &h, const int version)
  597. {
  598. h & window & id1 & id2;
  599. }
  600. };
  601. struct NewObject : public CPackForClient //518
  602. {
  603. NewObject()
  604. {
  605. type = 518;
  606. }
  607. void applyCl(CClient *cl);
  608. DLL_LINKAGE void applyGs(CGameState *gs);
  609. Obj ID;
  610. ui32 subID;
  611. int3 pos;
  612. ObjectInstanceID id; //used locally, filled during applyGs
  613. template <typename Handler> void serialize(Handler &h, const int version)
  614. {
  615. h & ID & subID & pos;
  616. }
  617. };
  618. struct SetAvailableArtifacts : public CPackForClient //519
  619. {
  620. SetAvailableArtifacts(){type = 519;};
  621. void applyCl(CClient *cl);
  622. DLL_LINKAGE void applyGs(CGameState *gs);
  623. si32 id; //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  624. std::vector<const CArtifact *> arts;
  625. template <typename Handler> void serialize(Handler &h, const int version)
  626. {
  627. h & id & arts;
  628. }
  629. };
  630. struct NewArtifact : public CPackForClient //520
  631. {
  632. NewArtifact(){type = 520;};
  633. //void applyCl(CClient *cl);
  634. DLL_LINKAGE void applyGs(CGameState *gs);
  635. ConstTransitivePtr<CArtifactInstance> art;
  636. template <typename Handler> void serialize(Handler &h, const int version)
  637. {
  638. h & art;
  639. }
  640. };
  641. struct CGarrisonOperationPack : CPackForClient
  642. {
  643. };
  644. struct CArtifactOperationPack : CPackForClient
  645. {
  646. };
  647. struct ChangeStackCount : CGarrisonOperationPack //521
  648. {
  649. StackLocation sl;
  650. TQuantity count;
  651. ui8 absoluteValue; //if not -> count will be added (or subtracted if negative)
  652. void applyCl(CClient *cl);
  653. DLL_LINKAGE void applyGs(CGameState *gs);
  654. template <typename Handler> void serialize(Handler &h, const int version)
  655. {
  656. h & sl & count & absoluteValue;
  657. }
  658. };
  659. struct SetStackType : CGarrisonOperationPack //522
  660. {
  661. StackLocation sl;
  662. const CCreature *type;
  663. void applyCl(CClient *cl);
  664. DLL_LINKAGE void applyGs(CGameState *gs);
  665. template <typename Handler> void serialize(Handler &h, const int version)
  666. {
  667. h & sl & type;
  668. }
  669. };
  670. struct EraseStack : CGarrisonOperationPack //523
  671. {
  672. StackLocation sl;
  673. void applyCl(CClient *cl);
  674. DLL_LINKAGE void applyGs(CGameState *gs);
  675. template <typename Handler> void serialize(Handler &h, const int version)
  676. {
  677. h & sl;
  678. }
  679. };
  680. struct SwapStacks : CGarrisonOperationPack //524
  681. {
  682. StackLocation sl1, sl2;
  683. void applyCl(CClient *cl);
  684. DLL_LINKAGE void applyGs(CGameState *gs);
  685. template <typename Handler> void serialize(Handler &h, const int version)
  686. {
  687. h & sl1 & sl2;
  688. }
  689. };
  690. struct InsertNewStack : CGarrisonOperationPack //525
  691. {
  692. StackLocation sl;
  693. CStackBasicDescriptor stack;
  694. void applyCl(CClient *cl);
  695. DLL_LINKAGE void applyGs(CGameState *gs);
  696. template <typename Handler> void serialize(Handler &h, const int version)
  697. {
  698. h & sl & stack;
  699. }
  700. };
  701. //moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  702. struct RebalanceStacks : CGarrisonOperationPack //526
  703. {
  704. StackLocation src, dst;
  705. TQuantity count;
  706. void applyCl(CClient *cl);
  707. DLL_LINKAGE void applyGs(CGameState *gs);
  708. template <typename Handler> void serialize(Handler &h, const int version)
  709. {
  710. h & src & dst & count;
  711. }
  712. };
  713. struct GetEngagedHeroIds : boost::static_visitor<boost::optional<ObjectInstanceID>>
  714. {
  715. boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> &h) const
  716. {
  717. return h->id;
  718. }
  719. boost::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> &s) const
  720. {
  721. if(s->armyObj && s->armyObj->ID == Obj::HERO)
  722. return s->armyObj->id;
  723. return boost::optional<ObjectInstanceID>();
  724. }
  725. };
  726. struct PutArtifact : CArtifactOperationPack //526
  727. {
  728. ArtifactLocation al;
  729. ConstTransitivePtr<CArtifactInstance> art;
  730. void applyCl(CClient *cl);
  731. DLL_LINKAGE void applyGs(CGameState *gs);
  732. template <typename Handler> void serialize(Handler &h, const int version)
  733. {
  734. h & al & art;
  735. }
  736. };
  737. struct EraseArtifact : CArtifactOperationPack //527
  738. {
  739. ArtifactLocation al;
  740. void applyCl(CClient *cl);
  741. DLL_LINKAGE void applyGs(CGameState *gs);
  742. template <typename Handler> void serialize(Handler &h, const int version)
  743. {
  744. h & al;
  745. }
  746. };
  747. struct MoveArtifact : CArtifactOperationPack //528
  748. {
  749. ArtifactLocation src, dst;
  750. void applyCl(CClient *cl);
  751. DLL_LINKAGE void applyGs(CGameState *gs);
  752. template <typename Handler> void serialize(Handler &h, const int version)
  753. {
  754. h & src & dst;
  755. }
  756. };
  757. struct AssembledArtifact : CArtifactOperationPack //529
  758. {
  759. ArtifactLocation al; //where assembly will be put
  760. CArtifact *builtArt;
  761. //std::vector<CArtifactInstance *> constituents;
  762. void applyCl(CClient *cl);
  763. DLL_LINKAGE void applyGs(CGameState *gs);
  764. template <typename Handler> void serialize(Handler &h, const int version)
  765. {
  766. h & al & builtArt/* & constituents*/;
  767. }
  768. };
  769. struct DisassembledArtifact : CArtifactOperationPack //530
  770. {
