CArtHandler.cpp 48 KB

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  1. #include "StdInc.h"
  2. #include "CArtHandler.h"
  3. #include "CLodHandler.h"
  4. #include "CGeneralTextHandler.h"
  5. #include <boost/random/linear_congruential.hpp>
  6. #include "../lib/VCMI_Lib.h"
  7. #include "CSpellHandler.h"
  8. #include "CObjectHandler.h"
  9. #include "NetPacks.h"
  10. #include "../lib/JsonNode.h"
  11. extern CLodHandler *bitmaph;
  12. using namespace boost::assign;
  13. /*
  14. * CArtHandler.cpp, part of VCMI engine
  15. *
  16. * Authors: listed in file AUTHORS in main folder
  17. *
  18. * License: GNU General Public License v2.0 or later
  19. * Full text of license available in license.txt file, in main folder
  20. *
  21. */
  22. extern boost::rand48 ran;
  23. extern Bonus * ParseBonus (const JsonVector &ability_vec);
  24. const std::string & CArtifact::Name() const
  25. {
  26. if(name.size())
  27. return name;
  28. else
  29. return VLC->generaltexth->artifNames[id];
  30. }
  31. const std::string & CArtifact::Description() const
  32. {
  33. if(description.size())
  34. return description;
  35. else
  36. return VLC->generaltexth->artifDescriptions[id];
  37. }
  38. bool CArtifact::isBig () const
  39. {
  40. return VLC->arth->isBigArtifact(id);
  41. }
  42. // /**
  43. // * Checks whether the artifact fits at a given slot.
  44. // * @param artifWorn A hero's set of worn artifacts.
  45. // */
  46. // bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  47. // {
  48. // if (!vstd::contains(possibleSlots, slotID))
  49. // return false;
  50. //
  51. // // Can't put an artifact in a locked slot.
  52. // std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
  53. // if (it != artifWorn.end() && it->second->id == 145)
  54. // return false;
  55. //
  56. // // Check if a combination artifact fits.
  57. // // TODO: Might want a more general algorithm?
  58. // // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
  59. // if (constituents != NULL)
  60. // {
  61. // std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
  62. // const ui16 ringSlots[] = {6, 7};
  63. // const ui16 miscSlots[] = {9, 10, 11, 12, 18};
  64. // int rings = 0;
  65. // int misc = 0;
  66. //
  67. // VLC->arth->unequipArtifact(tempArtifWorn, slotID);
  68. //
  69. // BOOST_FOREACH(ui32 constituentID, *constituents)
  70. // {
  71. // const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
  72. // const int slot = constituent.possibleSlots[0];
  73. //
  74. // if (slot == 6 || slot == 7)
  75. // rings++;
  76. // else if ((slot >= 9 && slot <= 12) || slot == 18)
  77. // misc++;
  78. // else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
  79. // return false;
  80. // }
  81. //
  82. // // Ensure enough ring slots are free
  83. // for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
  84. // {
  85. // if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
  86. // rings--;
  87. // }
  88. // if (rings > 0)
  89. // return false;
  90. //
  91. // // Ensure enough misc slots are free.
  92. // for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
  93. // {
  94. // if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
  95. // misc--;
  96. // }
  97. // if (misc > 0)
  98. // return false;
  99. // }
  100. //
  101. // return true;
  102. // }
  103. // bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
  104. // {
  105. // if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
  106. // return false;
  107. //
  108. // const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
  109. // assert(artifact.constituents);
  110. //
  111. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  112. // {
  113. // bool found = false;
  114. // for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
  115. // {
  116. // if (it->second->id == constituentID)
  117. // {
  118. // found = true;
  119. // break;
  120. // }
  121. // }
  122. // if (!found)
  123. // return false;
  124. // }
  125. //
  126. // return true;
  127. // }
  128. CArtifact::CArtifact()
  129. {
  130. setNodeType(ARTIFACT);
  131. }
  132. CArtifact::~CArtifact()
  133. {
  134. }
  135. int CArtifact::getArtClassSerial() const
  136. {
  137. if(id == 1)
  138. return 4;
  139. switch(aClass)
  140. {
  141. case ART_TREASURE:
  142. return 0;
  143. case ART_MINOR:
  144. return 1;
  145. case ART_MAJOR:
  146. return 2;
  147. case ART_RELIC:
  148. return 3;
  149. case ART_SPECIAL:
  150. return 5;
  151. }
  152. return -1;
  153. }
  154. std::string CArtifact::nodeName() const
  155. {
  156. return "Artifact: " + Name();
  157. }
  158. // void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
  159. // {
  160. // //combined artifact carries bonuses from its parts
  161. // if(constituents)
  162. // {
  163. // BOOST_FOREACH(ui32 id, *constituents)
  164. // out.insert(VLC->arth->artifacts[id]);
  165. // }
  166. // }
  167. // void CScroll::Init()
  168. // {
  169. // // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
  170. // // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
  171. // }
  172. void CArtifact::setDescription (std::string desc)
  173. {
  174. description = desc;
  175. }
  176. void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
  177. {
  178. Bonus b;
  179. b.type = Bonus::LEVEL_COUNTER;
  180. b.val = 1;
  181. b.duration = Bonus::COMMANDER_KILLED;
  182. art->accumulateBonus (b);
  183. BOOST_FOREACH (auto bonus, bonusesPerLevel)
  184. {
  185. if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
  186. {
  187. art->accumulateBonus (bonus.second);
  188. }
  189. }
  190. BOOST_FOREACH (auto bonus, thresholdBonuses)
  191. {
  192. if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
  193. {
  194. art->addNewBonus (&bonus.second);
  195. }
  196. }
  197. }
  198. CArtHandler::CArtHandler()
  199. {
  200. VLC->arth = this;
  201. // War machines are the default big artifacts.
