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							- /*
 
-  * TurnTimerHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../lib/TurnTimerInfo.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CStack;
 
- class PlayerColor;
 
- class BattleID;
 
- VCMI_LIB_NAMESPACE_END
 
- class CGameHandler;
 
- class TurnTimerHandler
 
- {	
 
- 	CGameHandler & gameHandler;
 
- 	const int turnTimePropagateFrequency = 1000;
 
- 	std::map<PlayerColor, TurnTimerInfo> timers;
 
- 	std::map<PlayerColor, int> lastUpdate;
 
- 	std::map<PlayerColor, bool> endTurnAllowed;
 
- 	
 
- 	void onPlayerMakingTurn(PlayerColor player, int waitTime);
 
- 	void onBattleLoop(const BattleID & battleID, int waitTime);
 
- 	
 
- 	bool timerCountDown(int & timerToApply, int initialTimer, PlayerColor player, int waitTime);
 
- 	bool isPvpBattle(const BattleID & battleID) const;
 
- 	void sendTimerUpdate(PlayerColor player);
 
- 	
 
- public:
 
- 	TurnTimerHandler(CGameHandler &);
 
- 	
 
- 	void onGameplayStart(PlayerColor player);
 
- 	void onPlayerGetTurn(PlayerColor player);
 
- 	void onBattleStart(const BattleID & battle);
 
- 	void onBattleNextStack(const BattleID & battle, const CStack & stack);
 
- 	void onBattleEnd(const BattleID & battleID);
 
- 	void update(int waitTime);
 
- 	void setTimerEnabled(PlayerColor player, bool enabled);
 
- 	void setEndTurnAllowed(PlayerColor player, bool enabled);
 
- };
 
 
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