NetPacksClient.cpp 39 KB

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  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ClientNetPackVisitors.h"
  12. #include "Client.h"
  13. #include "CPlayerInterface.h"
  14. #include "CGameInfo.h"
  15. #include "windows/GUIClasses.h"
  16. #include "windows/CCastleInterface.h"
  17. #include "mapView/mapHandler.h"
  18. #include "adventureMap/AdventureMapInterface.h"
  19. #include "adventureMap/CInGameConsole.h"
  20. #include "battle/BattleInterface.h"
  21. #include "battle/BattleWindow.h"
  22. #include "gui/CGuiHandler.h"
  23. #include "gui/WindowHandler.h"
  24. #include "widgets/MiscWidgets.h"
  25. #include "CMT.h"
  26. #include "GameChatHandler.h"
  27. #include "CServerHandler.h"
  28. #include "../CCallback.h"
  29. #include "../lib/filesystem/Filesystem.h"
  30. #include "../lib/filesystem/FileInfo.h"
  31. #include "../lib/serializer/Connection.h"
  32. #include "../lib/texts/CGeneralTextHandler.h"
  33. #include "../lib/VCMI_Lib.h"
  34. #include "../lib/mapping/CMap.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "../lib/spells/CSpellHandler.h"
  37. #include "../lib/CSoundBase.h"
  38. #include "../lib/StartInfo.h"
  39. #include "../lib/CConfigHandler.h"
  40. #include "../lib/mapObjects/CGMarket.h"
  41. #include "../lib/mapObjects/CGTownInstance.h"
  42. #include "../lib/gameState/CGameState.h"
  43. #include "../lib/CStack.h"
  44. #include "../lib/battle/BattleInfo.h"
  45. #include "../lib/GameConstants.h"
  46. #include "../lib/CPlayerState.h"
  47. // TODO: as Tow suggested these template should all be part of CClient
  48. // This will require rework spectator interface properly though
  49. template<typename T, typename ... Args, typename ... Args2>
  50. bool callOnlyThatInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  51. {
  52. if(vstd::contains(cl.playerint, player))
  53. {
  54. ((*cl.playerint[player]).*ptr)(std::forward<Args2>(args)...);
  55. return true;
  56. }
  57. return false;
  58. }
  59. template<typename T, typename ... Args, typename ... Args2>
  60. bool callInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  61. {
  62. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  63. return called;
  64. }
  65. template<typename T, typename ... Args, typename ... Args2>
  66. void callOnlyThatBattleInterface(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  67. {
  68. if(vstd::contains(cl.battleints,player))
  69. ((*cl.battleints[player]).*ptr)(std::forward<Args2>(args)...);
  70. if(cl.additionalBattleInts.count(player))
  71. {
  72. for(auto bInt : cl.additionalBattleInts[player])
  73. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  74. }
  75. }
  76. template<typename T, typename ... Args, typename ... Args2>
  77. void callBattleInterfaceIfPresent(CClient & cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  78. {
  79. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  80. }
  81. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  82. template<typename T, typename ... Args, typename ... Args2>
  83. void callAllInterfaces(CClient & cl, void (T::*ptr)(Args...), Args2 && ...args)
  84. {
  85. for(auto pInt : cl.playerint)
  86. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  87. }
  88. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  89. template<typename T, typename ... Args, typename ... Args2>
  90. void callBattleInterfaceIfPresentForBothSides(CClient & cl, const BattleID & battleID, void (T::*ptr)(Args...), Args2 && ...args)
  91. {
  92. assert(cl.gameState()->getBattle(battleID));
  93. if(!cl.gameState()->getBattle(battleID))
  94. {
  95. logGlobal->error("Attempt to call battle interface without ongoing battle!");
  96. return;
  97. }
  98. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::ATTACKER).color, ptr, std::forward<Args2>(args)...);
  99. callOnlyThatBattleInterface(cl, cl.gameState()->getBattle(battleID)->getSide(BattleSide::DEFENDER).color, ptr, std::forward<Args2>(args)...);
  100. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  101. {
  102. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  103. }
  104. }
  105. void ApplyClientNetPackVisitor::visitSetResources(SetResources & pack)
  106. {
  107. //todo: inform on actual resource set transferred
  108. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::receivedResource);
  109. }
  110. void ApplyClientNetPackVisitor::visitSetPrimSkill(SetPrimSkill & pack)
  111. {
  112. const CGHeroInstance * h = cl.getHero(pack.id);
  113. if(!h)
  114. {
  115. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  116. return;
  117. }
  118. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, pack.which, pack.val);
  119. }
  120. void ApplyClientNetPackVisitor::visitSetSecSkill(SetSecSkill & pack)
  121. {
  122. const CGHeroInstance *h = cl.getHero(pack.id);
  123. if(!h)
  124. {
  125. logNetwork->error("Cannot find hero with pack.id %d", pack.id.getNum());
  126. return;
  127. }
  128. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, pack.which, pack.val);
  129. }
  130. void ApplyClientNetPackVisitor::visitHeroVisitCastle(HeroVisitCastle & pack)
  131. {
  132. const CGHeroInstance *h = cl.getHero(pack.hid);
