CRewardableObject.cpp 28 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "CObjectClassesHandler.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  22. {
  23. if(dayOfWeek != 0)
  24. {
  25. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  26. return false;
  27. }
  28. for(auto & reqStack : creatures)
  29. {
  30. size_t count = 0;
  31. for (auto slot : hero->Slots())
  32. {
  33. const CStackInstance * heroStack = slot.second;
  34. if (heroStack->type == reqStack.type)
  35. count += heroStack->count;
  36. }
  37. if (count < reqStack.count) //not enough creatures of this kind
  38. return false;
  39. }
  40. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  41. return false;
  42. if(minLevel > (si32)hero->level)
  43. return false;
  44. for(size_t i=0; i<primary.size(); i++)
  45. {
  46. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  47. return false;
  48. }
  49. for(auto & skill : secondary)
  50. {
  51. if (skill.second > hero->getSecSkillLevel(skill.first))
  52. return false;
  53. }
  54. for(auto & art : artifacts)
  55. {
  56. if (!hero->hasArt(art))
  57. return false;
  58. }
  59. return true;
  60. }
  61. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  62. {
  63. std::vector<ui32> ret;
  64. for(size_t i=0; i<info.size(); i++)
  65. {
  66. const CVisitInfo & visit = info[i];
  67. if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
  68. && visit.limiter.heroAllowed(hero))
  69. {
  70. logGlobal->trace("Reward %d is allowed", i);
  71. ret.push_back(static_cast<ui32>(i));
  72. }
  73. }
  74. return ret;
  75. }
  76. CVisitInfo CRewardableObject::getVisitInfo(int index, const CGHeroInstance *) const
  77. {
  78. return info[index];
  79. }
  80. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  81. {
  82. auto grantRewardWithMessage = [&](int index) -> void
  83. {
  84. auto vi = getVisitInfo(index, h);
  85. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  86. // show message only if it is not empty
  87. if (!vi.message.toString().empty())
  88. {
  89. InfoWindow iw;
  90. iw.player = h->tempOwner;
  91. iw.text = vi.message;
  92. vi.reward.loadComponents(iw.components, h);
  93. cb->showInfoDialog(&iw);
  94. }
  95. // grant reward afterwards. Note that it may remove object
  96. grantReward(index, h);
  97. };
  98. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  99. {
  100. BlockingDialog sd(canRefuse, rewards.size() > 1);
  101. sd.player = h->tempOwner;
  102. sd.text = onSelect;
  103. for (auto index : rewards)
  104. sd.components.push_back(getVisitInfo(index, h).reward.getDisplayedComponent(h));
  105. cb->showBlockingDialog(&sd);
  106. };
  107. if(!wasVisited(h))
  108. {
  109. auto rewards = getAvailableRewards(h);
  110. bool objectRemovalPossible = false;
  111. for(auto index : rewards)
  112. {
  113. if(getVisitInfo(index, h).reward.removeObject)
  114. objectRemovalPossible = true;
  115. }
  116. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  117. switch (rewards.size())
  118. {
  119. case 0: // no available rewards, e.g. empty flotsam
  120. {
  121. InfoWindow iw;
  122. iw.player = h->tempOwner;
  123. if (!onEmpty.toString().empty())
  124. iw.text = onEmpty;
  125. else
  126. iw.text = onVisited;
  127. cb->showInfoDialog(&iw);
  128. break;
  129. }
  130. case 1: // one reward. Just give it with message
  131. {
  132. if (canRefuse)
  133. selectRewardsMessage(rewards);
  134. else
  135. grantRewardWithMessage(rewards[0]);
  136. break;
  137. }
  138. default: // multiple rewards. Act according to select mode
  139. {
  140. switch (selectMode) {
  141. case SELECT_PLAYER: // player must select
  142. selectRewardsMessage(rewards);
  143. break;
  144. case SELECT_FIRST: // give first available
  145. grantRewardWithMessage(rewards[0]);
  146. break;
  147. case SELECT_RANDOM: // select one randomly //TODO: use weights
  148. grantRewardWithMessage(rewards[CRandomGenerator::getDefault().nextInt((int)rewards.size()-1)]);
  149. break;
  150. }
  151. break;
  152. }
  153. }
  154. if(!objectRemovalPossible && getAvailableRewards(h).size() == 0)
  155. {
  156. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  157. cb->sendAndApply(&cov);
  158. }
  159. }
  160. else
  161. {
  162. logGlobal->debug("Revisiting already visited object");
  163. InfoWindow iw;
  164. iw.player = h->tempOwner;
  165. if (!onVisited.toString().empty())
