CCampaignHandler.cpp 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902
  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "../StringConstants.h"
  27. #include "CMapService.h"
  28. #include "CMap.h"
  29. #include "CMapInfo.h"
  30. // For hero crossover
  31. #include "serializer/CSerializer.h"
  32. #include "serializer/JsonDeserializer.h"
  33. #include "serializer/JsonSerializer.h"
  34. VCMI_LIB_NAMESPACE_BEGIN
  35. CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
  36. {
  37. CampaignRegions::RegionDescription rd;
  38. rd.infix = node["infix"].String();
  39. rd.xpos = static_cast<int>(node["x"].Float());
  40. rd.ypos = static_cast<int>(node["y"].Float());
  41. return rd;
  42. }
  43. CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
  44. {
  45. CampaignRegions cr;
  46. cr.campPrefix = node["prefix"].String();
  47. cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
  48. for(const JsonNode & desc : node["desc"].Vector())
  49. cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
  50. return cr;
  51. }
  52. CampaignRegions CampaignRegions::getLegacy(int campId)
  53. {
  54. static std::vector<CampaignRegions> campDescriptions;
  55. if(campDescriptions.empty()) //read once
  56. {
  57. const JsonNode config(ResourceID("config/campaign_regions.json"));
  58. for(const JsonNode & campaign : config["campaign_regions"].Vector())
  59. campDescriptions.push_back(CampaignRegions::fromJson(campaign));
  60. }
  61. return campDescriptions.at(campId);
  62. }
  63. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  64. {
  65. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  66. || type == SECONDARY_SKILL;
  67. }
  68. void CCampaignHeader::loadLegacyData(ui8 campId)
  69. {
  70. campaignRegions = CampaignRegions::getLegacy(campId);
  71. numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
  72. }
  73. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  74. {
  75. ResourceID resourceID(name, EResType::CAMPAIGN);
  76. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  77. std::string language = VLC->modh->getModLanguage(modName);
  78. std::string encoding = Languages::getLanguageOptions(language).encoding;
  79. JsonNode jsonCampaign(resourceID);
  80. if(jsonCampaign.isNull())
  81. {
  82. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  83. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  84. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  85. CBinaryReader reader(&stream);
  86. CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  87. return ret;
  88. }
  89. else
  90. {
  91. CCampaignHeader ret = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  92. return ret;
  93. }
  94. }
  95. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  96. {
  97. ResourceID resourceID(name, EResType::CAMPAIGN);
  98. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  99. std::string language = VLC->modh->getModLanguage(modName);
  100. std::string encoding = Languages::getLanguageOptions(language).encoding;
  101. auto ret = std::make_unique<CCampaign>();
  102. JsonNode jsonCampaign(resourceID);
  103. if(jsonCampaign.isNull())
  104. {
  105. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  106. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  107. CMemoryStream stream(file[0].data(), file[0].size());
  108. CBinaryReader reader(&stream);
  109. ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  110. int howManyScenarios = ret->header.numberOfScenarios;
  111. for(int g = 0; g < howManyScenarios; ++g)
  112. {
  113. CCampaignScenario sc = readScenarioFromMemory(reader, ret->header);
  114. ret->scenarios.push_back(sc);
  115. }
  116. int scenarioID = 0;
  117. //first entry is campaign header. start loop from 1
  118. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  119. {
  120. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  121. {
  122. scenarioID++;
  123. }
  124. std::string scenarioName = resourceID.getName();
  125. boost::to_lower(scenarioName);
  126. scenarioName += ':' + std::to_string(g - 1);
  127. //set map piece appropriately, convert vector to string
  128. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  129. CMapService mapService;
  130. auto hdr = mapService.loadMapHeader(
  131. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  132. static_cast<int>(ret->mapPieces[scenarioID].size()),
  133. scenarioName,
  134. modName,
  135. encoding);
  136. ret->scenarios[scenarioID].scenarioName = hdr->name;
  137. scenarioID++;
  138. }
  139. }
  140. else
  141. {
  142. ret->header = readHeaderFromJson(jsonCampaign, resourceID.getName(), modName, encoding);