  771. ArtifactLocation al;
  772. void applyCl(CClient *cl);
  773. DLL_LINKAGE void applyGs(CGameState *gs);
  774. template <typename Handler> void serialize(Handler &h, const int version)
  775. {
  776. h & al;
  777. }
  778. };
  779. struct HeroVisit : CPackForClient //531
  780. {
  781. const CGHeroInstance *hero;
  782. const CGObjectInstance *obj;
  783. PlayerColor player; //if hero was killed during the visit, its color is already reset
  784. bool starting; //false -> ending
  785. void applyCl(CClient *cl);
  786. DLL_LINKAGE void applyGs(CGameState *gs);
  787. template <typename Handler> void serialize(Handler &h, const int version)
  788. {
  789. h & hero & obj & player & starting;
  790. }
  791. };
  792. struct NewTurn : public CPackForClient //101
  793. {
  794. enum weekType {NORMAL, DOUBLE_GROWTH, BONUS_GROWTH, DEITYOFFIRE, PLAGUE, NO_ACTION};
  795. void applyCl(CClient *cl);
  796. DLL_LINKAGE void applyGs(CGameState *gs);
  797. struct Hero
  798. {
  799. ObjectInstanceID id;
  800. ui32 move, mana; //id is a general serial id
  801. template <typename Handler> void serialize(Handler &h, const int version)
  802. {
  803. h & id & move & mana;
  804. }
  805. bool operator<(const Hero&h)const{return id < h.id;}
  806. };
  807. std::set<Hero> heroes; //updates movement and mana points
  808. //std::vector<SetResources> res;//resource list
  809. std::map<PlayerColor, TResources> res; //player ID => resource value[res_id]
  810. std::map<ObjectInstanceID, SetAvailableCreatures> cres;//creatures to be placed in towns
  811. ui32 day;
  812. ui8 specialWeek; //weekType
  813. CreatureID creatureid; //for creature weeks
  814. NewTurn(){type = 101;};
  815. template <typename Handler> void serialize(Handler &h, const int version)
  816. {
  817. h & heroes & cres & res & day & specialWeek & creatureid;
  818. }
  819. };
  820. struct InfoWindow : public CPackForClient //103 - displays simple info window
  821. {
  822. void applyCl(CClient *cl);
  823. MetaString text;
  824. std::vector<Component> components;
  825. PlayerColor player;
  826. ui16 soundID;
  827. template <typename Handler> void serialize(Handler &h, const int version)
  828. {
  829. h & text & components & player & soundID;
  830. }
  831. InfoWindow()
  832. {
  833. type = 103;
  834. soundID = 0;
  835. }
  836. };
  837. namespace ObjProperty
  838. {
  839. enum {OWNER = 1, BLOCKVIS = 2, PRIMARY_STACK_COUNT = 3, VISITORS = 4, VISITED = 5, ID = 6, AVAILABLE_CREATURE = 7, SUBID = 8,
  840. MONSTER_COUNT = 10, MONSTER_POWER = 11, MONSTER_EXP = 12, MONSTER_RESTORE_TYPE = 13, MONSTER_REFUSED_JOIN,
  841. //town-specific
  842. STRUCTURE_ADD_VISITING_HERO, STRUCTURE_CLEAR_VISITORS, STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
  843. BONUS_VALUE_FIRST, BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
  844. //creature-bank specific
  845. BANK_DAYCOUNTER, BANK_RESET, BANK_CLEAR,
  846. //object with reward
  847. REWARD_RESET, REWARD_SELECT
  848. };
  849. }
  850. struct SetObjectProperty : public CPackForClient//1001
  851. {
  852. DLL_LINKAGE void applyGs(CGameState *gs);
  853. void applyCl(CClient *cl);
  854. ObjectInstanceID id;
  855. ui8 what; // see ObjProperty enum
  856. ui32 val;
  857. SetObjectProperty(){type = 1001;};
  858. SetObjectProperty(ObjectInstanceID ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
  859. template <typename Handler> void serialize(Handler &h, const int version)
  860. {
  861. h & id & what & val;
  862. }
  863. };
  864. struct ChangeObjectVisitors : public CPackForClient // 1003
  865. {
  866. enum VisitMode
  867. {
  868. VISITOR_ADD, // mark hero as one that have visited this object
  869. VISITOR_REMOVE, // unmark visitor, reversed to ADD
  870. VISITOR_CLEAR // clear all visitors from this object (object reset)
  871. };
  872. ui32 mode; // uses VisitMode enum
  873. ObjectInstanceID object;
  874. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  875. DLL_LINKAGE void applyGs(CGameState *gs);
  876. ChangeObjectVisitors()
  877. { type = 1003; }
  878. ChangeObjectVisitors(ui32 mode, ObjectInstanceID object, ObjectInstanceID heroID = ObjectInstanceID(-1)):
  879. mode(mode),
  880. object(object),
  881. hero(heroID)
  882. { type = 1003; }
  883. template <typename Handler> void serialize(Handler &h, const int version)
  884. {
  885. h & object & hero & mode;
  886. }
  887. };
  888. struct HeroLevelUp : public Query//2000
  889. {
  890. void applyCl(CClient *cl);
  891. DLL_LINKAGE void applyGs(CGameState *gs);
  892. const CGHeroInstance *hero;
  893. PrimarySkill::PrimarySkill primskill;
  894. std::vector<SecondarySkill> skills;
  895. HeroLevelUp(){type = 2000;};
  896. template <typename Handler> void serialize(Handler &h, const int version)
  897. {
  898. h & queryID & hero & primskill & skills;
  899. }
  900. };
  901. struct CommanderLevelUp : public Query
  902. {
  903. void applyCl(CClient *cl);
  904. DLL_LINKAGE void applyGs(CGameState *gs);
  905. const CGHeroInstance *hero;
  906. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  907. CommanderLevelUp(){type = 2005;};
  908. template <typename Handler> void serialize(Handler &h, const int version)
  909. {
  910. h & queryID & hero & skills;
  911. }
  912. };
  913. struct TradeComponents : public CPackForClient, public CPackForServer
  914. {
  915. ///used to handle info about components available in shops
  916. void applyCl(CClient *cl);
  917. DLL_LINKAGE void applyGs(CGameState *gs);
  918. si32 heroid;
  919. ui32 objectid;