  166. iw.text = onVisited;
  167. else
  168. iw.text = onEmpty;
  169. cb->showInfoDialog(&iw);
  170. }
  171. }
  172. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  173. {
  174. grantRewardAfterLevelup(getVisitInfo(selectedReward, hero), hero);
  175. }
  176. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  177. {
  178. if(answer == 0)
  179. return; // player refused
  180. if(answer > 0 && answer-1 < info.size())
  181. {
  182. auto list = getAvailableRewards(hero);
  183. grantReward(list[answer - 1], hero);
  184. }
  185. else
  186. {
  187. throw std::runtime_error("Unhandled choice");
  188. }
  189. }
  190. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  191. {
  192. // no implementation, virtual function for overrides
  193. }
  194. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  195. {
  196. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  197. cb->sendAndApply(&cov);
  198. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  199. grantRewardBeforeLevelup(getVisitInfo(rewardID, hero), hero);
  200. }
  201. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  202. {
  203. assert(hero);
  204. assert(hero->tempOwner.isValidPlayer());
  205. assert(stacks.empty());
  206. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  207. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  208. cb->giveResources(hero->tempOwner, info.reward.resources);
  209. for(auto & entry : info.reward.secondary)
  210. {
  211. int current = hero->getSecSkillLevel(entry.first);
  212. if( (current != 0 && current < entry.second) ||
  213. (hero->canLearnSkill() ))
  214. {
  215. cb->changeSecSkill(hero, entry.first, entry.second);
  216. }
  217. }
  218. for(int i=0; i< info.reward.primary.size(); i++)
  219. if(info.reward.primary[i] > 0)
  220. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  221. si64 expToGive = 0;
  222. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  223. expToGive += hero->calculateXp(info.reward.gainedExp);
  224. if(expToGive)
  225. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  226. // hero is not blocked by levelup dialog - grant remainer immediately
  227. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  228. {
  229. grantRewardAfterLevelup(info, hero);
  230. }
  231. }
  232. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  233. {
  234. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  235. {
  236. si32 manaScaled = hero->mana;
  237. if (info.reward.manaPercentage >= 0)
  238. manaScaled = hero->manaLimit() * info.reward.manaPercentage / 100;
  239. si32 manaMissing = hero->manaLimit() - manaScaled;
  240. si32 manaGranted = std::min(manaMissing, info.reward.manaDiff);
  241. si32 manaOverflow = info.reward.manaDiff - manaGranted;
  242. si32 manaOverLimit = manaOverflow * info.reward.manaOverflowFactor / 100;
  243. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  244. cb->setManaPoints(hero->id, manaOutput);
  245. }
  246. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  247. {
  248. SetMovePoints smp;
  249. smp.hid = hero->id;
  250. smp.val = hero->movement;
  251. if (info.reward.movePercentage >= 0) // percent from max
  252. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  253. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  254. cb->setMovePoints(&smp);
  255. }
  256. for(const Bonus & bonus : info.reward.bonuses)
  257. {
  258. assert(bonus.source == Bonus::OBJECT);
  259. assert(bonus.sid == ID);
  260. GiveBonus gb;
  261. gb.who = GiveBonus::HERO;
  262. gb.bonus = bonus;
  263. gb.id = hero->id.getNum();
  264. cb->giveHeroBonus(&gb);
  265. }
  266. for(ArtifactID art : info.reward.artifacts)
  267. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  268. if(!info.reward.spells.empty())
  269. {
  270. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  271. cb->changeSpells(hero, true, spellsToGive);
  272. }
  273. if(!info.reward.creatures.empty())
  274. {
  275. CCreatureSet creatures;
  276. for (auto & crea : info.reward.creatures)
  277. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  278. cb->giveCreatures(this, hero, creatures, false);
  279. }
  280. onRewardGiven(hero);
  281. if(info.reward.removeObject)
  282. cb->removeObject(this);
  283. }
  284. bool CRewardableObject::wasVisited(PlayerColor player) const
  285. {
  286. switch (visitMode)
  287. {
  288. case VISIT_UNLIMITED:
  289. case VISIT_BONUS:
