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MiscObjects.h 12 KB

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  1. #pragma once
  2. #include "CObjectHandler.h"
  3. #include "CArmedInstance.h"
  4. #include "../ResourceSet.h"
  5. /*
  6. * MiscObjects.h, part of VCMI engine
  7. *
  8. * Authors: listed in file AUTHORS in main folder
  9. *
  10. * License: GNU General Public License v2.0 or later
  11. * Full text of license available in license.txt file, in main folder
  12. *
  13. */
  14. class DLL_LINKAGE CPlayersVisited: public CGObjectInstance
  15. {
  16. public:
  17. std::set<PlayerColor> players; //players that visited this object
  18. bool wasVisited(PlayerColor player) const;
  19. bool wasVisited(TeamID team) const;
  20. void setPropertyDer(ui8 what, ui32 val) override;
  21. template <typename Handler> void serialize(Handler &h, const int version)
  22. {
  23. h & static_cast<CGObjectInstance&>(*this);
  24. h & players;
  25. }
  26. };
  27. class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
  28. {
  29. public:
  30. enum Action {
  31. FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
  32. };
  33. enum Character {
  34. COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
  35. };
  36. ui32 identifier; //unique code for this monster (used in missions)
  37. si8 character; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
  38. std::string message; //message printed for attacking hero
  39. TResources resources; // resources given to hero that has won with monsters
  40. ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
  41. bool neverFlees; //if true, the troops will never flee
  42. bool notGrowingTeam; //if true, number of units won't grow
  43. ui64 temppower; //used to handle fractional stack growth for tiny stacks
  44. bool refusedJoining;
  45. void onHeroVisit(const CGHeroInstance * h) const override;
  46. std::string getHoverText(PlayerColor player) const override;
  47. std::string getHoverText(const CGHeroInstance * hero) const override;
  48. void initObj() override;
  49. void newTurn() const override;
  50. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  51. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  52. //stack formation depends on position,
  53. bool containsUpgradedStack() const;
  54. int getNumberOfStacks(const CGHeroInstance *hero) const;
  55. struct DLL_LINKAGE formationInfo // info about merging stacks after battle back into one
  56. {
  57. si32 basicType;
  58. ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
  59. template <typename Handler> void serialize(Handler &h, const int version)
  60. {
  61. h & basicType & upgrade;
  62. }
  63. } formation;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & static_cast<CArmedInstance&>(*this);
  67. h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower;
  68. h & refusedJoining & formation;
  69. }
  70. protected:
  71. void setPropertyDer(ui8 what, ui32 val) override;
  72. private:
  73. void fight(const CGHeroInstance *h) const;
  74. void flee( const CGHeroInstance * h ) const;
  75. void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
  76. void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
  77. int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
  78. };
  79. class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
  80. {
  81. public:
  82. std::string message;
  83. void onHeroVisit(const CGHeroInstance * h) const override;
  84. void initObj() override;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & static_cast<CGObjectInstance&>(*this);
  88. h & message;
  89. }
  90. };
  91. class DLL_LINKAGE CGWitchHut : public CPlayersVisited
  92. {
  93. public:
  94. std::vector<si32> allowedAbilities;
  95. ui32 ability;
  96. std::string getHoverText(PlayerColor player) const override;
  97. std::string getHoverText(const CGHeroInstance * hero) const override;
  98. void onHeroVisit(const CGHeroInstance * h) const override;
  99. void initObj() override;
  100. template <typename Handler> void serialize(Handler &h, const int version)
  101. {
  102. h & static_cast<CPlayersVisited&>(*this);
  103. h & allowedAbilities & ability;
  104. }
  105. };
  106. class DLL_LINKAGE CGScholar : public CGObjectInstance
  107. {
  108. public:
  109. enum EBonusType {PRIM_SKILL, SECONDARY_SKILL, SPELL, RANDOM = 255};
  110. EBonusType bonusType;
  111. ui16 bonusID; //ID of skill/spell
  112. // void giveAnyBonus(const CGHeroInstance * h) const; //TODO: remove
  113. CGScholar() : bonusType(EBonusType::RANDOM){};
  114. void onHeroVisit(const CGHeroInstance * h) const override;
  115. void initObj() override;
  116. template <typename Handler> void serialize(Handler &h, const int version)
  117. {
  118. h & static_cast<CGObjectInstance&>(*this);
  119. h & bonusType & bonusID;
  120. }
  121. };
  122. class DLL_LINKAGE CGGarrison : public CArmedInstance
  123. {
  124. public:
  125. bool removableUnits;
  126. bool passableFor(PlayerColor color) const override;
  127. void onHeroVisit(const CGHeroInstance * h) const override;
  128. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  129. template <typename Handler> void serialize(Handler &h, const int version)
  130. {
  131. h & static_cast<CArmedInstance&>(*this);
  132. h & removableUnits;
  133. }
  134. };
  135. class DLL_LINKAGE CGArtifact : public CArmedInstance
  136. {
  137. public:
  138. CArtifactInstance *storedArtifact;
  139. std::string message;
  140. CGArtifact() : CArmedInstance() {storedArtifact = nullptr;};
  141. void onHeroVisit(const CGHeroInstance * h) const override;
  142. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  143. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  144. std::string getObjectName() const override;
  145. void pick( const CGHeroInstance * h ) const;
  146. void initObj() override;
  147. template <typename Handler> void serialize(Handler &h, const int version)
  148. {
  149. h & static_cast<CArmedInstance&>(*this);
  150. h & message & storedArtifact;
  151. }
  152. };
  153. class DLL_LINKAGE CGResource : public CArmedInstance
  154. {
  155. public:
  156. ui32 amount; //0 if random
  157. std::string message;
  158. CGResource();
  159. void onHeroVisit(const CGHeroInstance * h) const override;
  160. void initObj() override;
  161. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  162. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  163. std::string getHoverText(PlayerColor player) const override;
  164. void collectRes(PlayerColor player) const;
  165. template <typename Handler> void serialize(Handler &h, const int version)
  166. {
  167. h & static_cast<CArmedInstance&>(*this);
  168. h & amount & message;
  169. }
  170. };
  171. class DLL_LINKAGE CGShrine : public CPlayersVisited
  172. {
  173. public:
  174. SpellID spell; //id of spell or NONE if random
  175. void onHeroVisit(const CGHeroInstance * h) const override;
  176. void initObj() override;
  177. std::string getHoverText(PlayerColor player) const override;
  178. std::string getHoverText(const CGHeroInstance * hero) const override;
  179. template <typename Handler> void serialize(Handler &h, const int version)
  180. {
  181. h & static_cast<CPlayersVisited&>(*this);;
  182. h & spell;
  183. }
  184. };
  185. class DLL_LINKAGE CGMine : public CArmedInstance
  186. {
  187. public:
  188. Res::ERes producedResource;
  189. ui32 producedQuantity;
  190. void onHeroVisit(const CGHeroInstance * h) const override;
  191. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  192. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  193. void flagMine(PlayerColor player) const;
  194. void newTurn() const override;
  195. void initObj() override;
  196. std::string getObjectName() const override;
  197. std::string getHoverText(PlayerColor player) const override;
  198. template <typename Handler> void serialize(Handler &h, const int version)
  199. {
  200. h & static_cast<CArmedInstance&>(*this);
  201. h & producedResource & producedQuantity;
  202. }
  203. ui32 defaultResProduction();
  204. };
  205. class DLL_LINKAGE CGTeleport : public CGObjectInstance //teleports and subterranean gates
  206. {
  207. public:
  208. static std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > objs; //teleports: map[ID][subID] => vector of ids
  209. static std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > gates; //subterranean gates: pairs of ids
  210. void onHeroVisit(const CGHeroInstance * h) const override;
  211. void initObj() override;
  212. static void postInit();