  133. if(pack.start())
  134. {
  135. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, gs.getTown(pack.tid));
  136. }
  137. }
  138. void ApplyClientNetPackVisitor::visitSetMana(SetMana & pack)
  139. {
  140. const CGHeroInstance *h = cl.getHero(pack.hid);
  141. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  142. if(settings["session"]["headless"].Bool())
  143. return;
  144. for(auto window : GH.windows().findWindows<BattleWindow>())
  145. window->heroManaPointsChanged(h);
  146. }
  147. void ApplyClientNetPackVisitor::visitSetMovePoints(SetMovePoints & pack)
  148. {
  149. const CGHeroInstance *h = cl.getHero(pack.hid);
  150. cl.updatePath(h);
  151. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  152. }
  153. void ApplyClientNetPackVisitor::visitSetResearchedSpells(SetResearchedSpells & pack)
  154. {
  155. for(const auto & win : GH.windows().findWindows<CMageGuildScreen>())
  156. win->updateSpells(pack.tid);
  157. }
  158. void ApplyClientNetPackVisitor::visitFoWChange(FoWChange & pack)
  159. {
  160. for(auto &i : cl.playerint)
  161. {
  162. if(cl.getPlayerRelations(i.first, pack.player) == PlayerRelations::SAME_PLAYER && pack.waitForDialogs && LOCPLINT == i.second.get())
  163. {
  164. LOCPLINT->waitWhileDialog();
  165. }
  166. if(cl.getPlayerRelations(i.first, pack.player) != PlayerRelations::ENEMIES)
  167. {
  168. if(pack.mode == ETileVisibility::REVEALED)
  169. i.second->tileRevealed(pack.tiles);
  170. else
  171. i.second->tileHidden(pack.tiles);
  172. }
  173. }
  174. cl.invalidatePaths();
  175. }
  176. static void dispatchGarrisonChange(CClient & cl, ObjectInstanceID army1, ObjectInstanceID army2)
  177. {
  178. auto obj1 = cl.getObj(army1);
  179. if(!obj1)
  180. {
  181. logNetwork->error("Cannot find army with pack.id %d", army1.getNum());
  182. return;
  183. }
  184. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  185. if(army2 != ObjectInstanceID() && army2 != army1)
  186. {
  187. auto obj2 = cl.getObj(army2);
  188. if(!obj2)
  189. {
  190. logNetwork->error("Cannot find army with pack.id %d", army2.getNum());
  191. return;
  192. }
  193. if(obj1->tempOwner != obj2->tempOwner)
  194. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  195. }
  196. }
  197. void ApplyClientNetPackVisitor::visitChangeStackCount(ChangeStackCount & pack)
  198. {
  199. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  200. }
  201. void ApplyClientNetPackVisitor::visitSetStackType(SetStackType & pack)
  202. {
  203. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  204. }
  205. void ApplyClientNetPackVisitor::visitEraseStack(EraseStack & pack)
  206. {
  207. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  208. cl.updatePath(pack.army); //it is possible to remove last non-native unit for current terrain and lose movement penalty
  209. }
  210. void ApplyClientNetPackVisitor::visitSwapStacks(SwapStacks & pack)
  211. {
  212. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  213. if(pack.srcArmy != pack.dstArmy)
  214. cl.updatePath(pack.dstArmy); // adding/removing units may change terrain type penalty based on creature native terrains
  215. }
  216. void ApplyClientNetPackVisitor::visitInsertNewStack(InsertNewStack & pack)
  217. {
  218. dispatchGarrisonChange(cl, pack.army, ObjectInstanceID());
  219. cl.updatePath(pack.army); // adding/removing units may change terrain type penalty based on creature native terrains
  220. }
  221. void ApplyClientNetPackVisitor::visitRebalanceStacks(RebalanceStacks & pack)
  222. {
  223. dispatchGarrisonChange(cl, pack.srcArmy, pack.dstArmy);
  224. if(pack.srcArmy != pack.dstArmy)
  225. {
  226. cl.updatePath(pack.srcArmy); // adding/removing units may change terrain type penalty based on creature native terrains
  227. cl.updatePath(pack.dstArmy);
  228. }
  229. }
  230. void ApplyClientNetPackVisitor::visitBulkRebalanceStacks(BulkRebalanceStacks & pack)
  231. {
  232. if(!pack.moves.empty())
  233. {
  234. auto destArmy = pack.moves[0].srcArmy == pack.moves[0].dstArmy
  235. ? ObjectInstanceID()
  236. : pack.moves[0].dstArmy;
  237. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, destArmy);
  238. if(pack.moves[0].srcArmy != destArmy)
  239. {
  240. cl.updatePath(destArmy); // adding/removing units may change terrain type penalty based on creature native terrains
  241. cl.updatePath(pack.moves[0].srcArmy);
  242. }
  243. }
  244. }
  245. void ApplyClientNetPackVisitor::visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack)
  246. {
  247. if(!pack.moves.empty())
  248. {
  249. assert(pack.moves[0].srcArmy == pack.moves[0].dstArmy);
  250. dispatchGarrisonChange(cl, pack.moves[0].srcArmy, ObjectInstanceID());
  251. }
  252. else if(!pack.changes.empty())
  253. {
  254. dispatchGarrisonChange(cl, pack.changes[0].army, ObjectInstanceID());
  255. }
  256. }
  257. void ApplyClientNetPackVisitor::visitPutArtifact(PutArtifact & pack)
  258. {
  259. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactPut, pack.al);
  260. if(pack.askAssemble)
  261. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::askToAssembleArtifact, pack.al);
  262. }