  290. return false;
  291. case VISIT_ONCE:
  292. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  293. case VISIT_HERO:
  294. return false;
  295. case VISIT_PLAYER:
  296. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  297. default:
  298. return false;
  299. }
  300. }
  301. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  302. {
  303. switch (visitMode)
  304. {
  305. case VISIT_UNLIMITED:
  306. return false;
  307. case VISIT_BONUS:
  308. return h->hasBonusFrom(Bonus::OBJECT, ID);
  309. case VISIT_HERO:
  310. return h->visitedObjects.count(ObjectInstanceID(id));
  311. default:
  312. return wasVisited(h->tempOwner);
  313. }
  314. }
  315. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  316. const CGHeroInstance * h) const
  317. {
  318. for (auto comp : extraComponents)
  319. comps.push_back(comp);
  320. if (gainedExp)
  321. {
  322. comps.push_back(Component(
  323. Component::EXPERIENCE, 0, (si32)h->calculateXp(gainedExp), 0));
  324. }
  325. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  326. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  327. for (size_t i=0; i<primary.size(); i++)
  328. {
  329. if (primary[i] != 0)
  330. comps.push_back(Component(Component::PRIM_SKILL, (ui16)i, primary[i], 0));
  331. }
  332. for (auto & entry : secondary)
  333. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  334. for (auto & entry : artifacts)
  335. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  336. for (auto & entry : spells)
  337. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  338. for (auto & entry : creatures)
  339. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  340. for (size_t i=0; i<resources.size(); i++)
  341. {
  342. if (resources[i] !=0)
  343. comps.push_back(Component(Component::RESOURCE, (ui16)i, resources[i], 0));
  344. }
  345. }
  346. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  347. {
  348. std::vector<Component> comps;
  349. loadComponents(comps, h);
  350. assert(!comps.empty());
  351. return comps.front();
  352. }
  353. // FIXME: copy-pasted from CObjectHandler
  354. static std::string visitedTxt(const bool visited)
  355. {
  356. int id = visited ? 352 : 353;
  357. return VLC->generaltexth->allTexts[id];
  358. }
  359. std::string CRewardableObject::getHoverText(PlayerColor player) const
  360. {
  361. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  362. return getObjectName() + " " + visitedTxt(wasVisited(player));
  363. return getObjectName();
  364. }
  365. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  366. {
  367. if(visitMode != VISIT_UNLIMITED)
  368. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  369. return getObjectName();
  370. }
  371. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  372. {
  373. switch (what)
  374. {
  375. case ObjProperty::REWARD_RESET:
  376. for (auto & visit : info)
  377. visit.numOfGrants = 0;
  378. break;
  379. case ObjProperty::REWARD_SELECT:
  380. selectedReward = val;
  381. info[val].numOfGrants++;
  382. break;
  383. }
  384. }
  385. void CRewardableObject::triggerRewardReset() const
  386. {
  387. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  388. }
  389. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  390. {
  391. if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && (cb->getDate(Date::DAY) % resetDuration) == 1)
  392. triggerRewardReset();
  393. }
  394. void CRewardableObject::initObj(CRandomGenerator & rand)
  395. {
  396. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  397. }
  398. CRewardableObject::CRewardableObject():
  399. selectMode(0),
  400. visitMode(0),
  401. selectedReward(0),
  402. resetDuration(0),
  403. canRefuse(false)
  404. {}
  405. ///////////////////////////////////////////////////////////////////////////////////////////////////
  406. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  407. ///////////////////////////////////////////////////////////////////////////////////////////////////
  408. /// Helper, selects random art class based on weights
  409. static int selectRandomArtClass(CRandomGenerator & rand, int treasure, int minor, int major, int relic)
  410. {
  411. int total = treasure + minor + major + relic;
  412. assert(total != 0);
  413. int hlp = rand.nextInt(total - 1);
  414. if(hlp < treasure)
  415. return CArtifact::ART_TREASURE;
  416. if(hlp < treasure + minor)
