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- /*
- * mainwindow_moc.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <QMainWindow>
- #include <QStringList>
- #include <QTranslator>
- namespace Ui
- {
- class MainWindow;
- const QString teamName = "vcmi";
- const QString appName = "launcher";
- }
- class QTableWidgetItem;
- class CModList;
- class CModListView;
- enum class ETranslationStatus : int8_t
- {
- NOT_AVAILABLE, // translation for this language was not found in mod list. Could also happen if player is offline or disabled repository checkout
- NOT_INSTALLLED, // translation mod found, but it is not installed
- DISABLED, // translation mod found, and installed, but toggled off
- ACTIVE // translation mod active OR game is already in specified language (e.g. English H3 for players with English language)
- };
- class MainWindow : public QMainWindow
- {
- Q_OBJECT
- #ifdef ENABLE_QT_TRANSLATIONS
- QTranslator translator;
- #endif
- Ui::MainWindow * ui;
- void load();
- enum TabRows
- {
- MODS = 0,
- SETTINGS = 1,
- SETUP = 2,
- ABOUT = 3,
- START = 4,
- };
- public:
- explicit MainWindow(QWidget * parent = nullptr);
- ~MainWindow() override;
- CModListView * getModView();
- void updateTranslation();
- void computeSidePanelSizes();
-
- void detectPreferredLanguage();
- void enterSetup();
- void exitSetup(bool goToMods);
- void switchToModsTab();
- void switchToStartTab();
- void dragEnterEvent(QDragEnterEvent* event) override;
- void dropEvent(QDropEvent *event) override;
- void manualInstallFile(QString filePath);
- ETranslationStatus getTranslationStatus();
- protected:
- void changeEvent(QEvent * event) override;
- public slots:
- void on_startGameButton_clicked();
-
- private slots:
- void on_modslistButton_clicked();
- void on_settingsButton_clicked();
- void on_aboutButton_clicked();
- };
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