  143. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  144. {
  145. CCampaignScenario sc = readScenarioFromJson(scenario);
  146. if(sc.isNotVoid())
  147. {
  148. CMapService mapService;
  149. if(auto hdr = mapService.loadMapHeader(ResourceID(sc.mapName, EResType::MAP)))
  150. sc.scenarioName = hdr->name;
  151. }
  152. ret->scenarios.push_back(sc);
  153. }
  154. }
  155. // handle campaign specific discrepancies
  156. if(resourceID.getName() == "DATA/AB")
  157. {
  158. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  159. }
  160. else if(resourceID.getName() == "DATA/FINAL")
  161. {
  162. // keep following heroes for map 8 Final H
  163. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  164. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  165. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  166. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  167. }
  168. return ret;
  169. }
  170. static std::string convertMapName(std::string input)
  171. {
  172. boost::algorithm::to_lower(input);
  173. boost::algorithm::trim(input);
  174. size_t slashPos = input.find_last_of("/");
  175. if (slashPos != std::string::npos)
  176. return input.substr(slashPos + 1);
  177. return input;
  178. }
  179. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  180. {
  181. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  182. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  183. if (input.empty())
  184. return "";
  185. VLC->generaltexth->registerString(modName, stringID, input);
  186. return VLC->generaltexth->translate(stringID.get());
  187. }
  188. CCampaignHeader CCampaignHandler::readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  189. {
  190. CCampaignHeader ret;
  191. ret.version = reader["version"].Integer();
  192. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  193. {
  194. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, ret.version);
  195. return ret;
  196. }
  197. ret.version = CampaignVersion::VCMI;
  198. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  199. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  200. ret.name = reader["name"].String();
  201. ret.description = reader["description"].String();
  202. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  203. //skip ret.music because it's unused in vcmi
  204. ret.filename = filename;
  205. ret.modName = modName;
  206. ret.encoding = encoding;
  207. ret.valid = true;
  208. return ret;
  209. }
  210. CCampaignScenario CCampaignHandler::readScenarioFromJson(JsonNode & reader)
  211. {
  212. auto prologEpilogReader = [](JsonNode & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  213. {
  214. CCampaignScenario::SScenarioPrologEpilog ret;
  215. ret.hasPrologEpilog = !identifier.isNull();
  216. if(ret.hasPrologEpilog)
  217. {
  218. ret.prologVideo = identifier["video"].String();
  219. ret.prologMusic = identifier["music"].String();
  220. ret.prologText = identifier["text"].String();
  221. }
  222. return ret;
  223. };
  224. CCampaignScenario ret;
  225. ret.conquered = false;
  226. ret.mapName = reader["map"].String();
  227. for(auto & g : reader["preconditions"].Vector())
  228. ret.preconditionRegions.insert(g.Integer());
  229. ret.regionColor = reader["color"].Integer();
  230. ret.difficulty = reader["difficulty"].Integer();
  231. ret.regionText = reader["regionText"].String();
  232. ret.prolog = prologEpilogReader(reader["prolog"]);
  233. ret.epilog = prologEpilogReader(reader["epilog"]);
  234. ret.travelOptions = readScenarioTravelFromJson(reader);
  235. return ret;
  236. }
  237. CScenarioTravel CCampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  238. {
  239. CScenarioTravel ret;
  240. std::map<std::string, ui8> startOptionsMap = {
  241. {"none", 0},
  242. {"bonus", 1},
  243. {"crossover", 2},
  244. {"hero", 3}
  245. };
  246. std::map<std::string, CScenarioTravel::STravelBonus::EBonusType> bonusTypeMap = {
  247. {"spell", CScenarioTravel::STravelBonus::EBonusType::SPELL},
  248. {"creature", CScenarioTravel::STravelBonus::EBonusType::MONSTER},
  249. {"building", CScenarioTravel::STravelBonus::EBonusType::BUILDING},
  250. {"artifact", CScenarioTravel::STravelBonus::EBonusType::ARTIFACT},
  251. {"scroll", CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL},
  252. {"primarySkill", CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL},
  253. {"secondarySkill", CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL},
  254. {"resource", CScenarioTravel::STravelBonus::EBonusType::RESOURCE},
