Ivan Savenko a4d5c4917b Limit resources to 1000 000 000 to prevent overflow 1 year ago
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EntityIdentifiers.cpp 842d66afbc Fix crash on battlefield deserialization 1 year ago
EntityIdentifiers.h 54480c6209 Fixed Building ID serialization to use string 1 year ago
Enumerations.h 6b81012f31 Use variant identifier in netpacks where applicable 2 years ago
IdentifierBase.h cc71651ee4 Show proper error message if player attempts to load save with missing 1 year ago
NumericConstants.h a4d5c4917b Limit resources to 1000 000 000 to prevent overflow 1 year ago
StringConstants.h cb3bbc6680 Restructured difficulty config 2 years ago
VariantIdentifier.h 96c81be68e Win/loss conditions now use VariantIdentifier. Removed non-implemented 1 year ago