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							- /*
 
-  * CInfoBar.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CInfoBar.h"
 
- #include "AdventureMapInterface.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/Images.h"
 
- #include "../windows/CMessage.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../windows/InfoWindows.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMusicHandler.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../PlayerLocalState.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/WindowHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- CInfoBar::CVisibleInfo::CVisibleInfo()
 
- 	: CIntObject(0, Point(offset_x, offset_y))
 
- {
 
- }
 
- void CInfoBar::CVisibleInfo::show(Canvas & to)
 
- {
 
- 	CIntObject::show(to);
 
- 	for(auto object : forceRefresh)
 
- 		object->showAll(to);
 
- }
 
- CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
 
- {
 
- }
 
- CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATHR");
 
- 	heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
 
- }
 
- CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATCS");
 
- 	townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
 
- }
 
- CInfoBar::VisibleDateInfo::VisibleDateInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
 
- 	animation->setDuration(1500);
 
- 	std::string labelText;
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
 
- 		labelText = CGI->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
 
- 	else
 
- 		labelText = CGI->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
 
- 	label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
 
- 	forceRefresh.push_back(label);
 
- }
 
- std::string CInfoBar::VisibleDateInfo::getNewDayName()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY) == 1)
 
- 		return "NEWDAY";
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
 
- 		return "NEWDAY";
 
- 	switch(LOCPLINT->cb->getDate(Date::WEEK))
 
- 	{
 
- 	case 1:
 
- 		return "NEWWEEK1";
 
- 	case 2:
 
- 		return "NEWWEEK2";
 
- 	case 3:
 
- 		return "NEWWEEK3";
 
- 	case 4:
 
- 		return "NEWWEEK4";
 
- 	default:
 
- 		return "";
 
- 	}
 
- }
 
- CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATNX");
 
- 	banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
 
- 	sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
 
- 	glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
 
- }
 
- CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	//get amount of halls of each level
 
- 	std::vector<int> halls(4, 0);
 
- 	for(auto town : LOCPLINT->localState->getOwnedTowns())
 
- 	{
 
- 		int hallLevel = town->hallLevel();
 
- 		//negative value means no village hall, unlikely but possible
 
- 		if(hallLevel >= 0)
 
- 			halls.at(hallLevel)++;
 
- 	}
 
- 	std::vector<PlayerColor> allies, enemies;
 
- 	//generate list of allies and enemies
 
- 	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 	{
 
- 		if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
 
- 		{
 
- 			if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
 
- 				allies.push_back(PlayerColor(i));
 
- 			else
 
- 				enemies.push_back(PlayerColor(i));
 
- 		}
 
- 	}
 
- 	//generate widgets
 
- 	background = std::make_shared<CPicture>("ADSTATIN");
 
- 	allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
 
- 	enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
 
- 	int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : allies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
 
- 	for(PlayerColor & player : enemies)
 
- 	{
 
- 		auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
 
- 		posx += image->pos.w;
 
- 		flags.push_back(image);
 
- 	}
 
- 	for(size_t i=0; i<halls.size(); i++)
 
- 	{
 
- 		hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
 
- 		if(halls[i])
 
- 			hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
 
- 	}
 
- }
 
- CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
 
- 	auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
 
- 	auto textRect = fullRect;
 
- 	auto imageRect = fullRect;
 
- 	auto font = tiny ? FONT_TINY : FONT_SMALL;
 
- 	auto maxComponents = 2; 
 
- 	if(!compsToDisplay.empty())
 
- 	{
 
- 		auto size = CComponent::large;
 
- 		if(compsToDisplay.size() > 2)
 
- 		{
 
- 			size = CComponent::medium;
 
- 			font = FONT_TINY;
 
- 		}
 
- 		if(!message.empty())
 
- 		{
 
- 			textRect = Rect(CInfoBar::offset,
 
- 							CInfoBar::offset,
 
- 							data_width - 2 * CInfoBar::offset,
 
- 							textH);
 
- 			imageRect = Rect(CInfoBar::offset,
 
- 							 textH,
 
- 							 data_width - 2 * CInfoBar::offset,
 
- 							 CInfoBar::data_height - 2* CInfoBar::offset - textH);
 
- 		}
 
- 		
 
- 		if(compsToDisplay.size() > 4) {
 
- 			maxComponents = 3; 
 
- 			size = CComponent::small;
 
- 		}
 
- 		if(compsToDisplay.size() > 6)
 