  417. return CArtifact::ART_MINOR;
  418. if(hlp < treasure + minor + major)
  419. return CArtifact::ART_MAJOR;
  420. return CArtifact::ART_RELIC;
  421. }
  422. /// Helper, adds random artifact to reward selecting class based on weights
  423. static void loadRandomArtifact(CRandomGenerator & rand, CVisitInfo & info, int treasure, int minor, int major, int relic)
  424. {
  425. int artClass = selectRandomArtClass(rand, treasure, minor, major, relic);
  426. ArtifactID artID = VLC->arth->pickRandomArtifact(rand, artClass);
  427. info.reward.artifacts.push_back(artID);
  428. }
  429. ///////////////////////////////////////////////////////////////////////////////////////////////////
  430. CGBonusingObject::CGBonusingObject()
  431. {
  432. visitMode = VISIT_BONUS;
  433. selectMode = SELECT_FIRST;
  434. }
  435. void CGBonusingObject::initObj(CRandomGenerator & rand)
  436. {
  437. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  438. {
  439. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  440. visit.reward.bonuses.push_back(b);
  441. if (type == Bonus::MORALE)
  442. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  443. if (type == Bonus::LUCK)
  444. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  445. };
  446. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  447. {
  448. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  449. };
  450. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID)
  451. {
  452. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  453. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  454. };
  455. info.resize(1);
  456. switch(ID)
  457. {
  458. case Obj::BUOY:
  459. blockVisit = true;
  460. configureMessage(info[0], 21, 22);
  461. configureBonus(info[0], Bonus::MORALE, +1, 94);
  462. break;
  463. case Obj::SWAN_POND:
  464. configureMessage(info[0], 29, 30);
  465. configureBonus(info[0], Bonus::LUCK, 2, 67);
  466. info[0].reward.movePercentage = 0;
  467. break;
  468. case Obj::FAERIE_RING:
  469. configureMessage(info[0], 49, 50);
  470. configureBonus(info[0], Bonus::LUCK, 1, 71);
  471. break;
  472. case Obj::FOUNTAIN_OF_FORTUNE:
  473. selectMode = SELECT_RANDOM;
  474. info.resize(5);
  475. for (int i=0; i<5; i++)
  476. {
  477. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  478. info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
  479. }
  480. onVisited.addTxt(MetaString::ADVOB_TXT, 56);
  481. break;
  482. case Obj::IDOL_OF_FORTUNE:
  483. info.resize(7);
  484. for (int i=0; i<6; i++)
  485. {
  486. info[i].limiter.dayOfWeek = i+1;
  487. configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  488. info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
  489. }
  490. info.back().limiter.dayOfWeek = 7;
  491. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  492. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  493. configureMessage(info.back(), 62, 63);
  494. break;
  495. case Obj::MERMAID:
  496. blockVisit = true;
  497. configureMessage(info[0], 83, 82);
  498. configureBonus(info[0], Bonus::LUCK, 1, 72);
  499. break;
  500. case Obj::RALLY_FLAG:
  501. configureMessage(info[0], 111, 110);
  502. configureBonus(info[0], Bonus::MORALE, 1, 102);
  503. configureBonus(info[0], Bonus::LUCK, 1, 102);
  504. info[0].reward.movePoints = 400;
  505. break;
  506. case Obj::OASIS:
  507. configureMessage(info[0], 95, 94);
  508. configureBonus(info[0], Bonus::MORALE, 1, 95);
  509. info[0].reward.movePoints = 800;
  510. break;
  511. case Obj::TEMPLE:
  512. info[0].limiter.dayOfWeek = 7;
  513. info.resize(2);
  514. configureBonus(info[0], Bonus::MORALE, 2, 96);
  515. configureBonus(info[1], Bonus::MORALE, 1, 97);
  516. info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
  517. info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
  518. onVisited.addTxt(MetaString::ADVOB_TXT, 141);
  519. break;
  520. case Obj::WATERING_HOLE:
  521. configureMessage(info[0], 166, 167);
  522. configureBonus(info[0], Bonus::MORALE, 1, 100);
  523. info[0].reward.movePoints = 400;
  524. break;
  525. case Obj::FOUNTAIN_OF_YOUTH:
  526. configureMessage(info[0], 57, 58);
  527. configureBonus(info[0], Bonus::MORALE, 1, 103);
  528. info[0].reward.movePoints = 400;
  529. break;
  530. case Obj::STABLES:
  531. configureMessage(info[0], 137, 136);
  532. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
  533. info[0].reward.movePoints = 400;
  534. break;