  920. std::map<ui16, Component> available, chosen, bought;
  921. template <typename Handler> void serialize(Handler &h, const int version)
  922. {
  923. h & heroid & objectid & available & chosen & bought;
  924. }
  925. };
  926. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  927. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  928. //Until sending reply player won't be allowed to take any actions
  929. struct BlockingDialog : public Query//2003
  930. {
  931. enum {ALLOW_CANCEL = 1, SELECTION = 2};
  932. void applyCl(CClient *cl);
  933. MetaString text;
  934. std::vector<Component> components;
  935. PlayerColor player;
  936. ui8 flags;
  937. ui16 soundID;
  938. bool cancel() const
  939. {
  940. return flags & ALLOW_CANCEL;
  941. }
  942. bool selection() const
  943. {
  944. return flags & SELECTION;
  945. }
  946. BlockingDialog(bool yesno, bool Selection)
  947. {
  948. type = 2003;
  949. flags = 0;
  950. soundID = 0;
  951. if(yesno) flags |= ALLOW_CANCEL;
  952. if(Selection) flags |= SELECTION;
  953. }
  954. BlockingDialog()
  955. {
  956. type = 2003;
  957. flags = 0;
  958. soundID = 0;
  959. };
  960. void addResourceComponents(TResources resources)
  961. {
  962. for(TResources::nziterator i(resources); i.valid(); i++)
  963. components.push_back(Component(Component::RESOURCE, i->resType, i->resVal, 0));
  964. }
  965. template <typename Handler> void serialize(Handler &h, const int version)
  966. {
  967. h & queryID & text & components & player & flags & soundID;
  968. }
  969. };
  970. struct GarrisonDialog : public Query//2004
  971. {
  972. GarrisonDialog(){type = 2004;}
  973. void applyCl(CClient *cl);
  974. ObjectInstanceID objid, hid;
  975. bool removableUnits;
  976. template <typename Handler> void serialize(Handler &h, const int version)
  977. {
  978. h & queryID & objid & hid & removableUnits;
  979. }
  980. };
  981. struct ExchangeDialog : public Query//2005
  982. {
  983. ExchangeDialog(){type = 2005;}
  984. void applyCl(CClient *cl);
  985. std::array<const CGHeroInstance*, 2> heroes;
  986. template <typename Handler> void serialize(Handler &h, const int version)
  987. {
  988. h & queryID & heroes;
  989. }
  990. };
  991. struct TeleportDialog : public Query//2006
  992. {
  993. TeleportDialog() {type = 2006;}
  994. TeleportDialog(const CGHeroInstance *Hero, TeleportChannelID Channel)
  995. : hero(Hero), channel(Channel), impassable(false)
  996. {
  997. type = 2006;
  998. }
  999. void applyCl(CClient *cl);
  1000. const CGHeroInstance *hero;
  1001. TeleportChannelID channel;
  1002. std::vector<ObjectInstanceID> exits;
  1003. bool impassable;
  1004. template <typename Handler> void serialize(Handler &h, const int version)
  1005. {
  1006. h & queryID & hero & channel & exits & impassable;
  1007. }
  1008. };
  1009. struct BattleInfo;
  1010. struct BattleStart : public CPackForClient//3000
  1011. {
  1012. BattleStart(){type = 3000;};
  1013. void applyFirstCl(CClient *cl);
  1014. void applyCl(CClient *cl);
  1015. DLL_LINKAGE void applyGs(CGameState *gs);
  1016. BattleInfo * info;
  1017. template <typename Handler> void serialize(Handler &h, const int version)
  1018. {
  1019. h & info;
  1020. }
  1021. };
  1022. struct BattleNextRound : public CPackForClient//3001
  1023. {
  1024. BattleNextRound(){type = 3001;};
  1025. void applyFirstCl(CClient *cl);
  1026. void applyCl(CClient *cl);
  1027. DLL_LINKAGE void applyGs( CGameState *gs );
  1028. si32 round;
  1029. template <typename Handler> void serialize(Handler &h, const int version)
  1030. {
  1031. h & round;
  1032. }
  1033. };
  1034. struct BattleSetActiveStack : public CPackForClient//3002
  1035. {
  1036. BattleSetActiveStack()
  1037. {
  1038. type = 3002;
  1039. askPlayerInterface = true;
  1040. }
  1041. void applyCl(CClient *cl);
  1042. DLL_LINKAGE void applyGs(CGameState *gs);
  1043. ui32 stack;
  1044. ui8 askPlayerInterface;
  1045. template <typename Handler> void serialize(Handler &h, const int version)
  1046. {
  1047. h & stack & askPlayerInterface;
  1048. }
  1049. };
  1050. struct BattleResult : public CPackForClient//3003
  1051. {
  1052. enum EResult {NORMAL = 0, ESCAPE = 1, SURRENDER = 2};
  1053. BattleResult(){type = 3003;};
  1054. void applyFirstCl(CClient *cl);
  1055. void applyGs(CGameState *gs);
  1056. EResult result;
  1057. ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  1058. std::map<ui32,si32> casualties[2]; //first => casualties of attackers - map crid => number
  1059. TExpType exp[2]; //exp for attacker and defender
  1060. std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
  1061. template <typename Handler> void serialize(Handler &h, const int version)
  1062. {
  1063. h & result & winner & casualties[0] & casualties[1] & exp & artifacts;
  1064. }
  1065. };
  1066. struct BattleStackMoved : public CPackForClient//3004
  1067. {
  1068. ui32 stack;
  1069. std::vector<BattleHex> tilesToMove;
  1070. ui8 distance, teleporting;
  1071. BattleStackMoved(){type = 3004;};
  1072. void applyFirstCl(CClient *cl);
  1073. void applyGs(CGameState *gs);
  1074. template <typename Handler> void serialize(Handler &h, const int version)
  1075. {
  1076. h & stack & tilesToMove & distance;
  1077. }
  1078. };
  1079. struct StacksHealedOrResurrected : public CPackForClient //3013
  1080. {
  1081. StacksHealedOrResurrected(){type = 3013;}
  1082. DLL_LINKAGE void applyGs(CGameState *gs);
  1083. void applyCl(CClient *cl);
  1084. struct HealInfo
  1085. {
