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EntityIdentifiers.cpp
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842d66afbc
Fix crash on battlefield deserialization
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1 year ago |
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EntityIdentifiers.h
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54480c6209
Fixed Building ID serialization to use string
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1 year ago |
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Enumerations.h
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6b81012f31
Use variant identifier in netpacks where applicable
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2 years ago |
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IdentifierBase.h
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cc71651ee4
Show proper error message if player attempts to load save with missing
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1 year ago |
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NumericConstants.h
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a4d5c4917b
Limit resources to 1000 000 000 to prevent overflow
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1 year ago |
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StringConstants.h
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cb3bbc6680
Restructured difficulty config
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2 years ago |
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VariantIdentifier.h
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96c81be68e
Win/loss conditions now use VariantIdentifier. Removed non-implemented
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1 year ago |