  535. }
  536. }
  537. CVisitInfo CGBonusingObject::getVisitInfo(int index, const CGHeroInstance *h) const
  538. {
  539. if(ID == Obj::STABLES)
  540. {
  541. assert(index == 0);
  542. for(auto& slot : h->Slots())
  543. {
  544. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  545. {
  546. CVisitInfo vi(info[0]);
  547. vi.message.clear();
  548. vi.message.addTxt(MetaString::ADVOB_TXT, 138);
  549. vi.reward.extraComponents.push_back(Component(
  550. Component::CREATURE, CreatureID::CHAMPION, 0, 1));
  551. return vi;
  552. }
  553. }
  554. }
  555. return info[index];
  556. }
  557. void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
  558. {
  559. CRewardableObject::onHeroVisit(h);
  560. if(ID == Obj::STABLES)
  561. {
  562. //regardless of whether this hero visited stables or not, cavaliers must be upgraded
  563. for(auto& slot : h->Slots())
  564. {
  565. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  566. {
  567. cb->changeStackType(StackLocation(h, slot.first),
  568. VLC->creh->objects[CreatureID::CHAMPION]);
  569. }
  570. }
  571. }
  572. }
  573. bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
  574. {
  575. if(ID == Obj::STABLES)
  576. {
  577. for(auto& slot : h->Slots())
  578. {
  579. if(slot.second->type->idNumber == CreatureID::CAVALIER)
  580. {
  581. // always display the reward message if the hero got cavaliers
  582. return false;
  583. }
  584. }
  585. }
  586. return CRewardableObject::wasVisited(h);
  587. }
  588. void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  589. {
  590. if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
  591. {
  592. // reward message has been displayed - do not give the actual bonus
  593. return;
  594. }
  595. CRewardableObject::grantReward(rewardID, hero);
  596. }
  597. ///////////////////////////////////////////////////////////////////////////////////////////////////
  598. CGOnceVisitable::CGOnceVisitable()
  599. {
  600. visitMode = VISIT_ONCE;
  601. selectMode = SELECT_FIRST;
  602. }
  603. void CGOnceVisitable::initObj(CRandomGenerator & rand)
  604. {
  605. switch(ID)
  606. {
  607. case Obj::CORPSE:
  608. {
  609. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  610. blockVisit = true;
  611. if(rand.nextInt(99) < 20)
  612. {
  613. info.resize(1);
  614. loadRandomArtifact(rand, info[0], 10, 10, 10, 0);
  615. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  616. info[0].limiter.numOfGrants = 1;
  617. }
  618. }
  619. break;
  620. case Obj::LEAN_TO:
  621. {
  622. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  623. info.resize(1);
  624. int type = rand.nextInt(5); //any basic resource without gold
  625. int value = rand.nextInt(1, 4);
  626. info[0].reward.resources[type] = value;
  627. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  628. info[0].limiter.numOfGrants = 1;
  629. }
  630. break;
  631. case Obj::WARRIORS_TOMB:
  632. {
  633. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  634. onVisited.addTxt(MetaString::ADVOB_TXT, 163);
  635. info.resize(1);
  636. loadRandomArtifact(rand, info[0], 30, 50, 25, 5);
  637. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  638. info[0].reward.bonuses.push_back(bonus);
  639. info[0].limiter.numOfGrants = 1;
  640. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  641. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getNameTranslated());
  642. }
  643. break;
  644. case Obj::WAGON:
  645. {
  646. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  647. int hlp = rand.nextInt(99);
  648. if(hlp < 40) //minor or treasure art
  649. {
  650. info.resize(1);
  651. loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
  652. info[0].limiter.numOfGrants = 1;
  653. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  654. info[0].message.addReplacement(VLC->arth->objects[info[0].reward.artifacts.back()]->getNameTranslated());
  655. }
  656. else if(hlp < 90) //2 - 5 of non-gold resource
  657. {
  658. info.resize(1);
  659. int type = rand.nextInt(5);
  660. int value = rand.nextInt(2, 5);
  661. info[0].reward.resources[type] = value;
  662. info[0].limiter.numOfGrants = 1;
  663. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  664. }
  665. // or nothing
  666. }
  667. break;
  668. }
  669. }
  670. ///////////////////////////////////////////////////////////////////////////////////////////////////