  202. for (ui32 i = 3; i <= 6; i++)
  203. bigArtifacts.insert(i);
  204. }
  205. CArtHandler::~CArtHandler()
  206. {
  207. for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
  208. {
  209. delete (*it)->constituents;
  210. delete (*it)->constituentOf;
  211. }
  212. }
  213. void CArtHandler::loadArtifacts(bool onlyTxt)
  214. {
  215. std::vector<ui16> slots;
  216. slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
  217. growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
  218. static std::map<char, CArtifact::EartClass> classes =
  219. map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
  220. std::string buf = bitmaph->getTextFile("ARTRAITS.TXT"), dump, pom;
  221. int it=0;
  222. for(int i=0; i<2; ++i)
  223. {
  224. loadToIt(dump,buf,it,3);
  225. }
  226. VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
  227. VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
  228. std::map<ui32,ui8>::iterator itr;
  229. for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
  230. {
  231. CArtifact *art;
  232. if (vstd::contains (growingArtifacts, i))
  233. {
  234. art = new CGrowingArtifact();
  235. }
  236. else
  237. {
  238. art = new CArtifact();
  239. }
  240. CArtifact &nart = *art;
  241. nart.id=i;
  242. loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
  243. loadToIt(pom,buf,it,4);
  244. nart.price=atoi(pom.c_str());
  245. nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
  246. nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
  247. nart.possibleSlots[ArtBearer::COMMANDER];
  248. for(int j=0;j<slots.size();j++)
  249. {
  250. loadToIt(pom,buf,it,4);
  251. if(pom.size() && pom[0]=='x')
  252. nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
  253. }
  254. loadToIt(pom,buf,it,4);
  255. nart.aClass = classes[pom[0]];
  256. //load description and remove quotation marks
  257. std::string &desc = VLC->generaltexth->artifDescriptions[i];
  258. loadToIt(desc,buf,it,3);
  259. if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
  260. desc = desc.substr(1,desc.size()-2);
  261. if(onlyTxt)
  262. continue;
  263. // Fill in information about combined artifacts. Should perhaps be moved to a config file?
  264. nart.constituentOf = NULL;
  265. switch (nart.id)
  266. {
  267. case 129: // Angelic Alliance
  268. nart.constituents = new std::vector<ui32>();
  269. *nart.constituents += 31, 32, 33, 34, 35, 36;
  270. break;
  271. case 130: // Cloak of the Undead King
  272. nart.constituents = new std::vector<ui32>();
  273. *nart.constituents += 54, 55, 56;
  274. break;
  275. case 131: // Elixir of Life
  276. nart.constituents = new std::vector<ui32>();
  277. *nart.constituents += 94, 95, 96;
  278. break;
  279. case 132: // Armor of the Damned
  280. nart.constituents = new std::vector<ui32>();
  281. *nart.constituents += 8, 14, 20, 26;
  282. break;
  283. case 133: // Statue of Legion
  284. nart.constituents = new std::vector<ui32>();
  285. *nart.constituents += 118, 119, 120, 121, 122;
  286. break;
  287. case 134: // Power of the Dragon Father
  288. nart.constituents = new std::vector<ui32>();
  289. *nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
  290. break;
  291. case 135: // Titan's Thunder
  292. nart.constituents = new std::vector<ui32>();
  293. *nart.constituents += 12, 18, 24, 30;
  294. break;
  295. case 136: // Admiral's Hat
  296. nart.constituents = new std::vector<ui32>();
  297. *nart.constituents += 71, 123;
  298. break;
  299. case 137: // Bow of the Sharpshooter
  300. nart.constituents = new std::vector<ui32>();
  301. *nart.constituents += 60, 61, 62;
  302. break;
  303. case 138: // Wizards' Well
  304. nart.constituents = new std::vector<ui32>();
  305. *nart.constituents += 73, 74, 75;
  306. break;
  307. case 139: // Ring of the Magi
  308. nart.constituents = new std::vector<ui32>();
  309. *nart.constituents += 76, 77, 78;
  310. break;
  311. case 140: // Cornucopia
  312. nart.constituents = new std::vector<ui32>();
  313. *nart.constituents += 109, 110, 111, 113;
  314. break;
  315. // TODO: WoG combinationals
  316. default:
  317. nart.constituents = NULL;
  318. break;
  319. }
  320. artifacts.push_back(&nart);
  321. }
  322. if (GameConstants::COMMANDERS)
  323. { //TODO: move all artifacts config to separate json file
  324. const JsonNode config(GameConstants::DATA_DIR + "/config/commanders.json");
  325. BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
  326. {
  327. auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
  328. BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
  329. {
  330. ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
  331. }
  332. BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
  333. {
  334. ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
  335. }
  336. }
  337. }
  338. sortArts();
  339. if(onlyTxt)
  340. return;
  341. addBonuses();
  342. // Populate reverse mappings of combinational artifacts.