- 			maxComponents = 4;
 
- 		std::vector<std::shared_ptr<CComponent>> vect;
 
- 		for(const auto & c : compsToDisplay)
 
- 			vect.emplace_back(std::make_shared<CComponent>(c, size, font));
 
- 		comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
 
- 	}
 
- 	if(!message.empty())
 
- 		text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
 
- }
 
- void CInfoBar::playNewDaySound()
 
- {
 
- 	if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- 	else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
 
- 		CCS->soundh->playSound(soundBase::newWeek);
 
- 	else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
 
- 		CCS->soundh->playSound(soundBase::newMonth);
 
- 	else
 
- 		CCS->soundh->playSound(soundBase::newDay);
 
- }
 
- void CInfoBar::reset()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = EMPTY;
 
- 	visibleInfo = std::make_shared<EmptyVisibleInfo>();
 
- }
 
- void CInfoBar::showSelection()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(LOCPLINT->localState->getCurrentHero())
 
- 	{
 
- 		showHeroSelection(LOCPLINT->localState->getCurrentHero());
 
- 		return;
 
- 	}
 
- 	if(LOCPLINT->localState->getCurrentTown())
 
- 	{
 
- 		showTownSelection(LOCPLINT->localState->getCurrentTown());
 
- 		return;
 
- 	}
 
- 	showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
 
- }
 
- void CInfoBar::tick(uint32_t msPassed)
 
- {
 
- 	assert(timerCounter > 0);
 
- 	if (msPassed >= timerCounter)
 
- 	{
 
- 		timerCounter = 0;
 
- 		removeUsedEvents(TIME);
 
- 		if(GH.windows().isTopWindow(adventureInt))
 
- 			popComponents(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		timerCounter -= msPassed;
 
- 	}
 
- }
 
- void CInfoBar::clickReleased(const Point & cursorPosition)
 
- {
 
- 	if(state == HERO || state == TOWN)
 
- 		showGameStatus();
 
- 	else if(state == GAME)
 
- 		showDate();
 
- 	else
 
- 		popComponents(true);
 
- }
 
- void CInfoBar::showPopupWindow(const Point & cursorPosition)
 
- {
 
- 	CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
 
- }
 
- void CInfoBar::hover(bool on)
 
- {
 
- 	if(on)
 
- 		GH.statusbar()->write(CGI->generaltexth->zelp[292].first);
 
- 	else
 
- 		GH.statusbar()->clear();
 
- }
 
- CInfoBar::CInfoBar(const Rect & position)
 
- 	: CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
 
- 	timerCounter(0),
 
- 	state(EMPTY)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	pos.w = position.w;
 
- 	pos.h = position.h;
 
- 	reset();
 
- }
 
- CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
 
- {
 
- }
 
- void CInfoBar::setTimer(uint32_t msToTrigger)
 
- {
 
- 	addUsedEvents(TIME);
 
- 	timerCounter = msToTrigger;
 
- }
 
- void CInfoBar::showDate()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	playNewDaySound();
 
- 	state = DATE;
 
- 	visibleInfo = std::make_shared<VisibleDateInfo>();
 
- 	setTimer(3000); // confirmed to match H3
 
- 	redraw();
 
- }
 
- void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
 
- {
 
- 	auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
 
- 		std::vector<Component> vect = components; //I do not know currently how to avoid copy here
 
- 		while(!vect.empty())
 
- 		{
 
- 			std::vector<Component> sender =  {vect.begin(), vect.begin() + std::min(vect.size(), max)};
 
- 			prepareComponents(sender, message, timer);
 
- 			vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
 
- 		};
 
- 	};
 
- 	if(shouldPopAll)
 
- 		popAll();
 
- 	if(components.empty())
 
- 		prepareComponents(components, message, timer);
 
- 	else
 
- 	{
 
- 		std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
 
- 		for(const auto & c : components)
 
- 		{
 
- 			switch(c.id)
 
- 			{
 
- 				case Component::EComponentType::PRIM_SKILL:
 
- 				case Component::EComponentType::EXPERIENCE: 
 
- 					reward_map.at(0).first.push_back(c);
 
- 					reward_map.at(0).second = 8; //At most 8, cannot be more
 
- 					break;
 
- 				case Component::EComponentType::SEC_SKILL:
 
- 					reward_map.at(1).first.push_back(c);
 
- 					reward_map.at(1).second = 4; //At most 4
 
- 					break;
 