  671. CGVisitableOPH::CGVisitableOPH()
  672. {
  673. visitMode = VISIT_HERO;
  674. selectMode = SELECT_PLAYER;
  675. }
  676. void CGVisitableOPH::initObj(CRandomGenerator & rand)
  677. {
  678. switch(ID)
  679. {
  680. case Obj::ARENA:
  681. info.resize(2);
  682. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  683. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  684. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  685. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  686. canRefuse = true;
  687. break;
  688. case Obj::MERCENARY_CAMP:
  689. info.resize(1);
  690. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  691. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  692. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  693. break;
  694. case Obj::MARLETTO_TOWER:
  695. info.resize(1);
  696. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  697. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  698. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  699. break;
  700. case Obj::STAR_AXIS:
  701. info.resize(1);
  702. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  703. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  704. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  705. break;
  706. case Obj::GARDEN_OF_REVELATION:
  707. info.resize(1);
  708. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  709. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  710. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  711. break;
  712. case Obj::LEARNING_STONE:
  713. info.resize(1);
  714. info[0].reward.gainedExp = 1000;
  715. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  716. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  717. break;
  718. case Obj::TREE_OF_KNOWLEDGE:
  719. info.resize(1);
  720. canRefuse = true;
  721. info[0].reward.gainedLevels = 1;
  722. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  723. info.resize(1);
  724. switch (rand.nextInt(2))
  725. {
  726. case 0: // free
  727. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  728. break;
  729. case 1:
  730. info[0].limiter.resources[Res::GOLD] = 2000;
  731. info[0].reward.resources[Res::GOLD] = -2000;
  732. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  733. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  734. break;
  735. case 2:
  736. info[0].limiter.resources[Res::GEMS] = 10;
  737. info[0].reward.resources[Res::GEMS] = -10;
  738. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  739. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  740. break;
  741. }
  742. break;
  743. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  744. {
  745. selectMode = SELECT_FIRST;
  746. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  747. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  748. CVisitInfo visit;
  749. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  750. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  751. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  752. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  753. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  754. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  755. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  756. {
  757. visit.limiter.minLevel = 10 - i * 2;
  758. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  759. info.push_back(visit);
  760. }
  761. break;
  762. }
  763. case Obj::SCHOOL_OF_MAGIC:
  764. info.resize(2);
  765. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  766. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  767. info[0].limiter.resources[Res::GOLD] = 1000;
  768. info[0].reward.resources[Res::GOLD] = -1000;
  769. info[1].limiter.resources[Res::GOLD] = 1000;
  770. info[1].reward.resources[Res::GOLD] = -1000;
  771. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  772. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  773. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  774. canRefuse = true;
  775. break;
  776. case Obj::SCHOOL_OF_WAR:
  777. info.resize(2);
  778. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  779. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  780. info[0].limiter.resources[Res::GOLD] = 1000;
  781. info[0].reward.resources[Res::GOLD] = -1000;
  782. info[1].limiter.resources[Res::GOLD] = 1000;
  783. info[1].reward.resources[Res::GOLD] = -1000;