  343. BOOST_FOREACH(CArtifact *artifact, artifacts)
  344. {
  345. if (artifact->constituents != NULL)
  346. {
  347. BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
  348. {
  349. if (artifacts[constituentID]->constituentOf == NULL)
  350. artifacts[constituentID]->constituentOf = new std::vector<ui32>();
  351. artifacts[constituentID]->constituentOf->push_back(artifact->id);
  352. }
  353. }
  354. }
  355. }
  356. int CArtHandler::convertMachineID(int id, bool creToArt )
  357. {
  358. int dif = 142;
  359. if(creToArt)
  360. {
  361. switch (id)
  362. {
  363. case 147:
  364. dif--;
  365. break;
  366. case 148:
  367. dif++;
  368. break;
  369. }
  370. dif = -dif;
  371. }
  372. else
  373. {
  374. switch (id)
  375. {
  376. case 6:
  377. dif--;
  378. break;
  379. case 5:
  380. dif++;
  381. break;
  382. }
  383. }
  384. return id + dif;
  385. }
  386. void CArtHandler::sortArts()
  387. {
  388. //for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
  389. //{
  390. // switch (allowedArtifacts[i]->aClass)
  391. // {
  392. // case CArtifact::ART_TREASURE:
  393. // treasures.push_back(allowedArtifacts[i]);
  394. // break;
  395. // case CArtifact::ART_MINOR:
  396. // minors.push_back(allowedArtifacts[i]);
  397. // break;
  398. // case CArtifact::ART_MAJOR:
  399. // majors.push_back(allowedArtifacts[i]);
  400. // break;
  401. // case CArtifact::ART_RELIC:
  402. // relics.push_back(allowedArtifacts[i]);
  403. // break;
  404. // }
  405. //}
  406. }
  407. void CArtHandler::erasePickedArt (si32 id)
  408. {
  409. std::vector<CArtifact*>* ptr;
  410. CArtifact *art = artifacts[id];
  411. switch (art->aClass)
  412. {
  413. case CArtifact::ART_TREASURE:
  414. ptr = &treasures;
  415. break;
  416. case CArtifact::ART_MINOR:
  417. ptr = &minors;
  418. break;
  419. case CArtifact::ART_MAJOR:
  420. ptr = &majors;
  421. break;
  422. case CArtifact::ART_RELIC:
  423. ptr = &relics;
  424. break;
  425. default: //special artifacts should not be erased
  426. return;
  427. }
  428. ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
  429. }
  430. ui16 CArtHandler::getRandomArt(int flags)
  431. {
  432. std::vector<ConstTransitivePtr<CArtifact> > out;
  433. getAllowed(out, flags);
  434. ui16 id = out[ran() % out.size()]->id;
  435. erasePickedArt (id);
  436. return id;
  437. }
  438. ui16 CArtHandler::getArtSync (ui32 rand, int flags)
  439. {
  440. std::vector<ConstTransitivePtr<CArtifact> > out;
  441. getAllowed(out, flags);
  442. CArtifact *art = out[rand % out.size()];
  443. return art->id;
  444. }
  445. void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
  446. {
  447. if (flags & CArtifact::ART_TREASURE)
  448. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  449. if (flags & CArtifact::ART_MINOR)
  450. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  451. if (flags & CArtifact::ART_MAJOR)
  452. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  453. if (flags & CArtifact::ART_RELIC)
  454. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  455. if (!out.size()) //no artifact of specified rarity, we need to take another one
  456. {
  457. getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
  458. getAllowedArts (out, &minors, CArtifact::ART_MINOR);
  459. getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
  460. getAllowedArts (out, &relics, CArtifact::ART_RELIC);
  461. }
  462. if (!out.size()) //no arts are available at all
  463. {
  464. out.resize (64);
  465. std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
  466. }
  467. }
  468. void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
  469. {
  470. if (arts->empty()) //restock available arts
  471. {
  472. for (int i = 0; i < allowedArtifacts.size(); ++i)
  473. {
  474. if (allowedArtifacts[i]->aClass == flag)
  475. arts->push_back(allowedArtifacts[i]);
  476. }
  477. }
  478. for (int i = 0; i < arts->size(); ++i)
  479. {
  480. CArtifact *art = (*arts)[i];
  481. out.push_back(art);
  482. }
  483. }
  484. void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter, int additionalInfo)
  485. {
  486. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  487. added->additionalInfo = additionalInfo;
  488. added->valType = valType;
  489. added->limiter.reset(limiter);
  490. if(type == Bonus::MORALE || type == Bonus::LUCK)
  491. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  492. else
  493. added->description = artifacts[aid]->Name();
  494. artifacts[aid]->addNewBonus(added);
  495. }
  496. void CArtHandler::giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype, IPropagator* propagator /*= NULL*/, int additionalInfo)
  497. {
  498. Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
  499. added->additionalInfo = additionalInfo;
  500. added->valType = Bonus::BASE_NUMBER;
  501. added->propagator.reset(propagator);
  502. if(type == Bonus::MORALE || type == Bonus::LUCK)
  503. added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
  504. else
  505. added->description = artifacts[aid]->Name();
  506. artifacts[aid]->addNewBonus(added);
  507. }
  508. void CArtHandler::makeItCreatureArt (int aid, bool onlyCreature /*=true*/)
  509. {
  510. CArtifact *a = artifacts[aid];
  511. if (onlyCreature)
  512. {
  513. a->possibleSlots[ArtBearer::HERO].clear();
  514. a->possibleSlots[ArtBearer::COMMANDER].clear();
  515. }
  516. a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
  517. };
  518. void CArtHandler::makeItCommanderArt (int aid, bool onlyCommander /*=true*/)
  519. {
  520. CArtifact *a = artifacts[aid];
  521. if (onlyCommander)
  522. {
  523. a->possibleSlots[ArtBearer::HERO].clear();
  524. a->possibleSlots[ArtBearer::CREATURE].clear();
  525. }
  526. for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
  527. a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
  528. };
  529. void CArtHandler::addBonuses()
  530. {
  531. #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
  532. #define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
  533. #define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
  534. #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
  535. #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  536. #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
  537. #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
  538. //Attack bonus artifacts (Weapons)
  539. ART_PRIM_SKILL(7,0,+2); //Centaur Axe
  540. ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
  541. ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
  542. ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
  543. ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
  544. ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
  545. ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
  546. //Defense bonus artifacts (Shields)
  547. ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
  548. ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
  549. ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
  550. ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
  551. ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