- 				case Component::EComponentType::SPELL: 
 
- 					reward_map.at(2).first.push_back(c);
 
- 					reward_map.at(2).second = 4; //At most 4
 
- 					break;
 
- 				case Component::EComponentType::ARTIFACT:
 
- 					reward_map.at(3).first.push_back(c);
 
- 					reward_map.at(3).second = 4; //At most 4, too long names
 
- 					break;
 
- 				case Component::EComponentType::CREATURE:
 
- 					reward_map.at(4).first.push_back(c);
 
- 					reward_map.at(4).second = 4; //At most 4, too long names
 
- 					break;
 
- 				case Component::EComponentType::RESOURCE:
 
- 					reward_map.at(5).first.push_back(c);
 
- 					reward_map.at(5).second = 7; //At most 7
 
- 					break;
 
- 				case Component::EComponentType::MORALE: 
 
- 				case Component::EComponentType::LUCK:
 
- 					reward_map.at(6).first.push_back(c);
 
- 					reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
 
- 					break;
 
- 				case Component::EComponentType::BUILDING:
 
- 					reward_map.at(7).first.push_back(c);
 
- 					reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
 
- 					break;
 
- 				case Component::EComponentType::HERO_PORTRAIT:
 
- 					reward_map.at(8).first.push_back(c);
 
- 					reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
 
- 					break;
 
- 				case Component::EComponentType::FLAG:
 
- 					reward_map.at(9).first.push_back(c);
 
- 					reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
 
- 					break;
 
- 				default:
 
- 					logGlobal->warn("Invalid component received!");
 
- 			}
 
- 		}
 
- 		
 
- 		for(const auto & kv : reward_map)
 
- 			if(!kv.first.empty())
 
- 				actualPush(kv.first, message, timer, kv.second);
 
- 	}
 
- 	popComponents();
 
- }
 
- void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
 
- {
 
- 	auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
 
- 	auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
 
- 	auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
 
- 	auto header = CMessage::guessHeader(message);
 
- 	auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
 
- 	auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
 
- 	// Order matters - priority form should be chosen first
 
- 	if(imageH + textH < CInfoBar::data_height)
 
- 		pushComponents(components, message, textH, false, timer);
 
- 	else if(imageH + tinyH < CInfoBar::data_height)
 
- 		pushComponents(components, message, tinyH, true, timer);
 
- 	else if(imageH + headerH < CInfoBar::data_height)
 
- 		pushComponents(components, header, headerH, false, timer);
 
- 	else if(imageH + headerTinyH < CInfoBar::data_height)
 
- 		pushComponents(components, header, headerTinyH, true, timer);
 
- 	else
 
- 		pushComponents(components, "", 0, false, timer);
 
- 	return;
 
- }
 
- void CInfoBar::requestPopAll()
 
- {
 
- 	shouldPopAll = true;
 
- }
 
- void CInfoBar::popAll()
 
- {
 
- 	componentsQueue = {};
 
- 	shouldPopAll = false;
 
- }
 
- void CInfoBar::popComponents(bool remove)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(remove && !componentsQueue.empty())
 
- 		componentsQueue.pop();
 
- 	if(!componentsQueue.empty())
 
- 	{
 
- 		state = COMPONENT;
 
- 		const auto & extracted = componentsQueue.front();
 
- 		visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
 
- 		setTimer(extracted.second);
 
- 		redraw();
 
- 		return;
 
- 	}
 
- 	showSelection();
 
- }
 
- void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
 
- }
 
- bool CInfoBar::showingComponents()
 
- {
 
- 	return state == COMPONENT;
 
- }
 
- void CInfoBar::startEnemyTurn(PlayerColor color)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = AITURN;
 
- 	visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
 
- 	redraw();
 
- }
 
- void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!hero)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = HERO;
 
- 		visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showTownSelection(const CGTownInstance * town)
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	if(!town)
 
- 	{
 
- 		reset();
 
- 	}
 
- 	else
 
- 	{
 
- 		state = TOWN;
 
- 		visibleInfo = std::make_shared<VisibleTownInfo>(town);
 
- 	}
 
- 	redraw();
 
- }
 
- void CInfoBar::showGameStatus()
 
- {
 
- 	OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
 
- 	state = GAME;
 
- 	visibleInfo = std::make_shared<VisibleGameStatusInfo>();
 
- 	setTimer(3000);
 
- 	redraw();
 
- }
 
 
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