  263. void ApplyClientNetPackVisitor::visitEraseArtifact(BulkEraseArtifacts & pack)
  264. {
  265. cl.updatePath(pack.artHolder);
  266. for(const auto & slotErase : pack.posPack)
  267. callInterfaceIfPresent(cl, cl.getOwner(pack.artHolder), &IGameEventsReceiver::artifactRemoved, ArtifactLocation(pack.artHolder, slotErase));
  268. }
  269. void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
  270. {
  271. const auto dstOwner = cl.getOwner(pack.dstArtHolder);
  272. const auto applyMove = [this, &pack, dstOwner](std::vector<BulkMoveArtifacts::LinkedSlots> & artsPack)
  273. {
  274. for(const auto & slotToMove : artsPack)
  275. {
  276. const auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
  277. const auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
  278. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  279. if(slotToMove.askAssemble)
  280. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::askToAssembleArtifact, dstLoc);
  281. if(pack.interfaceOwner != dstOwner)
  282. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::artifactMoved, srcLoc, dstLoc);
  283. cl.updatePath(pack.srcArtHolder); // hero might have equipped/unequipped Angel Wings
  284. cl.updatePath(pack.dstArtHolder);
  285. }
  286. };
  287. size_t possibleAssemblyNumOfArts = 0;
  288. const auto calcPossibleAssemblyNumOfArts = [&possibleAssemblyNumOfArts](const auto & slotToMove)
  289. {
  290. if(slotToMove.askAssemble)
  291. possibleAssemblyNumOfArts++;
  292. };
  293. std::for_each(pack.artsPack0.cbegin(), pack.artsPack0.cend(), calcPossibleAssemblyNumOfArts);
  294. std::for_each(pack.artsPack1.cbegin(), pack.artsPack1.cend(), calcPossibleAssemblyNumOfArts);
  295. // Begin a session of bulk movement of arts. It is not necessary but useful for the client optimization.
  296. callInterfaceIfPresent(cl, pack.interfaceOwner, &IGameEventsReceiver::bulkArtMovementStart,
  297. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  298. if(pack.interfaceOwner != dstOwner)
  299. callInterfaceIfPresent(cl, dstOwner, &IGameEventsReceiver::bulkArtMovementStart,
  300. pack.artsPack0.size() + pack.artsPack1.size(), possibleAssemblyNumOfArts);
  301. applyMove(pack.artsPack0);
  302. if(!pack.artsPack1.empty())
  303. applyMove(pack.artsPack1);
  304. }
  305. void ApplyClientNetPackVisitor::visitAssembledArtifact(AssembledArtifact & pack)
  306. {
  307. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactAssembled, pack.al);
  308. cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
  309. }
  310. void ApplyClientNetPackVisitor::visitDisassembledArtifact(DisassembledArtifact & pack)
  311. {
  312. callInterfaceIfPresent(cl, cl.getOwner(pack.al.artHolder), &IGameEventsReceiver::artifactDisassembled, pack.al);
  313. cl.updatePath(pack.al.artHolder); // hero might have equipped/unequipped Angel Wings
  314. }
  315. void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
  316. {
  317. auto hero = cl.getHero(pack.heroId);
  318. auto obj = cl.getObj(pack.objId, false);
  319. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroVisit, hero, obj, pack.starting);
  320. }
  321. void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
  322. {
  323. cl.invalidatePaths();
  324. if(pack.newWeekNotification)
  325. {
  326. const auto & newWeek = *pack.newWeekNotification;
  327. std::string str = newWeek.text.toString();
  328. callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
  329. }
  330. }
  331. void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
  332. {
  333. cl.invalidatePaths();
  334. switch(pack.who)
  335. {
  336. case GiveBonus::ETarget::OBJECT:
  337. {
  338. const CGHeroInstance *h = gs.getHero(pack.id.as<ObjectInstanceID>());
  339. if(h)
  340. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, true);
  341. }
  342. break;
  343. case GiveBonus::ETarget::PLAYER:
  344. {
  345. callInterfaceIfPresent(cl, pack.id.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, true);
  346. }
  347. break;
  348. }
  349. }
  350. void ApplyFirstClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  351. {
  352. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  353. if(CGI && CGI->mh)
  354. {
  355. CGI->mh->onObjectFadeOut(obj, pack.initiator);
  356. CGI->mh->waitForOngoingAnimations();
  357. }
  358. }
  359. void ApplyClientNetPackVisitor::visitChangeObjPos(ChangeObjPos & pack)
  360. {
  361. CGObjectInstance *obj = gs.getObjInstance(pack.objid);
  362. if(CGI && CGI->mh)
  363. {
  364. CGI->mh->onObjectFadeIn(obj, pack.initiator);
  365. CGI->mh->waitForOngoingAnimations();
  366. }
  367. cl.invalidatePaths();
  368. }
  369. void ApplyClientNetPackVisitor::visitPlayerEndsGame(PlayerEndsGame & pack)
  370. {
  371. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, pack.player, pack.victoryLossCheckResult);
  372. bool lastHumanEndsGame = CSH->howManyPlayerInterfaces() == 1 && vstd::contains(cl.playerint, pack.player) && cl.getPlayerState(pack.player)->human && !settings["session"]["spectate"].Bool();
  373. if(lastHumanEndsGame)
  374. {
  375. assert(adventureInt);
  376. if(adventureInt)
  377. {
  378. GH.windows().popWindows(GH.windows().count());
  379. adventureInt.reset();
  380. }