  552. ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
  553. ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
  554. //Knowledge bonus artifacts (Helmets)
  555. ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
  556. ART_PRIM_SKILL(20,3,+2); //Skull Helmet
  557. ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
  558. ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
  559. ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
  560. ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
  561. ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
  562. //Spell power bonus artifacts (Armours)
  563. ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
  564. ART_PRIM_SKILL(26,2,+2); //Rib Cage
  565. ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
  566. ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
  567. ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
  568. ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
  569. ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
  570. //All primary skills (various)
  571. ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
  572. ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
  573. ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
  574. ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
  575. ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
  576. ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
  577. //Attack and Defense (various)
  578. ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
  579. ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
  580. ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
  581. ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
  582. //Spell power and Knowledge (various)
  583. ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
  584. ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
  585. ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
  586. ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
  587. //Luck and morale
  588. ART_MORALE(45,+1); //Still Eye of the Dragon
  589. ART_LUCK(45,+1); //Still Eye of the Dragon
  590. ART_LUCK(46,+1); //Clover of Fortune
  591. ART_LUCK(47,+1); //Cards of Prophecy
  592. ART_LUCK(48,+1); //Ladybird of Luck
  593. ART_MORALE(49,+1); //Badge of Courage -> +1 morale
  594. giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
  595. ART_MORALE(50,+1); //Crest of Valor
  596. ART_MORALE(51,+1); //Glyph of Gallantry
  597. giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
  598. giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
  599. //necromancy bonus
  600. giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
  601. giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
  602. giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
  603. giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
  604. giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
  605. giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
  606. //archery bonus
  607. giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
  608. giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
  609. giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
  610. //eagle eye bonus
  611. giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
  612. giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
  613. giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
  614. //reducing cost of surrendering
  615. giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
  616. giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
  617. giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
  618. giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
  619. giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
  620. giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
  621. giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
  622. giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
  623. giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
  624. giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
  625. giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
  626. giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
  627. giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
  628. giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
  629. giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
  630. giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
  631. giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
  632. giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
  633. giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
  634. giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
  635. giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
  636. giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
  637. giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
  638. giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
  639. giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
  640. giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
  641. giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  642. giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
  643. giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
  644. giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
  645. giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
  646. giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
  647. giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
  648. giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
  649. giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
  650. giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
  651. giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
  652. giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
  653. giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
  654. giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
  655. giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
  656. giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
  657. giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
  658. giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
  659. giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
  660. giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
  661. giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
  662. giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
  663. giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
  664. giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
  665. giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
  666. giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
  667. giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
  668. giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
  669. giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Legs of Legion
  670. giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Loins of Legion
  671. giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Torso of Legion
  672. giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Arms of Legion