  255. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  256. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  257. };
  258. std::map<std::string, ui32> primarySkillsMap = {
  259. {"attack", 0},
  260. {"defence", 8},
  261. {"spellpower", 16},
  262. {"knowledge", 24},
  263. };
  264. std::map<std::string, ui16> heroSpecialMap = {
  265. {"strongest", 0xFFFD},
  266. {"generated", 0xFFFE},
  267. {"random", 0xFFFF}
  268. };
  269. std::map<std::string, ui8> resourceTypeMap = {
  270. //FD - wood+ore
  271. //FE - mercury+sulfur+crystal+gem
  272. {"wood", 0},
  273. {"mercury", 1},
  274. {"ore", 2},
  275. {"sulfur", 3},
  276. {"crystal", 4},
  277. {"gems", 5},
  278. {"gold", 6},
  279. {"common", 0xFD},
  280. {"rare", 0xFE}
  281. };
  282. for(auto & k : reader["heroKeeps"].Vector())
  283. {
  284. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  285. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  286. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  287. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  288. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  289. }
  290. for(auto & k : reader["keepCreatures"].Vector())
  291. {
  292. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "creature", k.String()))
  293. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  294. else
  295. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  296. }
  297. for(auto & k : reader["keepArtifacts"].Vector())
  298. {
  299. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "artifact", k.String()))
  300. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  301. else
  302. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  303. }
  304. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  305. switch(ret.startOptions)
  306. {
  307. case 0:
  308. //no bonuses. Seems to be OK
  309. break;
  310. case 1: //reading of bonuses player can choose
  311. {
  312. ret.playerColor = reader["playerColor"].Integer();
  313. for(auto & bjson : reader["bonuses"].Vector())
  314. {
  315. CScenarioTravel::STravelBonus bonus;
  316. bonus.type = bonusTypeMap[bjson["what"].String()];
  317. switch (bonus.type)
  318. {
  319. case CScenarioTravel::STravelBonus::EBonusType::RESOURCE:
  320. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  321. bonus.info2 = bjson["amount"].Integer();
  322. break;
  323. case CScenarioTravel::STravelBonus::EBonusType::BUILDING:
  324. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  325. if(bonus.info1 == -1)
  326. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  327. break;
  328. default:
  329. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  330. bonus.info1 = heroId;
  331. else
  332. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  333. bonus.info1 = identifier.value();
  334. else
  335. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  336. bonus.info3 = bjson["amount"].Integer();
  337. switch(bonus.type)
  338. {
  339. case CScenarioTravel::STravelBonus::EBonusType::SPELL:
  340. case CScenarioTravel::STravelBonus::EBonusType::MONSTER:
  341. case CScenarioTravel::STravelBonus::EBonusType::SECONDARY_SKILL:
  342. case CScenarioTravel::STravelBonus::EBonusType::ARTIFACT:
  343. if(auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  344. bonus.info2 = identifier.value();
  345. else
  346. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  347. break;
  348. case CScenarioTravel::STravelBonus::EBonusType::SPELL_SCROLL:
  349. if(auto Identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "spell", bjson["type"].String()))
  350. bonus.info2 = Identifier.value();
  351. else
  352. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  353. break;
  354. case CScenarioTravel::STravelBonus::EBonusType::PRIMARY_SKILL:
  355. for(auto & ps : primarySkillsMap)
  356. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  357. break;
  358. default:
  359. bonus.info2 = bjson["type"].Integer();
  360. }
  361. break;
  362. }
  363. ret.bonusesToChoose.push_back(bonus);
  364. }
  365. break;
  366. }
  367. case 2: //reading of players (colors / scenarios ?) player can choose
  368. {
  369. for(auto & bjson : reader["bonuses"].Vector())
  370. {
  371. CScenarioTravel::STravelBonus bonus;
  372. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  373. bonus.info1 = bjson["playerColor"].Integer(); //player color
  374. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  375. ret.bonusesToChoose.push_back(bonus);
  376. }
  377. break;
  378. }
  379. case 3: //heroes player can choose between
  380. {
  381. for(auto & bjson : reader["bonuses"].Vector())
  382. {
  383. CScenarioTravel::STravelBonus bonus;