  381. CSH->showHighScoresAndEndGameplay(pack.player, pack.victoryLossCheckResult.victory(), pack.statistic);
  382. }
  383. // In auto testing pack.mode we always close client if red pack.player won or lose
  384. if(!settings["session"]["testmap"].isNull() && pack.player == PlayerColor(0))
  385. {
  386. logAi->info("Red player %s. Ending game.", pack.victoryLossCheckResult.victory() ? "won" : "lost");
  387. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  388. }
  389. }
  390. void ApplyClientNetPackVisitor::visitPlayerReinitInterface(PlayerReinitInterface & pack)
  391. {
  392. auto initInterfaces = [this]()
  393. {
  394. cl.initPlayerInterfaces();
  395. for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)
  396. {
  397. if(cl.gameState()->isPlayerMakingTurn(player))
  398. {
  399. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  400. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn, QueryID::NONE);
  401. }
  402. }
  403. };
  404. for(auto player : pack.players)
  405. {
  406. auto & plSettings = CSH->si->getIthPlayersSettings(player);
  407. if(pack.playerConnectionId == PlayerSettings::PLAYER_AI)
  408. {
  409. plSettings.connectedPlayerIDs.clear();
  410. cl.initPlayerEnvironments();
  411. initInterfaces();
  412. }
  413. else if(pack.playerConnectionId == CSH->logicConnection->connectionID)
  414. {
  415. plSettings.connectedPlayerIDs.insert(pack.playerConnectionId);
  416. cl.playerint.clear();
  417. initInterfaces();
  418. }
  419. }
  420. }
  421. void ApplyClientNetPackVisitor::visitRemoveBonus(RemoveBonus & pack)
  422. {
  423. cl.invalidatePaths();
  424. switch(pack.who)
  425. {
  426. case GiveBonus::ETarget::OBJECT:
  427. {
  428. const CGHeroInstance *h = gs.getHero(pack.whoID.as<ObjectInstanceID>());
  429. if(h)
  430. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, pack.bonus, false);
  431. }
  432. break;
  433. case GiveBonus::ETarget::PLAYER:
  434. {
  435. //const PlayerState *p = gs.getPlayerState(pack.id);
  436. callInterfaceIfPresent(cl, pack.whoID.as<PlayerColor>(), &IGameEventsReceiver::playerBonusChanged, pack.bonus, false);
  437. }
  438. break;
  439. }
  440. }
  441. void ApplyFirstClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  442. {
  443. const CGObjectInstance *o = cl.getObj(pack.objectID);
  444. if(CGI->mh)
  445. CGI->mh->onObjectFadeOut(o, pack.initiator);
  446. //notify interfaces about removal
  447. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  448. {
  449. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  450. //TODO: loose requirements as next AI related crashes appear, for example another pack.player collects object that got re-covered by FoW, unsure if AI code workarounds this
  451. if(gs.isVisible(o, i->first) || (!cl.getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  452. i->second->objectRemoved(o, pack.initiator);
  453. }
  454. if(CGI->mh)
  455. CGI->mh->waitForOngoingAnimations();
  456. }
  457. void ApplyClientNetPackVisitor::visitRemoveObject(RemoveObject & pack)
  458. {
  459. cl.invalidatePaths();
  460. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  461. i->second->objectRemovedAfter();
  462. }
  463. void ApplyFirstClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  464. {
  465. CGHeroInstance *h = gs.getHero(pack.id);
  466. if(CGI->mh)
  467. {
  468. switch (pack.result)
  469. {
  470. case TryMoveHero::EMBARK:
  471. CGI->mh->onBeforeHeroEmbark(h, pack.start, pack.end);
  472. break;
  473. case TryMoveHero::TELEPORTATION:
  474. CGI->mh->onBeforeHeroTeleported(h, pack.start, pack.end);
  475. break;
  476. case TryMoveHero::DISEMBARK:
  477. CGI->mh->onBeforeHeroDisembark(h, pack.start, pack.end);
  478. break;
  479. }
  480. CGI->mh->waitForOngoingAnimations();
  481. }
  482. }
  483. void ApplyClientNetPackVisitor::visitTryMoveHero(TryMoveHero & pack)
  484. {
  485. const CGHeroInstance *h = cl.getHero(pack.id);
  486. cl.invalidatePaths();
  487. if(CGI->mh)
  488. {
  489. switch(pack.result)
  490. {
  491. case TryMoveHero::SUCCESS:
  492. CGI->mh->onHeroMoved(h, pack.start, pack.end);
  493. break;
  494. case TryMoveHero::EMBARK:
  495. CGI->mh->onAfterHeroEmbark(h, pack.start, pack.end);
  496. break;
  497. case TryMoveHero::TELEPORTATION:
  498. CGI->mh->onAfterHeroTeleported(h, pack.start, pack.end);
  499. break;
  500. case TryMoveHero::DISEMBARK:
  501. CGI->mh->onAfterHeroDisembark(h, pack.start, pack.end);
  502. break;
  503. }
  504. }
  505. PlayerColor player = h->tempOwner;
  506. for(auto &i : cl.playerint)
  507. if(cl.getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  508. i.second->tileRevealed(pack.fowRevealed);
  509. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  510. {
  511. if(i->first != PlayerColor::SPECTATOR && gs.checkForStandardLoss(i->first)) // Do not notify vanquished pack.player's interface
  512. continue;
  513. if(gs.isVisible(h->convertToVisitablePos(pack.start), i->first)
  514. || gs.isVisible(h->convertToVisitablePos(pack.end), i->first))
  515. {
  516. // pack.src and pack.dst of enemy hero move may be not visible => 'verbose' should be false