  673. giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Head of Legion
  674. //Sea Captain's Hat
  675. giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
  676. giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
  677. giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
  678. giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
  679. giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
  680. giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
  681. giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,GameConstants::SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
  682. //vial of dragon blood
  683. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  684. giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
  685. //Armageddon's Blade
  686. giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
  687. giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
  688. ART_ATTACK_AND_DEFENSE(128, +3);
  689. ART_PRIM_SKILL(128, 2, +3);
  690. ART_PRIM_SKILL(128, 3, +6);
  691. //Angelic Alliance
  692. giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
  693. giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
  694. //Cloak of the Undead King
  695. giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
  696. //Elixir of Life
  697. giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
  698. giveArtBonus(131, Bonus::HP_REGENERATION, +50);
  699. //Armor of the Damned
  700. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
  701. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
  702. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
  703. giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
  704. // Statue of Legion - gives only 50% growth
  705. giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, new CPropagatorNodeType(CBonusSystemNode::PLAYER));
  706. //Power of the Dragon Father
  707. giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
  708. //Titan's Thunder
  709. giveArtBonus(135, Bonus::SPELL, 3, 57);
  710. //Admiral's Hat
  711. giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
  712. //Bow of the Sharpshooter
  713. giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  714. giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  715. giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
  716. //Wizard's Well
  717. giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
  718. //Ring of the Magi
  719. giveArtBonus(139, Bonus::SPELL_DURATION, +50);
  720. //Cornucopia
  721. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
  722. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
  723. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
  724. giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
  725. //Stack artifact test
  726. if (GameConstants::STACK_ARTIFACT)
  727. {
  728. makeItCreatureArt(141);
  729. makeItCreatureArt(142);
  730. makeItCreatureArt(143);
  731. makeItCreatureArt(156);
  732. //Magic Wand
  733. giveArtBonus(141, Bonus::CASTS, 10);
  734. giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
  735. giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
  736. giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
  737. giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
  738. giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
  739. giveArtBonus(141, Bonus::REBIRTH, 1, 1);
  740. giveArtBonus(141, Bonus::MANA_DRAIN, 10);
  741. giveArtBonus(141, Bonus::HEALER, 25);
  742. artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
  743. //Tower Arrow
  744. giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
  745. giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
  746. giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
  747. giveArtBonus(142, Bonus::CATAPULT, 0);
  748. giveArtBonus(142, Bonus::ACID_BREATH, 20);
  749. giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
  750. giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
  751. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
  752. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
  753. giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
  754. artifacts[142].get()->setDescription ("Tripple shots, tripple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
  755. //Monster's Power
  756. giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
  757. giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
  758. giveArtBonus(143, Bonus::HP_REGENERATION, 50);
  759. giveArtBonus(143, Bonus::NO_RETALIATION, 0);
  760. giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
  761. giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
  762. giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
  763. giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
  764. artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
  765. //Warlord's banner
  766. giveArtBonus(156, Bonus::STACK_HEALTH, +2);
  767. artifacts[156].get()->setDescription ("+2 stack HP");
  768. }
  769. if (GameConstants::COMMANDERS)
  770. {
  771. for (int i = 146; i <= 155; ++i)
  772. {
  773. makeItCommanderArt (i);
  774. }
  775. ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
  776. giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
  777. giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
  778. giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
  779. giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
  780. ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
  781. }
  782. }
  783. void CArtHandler::clear()
  784. {
  785. BOOST_FOREACH(CArtifact *art, artifacts)
  786. delete art;
  787. artifacts.clear();
  788. clearHlpLists();
  789. }
  790. // /**
  791. // * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
  792. // * Does not test if the operation is legal.
  793. // * @param artifWorn A hero's set of worn artifacts.
  794. // * @param bonuses Optional list of bonuses to update.
  795. // */
  796. // void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
  797. // {
  798. // unequipArtifact(artifWorn, slotID);
  799. //
  800. // if (art) //false when artifact is NULL -> slot set to empty
  801. // {
  802. // const CArtifact &artifact = *art;
  803. //
  804. // // Add artifact.
  805. // artifWorn[slotID] = art;
  806. //
  807. // // Add locks, in reverse order of being removed.
  808. // if (artifact.constituents != NULL)
  809. // {
  810. // bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
  811. //
  812. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  813. // {
  814. // const CArtifact &constituent = *artifacts[constituentID];
  815. //
  816. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  817. // {
  818. // destConsumed = true;
  819. // }
  820. // else
  821. // {
  822. // BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
  823. // {
  824. // if (!vstd::contains(artifWorn, slot))
  825. // {
  826. // artifWorn[slot] = VLC->arth->artifacts[145]; //lock
  827. // break;
  828. // }
  829. // }
  830. // }
  831. // }
  832. // }
  833. // }
  834. // }
  835. //
  836. // /**
  837. // * Locally unequips an artifact from a hero's worn slots.
