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- #include "stdafx.h"
- #include "CMessage.h"
- #include "SDL_TTF.h"
- #include "hch\CSemiDefHandler.h"
- #include "hch\CDefHandler.h"
- #include "CGameInfo.h"
- #include "SDL_Extensions.h"
- #include "hch\CLodHandler.h"
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "CGameInterface.h"
- #include "hch\CDefHandler.h"
- #include "hch\CSemiDefHandler.h"
- #include "CGameInfo.h"
- #include "SDL_Extensions.h"
- #include <sstream>
- SDL_Color tytulowy, tlo, zwykly ;
- SDL_Rect genRect(int hh, int ww, int xx, int yy);
- extern SDL_Surface * ekran;
- extern TTF_Font * TNRB16, *TNR, *GEOR13;
- SDL_Color genRGB(int r, int g, int b, int a=0);
- //void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2);
- bool isItIn(const SDL_Rect * rect, int x, int y);
- using namespace NMessage;
- namespace NMessage
- {
- std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
- SDL_Surface * background = NULL;
- }
- CMessage::CMessage()
- {
- //if (!NMessage::background)
- // init();
- }
- void CMessage::init()
- {
- {
- for (int i=0;i<PLAYER_LIMIT;i++)
- {
- CDefHandler * bluePieces = CGI->spriteh->giveDef("DIALGBOX.DEF");
- std::vector<SDL_Surface *> n;
- piecesOfBox.push_back(n);
- if (i==1)
- {
- for (int j=0;j<bluePieces->ourImages.size();j++)
- {
- piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
- }
- }
- for (int j=0;j<bluePieces->ourImages.size();j++)
- {
- CSDL_Ext::blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
- piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
- }
- }
- NMessage::background = CGI->bitmaph->loadBitmap("DIBOXBCK.BMP");
- SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
- }
- }
- void CMessage::dispose()
- {
- for (int i=0;i<PLAYER_LIMIT;i++)
- {
- for (int j=0;j<piecesOfBox[i].size();j++)
- {
- SDL_FreeSurface(piecesOfBox[i][j]);
- }
- }
- SDL_FreeSurface(background);
- }
- SDL_Surface * CMessage::drawBox1(int w, int h, int playerColor)
- {
- //prepare surface
- SDL_Surface * ret = SDL_CreateRGBSurface(ekran->flags, w, h, ekran->format->BitsPerPixel, ekran->format->Rmask, ekran->format->Gmask, ekran->format->Bmask, ekran->format->Amask);
- for (int i=0; i<h; i+=background->h)//background
- {
- for (int j=0; j<w; j+=background->w-1)
- SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i));
- }
- //obwodka I-szego rzedu pozioma
- for (int i=0; i<w; i+=piecesOfBox[playerColor][6]->w)
- {
- SDL_BlitSurface
- (piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,i,0));
- SDL_BlitSurface
- (piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,i,h-piecesOfBox[playerColor][7]->h));
- }
- //obwodka I-szego rzedu pionowa
- for (int i=0; i<h; i+=piecesOfBox[playerColor][4]->h)
- {
- SDL_BlitSurface
- (piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,0,i));
- SDL_BlitSurface
- (piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,w-piecesOfBox[playerColor][5]->w,i));
- }
- //corners
- SDL_BlitSurface
- (piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,0,0));
- SDL_BlitSurface
- (piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,w-piecesOfBox[playerColor][1]->w,0));
- SDL_BlitSurface
- (piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,0,h-piecesOfBox[playerColor][2]->h));
- SDL_BlitSurface
- (piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,w-piecesOfBox[playerColor][3]->w,h-piecesOfBox[playerColor][3]->h));
- //box gotowy!