  1086. ui32 stackID;
  1087. ui32 healedHP;
  1088. bool lowLevelResurrection; //in case this stack is resurrected by this heal, it will be marked as SUMMONED //TODO: replace with separate counter
  1089. template <typename Handler> void serialize(Handler &h, const int version)
  1090. {
  1091. h & stackID & healedHP & lowLevelResurrection;
  1092. }
  1093. };
  1094. std::vector<HealInfo> healedStacks;
  1095. bool lifeDrain; //if true, this heal is an effect of life drain
  1096. bool tentHealing; //if true, than it's healing via First Aid Tent
  1097. si32 drainedFrom; //if life drain - then stack life was drain from, if tentHealing - stack that is a healer
  1098. template <typename Handler> void serialize(Handler &h, const int version)
  1099. {
  1100. h & healedStacks & lifeDrain & tentHealing & drainedFrom;
  1101. }
  1102. };
  1103. struct BattleStackAttacked : public CPackForClient//3005
  1104. {
  1105. BattleStackAttacked():
  1106. flags(0), spellID(SpellID::NONE){type=3005;};
  1107. void applyFirstCl(CClient * cl);
  1108. //void applyCl(CClient *cl);
  1109. DLL_LINKAGE void applyGs(CGameState *gs);
  1110. ui32 stackAttacked, attackerID;
  1111. ui32 newAmount, newHP, killedAmount, damageAmount;
  1112. enum EFlags {KILLED = 1, EFFECT = 2/*deprecated */, SECONDARY = 4, REBIRTH = 8, CLONE_KILLED = 16, SPELL_EFFECT = 32 /*, BONUS_EFFECT = 64 */};
  1113. ui32 flags; //uses EFlags (above)
  1114. ui32 effect; //set only if flag EFFECT is set
  1115. SpellID spellID; //only if flag SPELL_EFFECT is set
  1116. std::vector<StacksHealedOrResurrected> healedStacks; //used when life drain
  1117. bool killed() const//if target stack was killed
  1118. {
  1119. return flags & KILLED || flags & CLONE_KILLED;
  1120. }
  1121. bool cloneKilled() const
  1122. {
  1123. return flags & CLONE_KILLED;
  1124. }
  1125. bool isEffect() const//if stack has been attacked by a spell
  1126. {
  1127. return flags & EFFECT;
  1128. }
  1129. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  1130. {
  1131. return flags & SECONDARY;
  1132. }
  1133. ///Attacked with spell (SPELL_LIKE_ATTACK)
  1134. bool isSpell() const
  1135. {
  1136. return flags & SPELL_EFFECT;
  1137. }
  1138. bool willRebirth() const//resurrection, e.g. Phoenix
  1139. {
  1140. return flags & REBIRTH;
  1141. }
  1142. bool lifeDrain() const //if this attack involves life drain effect
  1143. {
  1144. return healedStacks.size() > 0;
  1145. }
  1146. template <typename Handler> void serialize(Handler &h, const int version)
  1147. {
  1148. h & stackAttacked & attackerID & newAmount & newHP & flags & killedAmount & damageAmount & effect
  1149. & healedStacks;
  1150. h & spellID;
  1151. }
  1152. bool operator<(const BattleStackAttacked &b) const
  1153. {
  1154. return stackAttacked < b.stackAttacked;
  1155. }
  1156. };
  1157. struct BattleAttack : public CPackForClient//3006
  1158. {
  1159. BattleAttack(): flags(0), spellID(SpellID::NONE){type = 3006;};
  1160. void applyFirstCl(CClient *cl);
  1161. DLL_LINKAGE void applyGs(CGameState *gs);
  1162. void applyCl(CClient *cl);
  1163. std::vector<BattleStackAttacked> bsa;
  1164. ui32 stackAttacking;
  1165. ui32 flags; //uses Eflags (below)
  1166. enum EFlags{SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64};
  1167. SpellID spellID; //for SPELL_LIKE
  1168. bool shot() const//distance attack - decrease number of shots
  1169. {
  1170. return flags & SHOT;
  1171. }
  1172. bool counter() const//is it counterattack?
  1173. {
  1174. return flags & COUNTER;
  1175. }
  1176. bool lucky() const
  1177. {
  1178. return flags & LUCKY;
  1179. }
  1180. bool unlucky() const
  1181. {
  1182. return flags & UNLUCKY;
  1183. }
  1184. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  1185. {
  1186. return flags & BALLISTA_DOUBLE_DMG;
  1187. }
  1188. bool deathBlow() const
  1189. {
  1190. return flags & DEATH_BLOW;
  1191. }
  1192. bool spellLike() const
  1193. {
  1194. return flags & SPELL_LIKE;
  1195. }
  1196. //bool killed() //if target stack was killed
  1197. //{
  1198. // return bsa.killed();
  1199. //}
  1200. template <typename Handler> void serialize(Handler &h, const int version)
  1201. {
  1202. h & bsa & stackAttacking & flags & spellID;
  1203. }
  1204. };
  1205. struct StartAction : public CPackForClient//3007
  1206. {
  1207. StartAction(){type = 3007;};
  1208. StartAction(const BattleAction &act){ba = act; type = 3007;};
  1209. void applyFirstCl(CClient *cl);
  1210. DLL_LINKAGE void applyGs(CGameState *gs);
  1211. BattleAction ba;
  1212. template <typename Handler> void serialize(Handler &h, const int version)
  1213. {
  1214. h & ba;
  1215. }
  1216. };
  1217. struct EndAction : public CPackForClient//3008
  1218. {
  1219. EndAction(){type = 3008;};
  1220. void applyCl(CClient *cl);
  1221. template <typename Handler> void serialize(Handler &h, const int version)
  1222. {
  1223. }
  1224. };
  1225. struct BattleSpellCast : public CPackForClient//3009
  1226. {
  1227. ///custom effect (resistance, reflection, etc)
  1228. struct CustomEffect
  1229. {
  1230. /// WoG AC format
  1231. ui32 effect;
  1232. ui32 stack;
  1233. template <typename Handler> void serialize(Handler &h, const int version)
  1234. {
  1235. h & effect & stack;
  1236. }
  1237. };
  1238. BattleSpellCast(){type = 3009; casterStack = -1;};
  1239. DLL_LINKAGE void applyGs(CGameState *gs);
  1240. void applyCl(CClient *cl);
  1241. si32 dmgToDisplay; //this amount will be displayed as amount of damage dealt by spell
