Damage.cpp 6.1 KB

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  1. /*
  2. * Damage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Damage.h"
  12. #include "Registry.h"
  13. #include "../CSpellHandler.h"
  14. #include "../ISpellMechanics.h"
  15. #include "../../MetaString.h"
  16. #include "../../CStack.h"
  17. #include "../../battle/IBattleState.h"
  18. #include "../../battle/CBattleInfoCallback.h"
  19. #include "../../networkPacks/PacksForClientBattle.h"
  20. #include "../../CGeneralTextHandler.h"
  21. #include "../../Languages.h"
  22. #include "../../serializer/JsonSerializeFormat.h"
  23. #include <vcmi/spells/Spell.h>
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. namespace spells
  26. {
  27. namespace effects
  28. {
  29. void Damage::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
  30. {
  31. StacksInjured stacksInjured;
  32. BattleLogMessage blm;
  33. stacksInjured.battleID = m->battle()->getBattle()->getBattleID();
  34. blm.battleID = m->battle()->getBattle()->getBattleID();
  35. size_t targetIndex = 0;
  36. const battle::Unit * firstTarget = nullptr;
  37. const bool describe = server->describeChanges();
  38. int64_t damageToDisplay = 0;
  39. uint32_t killed = 0;
  40. bool multiple = false;
  41. for(const auto & t : target)
  42. {
  43. const battle::Unit * unit = t.unitValue;
  44. if(unit && unit->alive())
  45. {
  46. BattleStackAttacked bsa;
  47. bsa.battleID = m->battle()->getBattle()->getBattleID();
  48. bsa.damageAmount = damageForTarget(targetIndex, m, unit);
  49. bsa.stackAttacked = unit->unitId();
  50. bsa.attackerID = -1;
  51. auto newState = unit->acquireState();
  52. CStack::prepareAttacked(bsa, *server->getRNG(), newState);
  53. if(describe)
  54. {
  55. if(!firstTarget)
  56. firstTarget = unit;
  57. else
  58. multiple = true;
  59. damageToDisplay += bsa.damageAmount;
  60. killed += bsa.killedAmount;
  61. }
  62. stacksInjured.stacks.push_back(bsa);
  63. }
  64. targetIndex++;
  65. }
  66. if(describe && firstTarget && damageToDisplay > 0)
  67. {
  68. describeEffect(blm.lines, m, firstTarget, killed, damageToDisplay, multiple);
  69. }
  70. if(!stacksInjured.stacks.empty())
  71. server->apply(&stacksInjured);
  72. if(!blm.lines.empty())
  73. server->apply(&blm);
  74. }
  75. bool Damage::isReceptive(const Mechanics * m, const battle::Unit * unit) const
  76. {
  77. if(!UnitEffect::isReceptive(m, unit))
  78. return false;
  79. bool isImmune = m->getSpell()->isMagical() && (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY)) >= 100); //General spell damage immunity
  80. //elemental immunity for damage
  81. m->getSpell()->forEachSchool([&](const SpellSchool & cnf, bool & stop)
  82. {
  83. isImmune |= (unit->getBonusBearer()->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)) >= 100); //100% reduction is immunity
  84. });
  85. return !isImmune;
  86. }
  87. void Damage::serializeJsonUnitEffect(JsonSerializeFormat & handler)
  88. {
  89. handler.serializeBool("killByPercentage", killByPercentage);
  90. handler.serializeBool("killByCount", killByCount);
  91. }
  92. int64_t Damage::damageForTarget(size_t targetIndex, const Mechanics * m, const battle::Unit * target) const
  93. {
  94. int64_t baseDamage;
  95. if(killByPercentage)
  96. {
  97. int64_t amountToKill = target->getCount() * m->getEffectValue() / 100;
  98. baseDamage = amountToKill * target->getMaxHealth();
  99. }
  100. else if(killByCount)
  101. {
  102. baseDamage = m->getEffectValue() * target->getMaxHealth();
  103. }
  104. else
  105. {
  106. baseDamage = m->adjustEffectValue(target);
  107. }
  108. if(chainLength > 1 && targetIndex > 0)
  109. {
  110. double indexedFactor = std::pow(chainFactor, static_cast<double>(targetIndex));
  111. return static_cast<int64_t>(indexedFactor * baseDamage);
  112. }
  113. return baseDamage;
  114. }
  115. void Damage::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const battle::Unit * firstTarget, uint32_t kills, int64_t damage, bool multiple) const
  116. {
  117. if(m->getSpellIndex() == SpellID::DEATH_STARE && !multiple)
  118. {
  119. MetaString line;
  120. if(kills > 1)
  121. {
  122. line.appendLocalString(EMetaText::GENERAL_TXT, 119); //%d %s die under the terrible gaze of the %s.
  123. line.replaceNumber(kills);
  124. firstTarget->addNameReplacement(line, true);
  125. }
  126. else
  127. {
  128. line.appendLocalString(EMetaText::GENERAL_TXT, 118); //One %s dies under the terrible gaze of the %s.
  129. firstTarget->addNameReplacement(line, false);
  130. }
  131. m->caster->getCasterName(line);
  132. log.push_back(line);
  133. }
  134. else if(m->getSpell()->getJsonKey().find("accurateShot") != std::string::npos && !multiple)
  135. {
  136. MetaString line;
  137. std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
  138. std::string textID = "vcmi.battleWindow.accurateShot.resultDescription";
  139. line.appendTextID(Languages::getPluralFormTextID( preferredLanguage, kills, textID));
  140. line.replaceNumber(kills);
  141. firstTarget->addNameReplacement(line, kills != 1);
  142. log.push_back(line);
  143. }
  144. else if(m->getSpellIndex() == SpellID::THUNDERBOLT && !multiple)
  145. {
  146. {
  147. MetaString line;
  148. firstTarget->addText(line, EMetaText::GENERAL_TXT, -367, true);
  149. firstTarget->addNameReplacement(line, true);
  150. log.push_back(line);
  151. }
  152. {
  153. MetaString line;
  154. //todo: handle newlines in metastring
  155. std::string text = VLC->generaltexth->allTexts[343]; //Does %d points of damage.
  156. boost::algorithm::trim(text);
  157. line.appendRawString(text);
  158. line.replaceNumber(static_cast<int>(damage)); //no more text afterwards
  159. log.push_back(line);
  160. }
  161. }
  162. else
  163. {
  164. {
  165. MetaString line;
  166. line.appendLocalString(EMetaText::GENERAL_TXT, 376); // Spell %s does %d damage
  167. line.replaceName(m->getSpellId());
  168. line.replaceNumber(static_cast<int>(damage));
  169. log.push_back(line);
  170. }
  171. if (kills > 0)
  172. {
  173. MetaString line;
  174. if(kills > 1)
  175. {
  176. line.appendLocalString(EMetaText::GENERAL_TXT, 379); // %d %s perishes
  177. line.replaceNumber(kills);
  178. if(multiple)
  179. line.replaceLocalString(EMetaText::GENERAL_TXT, 43); // creatures
  180. else
  181. firstTarget->addNameReplacement(line, true);
  182. }
  183. else // single creature killed
  184. {
  185. line.appendLocalString(EMetaText::GENERAL_TXT, 378); // one %s perishes
  186. if(multiple)
  187. line.replaceLocalString(EMetaText::GENERAL_TXT, 42); // creature
  188. else
  189. firstTarget->addNameReplacement(line, false);
  190. }
  191. log.push_back(line);
  192. }
  193. }
  194. }
  195. }
  196. }
  197. VCMI_LIB_NAMESPACE_END