  838. // * Does not test if the operation is legal.
  839. // * @param artifWorn A hero's set of worn artifacts.
  840. // * @param bonuses Optional list of bonuses to update.
  841. // */
  842. // void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
  843. // {
  844. // if (!vstd::contains(artifWorn, slotID))
  845. // return;
  846. //
  847. // const CArtifact &artifact = *artifWorn[slotID];
  848. //
  849. // // Remove artifact, if it's not already removed.
  850. // artifWorn.erase(slotID);
  851. //
  852. // // Remove locks, in reverse order of being added.
  853. // if (artifact.constituents != NULL)
  854. // {
  855. // bool destConsumed = false;
  856. //
  857. // BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
  858. // {
  859. // const CArtifact &constituent = *artifacts[constituentID];
  860. //
  861. // if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
  862. // {
  863. // destConsumed = true;
  864. // }
  865. // else
  866. // {
  867. // BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
  868. // {
  869. // if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
  870. // {
  871. // artifWorn.erase(slot);
  872. // break;
  873. // }
  874. // }
  875. // }
  876. // }
  877. // }
  878. // }
  879. void CArtHandler::clearHlpLists()
  880. {
  881. treasures.clear();
  882. minors.clear();
  883. majors.clear();
  884. relics.clear();
  885. }
  886. void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
  887. {
  888. allowedArtifacts.clear();
  889. clearHlpLists();
  890. for (int i=0; i<144; ++i) //yes, 144
  891. {
  892. if (allowed[i])
  893. allowedArtifacts.push_back(artifacts[i]);
  894. }
  895. if (GameConstants::COMMANDERS) //allow all commander artifacts for testing
  896. {
  897. for (int i = 146; i <= 155; ++i)
  898. {
  899. allowedArtifacts.push_back(artifacts[i]);
  900. }
  901. }
  902. }
  903. CArtifactInstance::CArtifactInstance()
  904. {
  905. init();
  906. }
  907. CArtifactInstance::CArtifactInstance( CArtifact *Art)
  908. {
  909. init();
  910. setType(Art);
  911. }
  912. // CArtifactInstance::CArtifactInstance(int aid)
  913. // {
  914. // init();
  915. // setType(VLC->arth->artifacts[aid]);
  916. // }
  917. void CArtifactInstance::setType( CArtifact *Art )
  918. {
  919. artType = Art;
  920. attachTo(Art);
  921. }
  922. std::string CArtifactInstance::nodeName() const
  923. {
  924. return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
  925. }
  926. CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
  927. {
  928. CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
  929. Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
  930. ret->addNewBonus(b);
  931. return ret;
  932. }
  933. void CArtifactInstance::init()
  934. {
  935. id = -1;
  936. setNodeType(ARTIFACT_INSTANCE);
  937. }
  938. int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
  939. {
  940. BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
  941. {
  942. if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
  943. {
  944. //we've found a free suitable slot.
  945. return slot;
  946. }
  947. }
  948. //if haven't find proper slot, use backpack
  949. return firstBackpackSlot(h);
  950. }
  951. int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
  952. {
  953. if(!artType->isBig()) //discard big artifact
  954. return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
  955. return -1;
  956. }
  957. bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
  958. {
  959. return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
  960. }
  961. bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
  962. {
  963. if(slot >= GameConstants::BACKPACK_START)
  964. {
  965. if(artType->isBig())
  966. return false;
  967. //TODO backpack limit
  968. return true;
  969. }
  970. auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
  971. if(possibleSlots == artType->possibleSlots.end())
  972. {
  973. tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
  974. << artSet->bearerType() << std::endl;
  975. return false;
  976. }
  977. if(!vstd::contains(possibleSlots->second, slot))
  978. return false;
  979. return artSet->isPositionFree(slot, assumeDestRemoved);
  980. }
  981. void CArtifactInstance::putAt(ArtifactLocation al)
  982. {
  983. assert(canBePutAt(al));
  984. al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
  985. if(al.slot < GameConstants::BACKPACK_START)
  986. al.getHolderNode()->attachTo(this);
  987. }
  988. void CArtifactInstance::removeFrom(ArtifactLocation al)
  989. {
  990. assert(al.getHolderArtSet()->getArt(al.slot) == this);
  991. al.getHolderArtSet()->eraseArtSlot(al.slot);
  992. if(al.slot < GameConstants::BACKPACK_START)
  993. al.getHolderNode()->detachFrom(this);
  994. //TODO delete me?