  1242. ui8 side; //which hero did cast spell: 0 - attacker, 1 - defender
  1243. ui32 id; //id of spell
  1244. ui8 skill; //caster's skill level
  1245. ui8 manaGained; //mana channeling ability
  1246. BattleHex tile; //destination tile (may not be set in some global/mass spells
  1247. std::vector<CustomEffect> customEffects;
  1248. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  1249. si32 casterStack;// -1 if not cated by creature, >=0 caster stack ID
  1250. bool castByHero; //if true - spell has been cast by hero, otherwise by a creature
  1251. template <typename Handler> void serialize(Handler &h, const int version)
  1252. {
  1253. h & dmgToDisplay & side & id & skill & manaGained & tile & customEffects & affectedCres & casterStack & castByHero;
  1254. }
  1255. };
  1256. struct SetStackEffect : public CPackForClient //3010
  1257. {
  1258. SetStackEffect(){type = 3010;};
  1259. DLL_LINKAGE void applyGs(CGameState *gs);
  1260. void applyCl(CClient *cl);
  1261. std::vector<ui32> stacks; //affected stacks (IDs)
  1262. std::vector<Bonus> effect; //bonuses to apply
  1263. std::vector<std::pair<ui32, Bonus> > uniqueBonuses; //bonuses per single stack
  1264. template <typename Handler> void serialize(Handler &h, const int version)
  1265. {
  1266. h & stacks & effect & uniqueBonuses;
  1267. }
  1268. };
  1269. struct StacksInjured : public CPackForClient //3011
  1270. {
  1271. StacksInjured(){type = 3011;}
  1272. DLL_LINKAGE void applyGs(CGameState *gs);
  1273. void applyCl(CClient *cl);
  1274. std::vector<BattleStackAttacked> stacks;
  1275. template <typename Handler> void serialize(Handler &h, const int version)
  1276. {
  1277. h & stacks;
  1278. }
  1279. };
  1280. struct BattleResultsApplied : public CPackForClient //3012
  1281. {
  1282. BattleResultsApplied(){type = 3012;}
  1283. PlayerColor player1, player2;
  1284. void applyCl(CClient *cl);
  1285. template <typename Handler> void serialize(Handler &h, const int version)
  1286. {
  1287. h & player1 & player2;
  1288. }
  1289. };
  1290. struct ObstaclesRemoved : public CPackForClient //3014
  1291. {
  1292. ObstaclesRemoved(){type = 3014;}
  1293. DLL_LINKAGE void applyGs(CGameState *gs);
  1294. void applyCl(CClient *cl);
  1295. std::set<si32> obstacles; //uniqueIDs of removed obstacles
  1296. template <typename Handler> void serialize(Handler &h, const int version)
  1297. {
  1298. h & obstacles;
  1299. }
  1300. };
  1301. struct ELF_VISIBILITY CatapultAttack : public CPackForClient //3015
  1302. {
  1303. struct AttackInfo
  1304. {
  1305. si16 destinationTile;
  1306. ui8 attackedPart;
  1307. ui8 damageDealt;
  1308. DLL_LINKAGE std::string toString() const;
  1309. template <typename Handler> void serialize(Handler &h, const int version)
  1310. {
  1311. h & destinationTile & attackedPart & damageDealt;
  1312. }
  1313. };
  1314. DLL_LINKAGE CatapultAttack();
  1315. DLL_LINKAGE ~CatapultAttack();
  1316. DLL_LINKAGE void applyGs(CGameState *gs);
  1317. void applyCl(CClient *cl);
  1318. DLL_LINKAGE std::string toString() const override;
  1319. std::vector< AttackInfo > attackedParts;
  1320. int attacker; //if -1, then a spell caused this
  1321. template <typename Handler> void serialize(Handler &h, const int version)
  1322. {
  1323. h & attackedParts & attacker;
  1324. }
  1325. };
  1326. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CatapultAttack::AttackInfo & attackInfo);
  1327. struct BattleStacksRemoved : public CPackForClient //3016
  1328. {
  1329. BattleStacksRemoved(){type = 3016;}
  1330. DLL_LINKAGE void applyGs(CGameState *gs);
  1331. void applyFirstCl(CClient *cl);//inform client before stack objects are destroyed
  1332. std::set<ui32> stackIDs; //IDs of removed stacks
  1333. template <typename Handler> void serialize(Handler &h, const int version)
  1334. {
  1335. h & stackIDs;
  1336. }
  1337. };
  1338. struct BattleStackAdded : public CPackForClient //3017
  1339. {
  1340. BattleStackAdded(){type = 3017;};
  1341. DLL_LINKAGE void applyGs(CGameState *gs);
  1342. void applyCl(CClient *cl);
  1343. int attacker; // if true, stack belongs to attacker
  1344. CreatureID creID;
  1345. int amount;
  1346. int pos;
  1347. int summoned; //if true, remove it afterwards
  1348. ///Actual stack ID, set on apply, do not serialize
  1349. int newStackID;
  1350. template <typename Handler> void serialize(Handler &h, const int version)
  1351. {
  1352. h & attacker & creID & amount & pos & summoned;
  1353. }
  1354. };
  1355. struct BattleSetStackProperty : public CPackForClient //3018
  1356. {
  1357. BattleSetStackProperty(){type = 3018;};
  1358. enum BattleStackProperty {CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE};
  1359. DLL_LINKAGE void applyGs(CGameState *gs);
  1360. int stackID;
  1361. BattleStackProperty which;
  1362. int val;
  1363. int absolute;
  1364. template <typename Handler> void serialize(Handler &h, const int version)
  1365. {
  1366. h & stackID & which & val & absolute;
  1367. }
  1368. };
  1369. struct BattleTriggerEffect : public CPackForClient //3019
  1370. { //activated at the beginning of turn
  1371. BattleTriggerEffect(){type = 3019;};
  1372. DLL_LINKAGE void applyGs(CGameState *gs); //effect
  1373. void applyCl(CClient *cl); //play animations & stuff
  1374. //enum BattleEffect {REGENERATION, MANA_DRAIN, FEAR, MANA_CHANNELING, ENCHANTER, UNBIND, POISON, ENCHANTED, SUMMONER};
  1375. int stackID;
  1376. int effect; //use enumBattleEffect or corresponding Bonus type for sanity?