  213. static ObjectInstanceID getMatchingGate(ObjectInstanceID id); //receives id of one subterranean gate and returns id of the paired one, -1 if none
  214. template <typename Handler> void serialize(Handler &h, const int version)
  215. {
  216. h & static_cast<CGObjectInstance&>(*this);
  217. }
  218. };
  219. class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
  220. {
  221. public:
  222. void onHeroVisit(const CGHeroInstance * h) const override;
  223. std::string getHoverText(const CGHeroInstance * hero) const override;
  224. template <typename Handler> void serialize(Handler &h, const int version)
  225. {
  226. h & static_cast<CGObjectInstance&>(*this);
  227. }
  228. };
  229. class DLL_LINKAGE CGSirens : public CGObjectInstance
  230. {
  231. public:
  232. void onHeroVisit(const CGHeroInstance * h) const override;
  233. std::string getHoverText(const CGHeroInstance * hero) const override;
  234. void initObj() override;
  235. template <typename Handler> void serialize(Handler &h, const int version)
  236. {
  237. h & static_cast<CGObjectInstance&>(*this);
  238. }
  239. };
  240. class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
  241. {
  242. public:
  243. void onHeroVisit(const CGHeroInstance * h) const override;
  244. template <typename Handler> void serialize(Handler &h, const int version)
  245. {
  246. h & static_cast<CGObjectInstance&>(*this);
  247. }
  248. };
  249. class DLL_LINKAGE CGBoat : public CGObjectInstance
  250. {
  251. public:
  252. ui8 direction;
  253. const CGHeroInstance *hero; //hero on board
  254. void initObj() override;
  255. CGBoat()
  256. {
  257. hero = nullptr;
  258. direction = 4;
  259. }
  260. template <typename Handler> void serialize(Handler &h, const int version)
  261. {
  262. h & static_cast<CGObjectInstance&>(*this) & direction & hero;
  263. }
  264. };
  265. class CGShipyard : public CGObjectInstance, public IShipyard
  266. {
  267. public:
  268. void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
  269. CGShipyard();
  270. void onHeroVisit(const CGHeroInstance * h) const override;
  271. template <typename Handler> void serialize(Handler &h, const int version)
  272. {
  273. h & static_cast<CGObjectInstance&>(*this);
  274. h & static_cast<IShipyard&>(*this);
  275. }
  276. };
  277. class DLL_LINKAGE CGMagi : public CGObjectInstance
  278. {
  279. public:
  280. static std::map <si32, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
  281. void initObj() override;
  282. void onHeroVisit(const CGHeroInstance * h) const override;
  283. template <typename Handler> void serialize(Handler &h, const int version)
  284. {
  285. h & static_cast<CGObjectInstance&>(*this);
  286. }
  287. };
  288. class DLL_LINKAGE CCartographer : public CPlayersVisited
  289. {
  290. ///behaviour varies depending on surface and floor
  291. public:
  292. void onHeroVisit(const CGHeroInstance * h) const override;
  293. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  294. template <typename Handler> void serialize(Handler &h, const int version)
  295. {
  296. h & static_cast<CPlayersVisited&>(*this);
  297. }
  298. };
  299. class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
  300. {
  301. void onHeroVisit(const CGHeroInstance * h) const override;
  302. };
  303. class DLL_LINKAGE CGObelisk : public CPlayersVisited
  304. {
  305. public:
  306. static ui8 obeliskCount; //how many obelisks are on map
  307. static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
  308. void onHeroVisit(const CGHeroInstance * h) const override;
  309. void initObj() override;
  310. std::string getHoverText(PlayerColor player) const override;
  311. template <typename Handler> void serialize(Handler &h, const int version)
  312. {
  313. h & static_cast<CPlayersVisited&>(*this);
  314. }
  315. protected:
  316. void setPropertyDer(ui8 what, ui32 val) override;
  317. };
  318. class DLL_LINKAGE CGLighthouse : public CGObjectInstance
  319. {
  320. public:
  321. void onHeroVisit(const CGHeroInstance * h) const override;
  322. void initObj() override;
  323. std::string getHoverText(PlayerColor player) const override;
  324. template <typename Handler> void serialize(Handler &h, const int version)
  325. {
  326. h & static_cast<CGObjectInstance&>(*this);
  327. }
  328. void giveBonusTo( PlayerColor player ) const;
  329. };