  384. bonus.type = CScenarioTravel::STravelBonus::HERO;
  385. bonus.info1 = bjson["playerColor"].Integer(); //player color
  386. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  387. bonus.info2 = heroId;
  388. else
  389. if (auto identifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", bjson["hero"].String()))
  390. bonus.info2 = identifier.value();
  391. else
  392. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  393. ret.bonusesToChoose.push_back(bonus);
  394. }
  395. break;
  396. }
  397. default:
  398. {
  399. logGlobal->warn("VCMP Loading: Unsupported start options value");
  400. break;
  401. }
  402. }
  403. return ret;
  404. }
  405. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  406. {
  407. CCampaignHeader ret;
  408. ret.version = reader.readUInt32();
  409. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  410. ret.loadLegacyData(campId);
  411. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  412. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  413. if (ret.version > CampaignVersion::RoE)
  414. ret.difficultyChoosenByPlayer = reader.readInt8();
  415. else
  416. ret.difficultyChoosenByPlayer = false;
  417. reader.readInt8(); //music - skip as unused
  418. ret.filename = filename;
  419. ret.modName = modName;
  420. ret.encoding = encoding;
  421. ret.valid = true;
  422. return ret;
  423. }
  424. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CCampaignHeader & header)
  425. {
  426. auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  427. {
  428. CCampaignScenario::SScenarioPrologEpilog ret;
  429. ret.hasPrologEpilog = reader.readUInt8();
  430. if(ret.hasPrologEpilog)
  431. {
  432. ret.prologVideo = CCampaignHandler::prologVideoName(reader.readUInt8());
  433. ret.prologMusic = CCampaignHandler::prologMusicName(reader.readUInt8());
  434. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  435. }
  436. return ret;
  437. };
  438. CCampaignScenario ret;
  439. ret.conquered = false;
  440. ret.mapName = reader.readBaseString();
  441. reader.readUInt32(); //packedMapSize - not used
  442. if(header.numberOfScenarios > 8) //unholy alliance
  443. {
  444. ret.loadPreconditionRegions(reader.readUInt16());
  445. }
  446. else
  447. {
  448. ret.loadPreconditionRegions(reader.readUInt8());
  449. }
  450. ret.regionColor = reader.readUInt8();
  451. ret.difficulty = reader.readUInt8();
  452. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  453. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  454. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  455. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  456. return ret;
  457. }
  458. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  459. {
  460. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  461. {
  462. if ( (1 << i) & regions)
  463. preconditionRegions.insert(i);
  464. }
  465. }
  466. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  467. {
  468. CScenarioTravel ret;
  469. ui8 whatHeroKeeps = reader.readUInt8();
  470. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  471. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  472. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  473. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  474. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  475. //TODO: replace with template lambda form C++20 and make typed containers
  476. auto bitMaskToId = [&reader](std::set<int> & container, int size)
  477. {
  478. for(int iId = 0, byte = 0; iId < size * 8; ++iId)
  479. {
  480. if(iId % 8 == 0)
  481. byte = reader.readUInt8();
  482. if(byte & (1 << iId % 8))
  483. container.insert(iId);
  484. }
  485. };
  486. bitMaskToId(ret.monstersKeptByHero, 19);
  487. bitMaskToId(ret.artifactsKeptByHero, version < CampaignVersion::SoD ? 17 : 18);
  488. ret.startOptions = reader.readUInt8();
  489. switch(ret.startOptions)
  490. {
  491. case 0:
  492. //no bonuses. Seems to be OK
  493. break;
  494. case 1: //reading of bonuses player can choose
  495. {
  496. ret.playerColor = reader.readUInt8();
  497. ui8 numOfBonuses = reader.readUInt8();
  498. for (int g=0; g<numOfBonuses; ++g)
  499. {
  500. CScenarioTravel::STravelBonus bonus;
  501. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  502. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  503. switch(bonus.type)
  504. {
  505. case CScenarioTravel::STravelBonus::SPELL:
  506. {
  507. bonus.info1 = reader.readUInt16(); //hero
  508. bonus.info2 = reader.readUInt8(); //spell ID
  509. break;
  510. }
  511. case CScenarioTravel::STravelBonus::MONSTER:
  512. {
  513. bonus.info1 = reader.readUInt16(); //hero