  1377. int val;
  1378. int additionalInfo;
  1379. template <typename Handler> void serialize(Handler &h, const int version)
  1380. {
  1381. h & stackID & effect & val & additionalInfo;
  1382. }
  1383. };
  1384. struct BattleObstaclePlaced : public CPackForClient //3020
  1385. { //activated at the beginning of turn
  1386. BattleObstaclePlaced(){type = 3020;};
  1387. DLL_LINKAGE void applyGs(CGameState *gs); //effect
  1388. void applyCl(CClient *cl); //play animations & stuff
  1389. shared_ptr<CObstacleInstance> obstacle;
  1390. template <typename Handler> void serialize(Handler &h, const int version)
  1391. {
  1392. h & obstacle;
  1393. }
  1394. };
  1395. struct ShowInInfobox : public CPackForClient //107
  1396. {
  1397. ShowInInfobox(){type = 107;};
  1398. PlayerColor player;
  1399. Component c;
  1400. MetaString text;
  1401. void applyCl(CClient *cl);
  1402. template <typename Handler> void serialize(Handler &h, const int version)
  1403. {
  1404. h & player & c & text;
  1405. }
  1406. };
  1407. struct AdvmapSpellCast : public CPackForClient //108
  1408. {
  1409. AdvmapSpellCast(){type = 108;}
  1410. const CGHeroInstance * caster;
  1411. SpellID spellID;
  1412. void applyCl(CClient *cl);
  1413. template <typename Handler> void serialize(Handler &h, const int version)
  1414. {
  1415. h & caster & spellID;
  1416. }
  1417. };
  1418. struct ShowWorldViewEx : public CPackForClient //4000
  1419. {
  1420. PlayerColor player;
  1421. std::vector<ObjectPosInfo> objectPositions;
  1422. ShowWorldViewEx(){type = 4000;}
  1423. void applyCl(CClient *cl);
  1424. template <typename Handler> void serialize(Handler &h, const int version)
  1425. {
  1426. h & player & objectPositions;
  1427. }
  1428. };
  1429. /***********************************************************************************************************/
  1430. struct CommitPackage : public CPackForServer
  1431. {
  1432. bool freePack; //for local usage, DO NOT serialize
  1433. bool applyGh(CGameHandler *gh);
  1434. CPackForClient *packToCommit;
  1435. CommitPackage()
  1436. {
  1437. freePack = true;
  1438. }
  1439. ~CommitPackage()
  1440. {
  1441. if(freePack)
  1442. delete packToCommit;
  1443. }
  1444. template <typename Handler> void serialize(Handler &h, const int version)
  1445. {
  1446. h & packToCommit;
  1447. }
  1448. };
  1449. struct CloseServer : public CPackForServer
  1450. {
  1451. bool applyGh(CGameHandler *gh);
  1452. template <typename Handler> void serialize(Handler &h, const int version)
  1453. {}
  1454. };
  1455. struct EndTurn : public CPackForServer
  1456. {
  1457. bool applyGh(CGameHandler *gh);
  1458. template <typename Handler> void serialize(Handler &h, const int version)
  1459. {}
  1460. };
  1461. struct DismissHero : public CPackForServer
  1462. {
  1463. DismissHero(){};
  1464. DismissHero(ObjectInstanceID HID) : hid(HID) {};
  1465. ObjectInstanceID hid;
  1466. bool applyGh(CGameHandler *gh);
  1467. template <typename Handler> void serialize(Handler &h, const int version)
  1468. {
  1469. h & hid;
  1470. }
  1471. };
  1472. struct MoveHero : public CPackForServer
  1473. {
  1474. MoveHero(){};
  1475. MoveHero(const int3 &Dest, ObjectInstanceID HID, bool Transit) : dest(Dest), hid(HID), transit(Transit) {};
  1476. int3 dest;
  1477. ObjectInstanceID hid;
  1478. bool transit;
  1479. bool applyGh(CGameHandler *gh);
  1480. template <typename Handler> void serialize(Handler &h, const int version)
  1481. {
  1482. h & dest & hid & transit;
  1483. }
  1484. };
  1485. struct CastleTeleportHero : public CPackForServer
  1486. {
  1487. CastleTeleportHero(){};
  1488. CastleTeleportHero(const ObjectInstanceID HID, ObjectInstanceID Dest, ui8 Source ) : dest(Dest), hid(HID), source(Source){};
  1489. ObjectInstanceID dest;
  1490. ObjectInstanceID hid;
  1491. si8 source;//who give teleporting, 1=castle gate
  1492. bool applyGh(CGameHandler *gh);
  1493. template <typename Handler> void serialize(Handler &h, const int version)
  1494. {
  1495. h & dest & hid;
  1496. }
  1497. };
  1498. struct ArrangeStacks : public CPackForServer
  1499. {
  1500. ArrangeStacks(){};
  1501. ArrangeStacks(ui8 W, SlotID P1, SlotID P2, ObjectInstanceID ID1, ObjectInstanceID ID2, si32 VAL)
  1502. :what(W),p1(P1),p2(P2),id1(ID1),id2(ID2),val(VAL) {};
  1503. ui8 what; //1 - swap; 2 - merge; 3 - split
  1504. SlotID p1, p2; //positions of first and second stack
  1505. ObjectInstanceID id1, id2; //ids of objects with garrison
  1506. si32 val;
  1507. bool applyGh(CGameHandler *gh);
  1508. template <typename Handler> void serialize(Handler &h, const int version)
  1509. {
  1510. h & what & p1 & p2 & id1 & id2 & val;
  1511. }
  1512. };
  1513. struct DisbandCreature : public CPackForServer
  1514. {
  1515. DisbandCreature(){};
  1516. DisbandCreature(SlotID Pos, ObjectInstanceID ID):pos(Pos),id(ID){};
  1517. SlotID pos; //stack pos
  1518. ObjectInstanceID id; //object id
  1519. bool applyGh(CGameHandler *gh);
  1520. template <typename Handler> void serialize(Handler &h, const int version)
  1521. {
  1522. h & pos & id;
  1523. }
  1524. };
  1525. struct BuildStructure : public CPackForServer
  1526. {
  1527. BuildStructure(){};
  1528. BuildStructure(ObjectInstanceID TID, BuildingID BID):tid(TID), bid(BID){};
  1529. ObjectInstanceID tid; //town id
  1530. BuildingID bid; //structure id
  1531. bool applyGh(CGameHandler *gh);
  1532. template <typename Handler> void serialize(Handler &h, const int version)
  1533. {
  1534. h & tid & bid;
  1535. }
  1536. };
  1537. struct RazeStructure : public BuildStructure
  1538. {
  1539. RazeStructure(){};
  1540. //RazeStructure(si32 TID, si32 BID):bid(BID),tid(TID){};
  1541. bool applyGh(CGameHandler *gh);
  1542. };
  1543. struct RecruitCreatures : public CPackForServer
  1544. {
  1545. RecruitCreatures(){};
  1546. RecruitCreatures(ObjectInstanceID TID, ObjectInstanceID DST, CreatureID CRID, si32 Amount, si32 Level):
  1547. tid(TID), dst(DST), crid(CRID), amount(Amount), level(Level){};
  1548. ObjectInstanceID tid; //dwelling id, or town
