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- /*
- * Buttons.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Buttons.h"
- #include "Images.h"
- #include "TextControls.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../battle/BattleInterface.h"
- #include "../battle/BattleInterfaceClasses.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/MouseButton.h"
- #include "../gui/Shortcut.h"
- #include "../gui/InterfaceObjectConfigurable.h"
- #include "../media/ISoundPlayer.h"
- #include "../windows/InfoWindows.h"
- #include "../render/Canvas.h"
- #include "../render/IRenderHandler.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/filesystem/Filesystem.h"
- void ButtonBase::update()
- {
- if (overlay)
- {
- Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
- if (state == EButtonState::PRESSED)
- overlay->moveTo(targetPos + Point(1,1));
- else
- overlay->moveTo(targetPos);
- }
- if (image)
- {
- // checkbox - has only have two frames: normal and pressed/highlighted
- // hero movement speed buttons: only three frames: normal, pressed and blocked/highlighted
- if (state == EButtonState::HIGHLIGHTED && image->size() < 4)
- image->setFrame(image->size()-1);
- image->setFrame(stateToIndex[vstd::to_underlying(state)]);
- }
- if (isActive())
- redraw();
- }
- void CButton::setBorderColor(std::optional<ColorRGBA> newBorderColor)
- {
- borderColor = newBorderColor;
- }
- void CButton::addCallback(const std::function<void()> & callback)
- {
- this->callback += callback;
- }
- void CButton::addPopupCallback(const std::function<void()> & callback)
- {
- this->callbackPopup += callback;
- }
- void ButtonBase::setTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
- {
- OBJECT_CONSTRUCTION;
- setOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
- update();
- }
- void ButtonBase::setOverlay(const std::shared_ptr<CIntObject>& newOverlay)
- {
- overlay = newOverlay;
- if(overlay)
- {
- addChild(newOverlay.get());
- Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
- overlay->moveTo(targetPos);
- }
- update();
- }
- void ButtonBase::setImage(const AnimationPath & defName, bool playerColoredButton)
- {
- OBJECT_CONSTRUCTION;
- configurable.reset();
- image = std::make_shared<CAnimImage>(defName, vstd::to_underlying(getState()));
- pos = image->pos;
- if (playerColoredButton)
- image->setPlayerColor(LOCPLINT->playerID);
- }
- const JsonNode & ButtonBase::getCurrentConfig() const
- {
- if (!config)
- throw std::runtime_error("No config found in button!");
- static constexpr std::array stateToConfig = {
- "normal",
- "pressed",
- "blocked",
- "highlighted"
- };
- std::string key = stateToConfig[vstd::to_underlying(getState())];
- const JsonNode & value = (*config)[key];
- if (value.isNull())
- throw std::runtime_error("No config found in button for state " + key + "!");
- return value;
- }
- void ButtonBase::setConfigurable(const JsonPath & jsonName, bool playerColoredButton)
- {
- OBJECT_CONSTRUCTION;
- config = std::make_unique<JsonNode>(jsonName);
- image.reset();
- configurable = std::make_shared<InterfaceObjectConfigurable>(getCurrentConfig());
- pos = configurable->pos;
- if (playerColoredButton)
- image->setPlayerColor(LOCPLINT->playerID);
- }
- void CButton::addHoverText(EButtonState state, const std::string & text)
- {
- hoverTexts[vstd::to_underlying(state)] = text;
- }
- void ButtonBase::setImageOrder(int state1, int state2, int state3, int state4)
- {
- stateToIndex[0] = state1;
- stateToIndex[1] = state2;
- stateToIndex[2] = state3;
- stateToIndex[3] = state4;
- update();
- }
- std::shared_ptr<CIntObject> ButtonBase::getOverlay()
- {
- return overlay;
- }
- void ButtonBase::setStateImpl(EButtonState newState)
- {
- state = newState;
- if (configurable)
- {
- OBJECT_CONSTRUCTION;
- configurable = std::make_shared<InterfaceObjectConfigurable>(getCurrentConfig());
- pos = configurable->pos;
- if (overlay)
- {
- // Force overlay on top
- removeChild(overlay.get());
- addChild(overlay.get());
- }
- }
- update();
- }
- void CButton::setState(EButtonState newState)
- {
- if (getState() == newState)