  514. bonus.info2 = reader.readUInt16(); //monster type
  515. bonus.info3 = reader.readUInt16(); //monster count
  516. break;
  517. }
  518. case CScenarioTravel::STravelBonus::BUILDING:
  519. {
  520. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  521. break;
  522. }
  523. case CScenarioTravel::STravelBonus::ARTIFACT:
  524. {
  525. bonus.info1 = reader.readUInt16(); //hero
  526. bonus.info2 = reader.readUInt16(); //artifact ID
  527. break;
  528. }
  529. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  530. {
  531. bonus.info1 = reader.readUInt16(); //hero
  532. bonus.info2 = reader.readUInt8(); //spell ID
  533. break;
  534. }
  535. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  536. {
  537. bonus.info1 = reader.readUInt16(); //hero
  538. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  539. break;
  540. }
  541. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  542. {
  543. bonus.info1 = reader.readUInt16(); //hero
  544. bonus.info2 = reader.readUInt8(); //skill ID
  545. bonus.info3 = reader.readUInt8(); //skill level
  546. break;
  547. }
  548. case CScenarioTravel::STravelBonus::RESOURCE:
  549. {
  550. bonus.info1 = reader.readUInt8(); //type
  551. //FD - wood+ore
  552. //FE - mercury+sulfur+crystal+gem
  553. bonus.info2 = reader.readUInt32(); //count
  554. break;
  555. }
  556. default:
  557. logGlobal->warn("Corrupted h3c file");
  558. break;
  559. }
  560. ret.bonusesToChoose.push_back(bonus);
  561. }
  562. break;
  563. }
  564. case 2: //reading of players (colors / scenarios ?) player can choose
  565. {
  566. ui8 numOfBonuses = reader.readUInt8();
  567. for (int g=0; g<numOfBonuses; ++g)
  568. {
  569. CScenarioTravel::STravelBonus bonus;
  570. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  571. bonus.info1 = reader.readUInt8(); //player color
  572. bonus.info2 = reader.readUInt8(); //from what scenario
  573. ret.bonusesToChoose.push_back(bonus);
  574. }
  575. break;
  576. }
  577. case 3: //heroes player can choose between
  578. {
  579. ui8 numOfBonuses = reader.readUInt8();
  580. for (int g=0; g<numOfBonuses; ++g)
  581. {
  582. CScenarioTravel::STravelBonus bonus;
  583. bonus.type = CScenarioTravel::STravelBonus::HERO;
  584. bonus.info1 = reader.readUInt8(); //player color
  585. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  586. ret.bonusesToChoose.push_back(bonus);
  587. }
  588. break;
  589. }
  590. default:
  591. {
  592. logGlobal->warn("Corrupted h3c file");
  593. break;
  594. }
  595. }
  596. return ret;
  597. }
  598. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  599. {
  600. CCompressedStream stream(std::move(file), true);
  601. std::vector< std::vector<ui8> > ret;
  602. do
  603. {
  604. std::vector<ui8> block(stream.getSize());
  605. stream.read(block.data(), block.size());
  606. ret.push_back(block);
  607. }
  608. while (!headerOnly && stream.getNextBlock());
  609. return ret;
  610. }
  611. bool CCampaign::conquerable( int whichScenario ) const
  612. {
  613. //check for void scenraio
  614. if (!scenarios[whichScenario].isNotVoid())
  615. {
  616. return false;
  617. }
  618. if (scenarios[whichScenario].conquered)
  619. {
  620. return false;
  621. }
  622. //check preconditioned regions
  623. for (int g=0; g<scenarios.size(); ++g)
  624. {
  625. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  626. return false; //prerequisite does not met
  627. }
  628. return true;
  629. }
  630. bool CCampaignScenario::isNotVoid() const
  631. {
  632. return !mapName.empty();
  633. }
  634. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  635. {
  636. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  637. {
  638. auto * h = CCampaignState::crossoverDeserialize(node);
  639. bool result = h->tempOwner == owner;
  640. vstd::clear_pointer(h);
  641. return result;
  642. };
  643. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  644. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  645. {
  646. auto * h = CCampaignState::crossoverDeserialize(node);
  647. double result = h->getHeroStrength();
  648. vstd::clear_pointer(h);
  649. return result;
  650. });
  651. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  652. }
  653. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  654. {
  655. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  656. if(conquered)
  657. {
  658. for(auto node2 : placedCrossoverHeroes)
  659. {
  660. auto * hero = CCampaignState::crossoverDeserialize(node2);
  661. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  662. {