  1549. ObjectInstanceID dst; //destination ID, e.g. hero
  1550. CreatureID crid;
  1551. ui32 amount;//creature amount
  1552. si32 level;//dwelling level to buy from, -1 if any
  1553. bool applyGh(CGameHandler *gh);
  1554. template <typename Handler> void serialize(Handler &h, const int version)
  1555. {
  1556. h & tid & dst & crid & amount & level;
  1557. }
  1558. };
  1559. struct UpgradeCreature : public CPackForServer
  1560. {
  1561. UpgradeCreature(){};
  1562. UpgradeCreature(SlotID Pos, ObjectInstanceID ID, CreatureID CRID):pos(Pos),id(ID), cid(CRID){};
  1563. SlotID pos; //stack pos
  1564. ObjectInstanceID id; //object id
  1565. CreatureID cid; //id of type to which we want make upgrade
  1566. bool applyGh(CGameHandler *gh);
  1567. template <typename Handler> void serialize(Handler &h, const int version)
  1568. {
  1569. h & pos & id & cid;
  1570. }
  1571. };
  1572. struct GarrisonHeroSwap : public CPackForServer
  1573. {
  1574. GarrisonHeroSwap(){};
  1575. GarrisonHeroSwap(ObjectInstanceID TID):tid(TID){};
  1576. ObjectInstanceID tid;
  1577. bool applyGh(CGameHandler *gh);
  1578. template <typename Handler> void serialize(Handler &h, const int version)
  1579. {
  1580. h & tid;
  1581. }
  1582. };
  1583. struct ExchangeArtifacts : public CPackForServer
  1584. //TODO: allow exchange between heroes, stacks and commanders
  1585. {
  1586. ArtifactLocation src, dst;
  1587. ExchangeArtifacts(){};
  1588. bool applyGh(CGameHandler *gh);
  1589. template <typename Handler> void serialize(Handler &h, const int version)
  1590. {
  1591. h & src & dst;
  1592. }
  1593. };
  1594. struct AssembleArtifacts : public CPackForServer
  1595. {
  1596. AssembleArtifacts(){};
  1597. AssembleArtifacts(ObjectInstanceID _heroID, ArtifactPosition _artifactSlot, bool _assemble, ArtifactID _assembleTo)
  1598. : heroID(_heroID), artifactSlot(_artifactSlot), assemble(_assemble), assembleTo(_assembleTo){};
  1599. ObjectInstanceID heroID;
  1600. ArtifactPosition artifactSlot;
  1601. bool assemble; // True to assemble artifact, false to disassemble.
  1602. ArtifactID assembleTo; // Artifact to assemble into.
  1603. bool applyGh(CGameHandler *gh);
  1604. template <typename Handler> void serialize(Handler &h, const int version)
  1605. {
  1606. h & heroID & artifactSlot & assemble & assembleTo;
  1607. }
  1608. };
  1609. struct BuyArtifact : public CPackForServer
  1610. {
  1611. BuyArtifact(){};
  1612. BuyArtifact(ObjectInstanceID HID, ArtifactID AID):hid(HID),aid(AID){};
  1613. ObjectInstanceID hid;
  1614. ArtifactID aid;
  1615. bool applyGh(CGameHandler *gh);
  1616. template <typename Handler> void serialize(Handler &h, const int version)
  1617. {
  1618. h & hid & aid;
  1619. }
  1620. };
  1621. struct TradeOnMarketplace : public CPackForServer
  1622. {
  1623. TradeOnMarketplace(){};
  1624. const CGObjectInstance *market;
  1625. const CGHeroInstance *hero; //needed when trading artifacts / creatures
  1626. EMarketMode::EMarketMode mode;
  1627. ui32 r1, r2; //mode 0: r1 - sold resource, r2 - bought res (exception: when sacrificing art r1 is art id [todo: make r2 preferred slot?]
  1628. ui32 val; //units of sold resource
  1629. bool applyGh(CGameHandler *gh);
  1630. template <typename Handler> void serialize(Handler &h, const int version)
  1631. {
  1632. h & market & hero & mode & r1 & r2 & val;
  1633. }
  1634. };
  1635. struct SetFormation : public CPackForServer
  1636. {
  1637. SetFormation(){};
  1638. SetFormation(ObjectInstanceID HID, ui8 Formation):hid(HID),formation(Formation){};
  1639. ObjectInstanceID hid;
  1640. ui8 formation;
  1641. bool applyGh(CGameHandler *gh);
  1642. template <typename Handler> void serialize(Handler &h, const int version)
  1643. {
  1644. h & hid & formation;
  1645. }
  1646. };
  1647. struct HireHero : public CPackForServer
  1648. {
  1649. HireHero(){};
  1650. HireHero(si32 HID, ObjectInstanceID TID):hid(HID),tid(TID){};
  1651. si32 hid; //available hero serial
  1652. ObjectInstanceID tid; //town (tavern) id
  1653. PlayerColor player;
  1654. bool applyGh(CGameHandler *gh);
  1655. template <typename Handler> void serialize(Handler &h, const int version)
  1656. {
  1657. h & hid & tid & player;
  1658. }
  1659. };
  1660. struct BuildBoat : public CPackForServer
  1661. {
  1662. BuildBoat(){};
  1663. ObjectInstanceID objid; //where player wants to buy a boat
  1664. bool applyGh(CGameHandler *gh);
  1665. template <typename Handler> void serialize(Handler &h, const int version)
  1666. {
  1667. h & objid;
  1668. }
  1669. };
  1670. struct QueryReply : public CPackForServer
  1671. {
  1672. QueryReply(){type = 6000;};
  1673. QueryReply(QueryID QID, ui32 Answer):qid(QID),answer(Answer){type = 6000;};
  1674. QueryID qid;
  1675. ui32 answer; //hero and artifact id
  1676. PlayerColor player;
  1677. bool applyGh(CGameHandler *gh);
  1678. template <typename Handler> void serialize(Handler &h, const int version)
  1679. {
  1680. h & qid & answer & player;
  1681. }
  1682. };
  1683. struct MakeAction : public CPackForServer
  1684. {
  1685. MakeAction(){};
  1686. MakeAction(const BattleAction &BA):ba(BA){};
  1687. BattleAction ba;
  1688. bool applyGh(CGameHandler *gh);
  1689. template <typename Handler> void serialize(Handler &h, const int version)
  1690. {
  1691. h & ba;
  1692. }
  1693. };
  1694. struct MakeCustomAction : public CPackForServer
  1695. {
  1696. MakeCustomAction(){};
  1697. MakeCustomAction(const BattleAction &BA):ba(BA){};
  1698. BattleAction ba;
  1699. bool applyGh(CGameHandler *gh);
  1700. template <typename Handler> void serialize(Handler &h, const int version)
  1701. {
  1702. h & ba;
  1703. }
  1704. };
  1705. struct DigWithHero : public CPackForServer
  1706. {
  1707. DigWithHero(){}
  1708. ObjectInstanceID id; //digging hero id
  1709. bool applyGh(CGameHandler *gh);
  1710. template <typename Handler> void serialize(Handler &h, const int version)
  1711. {
  1712. h & id;
  1713. }
  1714. };
  1715. struct CastAdvSpell : public CPackForServer
  1716. {
