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							- /*
 
-  * Magic.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- /**
 
-  * High-level interface for spells subsystem
 
-  */
 
- class CSpell;
 
- class CStack;
 
- class PlayerColor;
 
- class DLL_LINKAGE ISpellCaster
 
- {
 
- public:
 
- 	virtual ~ISpellCaster(){};
 
- 	/// returns level on which given spell would be cast by this(0 - none, 1 - basic etc);
 
- 	/// caster may not know this spell at all
 
- 	/// optionally returns number of selected school by arg - 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic
 
- 	virtual ui8 getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool = nullptr) const = 0;
 
- 	///applying sorcery secondary skill etc
 
- 	virtual ui32 getSpellBonus(const CSpell * spell, ui32 base, const CStack * affectedStack) const = 0;
 
- 	///default spell school level for effect calculation
 
- 	virtual int getEffectLevel(const CSpell * spell) const = 0;
 
- 	///default spell-power for damage/heal calculation
 
- 	virtual int getEffectPower(const CSpell * spell) const = 0;
 
- 	///default spell-power for timed effects duration
 
- 	virtual int getEnchantPower(const CSpell * spell) const = 0;
 
- 	///damage/heal override(ignores spell configuration, effect level and effect power)
 
- 	virtual int getEffectValue(const CSpell * spell) const = 0;
 
- 	virtual const PlayerColor getOwner() const = 0;
 
- };
 
 
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