- return ret;
- }
- std::vector<std::string> * CMessage::breakText(std::string text, int line, bool userBreak, bool ifor)
- {
- std::vector<std::string> * ret = new std::vector<std::string>();
- while (text.length()>line)
- {
- int whereCut = -1, braces=0;
- bool pom = true, opened=false;
- for (int i=0; i<line+braces; i++)
- {
- if (text[i]==10) //end of line sign
- {
- whereCut=i+1;
- pom=false;
- break;
- }
- else if (ifor && (text[i]=='{') || (text[i]=='}')) // ignore braces
- {
- if (text[i]=='{')
- opened=true;
- else
- opened=false;
- braces++;
- }
- }
- for (int i=line+braces; i>0&&pom; i--)
- {
- if (text[i]==' ')
- {
- whereCut = i;
- break;
- }
- else if (opened && text[i]=='{')
- opened = false;
- else if (text[i]=='}')
- opened = true;
- }
- ret->push_back(text.substr(0,whereCut));
- text.erase(0,whereCut);
- boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(" "));
- if (opened)
- {
- (*(ret->end()-1))+='}';
- text.insert(0,"{");
- }
- }
- for (int i=0;i<text.length();i++)
- {
- if (text[i]==10) //end of line sign
- {
- ret->push_back(text.substr(0,i));
- text.erase(0,i);
- i=0;
- }
- }
- if (text.length() > 0)
- ret->push_back(text);
- for (int i=0; i<ret->size(); i++)
- {
- boost::algorithm::trim((*ret)[i]);
- }
- return ret;
- }
- CSimpleWindow * CMessage::genWindow(std::string text, int player, int Lmar, int Rmar, int Tmar, int Bmar)
- {
- CSimpleWindow * ret = new CSimpleWindow();
- std::vector<std::string> * brtext = breakText(text,32,true,true);
- std::vector<std::vector<SDL_Surface*> > txtg;
- txtg.resize(brtext->size());
- for (int i=0; i<brtext->size();i++) //foreach line
- {
- while((*brtext)[i].length()) //jesli zostalo cos
- {
- int z=0; bool br=true;
- while( ((*brtext)[i][z]) != ('{') )
- {
- if (z >= (((*brtext)[i].length())-1))
- {
- br=false;
- break;
- }
- z++;
- }
- if (!br)
- z++;
- if (z)
- txtg[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(0,z).c_str(),zwykly));
- (*brtext)[i].erase(0,z);
- z=0;
- if ( ((*brtext)[i].length()==0) || ((*brtext)[i][z]!='{') )
- {
- continue;
- }
- while( ((*brtext)[i][++z]) != ('}') )
- {}
- //tyemp = (*brtext)[i].substr(1,z-1); //od 1 bo pomijamy otwierajaca klamre
- txtg[i].push_back(TTF_RenderText_Blended(TNRB16,(*brtext)[i].substr(1,z-1).c_str(),tytulowy));
- (*brtext)[i].erase(0,z+1); //z+1 bo dajemy zamykajaca klamre
- } //ends while((*brtext)[i].length())
- } //ends for(int i=0; i<brtext->size();i++)
- int max = -1, lh=0;
- for (int i=0; i<txtg.size();i++) //szukamy najszerszej linii i lacznej wysokosci
- {
- int lw=0;
- for (int j=0;j<txtg[i].size();j++)
- {
- lw+=txtg[i][j]->w;
- lh+=txtg[i][j]->h;
- }
- if (max<lw)
- max=lw;
- }
- ret->bitmap = drawBox1(max+Lmar+Rmar,lh+Tmar+Bmar,0);
- ret->pos.h=ret->bitmap->h;
- ret->pos.w=ret->bitmap->w;
- for (int i=0; i<txtg.size();i++)
- {
- int lw=0;
- for (int j=0;j<txtg[i].size();j++)
- lw+=txtg[i][j]->w;
- int pw = ret->bitmap->w/2, ph = ret->bitmap->h/2;
- //int pw = Tmar, ph = Lmar;
- pw -= lw/2;
- ph -= (19*txtg.size())/2;
- int tw = pw;
- for (int j=0;j<txtg[i].size();j++)
- {
- //std::stringstream n;
- //n <<"temp_"<<i<<"__"<<j<<".bmp";
- blitAt(txtg[i][j],tw,ph+i*19,ret->bitmap);
- //SDL_SaveBMP(ret->bitmap,n.str().c_str());
- tw+=txtg[i][j]->w;
- SDL_FreeSurface(txtg[i][j]);
- }
- }
- return ret;
- }
- SDL_Surface * CMessage::genMessage
- (std::string title, std::string text, EWindowType type, std::vector<CDefHandler*> *addPics, void * cb)
- {
- //max x 320 okolo 30 znakow
- std::vector<std::string> * tekst;
- if (text.length() < 30) //nie trzeba polamac
- {
- tekst = new std::vector<std::string>();
- tekst->push_back(text);
- }
- else tekst = breakText(text);
- int ww, hh; //wymiary boksa
- if (319>30+13*text.length())
- ww = 30+13*text.length();
- else ww = 319;
- if (title.length())
- hh=110+(21*tekst->size());
- else hh=60+(21*tekst->size());
- if (type==EWindowType::yesOrNO) //make place for buttons
- {
- if (ww<200) ww=200;
- hh+=70;
- }
- SDL_Surface * ret = drawBox1(ww,hh,0);
- //prepare title text
-
- if (title.length())
- {
- //SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB16,title.c_str(),tytulowy,tlo);
- SDL_Surface * titleText = TTF_RenderText_Blended(TNRB16,title.c_str(),tytulowy);
- //draw title
- SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
- SDL_BlitSurface(titleText,NULL,ret,&tytul);
- SDL_FreeSurface(titleText);
- }
- //draw text
- for (int i=0; i<tekst->size(); i++)
- {
- int by = 37+i*21;
- if (title.length()) by+=40;
- //SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB16,(*tekst)[i].c_str(),zwykly,tlo);
- SDL_Surface * tresc = TTF_RenderText_Blended(TNRB16,(*tekst)[i].c_str(),zwykly);
- SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by);
- SDL_BlitSurface(tresc,NULL,ret,&trescRect);
- SDL_FreeSurface(tresc);
- }
- if (type==EWindowType::yesOrNO) // add buttons
- {
- int by = 77+tekst->size()*21;
- if (title.length()) by+=40;
- int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w;
- //ok
- SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by);
- SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect);
- ((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
- //cancel
- trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by);
- SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect);
- ((std::vector<SDL_Rect>*)(cb))->push_back(trescRect);
- }
- delete tekst;
- return ret;
- }
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