  517. const bool verbose = cl.getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  518. i->second->heroMoved(pack, verbose);
  519. }
  520. }
  521. }
  522. void ApplyClientNetPackVisitor::visitNewStructures(NewStructures & pack)
  523. {
  524. CGTownInstance *town = gs.getTown(pack.tid);
  525. for(const auto & id : pack.bid)
  526. {
  527. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 1);
  528. }
  529. // invalidate section of map view with our object and force an update
  530. if(CGI->mh)
  531. {
  532. CGI->mh->onObjectInstantRemove(town, town->getOwner());
  533. CGI->mh->onObjectInstantAdd(town, town->getOwner());
  534. }
  535. }
  536. void ApplyClientNetPackVisitor::visitRazeStructures(RazeStructures & pack)
  537. {
  538. CGTownInstance * town = gs.getTown(pack.tid);
  539. for(const auto & id : pack.bid)
  540. {
  541. callInterfaceIfPresent(cl, town->getOwner(), &IGameEventsReceiver::buildChanged, town, id, 2);
  542. }
  543. // invalidate section of map view with our object and force an update
  544. if(CGI->mh)
  545. {
  546. CGI->mh->onObjectInstantRemove(town, town->getOwner());
  547. CGI->mh->onObjectInstantAdd(town, town->getOwner());
  548. }
  549. }
  550. void ApplyClientNetPackVisitor::visitSetAvailableCreatures(SetAvailableCreatures & pack)
  551. {
  552. const CGDwelling * dw = static_cast<const CGDwelling*>(cl.getObj(pack.tid));
  553. PlayerColor p;
  554. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  555. p = cl.getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  556. else
  557. p = dw->tempOwner;
  558. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  559. }
  560. void ApplyClientNetPackVisitor::visitSetHeroesInTown(SetHeroesInTown & pack)
  561. {
  562. CGTownInstance * t = gs.getTown(pack.tid);
  563. CGHeroInstance * hGarr = gs.getHero(pack.garrison);
  564. CGHeroInstance * hVisit = gs.getHero(pack.visiting);
  565. //inform all players that see this object
  566. for(auto i = cl.playerint.cbegin(); i != cl.playerint.cend(); ++i)
  567. {
  568. if(!i->first.isValidPlayer())
  569. continue;
  570. if(gs.isVisible(t, i->first) ||
  571. (hGarr && gs.isVisible(hGarr, i->first)) ||
  572. (hVisit && gs.isVisible(hVisit, i->first)))
  573. {
  574. cl.playerint[i->first]->heroInGarrisonChange(t);
  575. }
  576. }
  577. }
  578. void ApplyClientNetPackVisitor::visitHeroRecruited(HeroRecruited & pack)
  579. {
  580. CGHeroInstance *h = gs.map->heroesOnMap.back();
  581. if(h->getHeroTypeID() != pack.hid)
  582. {
  583. logNetwork->error("Something wrong with hero recruited!");
  584. }
  585. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  586. {
  587. if(const CGTownInstance *t = gs.getTown(pack.tid))
  588. callInterfaceIfPresent(cl, h->getOwner(), &IGameEventsReceiver::heroInGarrisonChange, t);
  589. }
  590. if(CGI->mh)
  591. CGI->mh->onObjectInstantAdd(h, h->getOwner());
  592. }
  593. void ApplyClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  594. {
  595. CGHeroInstance *h = gs.getHero(pack.id);
  596. if(CGI->mh)
  597. CGI->mh->onObjectInstantAdd(h, h->getOwner());
  598. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  599. }
  600. void ApplyFirstClientNetPackVisitor::visitGiveHero(GiveHero & pack)
  601. {
  602. }
  603. void ApplyClientNetPackVisitor::visitInfoWindow(InfoWindow & pack)
  604. {
  605. std::string str = pack.text.toString();
  606. if(!callInterfaceIfPresent(cl, pack.player, &CGameInterface::showInfoDialog, pack.type, str, pack.components,(soundBase::soundID)pack.soundID))
  607. logNetwork->warn("We received InfoWindow for not our player...");
  608. }
  609. void ApplyFirstClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  610. {
  611. //inform all players that see this object
  612. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  613. {
  614. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  615. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::beforeObjectPropertyChanged, &pack);
  616. }
  617. // invalidate section of map view with our object and force an update with new flag color
  618. if(pack.what == ObjProperty::OWNER && CGI->mh)
  619. {
  620. auto object = gs.getObjInstance(pack.id);
  621. CGI->mh->onObjectInstantRemove(object, object->getOwner());
  622. }
  623. }
  624. void ApplyClientNetPackVisitor::visitSetObjectProperty(SetObjectProperty & pack)
  625. {
  626. //inform all players that see this object
  627. for(auto it = cl.playerint.cbegin(); it != cl.playerint.cend(); ++it)
  628. {
  629. if(gs.isVisible(gs.getObjInstance(pack.id), it->first))
  630. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, &pack);
  631. }
  632. // invalidate section of map view with our object and force an update with new flag color
  633. if(pack.what == ObjProperty::OWNER && CGI->mh)
  634. {
  635. auto object = gs.getObjInstance(pack.id);
  636. CGI->mh->onObjectInstantAdd(object, object->getOwner());
  637. }
  638. }
  639. void ApplyClientNetPackVisitor::visitHeroLevelUp(HeroLevelUp & pack)
  640. {
  641. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  642. assert(hero);
  643. callOnlyThatInterface(cl, pack.player, &CGameInterface::heroGotLevel, hero, pack.primskill, pack.skills, pack.queryID);
  644. }