  663. auto * h = CCampaignState::crossoverDeserialize(node);
  664. bool result = hero->subID == h->subID;
  665. vstd::clear_pointer(h);
  666. return result;
  667. });
  668. if(it == crossoverHeroes.end())
  669. {
  670. lostCrossoverHeroes.push_back(hero);
  671. }
  672. }
  673. }
  674. return lostCrossoverHeroes;
  675. }
  676. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  677. {
  678. camp->scenarios[*currentMap].crossoverHeroes.clear();
  679. for(CGHeroInstance * hero : heroes)
  680. {
  681. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  682. }
  683. mapsConquered.push_back(*currentMap);
  684. mapsRemaining -= *currentMap;
  685. camp->scenarios[*currentMap].conquered = true;
  686. }
  687. std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  688. {
  689. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  690. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  691. if(bonuses.empty())
  692. return std::optional<CScenarioTravel::STravelBonus>();
  693. else
  694. return bonuses[currentBonusID()];
  695. }
  696. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  697. {
  698. return camp->scenarios[*currentMap];
  699. }
  700. CCampaignScenario & CCampaignState::getCurrentScenario()
  701. {
  702. return camp->scenarios[*currentMap];
  703. }
  704. ui8 CCampaignState::currentBonusID() const
  705. {
  706. return chosenCampaignBonuses.at(*currentMap);
  707. }
  708. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  709. {
  710. for(int i = 0; i < camp->scenarios.size(); i++)
  711. {
  712. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  713. mapsRemaining.push_back(i);
  714. }
  715. }
  716. CMap * CCampaignState::getMap(int scenarioId) const
  717. {
  718. // FIXME: there is certainly better way to handle maps inside campaigns
  719. if(scenarioId == -1)
  720. scenarioId = currentMap.value();
  721. CMapService mapService;
  722. if(camp->header.version == CampaignVersion::Version::VCMI)
  723. return mapService.loadMap(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP)).release();
  724. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  725. boost::to_lower(scenarioName);
  726. scenarioName += ':' + std::to_string(scenarioId);
  727. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  728. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  729. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  730. }
  731. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  732. {
  733. if(scenarioId == -1)
  734. scenarioId = currentMap.value();
  735. CMapService mapService;
  736. if(camp->header.version == CampaignVersion::Version::VCMI)
  737. return mapService.loadMapHeader(ResourceID(camp->scenarios.at(scenarioId).mapName, EResType::MAP));
  738. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  739. boost::to_lower(scenarioName);
  740. scenarioName += ':' + std::to_string(scenarioId);
  741. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  742. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  743. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  744. }
  745. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  746. {
  747. if(scenarioId == -1)
  748. scenarioId = currentMap.value();
  749. auto mapInfo = std::make_shared<CMapInfo>();
  750. mapInfo->fileURI = camp->header.filename;
  751. mapInfo->mapHeader = getHeader(scenarioId);
  752. mapInfo->countPlayers();
  753. return mapInfo;
  754. }
  755. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  756. {
  757. JsonNode node;
  758. JsonSerializer handler(nullptr, node);
  759. hero->serializeJsonOptions(handler);
  760. return node;
  761. }
  762. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  763. {
  764. JsonDeserializer handler(nullptr, node);
  765. auto * hero = new CGHeroInstance();
  766. hero->ID = Obj::HERO;
  767. hero->serializeJsonOptions(handler);
  768. return hero;
  769. }
  770. std::string CCampaignHandler::prologVideoName(ui8 index)
  771. {
  772. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  773. auto vids = config["videos"].Vector();
  774. if(index < vids.size())
  775. return vids[index].String();
  776. return "";
  777. }
  778. std::string CCampaignHandler::prologMusicName(ui8 index)
  779. {
  780. std::vector<std::string> music;
  781. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  782. }
  783. std::string CCampaignHandler::prologVoiceName(ui8 index)
  784. {
  785. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  786. auto audio = config["voice"].Vector();
  787. if(index < audio.size())
  788. return audio[index].String();
  789. return "";
  790. }
  791. VCMI_LIB_NAMESPACE_END