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- /*
- * ServerRunner.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- class CVCMIServer;
- class IServerRunner
- {
- public:
- virtual void start(uint16_t port, bool connectToLobby) = 0;
- virtual void shutdown() = 0;
- virtual void wait() = 0;
- virtual int exitCode() = 0;
- virtual ~IServerRunner() = default;
- };
- /// Class that runs server instance as a thread of client process
- class ServerThreadRunner : public IServerRunner, boost::noncopyable
- {
- std::unique_ptr<CVCMIServer> server;
- boost::thread threadRunLocalServer;
- public:
- void start(uint16_t port, bool connectToLobby) override;
- void shutdown() override;
- void wait() override;
- int exitCode() override;
- ServerThreadRunner();
- ~ServerThreadRunner();
- };
- #ifndef VCMI_MOBILE
- namespace boost::process {
- class child;
- }
- /// Class that runs server instance as a child process
- /// Available only on desktop systems where process management is allowed
- class ServerProcessRunner : public IServerRunner, boost::noncopyable
- {
- std::unique_ptr<boost::process::child> child;
- public:
- void start(uint16_t port, bool connectToLobby) override;
- void shutdown() override;
- void wait() override;
- int exitCode() override;
- ServerProcessRunner();
- ~ServerProcessRunner();
- };
- #endif
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