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							- #ifndef CMESSAGE_H
 
- #define CMESSAGE_H
 
- #include "global.h"
 
- #include "SDL_TTF.h"
 
- #include "SDL.h"
 
- enum EWindowType {infoOnly, infoOK, yesOrNO};
 
- class CPreGame;
 
- class MapSel;
 
- class CSimpleWindow;
 
- class CDefHandler;
 
- namespace NMessage
 
- {
 
- 	extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
 
- 	extern SDL_Surface * background ;
 
- }
 
- class CMessage
 
- {
 
- public:
 
- 	static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
 
- 	static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly, 
 
- 								std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
 
- 	static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
 
- 	static std::vector<std::string> * breakText(std::string text, int line=30, bool userBreak=true, bool ifor=true); //line - chars per line
 
- 	CMessage();
 
- 	static void init();
 
- 	static void dispose();
 
- };
 
- //
 
- #endif //CMESSAGE_H
 
 
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