  1717. CastAdvSpell(){}
  1718. ObjectInstanceID hid; //hero id
  1719. SpellID sid; //spell id
  1720. int3 pos; //selected tile (not always used)
  1721. bool applyGh(CGameHandler *gh);
  1722. template <typename Handler> void serialize(Handler &h, const int version)
  1723. {
  1724. h & hid & sid & pos;
  1725. }
  1726. };
  1727. /***********************************************************************************************************/
  1728. struct SaveGame : public CPackForClient, public CPackForServer
  1729. {
  1730. SaveGame(){};
  1731. SaveGame(const std::string &Fname) :fname(Fname){};
  1732. std::string fname;
  1733. void applyCl(CClient *cl);
  1734. void applyGs(CGameState *gs){};
  1735. bool applyGh(CGameHandler *gh);
  1736. template <typename Handler> void serialize(Handler &h, const int version)
  1737. {
  1738. h & fname;
  1739. }
  1740. };
  1741. struct PlayerMessage : public CPackForClient, public CPackForServer //513
  1742. {
  1743. PlayerMessage(){CPackForClient::type = 513;};
  1744. PlayerMessage(PlayerColor Player, const std::string &Text, ObjectInstanceID obj)
  1745. :player(Player),text(Text), currObj(obj)
  1746. {CPackForClient::type = 513;};
  1747. void applyCl(CClient *cl);
  1748. void applyGs(CGameState *gs){};
  1749. bool applyGh(CGameHandler *gh);
  1750. PlayerColor player;
  1751. std::string text;
  1752. ObjectInstanceID currObj; // optional parameter that specifies current object. For cheats :)
  1753. template <typename Handler> void serialize(Handler &h, const int version)
  1754. {
  1755. h & text & player & currObj;
  1756. }
  1757. };
  1758. struct CenterView : public CPackForClient//515
  1759. {
  1760. CenterView(){CPackForClient::type = 515;};
  1761. void applyCl(CClient *cl);
  1762. PlayerColor player;
  1763. int3 pos;
  1764. ui32 focusTime; //ms
  1765. template <typename Handler> void serialize(Handler &h, const int version)
  1766. {
  1767. h & pos & player & focusTime;
  1768. }
  1769. };
  1770. /***********************************************************************************************************/
  1771. struct CPackForSelectionScreen : public CPack
  1772. {
  1773. void apply(CSelectionScreen *selScreen){}; //that functions are implemented in CPreGame.cpp
  1774. };
  1775. class CPregamePackToPropagate : public CPackForSelectionScreen
  1776. {};
  1777. class CPregamePackToHost : public CPackForSelectionScreen
  1778. {};
  1779. struct ChatMessage : public CPregamePackToPropagate
  1780. {
  1781. std::string playerName, message;
  1782. void apply(CSelectionScreen *selScreen);
  1783. template <typename Handler> void serialize(Handler &h, const int version)
  1784. {
  1785. h & playerName & message;
  1786. }
  1787. };
  1788. struct QuitMenuWithoutStarting : public CPregamePackToPropagate
  1789. {
  1790. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1791. template <typename Handler> void serialize(Handler &h, const int version)
  1792. {}
  1793. };
  1794. struct PlayerJoined : public CPregamePackToHost
  1795. {
  1796. std::string playerName;
  1797. ui8 connectionID;
  1798. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1799. template <typename Handler> void serialize(Handler &h, const int version)
  1800. {
  1801. h & playerName & connectionID;
  1802. }
  1803. };
  1804. struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
  1805. {
  1806. const CMapInfo *mapInfo;
  1807. bool free;//local flag, do not serialize
  1808. DLL_LINKAGE SelectMap(const CMapInfo &src);
  1809. DLL_LINKAGE SelectMap();
  1810. DLL_LINKAGE ~SelectMap();
  1811. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1812. template <typename Handler> void serialize(Handler &h, const int version)
  1813. {
  1814. h & mapInfo;
  1815. }
  1816. };
  1817. struct ELF_VISIBILITY UpdateStartOptions : public CPregamePackToPropagate
  1818. {
  1819. StartInfo *options;
  1820. bool free;//local flag, do not serialize
  1821. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1822. DLL_LINKAGE UpdateStartOptions(StartInfo &src);
  1823. DLL_LINKAGE UpdateStartOptions();
  1824. DLL_LINKAGE ~UpdateStartOptions();
  1825. template <typename Handler> void serialize(Handler &h, const int version)
  1826. {
  1827. h & options;
  1828. }
  1829. };
  1830. struct PregameGuiAction : public CPregamePackToPropagate
  1831. {
  1832. enum {NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS}
  1833. action;
  1834. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1835. template <typename Handler> void serialize(Handler &h, const int version)
  1836. {
  1837. h & action;
  1838. }
  1839. };
  1840. struct RequestOptionsChange : public CPregamePackToHost
  1841. {
  1842. enum EWhat {TOWN, HERO, BONUS};
  1843. ui8 what;
  1844. si8 direction; //-1 or +1
  1845. ui8 playerID;
  1846. RequestOptionsChange(ui8 What, si8 Dir, ui8 Player)
  1847. :what(What), direction(Dir), playerID(Player)
  1848. {}
  1849. RequestOptionsChange(){}
  1850. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1851. template <typename Handler> void serialize(Handler &h, const int version)
  1852. {
  1853. h & what & direction & playerID;
  1854. }
  1855. };
  1856. struct PlayerLeft : public CPregamePackToPropagate
  1857. {
  1858. ui8 playerID;
  1859. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1860. template <typename Handler> void serialize(Handler &h, const int version)
  1861. {
  1862. h & playerID;
  1863. }
  1864. };
  1865. struct PlayersNames : public CPregamePackToPropagate
  1866. {
  1867. public:
  1868. std::map<ui8, std::string> playerNames;
  1869. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1870. template <typename Handler> void serialize(Handler &h, const int version)
  1871. {
  1872. h & playerNames;
  1873. }
  1874. };
  1875. struct StartWithCurrentSettings : public CPregamePackToPropagate
  1876. {
  1877. public:
  1878. void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
  1879. template <typename Handler> void serialize(Handler &h, const int version)
  1880. {
  1881. //h & playerNames;
  1882. }
  1883. };