  645. void ApplyClientNetPackVisitor::visitCommanderLevelUp(CommanderLevelUp & pack)
  646. {
  647. const CGHeroInstance * hero = cl.getHero(pack.heroId);
  648. assert(hero);
  649. const CCommanderInstance * commander = hero->commander;
  650. assert(commander);
  651. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  652. callOnlyThatInterface(cl, pack.player, &CGameInterface::commanderGotLevel, commander, pack.skills, pack.queryID);
  653. }
  654. void ApplyClientNetPackVisitor::visitBlockingDialog(BlockingDialog & pack)
  655. {
  656. std::string str = pack.text.toString();
  657. if(!callOnlyThatInterface(cl, pack.player, &CGameInterface::showBlockingDialog, str, pack.components, pack.queryID, (soundBase::soundID)pack.soundID, pack.selection(), pack.cancel(), pack.safeToAutoaccept()))
  658. logNetwork->warn("We received YesNoDialog for not our player...");
  659. }
  660. void ApplyClientNetPackVisitor::visitGarrisonDialog(GarrisonDialog & pack)
  661. {
  662. const CGHeroInstance *h = cl.getHero(pack.hid);
  663. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl.getObj(pack.objid));
  664. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, pack.removableUnits, pack.queryID);
  665. }
  666. void ApplyClientNetPackVisitor::visitExchangeDialog(ExchangeDialog & pack)
  667. {
  668. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::heroExchangeStarted, pack.hero1, pack.hero2, pack.queryID);
  669. }
  670. void ApplyClientNetPackVisitor::visitTeleportDialog(TeleportDialog & pack)
  671. {
  672. const CGHeroInstance *h = cl.getHero(pack.hero);
  673. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showTeleportDialog, h, pack.channel, pack.exits, pack.impassable, pack.queryID);
  674. }
  675. void ApplyClientNetPackVisitor::visitMapObjectSelectDialog(MapObjectSelectDialog & pack)
  676. {
  677. callOnlyThatInterface(cl, pack.player, &CGameInterface::showMapObjectSelectDialog, pack.queryID, pack.icon, pack.title, pack.description, pack.objects);
  678. }
  679. void ApplyFirstClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  680. {
  681. // Cannot use the usual code because curB is not set yet
  682. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::ATTACKER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  683. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  684. callOnlyThatBattleInterface(cl, pack.info->getSide(BattleSide::DEFENDER).color, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  685. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  686. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, pack.battleID, pack.info->getSide(BattleSide::ATTACKER).armyObject, pack.info->getSide(BattleSide::DEFENDER).armyObject,
  687. pack.info->tile, pack.info->getSide(BattleSide::ATTACKER).hero, pack.info->getSide(BattleSide::DEFENDER).hero);
  688. }
  689. void ApplyClientNetPackVisitor::visitBattleStart(BattleStart & pack)
  690. {
  691. cl.battleStarted(pack.info);
  692. }
  693. void ApplyFirstClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  694. {
  695. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRoundFirst, pack.battleID);
  696. }
  697. void ApplyClientNetPackVisitor::visitBattleNextRound(BattleNextRound & pack)
  698. {
  699. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleNewRound, pack.battleID);
  700. }
  701. void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack & pack)
  702. {
  703. if(!pack.askPlayerInterface)
  704. return;
  705. const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  706. PlayerColor playerToCall; //pack.player that will move activated stack
  707. if(activated->hasBonusOfType(BonusType::HYPNOTIZED))
  708. {
  709. playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
  710. ? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
  711. : gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color;
  712. }
  713. else
  714. {
  715. playerToCall = activated->unitOwner();
  716. }
  717. cl.startPlayerBattleAction(pack.battleID, playerToCall);
  718. }
  719. void ApplyClientNetPackVisitor::visitBattleLogMessage(BattleLogMessage & pack)
  720. {
  721. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleLogMessage, pack.battleID, pack.lines);
  722. }
  723. void ApplyClientNetPackVisitor::visitBattleTriggerEffect(BattleTriggerEffect & pack)
  724. {
  725. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleTriggerEffect, pack.battleID, pack);
  726. }
  727. void ApplyFirstClientNetPackVisitor::visitBattleUpdateGateState(BattleUpdateGateState & pack)
  728. {
  729. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleGateStateChanged, pack.battleID, pack.state);
  730. }
  731. void ApplyFirstClientNetPackVisitor::visitBattleResult(BattleResult & pack)
  732. {
  733. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleEnd, pack.battleID, &pack, pack.queryID);
  734. cl.battleFinished(pack.battleID);
  735. }
  736. void ApplyFirstClientNetPackVisitor::visitBattleStackMoved(BattleStackMoved & pack)
  737. {
  738. const CStack * movedStack = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
  739. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStackMoved, pack.battleID, movedStack, pack.tilesToMove, pack.distance, pack.teleporting);