- return;
- if (newState == EButtonState::BLOCKED)
- removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
- else
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
- setStateImpl(newState);
- }
- EButtonState ButtonBase::getState() const
- {
- return state;
- }
- bool CButton::isBlocked()
- {
- return getState() == EButtonState::BLOCKED;
- }
- bool CButton::isHighlighted()
- {
- return getState() == EButtonState::HIGHLIGHTED;
- }
- void CButton::setHoverable(bool on)
- {
- hoverable = on;
- }
- void CButton::setSoundDisabled(bool on)
- {
- soundDisabled = on;
- }
- void CButton::setActOnDown(bool on)
- {
- actOnDown = on;
- }
- void CButton::setHelp(const std::pair<std::string, std::string> & help)
- {
- hoverTexts[0] = help.first;
- helpBox = help.second;
- }
- void CButton::block(bool on)
- {
- if(on || getState() == EButtonState::BLOCKED) //dont change button state if unblock requested, but it's not blocked
- setState(on ? EButtonState::BLOCKED : EButtonState::NORMAL);
- }
- void CButton::onButtonClicked()
- {
- // debug logging to figure out pressed button (and as result - player actions) in case of crash
- logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
- CIntObject * parent = this->parent;
- std::string prefix = "Parent is";
- while (parent)
- {
- logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
- parent = parent->parent;
- prefix = '\t' + prefix;
- }
- callback();
- }
- void CButton::clickPressed(const Point & cursorPosition)
- {
- if(isBlocked())
- return;
- if (getState() != EButtonState::PRESSED)
- {
- if (!soundDisabled)
- {
- CCS->soundh->playSound(soundBase::button);
- GH.input().hapticFeedback();
- }
- setState(EButtonState::PRESSED);
- if (actOnDown)
- onButtonClicked();
- }
- }
- void CButton::clickReleased(const Point & cursorPosition)
- {
- if (getState() == EButtonState::PRESSED)
- {
- if(hoverable && isHovered())
- setState(EButtonState::HIGHLIGHTED);
- else
- setState(EButtonState::NORMAL);
- if (!actOnDown)
- onButtonClicked();
- }
- }
- void CButton::clickCancel(const Point & cursorPosition)
- {
- if (getState() == EButtonState::PRESSED)
- {
- if(hoverable && isHovered())
- setState(EButtonState::HIGHLIGHTED);
- else
- setState(EButtonState::NORMAL);
- }
- }
- void CButton::showPopupWindow(const Point & cursorPosition)
- {
- callbackPopup();
- if(!helpBox.empty()) //there is no point to show window with nothing inside...
- CRClickPopup::createAndPush(helpBox);
- }
- void CButton::hover (bool on)
- {
- if(hoverable && !isBlocked())
- {
- if(on)
- setState(EButtonState::HIGHLIGHTED);
- else
- setState(EButtonState::NORMAL);
- }
- /*if(pressedL && on) // WTF is this? When this is used?
- setState(PRESSED);*/
- std::string name = hoverTexts[vstd::to_underlying(getState())].empty()
- ? hoverTexts[0]
- : hoverTexts[vstd::to_underlying(getState())];
- if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
- {
- if (on)
- GH.statusbar()->write(name);
- else
- GH.statusbar()->clearIfMatching(name);
- }
- }
- ButtonBase::ButtonBase(Point position, const AnimationPath & defName, EShortcut key, bool playerColoredButton)
- : CKeyShortcut(key)
- , stateToIndex({0, 1, 2, 3})
- , state(EButtonState::NORMAL)
- {
- pos.x += position.x;
- pos.y += position.y;
- JsonPath jsonConfig = defName.toType<EResType::JSON>().addPrefix("CONFIG/WIDGETS/BUTTONS/");
- if (CResourceHandler::get()->existsResource(jsonConfig))
- {
- setConfigurable(jsonConfig, playerColoredButton);
- return;
- }
- else
- {
- setImage(defName, playerColoredButton);
- return;
- }
- }
- ButtonBase::~ButtonBase() = default;
- CButton::CButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
- ButtonBase(position, defName, key, playerColoredButton),
- callback(Callback),
- helpBox(help.second),
- actOnDown(false),
- hoverable(false),
- soundDisabled(false)
- {
- addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
- hoverTexts[0] = help.first;
- }
- void ButtonBase::setPlayerColor(PlayerColor player)
- {
- if (image && image->isPlayerColored())
- image->setPlayerColor(player);
- }