  995. }
  996. bool CArtifactInstance::canBeDisassembled() const
  997. {
  998. return artType->constituents && artType->constituentOf->size();
  999. }
  1000. std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
  1001. {
  1002. std::vector<const CArtifact *> ret;
  1003. if(!artType->constituentOf //not a part of combined artifact
  1004. || artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
  1005. return ret;
  1006. BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
  1007. {
  1008. const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
  1009. assert(artifact->constituents);
  1010. bool possible = true;
  1011. BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
  1012. {
  1013. if(!h->hasArt(constituentID, true)) //constituent must be equipped
  1014. {
  1015. possible = false;
  1016. break;
  1017. }
  1018. }
  1019. if(possible)
  1020. ret.push_back(artifact);
  1021. }
  1022. return ret;
  1023. }
  1024. void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
  1025. {
  1026. removeFrom(src);
  1027. putAt(dst);
  1028. }
  1029. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
  1030. {
  1031. if(!Art->constituents)
  1032. {
  1033. auto ret = new CArtifactInstance(Art);
  1034. if (dynamic_cast<CGrowingArtifact *>(Art))
  1035. {
  1036. Bonus * bonus = new Bonus;
  1037. bonus->type = Bonus::LEVEL_COUNTER;
  1038. bonus->val = 0;
  1039. ret->addNewBonus (bonus);
  1040. }
  1041. return ret;
  1042. }
  1043. else
  1044. {
  1045. CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
  1046. ret->createConstituents();
  1047. return ret;
  1048. }
  1049. }
  1050. CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
  1051. {
  1052. return createNewArtifactInstance(VLC->arth->artifacts[aid]);
  1053. }
  1054. void CArtifactInstance::deserializationFix()
  1055. {
  1056. setType(artType);
  1057. }
  1058. int CArtifactInstance::getGivenSpellID() const
  1059. {
  1060. const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
  1061. if(!b)
  1062. {
  1063. tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
  1064. return -1;
  1065. }
  1066. return b->subtype;
  1067. }
  1068. bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  1069. {
  1070. return supposedPart == this;
  1071. }
  1072. bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
  1073. {
  1074. bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
  1075. if(!canMainArtifactBePlaced)
  1076. return false; //no is no...
  1077. if(slot >= GameConstants::BACKPACK_START)
  1078. return true; //we can always remove combined art to the backapck
  1079. assert(artType->constituents);
  1080. std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
  1081. //it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
  1082. //so we remove from the list all constituents that are already present on dst hero in the form of locks
  1083. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  1084. {
  1085. if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
  1086. constituentsToBePlaced -= constituent;
  1087. }
  1088. //we iterate over all active slots and check if constituents fits them
  1089. for (int i = 0; i < GameConstants::BACKPACK_START; i++)
  1090. {
  1091. for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
  1092. {
  1093. if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
  1094. {
  1095. constituentsToBePlaced.erase(art);
  1096. break;
  1097. }
  1098. }
  1099. }
  1100. return constituentsToBePlaced.empty();
  1101. }
  1102. bool CCombinedArtifactInstance::canBeDisassembled() const
  1103. {
  1104. return true;
  1105. }
  1106. CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
  1107. : CArtifactInstance(Art) //TODO: seems unued, but need to be written
  1108. {
  1109. }
  1110. CCombinedArtifactInstance::CCombinedArtifactInstance()
  1111. {
  1112. }
  1113. void CCombinedArtifactInstance::createConstituents()
  1114. {
  1115. assert(artType);
  1116. assert(artType->constituents);
  1117. BOOST_FOREACH(ui32 a, *artType->constituents)
  1118. {
  1119. addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
  1120. }
  1121. }
  1122. void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
  1123. {
  1124. assert(vstd::contains(*artType->constituents, art->artType->id));
  1125. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
  1126. constituentsInfo.push_back(ConstituentInfo(art, slot));
  1127. attachTo(art);
  1128. }
  1129. void CCombinedArtifactInstance::putAt(ArtifactLocation al)
  1130. {
  1131. if(al.slot >= GameConstants::BACKPACK_START)
  1132. {
  1133. CArtifactInstance::putAt(al);
  1134. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1135. ci.slot = -1;
  1136. }
  1137. else
  1138. {
  1139. CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
  1140. CArtifactInstance::putAt(al); //puts combined art (this)
  1141. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1142. {
  1143. if(ci.art != mainConstituent)
  1144. {
  1145. const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
  1146. const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
  1147. const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
  1148. int pos = -1;
  1149. if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
  1150. pos = ci.slot;
  1151. else
  1152. ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
  1153. assert(pos < GameConstants::BACKPACK_START);
  1154. al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
  1155. }
  1156. else
  1157. {
  1158. ci.slot = -1;
  1159. }
  1160. }
  1161. }
  1162. }
  1163. void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
  1164. {
