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- #ifndef CCURSORHANDLER_H
- #define CCURSORHANDLER_H
- #include "global.h"
- #include <vector>
- struct SDL_Thread;
- class CDefHandler;
- struct SDL_Surface;
- class CCursorHandler //handles cursor
- {
- public:
- int mode, number;
- SDL_Surface * help;
- bool Show;
- std::vector<CDefHandler*> cursors;
- int xpos, ypos; //position of cursor
- void initCursor(); //inits cursorHandler
- void cursorMove(int x, int y); //change cursor's positions to (x, y)
- void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
- void draw1();
- void draw2();
- void hide(){Show=0;};
- void show(){Show=1;};
- };
- #endif //CCURSORHANDLER_H
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