- void CButton::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- if (borderColor)
- to.drawBorder(Rect::createAround(pos, 1), *borderColor);
- }
- std::pair<std::string, std::string> CButton::tooltip()
- {
- return std::pair<std::string, std::string>();
- }
- std::pair<std::string, std::string> CButton::tooltipLocalized(const std::string & key)
- {
- return std::make_pair(
- CGI->generaltexth->translate(key, "hover"),
- CGI->generaltexth->translate(key, "help")
- );
- }
- std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
- {
- return std::make_pair(hover, help);
- }
- CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
- callback(callback),
- selected(false),
- allowDeselection(true)
- {
- }
- CToggleBase::~CToggleBase() = default;
- void CToggleBase::doSelect(bool on)
- {
- // for overrides
- }
- void CToggleBase::setEnabled(bool enabled)
- {
- // for overrides
- }
- void CToggleBase::setSelectedSilent(bool on)
- {
- selected = on;
- doSelect(on);
- }
- void CToggleBase::setSelected(bool on)
- {
- bool changed = (on != selected);
- setSelectedSilent(on);
- if (changed)
- callback(on);
- }
- bool CToggleBase::isSelected() const
- {
- return selected;
- }
- bool CToggleBase::canActivate() const
- {
- return !selected || allowDeselection;
- }
- void CToggleBase::addCallback(const std::function<void(bool)> & function)
- {
- callback += function;
- }
- void CToggleBase::setAllowDeselection(bool on)
- {
- allowDeselection = on;
- }
- CToggleButton::CToggleButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help,
- CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
- CButton(position, defName, help, 0, key, playerColoredButton),
- CToggleBase(callback)
- {
- }
- void CToggleButton::doSelect(bool on)
- {
- if (on)
- {
- setState(EButtonState::HIGHLIGHTED);
- }
- else
- {
- setState(EButtonState::NORMAL);
- }
- }
- void CToggleButton::setEnabled(bool enabled)
- {
- setState(enabled ? EButtonState::NORMAL : EButtonState::BLOCKED);
- }
- void CToggleButton::clickPressed(const Point & cursorPosition)
- {
- // force refresh
- hover(false);
- hover(true);
- if(isBlocked())
- return;
- if (canActivate())
- {
- CCS->soundh->playSound(soundBase::button);
- GH.input().hapticFeedback();
- setState(EButtonState::PRESSED);
- }
- }
- void CToggleButton::clickReleased(const Point & cursorPosition)
- {
- // force refresh
- hover(false);
- hover(true);
- if(isBlocked())
- return;
- if (getState() == EButtonState::PRESSED && canActivate())
- {
- onButtonClicked();
- setSelected(!isSelected());
- }
- else
- doSelect(isSelected()); // restore
- }
- void CToggleButton::clickCancel(const Point & cursorPosition)
- {
- // force refresh
- hover(false);
- hover(true);
- if(isBlocked())
- return;
- doSelect(isSelected());
- }
- void CToggleGroup::addCallback(const std::function<void(int)> & callback)
- {
- onChange += callback;
- }
- void CToggleGroup::resetCallback()
- {
- onChange.clear();
- }
- void CToggleGroup::addToggle(int identifier, const std::shared_ptr<CToggleBase> & button)
- {
- if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
- {
- addChild(intObj.get());
- }
- button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
- button->setAllowDeselection(false);
- if(buttons.count(identifier)>0)
- logAnim->error("Duplicated toggle button id %d", identifier);
- buttons[identifier] = button;
- }
- CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
- : onChange(OnChange), selectedID(-2)
- {
- }
- void CToggleGroup::setSelected(int id)
- {
- selectionChanged(id);
- }
- void CToggleGroup::setSelectedOnly(int id)
- {
- for(const auto & button : buttons)
- button.second->setEnabled(button.first == id);
- selectionChanged(id);
- }
- void CToggleGroup::selectionChanged(int to)
- {
- if (to == selectedID)
- return;
- int oldSelection = selectedID;
- selectedID = to;
- if (buttons.count(oldSelection))
- buttons[oldSelection]->setSelected(false);
- if (buttons.count(to))
- buttons[to]->setSelected(true);
- onChange(to);
- redraw();
- }
- int CToggleGroup::getSelected() const
- {
- return selectedID;
- }
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