  1165. if(al.slot >= GameConstants::BACKPACK_START)
  1166. {
  1167. CArtifactInstance::removeFrom(al);
  1168. }
  1169. else
  1170. {
  1171. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1172. {
  1173. if(ci.slot >= 0)
  1174. {
  1175. al.getHolderArtSet()->eraseArtSlot(ci.slot);
  1176. ci.slot = -1;
  1177. }
  1178. else
  1179. {
  1180. //main constituent
  1181. CArtifactInstance::removeFrom(al);
  1182. }
  1183. }
  1184. }
  1185. }
  1186. CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
  1187. {
  1188. CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
  1189. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1190. if(ci.slot == al.slot)
  1191. mainConstituent = ci.art;
  1192. if(!mainConstituent)
  1193. {
  1194. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1195. {
  1196. if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
  1197. {
  1198. mainConstituent = ci.art;
  1199. }
  1200. }
  1201. }
  1202. return mainConstituent;
  1203. }
  1204. void CCombinedArtifactInstance::deserializationFix()
  1205. {
  1206. BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
  1207. attachTo(ci.art);
  1208. }
  1209. bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
  1210. {
  1211. bool me = CArtifactInstance::isPart(supposedPart);
  1212. if(me)
  1213. return true;
  1214. //check for constituents
  1215. BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
  1216. if(constituent.art == supposedPart)
  1217. return true;
  1218. return false;
  1219. }
  1220. CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
  1221. {
  1222. art = Art;
  1223. slot = Slot;
  1224. }
  1225. bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
  1226. {
  1227. return art == rhs.art && slot == rhs.slot;
  1228. }
  1229. const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
  1230. {
  1231. if(const ArtSlotInfo *si = getSlot(pos))
  1232. {
  1233. if(si->artifact && (!excludeLocked || !si->locked))
  1234. return si->artifact;
  1235. }
  1236. return NULL;
  1237. }
  1238. CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
  1239. {
  1240. return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
  1241. }
  1242. si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
  1243. {
  1244. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1245. if(i->second.artifact->artType->id == aid)
  1246. return i->first;
  1247. if(onlyWorn)
  1248. return -1;
  1249. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1250. if(artifactsInBackpack[i].artifact->artType->id == aid)
  1251. return GameConstants::BACKPACK_START + i;
  1252. return -1;
  1253. }
  1254. si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
  1255. {
  1256. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1257. if(i->second.artifact == art)
  1258. return i->first;
  1259. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1260. if(artifactsInBackpack[i].artifact == art)
  1261. return GameConstants::BACKPACK_START + i;
  1262. return -1;
  1263. }
  1264. const CArtifactInstance * CArtifactSet::getArtByInstanceId(int artInstId) const
  1265. {
  1266. for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1267. if(i->second.artifact->id == artInstId)
  1268. return i->second.artifact;
  1269. for(int i = 0; i < artifactsInBackpack.size(); i++)
  1270. if(artifactsInBackpack[i].artifact->id == artInstId)
  1271. return artifactsInBackpack[i].artifact;
  1272. return NULL;
  1273. }
  1274. bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
  1275. {
  1276. return getArtPos(aid, onlyWorn) != -1;
  1277. }
  1278. const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
  1279. {
  1280. if(vstd::contains(artifactsWorn, pos))
  1281. return &artifactsWorn[pos];
  1282. if(pos >= ArtifactPosition::AFTER_LAST )
  1283. {
  1284. int backpackPos = (int)pos - GameConstants::BACKPACK_START;
  1285. if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
  1286. return NULL;
  1287. else
  1288. return &artifactsInBackpack[backpackPos];
  1289. }
  1290. return NULL;
  1291. }
  1292. bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
  1293. {
  1294. if(const ArtSlotInfo *s = getSlot(pos))
  1295. return (onlyLockCheck || !s->artifact) && !s->locked;
  1296. return true; //no slot means not used
  1297. }
  1298. si32 CArtifactSet::getArtTypeId(ui16 pos) const
  1299. {
  1300. const CArtifactInstance * const a = getArt(pos);
  1301. if(!a)
  1302. {
  1303. tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
  1304. return -1;
  1305. }
  1306. return a->artType->id;
  1307. }
  1308. CArtifactSet::~CArtifactSet()
  1309. {
  1310. }
  1311. ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
  1312. {
  1313. assert(!vstd::contains(artifactsWorn, slot));
  1314. ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
  1315. ? artifactsWorn[slot]
  1316. : *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
  1317. return ret;
  1318. }
  1319. void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
  1320. {
  1321. ArtSlotInfo &asi = retreiveNewArtSlot(slot);
  1322. asi.artifact = art;
  1323. asi.locked = locked;
  1324. }
  1325. void CArtifactSet::eraseArtSlot(ui16 slot)
  1326. {
  1327. if(slot < GameConstants::BACKPACK_START)
  1328. {
  1329. artifactsWorn.erase(slot);
  1330. }
  1331. else
  1332. {
  1333. slot -= GameConstants::BACKPACK_START;
  1334. artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
  1335. }
  1336. }
  1337. void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
  1338. {
  1339. for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
  1340. if(i->second.artifact && !i->second.locked)
  1341. node->attachTo(i->second.artifact);
  1342. }