  784. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  785. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  786. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  787. canRefuse = true;
  788. break;
  789. }
  790. }
  791. ///////////////////////////////////////////////////////////////////////////////////////////////////
  792. CGVisitableOPW::CGVisitableOPW()
  793. {
  794. visitMode = VISIT_ONCE;
  795. resetDuration = 7;
  796. }
  797. void CGVisitableOPW::triggerRewardReset() const
  798. {
  799. CRewardableObject::triggerRewardReset();
  800. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  801. cb->sendAndApply(&cov);
  802. }
  803. void CGVisitableOPW::initObj(CRandomGenerator & rand)
  804. {
  805. setRandomReward(rand);
  806. switch (ID)
  807. {
  808. case Obj::MYSTICAL_GARDEN:
  809. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  810. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  811. break;
  812. case Obj::WINDMILL:
  813. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  814. info[0].message.addTxt(MetaString::ADVOB_TXT, 170);
  815. break;
  816. case Obj::WATER_WHEEL:
  817. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  818. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  819. break;
  820. }
  821. }
  822. void CGVisitableOPW::setPropertyDer(ui8 what, ui32 val)
  823. {
  824. if(what == ObjProperty::REWARD_RESET)
  825. {
  826. setRandomReward(cb->gameState()->getRandomGenerator());
  827. if (ID == Obj::WATER_WHEEL)
  828. {
  829. auto& reward = info[0].reward.resources[Res::GOLD];
  830. if(cb->getDate() > 7)
  831. {
  832. reward = 1000;
  833. }
  834. else
  835. {
  836. reward = 500;
  837. }
  838. }
  839. }
  840. CRewardableObject::setPropertyDer(what, val);
  841. }
  842. void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
  843. {
  844. switch (ID)
  845. {
  846. case Obj::MYSTICAL_GARDEN:
  847. info.resize(1);
  848. info[0].limiter.numOfGrants = 1;
  849. info[0].reward.resources.amin(0);
  850. if (rand.nextInt(1) == 0)
  851. {
  852. info[0].reward.resources[Res::GEMS] = 5;
  853. }
  854. else
  855. {
  856. info[0].reward.resources[Res::GOLD] = 500;
  857. }
  858. break;
  859. case Obj::WINDMILL:
  860. info.resize(1);
  861. info[0].reward.resources.amin(0);
  862. // 3-6 of any resource but wood and gold
  863. info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
  864. info[0].limiter.numOfGrants = 1;
  865. break;
  866. case Obj::WATER_WHEEL:
  867. info.resize(1);
  868. info[0].reward.resources.amin(0);
  869. info[0].reward.resources[Res::GOLD] = 500;
  870. info[0].limiter.numOfGrants = 1;
  871. break;
  872. }
  873. }
  874. ///////////////////////////////////////////////////////////////////////////////////////////////////
  875. void CGMagicSpring::initObj(CRandomGenerator & rand)
  876. {
  877. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  878. visit.reward.manaPercentage = 200;
  879. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  880. info.push_back(visit); // two rewards, one for each entrance
  881. info.push_back(visit);
  882. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  883. }
  884. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  885. {
  886. std::vector <int3> visitableTiles;
  887. for(int y = 0; y < 6; y++)
  888. for (int x = 0; x < 8; x++) //starting from left
  889. if (appearance->isVisitableAt(x, y))
  890. visitableTiles.push_back (int3(x, y , 0));
  891. return visitableTiles;
  892. }
  893. int3 CGMagicSpring::getVisitableOffset() const
  894. {
  895. auto visitableTiles = getVisitableOffsets();
  896. if (visitableTiles.size() != info.size())
  897. {
  898. logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
  899. return int3(-1,-1,-1);
  900. }
  901. for (size_t i=0; i<visitableTiles.size(); i++)
  902. {
  903. if (info[i].numOfGrants == 0)
  904. return visitableTiles[i];
  905. }
  906. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  907. }
  908. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  909. {
  910. auto tiles = getVisitableOffsets();
  911. for (size_t i=0; i<tiles.size(); i++)
  912. {
  913. if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
  914. {
  915. return std::vector<ui32>(1, (ui32)i);
  916. }
  917. }
  918. // hero is either not on visitable tile (should not happen) or tile is already used
  919. return std::vector<ui32>();
  920. }
  921. VCMI_LIB_NAMESPACE_END