  740. }
  741. void ApplyFirstClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  742. {
  743. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleAttack, pack.battleID, &pack);
  744. // battleStacksAttacked should be executed before BattleAttack.applyGs() to play animation before damaging unit
  745. // so this has to be here instead of ApplyClientNetPackVisitor::visitBattleAttack()
  746. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.bsa, pack.shot());
  747. }
  748. void ApplyClientNetPackVisitor::visitBattleAttack(BattleAttack & pack)
  749. {
  750. }
  751. void ApplyFirstClientNetPackVisitor::visitStartAction(StartAction & pack)
  752. {
  753. cl.currentBattleAction = std::make_unique<BattleAction>(pack.ba);
  754. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionStarted, pack.battleID, pack.ba);
  755. }
  756. void ApplyClientNetPackVisitor::visitBattleSpellCast(BattleSpellCast & pack)
  757. {
  758. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleSpellCast, pack.battleID, &pack);
  759. }
  760. void ApplyClientNetPackVisitor::visitSetStackEffect(SetStackEffect & pack)
  761. {
  762. //informing about effects
  763. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksEffectsSet, pack.battleID, pack);
  764. }
  765. void ApplyClientNetPackVisitor::visitStacksInjured(StacksInjured & pack)
  766. {
  767. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleStacksAttacked, pack.battleID, pack.stacks, false);
  768. }
  769. void ApplyClientNetPackVisitor::visitBattleResultsApplied(BattleResultsApplied & pack)
  770. {
  771. callInterfaceIfPresent(cl, pack.player1, &IGameEventsReceiver::battleResultsApplied);
  772. callInterfaceIfPresent(cl, pack.player2, &IGameEventsReceiver::battleResultsApplied);
  773. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  774. }
  775. void ApplyClientNetPackVisitor::visitBattleUnitsChanged(BattleUnitsChanged & pack)
  776. {
  777. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleUnitsChanged, pack.battleID, pack.changedStacks);
  778. }
  779. void ApplyClientNetPackVisitor::visitBattleObstaclesChanged(BattleObstaclesChanged & pack)
  780. {
  781. //inform interfaces about removed obstacles
  782. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleObstaclesChanged, pack.battleID, pack.changes);
  783. }
  784. void ApplyClientNetPackVisitor::visitCatapultAttack(CatapultAttack & pack)
  785. {
  786. //inform interfaces about catapult attack
  787. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::battleCatapultAttacked, pack.battleID, pack);
  788. }
  789. void ApplyClientNetPackVisitor::visitEndAction(EndAction & pack)
  790. {
  791. callBattleInterfaceIfPresentForBothSides(cl, pack.battleID, &IBattleEventsReceiver::actionFinished, pack.battleID, *cl.currentBattleAction);
  792. cl.currentBattleAction.reset();
  793. }
  794. void ApplyClientNetPackVisitor::visitPackageApplied(PackageApplied & pack)
  795. {
  796. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::requestRealized, &pack);
  797. if(!CClient::waitingRequest.tryRemovingElement(pack.requestID))
  798. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  799. }
  800. void ApplyClientNetPackVisitor::visitSystemMessage(SystemMessage & pack)
  801. {
  802. // usually used to receive error messages from server
  803. logNetwork->error("System message: %s", pack.text.toString());
  804. CSH->getGameChat().onNewSystemMessageReceived(pack.text.toString());
  805. }
  806. void ApplyClientNetPackVisitor::visitPlayerBlocked(PlayerBlocked & pack)
  807. {
  808. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::playerBlocked, pack.reason, pack.startOrEnd == PlayerBlocked::BLOCKADE_STARTED);
  809. }
  810. void ApplyClientNetPackVisitor::visitPlayerStartsTurn(PlayerStartsTurn & pack)
  811. {
  812. logNetwork->debug("Server gives turn to %s", pack.player.toString());
  813. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, pack.player);
  814. callOnlyThatInterface(cl, pack.player, &CGameInterface::yourTurn, pack.queryID);
  815. }
  816. void ApplyClientNetPackVisitor::visitPlayerEndsTurn(PlayerEndsTurn & pack)
  817. {
  818. logNetwork->debug("Server ends turn of %s", pack.player.toString());
  819. callAllInterfaces(cl, &IGameEventsReceiver::playerEndsTurn, pack.player);
  820. }
  821. void ApplyClientNetPackVisitor::visitTurnTimeUpdate(TurnTimeUpdate & pack)
  822. {
  823. logNetwork->debug("Server sets turn timer {turn: %d, base: %d, battle: %d, creature: %d} for %s", pack.turnTimer.turnTimer, pack.turnTimer.baseTimer, pack.turnTimer.battleTimer, pack.turnTimer.unitTimer, pack.player.toString());
  824. }
  825. void ApplyClientNetPackVisitor::visitPlayerMessageClient(PlayerMessageClient & pack)
  826. {
  827. logNetwork->debug("pack.player %s sends a message: %s", pack.player.toString(), pack.text);
  828. CSH->getGameChat().onNewGameMessageReceived(pack.player, pack.text);
  829. }
  830. void ApplyClientNetPackVisitor::visitAdvmapSpellCast(AdvmapSpellCast & pack)
  831. {
  832. cl.invalidatePaths();
  833. auto caster = cl.getHero(pack.casterID);
  834. if(caster)
  835. //consider notifying other interfaces that see hero?
