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- #include "stdafx.h"
- #include "CCursorHandler.h"
- #include "SDL.h"
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "hch/CDefHandler.h"
- extern SDL_Surface * screen;
- void CCursorHandler::initCursor()
- {
- mode = number = xpos = ypos = 0;
- help = CSDL_Ext::newSurface(32,32);
- cursors.push_back(CDefHandler::giveDef("CRADVNTR.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRCOMBAT.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRDEFLT.DEF"));
- cursors.push_back(CDefHandler::giveDef("CRSPELL.DEF"));
- SDL_ShowCursor(SDL_DISABLE);
- }
- void CCursorHandler::changeGraphic(int type, int no)
- {
- mode = type;
- number = no;
- }
- void CCursorHandler::cursorMove(int x, int y)
- {
- xpos = x;
- ypos = y;
- }
- void CCursorHandler::draw1()
- {
- if(!Show) return;
- switch(mode)
- {
- case 0:
- SDL_BlitSurface(screen,&genRect(32,32,xpos,ypos),help,&genRect(32,32,0,0));
- blitAt(cursors[mode]->ourImages[number].bitmap,xpos,ypos);
- break;
- case 1:
- SDL_BlitSurface(screen,&genRect(32,32,xpos-16,ypos-16),help,&genRect(32,32,0,0));
- blitAt(cursors[mode]->ourImages[number].bitmap,xpos-16,ypos-16);
- break;
- }
- }
- void CCursorHandler::draw2()
- {
- if(!Show) return;
- blitAt(help,xpos,ypos);
- }
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