  836. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, pack.spellID);
  837. else
  838. logNetwork->error("Invalid hero instance");
  839. }
  840. void ApplyClientNetPackVisitor::visitShowWorldViewEx(ShowWorldViewEx & pack)
  841. {
  842. callOnlyThatInterface(cl, pack.player, &CGameInterface::showWorldViewEx, pack.objectPositions, pack.showTerrain);
  843. }
  844. void ApplyClientNetPackVisitor::visitOpenWindow(OpenWindow & pack)
  845. {
  846. switch(pack.window)
  847. {
  848. case EOpenWindowMode::RECRUITMENT_FIRST:
  849. case EOpenWindowMode::RECRUITMENT_ALL:
  850. {
  851. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl.getObj(ObjectInstanceID(pack.object)));
  852. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl.getObj(ObjectInstanceID(pack.visitor)));
  853. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, pack.window == EOpenWindowMode::RECRUITMENT_FIRST ? 0 : -1, pack.queryID);
  854. }
  855. break;
  856. case EOpenWindowMode::SHIPYARD_WINDOW:
  857. {
  858. assert(pack.queryID == QueryID::NONE);
  859. const auto * sy = dynamic_cast<const IShipyard *>(cl.getObj(ObjectInstanceID(pack.object)));
  860. callInterfaceIfPresent(cl, sy->getObject()->getOwner(), &IGameEventsReceiver::showShipyardDialog, sy);
  861. }
  862. break;
  863. case EOpenWindowMode::THIEVES_GUILD:
  864. {
  865. assert(pack.queryID == QueryID::NONE);
  866. //displays Thieves' Guild window (when hero enters Den of Thieves)
  867. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  868. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  869. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showThievesGuildWindow, obj);
  870. }
  871. break;
  872. case EOpenWindowMode::UNIVERSITY_WINDOW:
  873. {
  874. //displays University window (when hero enters University on adventure map)
  875. const auto * market = cl.getMarket(ObjectInstanceID(pack.object));
  876. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  877. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero, pack.queryID);
  878. }
  879. break;
  880. case EOpenWindowMode::MARKET_WINDOW:
  881. {
  882. //displays Thieves' Guild window (when hero enters Den of Thieves)
  883. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  884. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  885. const auto market = cl.getMarket(pack.object);
  886. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero, pack.queryID);
  887. }
  888. break;
  889. case EOpenWindowMode::HILL_FORT_WINDOW:
  890. {
  891. assert(pack.queryID == QueryID::NONE);
  892. //displays Hill fort window
  893. const CGObjectInstance *obj = cl.getObj(ObjectInstanceID(pack.object));
  894. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  895. callInterfaceIfPresent(cl, cl.getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  896. }
  897. break;
  898. case EOpenWindowMode::PUZZLE_MAP:
  899. {
  900. assert(pack.queryID == QueryID::NONE);
  901. const CGHeroInstance *hero = cl.getHero(ObjectInstanceID(pack.visitor));
  902. callInterfaceIfPresent(cl, hero->getOwner(), &IGameEventsReceiver::showPuzzleMap);
  903. }
  904. break;
  905. case EOpenWindowMode::TAVERN_WINDOW:
  906. {
  907. const CGObjectInstance *obj1 = cl.getObj(ObjectInstanceID(pack.object));
  908. const CGHeroInstance * hero = cl.getHero(ObjectInstanceID(pack.visitor));
  909. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showTavernWindow, obj1, hero, pack.queryID);
  910. }
  911. break;
  912. }
  913. }
  914. void ApplyClientNetPackVisitor::visitCenterView(CenterView & pack)
  915. {
  916. callInterfaceIfPresent(cl, pack.player, &IGameEventsReceiver::centerView, pack.pos, pack.focusTime);
  917. }
  918. void ApplyClientNetPackVisitor::visitNewObject(NewObject & pack)
  919. {
  920. cl.invalidatePaths();
  921. const CGObjectInstance *obj = pack.newObject;
  922. if(CGI->mh)
  923. CGI->mh->onObjectFadeIn(obj, pack.initiator);
  924. for(auto i=cl.playerint.begin(); i!=cl.playerint.end(); i++)
  925. {
  926. if(gs.isVisible(obj, i->first))
  927. i->second->newObject(obj);
  928. }
  929. if(CGI->mh)
  930. CGI->mh->waitForOngoingAnimations();
  931. }
  932. void ApplyClientNetPackVisitor::visitSetAvailableArtifacts(SetAvailableArtifacts & pack)
  933. {
  934. if(pack.id < 0) //artifact merchants globally
  935. {
  936. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  937. }
  938. else
  939. {
  940. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl.getObj(ObjectInstanceID(pack.id)));
  941. assert(bm);
  942. callInterfaceIfPresent(cl, cl.getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  943. }
  944. }
  945. void ApplyClientNetPackVisitor::visitEntitiesChanged(EntitiesChanged & pack)
  946. {
  947. cl.invalidatePaths();
  948. }