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							- /*
 
-  * ClientCommandManager.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "ClientCommandManager.h"
 
- #include "Client.h"
 
- #include "adventureMap/CInGameConsole.h"
 
- #include "adventureMap/CAdvMapInt.h"
 
- #include "CPlayerInterface.h"
 
- #include "CServerHandler.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "../lib/NetPacks.h"
 
- #include "ClientNetPackVisitors.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/CPlayerState.h"
 
- #include "../lib/StringConstants.h"
 
- #include "windows/CCastleInterface.h"
 
- #include "render/CAnimation.h"
 
- #include "../CCallback.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CModHandler.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "CMT.h"
 
- #ifdef SCRIPTING_ENABLED
 
- #include "../lib/ScriptHandler.h"
 
- #endif
 
- #include <SDL_surface.h>
 
- void ClientCommandManager::handleGoSolo()
 
- {
 
- 	Settings session = settings.write["session"];
 
- 	boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 	if(!CSH->client)
 
- 	{
 
- 		printCommandMessage("Game is not in playing state");
 
- 		return;
 
- 	}
 
- 	PlayerColor color;
 
- 	if(session["aiSolo"].Bool())
 
- 	{
 
- 		for(auto & elem : CSH->client->gameState()->players)
 
- 		{
 
- 			if(elem.second.human)
 
- 				CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		color = LOCPLINT->playerID;
 
- 		CSH->client->removeGUI();
 
- 		for(auto & elem : CSH->client->gameState()->players)
 
- 		{
 
- 			if(elem.second.human)
 
- 			{
 
- 				auto AiToGive = CSH->client->aiNameForPlayer(*CSH->client->getPlayerSettings(elem.first), false);
 
- 				printCommandMessage("Player " + elem.first.getStr() + " will be lead by " + AiToGive, ELogLevel::INFO);
 
- 				CSH->client->installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), elem.first);
 
- 			}
 
- 		}
 
- 		GH.totalRedraw();
 
- 		giveTurn(color);
 
- 	}
 
- 	session["aiSolo"].Bool() = !session["aiSolo"].Bool();
 
- }
 
- void ClientCommandManager::handleControlAi(const std::string &colorName)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 	if(!CSH->client)
 
- 	{
 
- 		printCommandMessage("Game is not in playing state");
 
- 		return;
 
- 	}
 
- 	PlayerColor color;
 
- 	if(LOCPLINT)
 
- 		color = LOCPLINT->playerID;
 
- 	for(auto & elem : CSH->client->gameState()->players)
 
- 	{
 
- 		if(elem.second.human || (colorName.length() &&
 
- 								 elem.first.getNum() != vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, colorName)))
 
- 		{
 
- 			continue;
 
- 		}
 
- 		CSH->client->removeGUI();
 
- 		CSH->client->installNewPlayerInterface(std::make_shared<CPlayerInterface>(elem.first), elem.first);
 
- 	}
 
- 	GH.totalRedraw();
 
- 	if(color != PlayerColor::NEUTRAL)
 
- 		giveTurn(color);
 
- }
 
- void ClientCommandManager::processCommand(const std::string &message, bool calledFromIngameConsole)
 
- {
 
- 	std::istringstream singleWordBuffer;
 
- 	singleWordBuffer.str(message);
 
- 	std::string commandName;
 
- 	singleWordBuffer >> commandName;
 
- 	currentCallFromIngameConsole = calledFromIngameConsole;
 
- 	if(message==std::string("die, fool"))
 
- 	{
 
- 		exit(EXIT_SUCCESS);
 
- 	}
 
- 	else if(commandName == std::string("activate"))
 
- 	{
 
- 		int what;
 
- 		singleWordBuffer >> what;
 
- 		switch (what)
 
- 		{
 
- 			case 0:
 
- 				GH.topInt()->activate();
 
- 				break;
 
- 			case 1:
 
- 				adventureInt->activate();
 
- 				break;
 
- 			case 2:
 
- 				LOCPLINT->castleInt->activate();
 
- 				break;
 
- 			default:
 
- 				printCommandMessage("Wrong argument specified!", ELogLevel::ERROR);
 
- 		}
 
- 	}
 
- 	else if(commandName == "redraw")
 
- 	{
 
- 		GH.totalRedraw();
 
- 	}
 
- 	else if(commandName == "screen")
 
- 	{
 
- 		printCommandMessage("Screenbuf points to ");
 
- 		if(screenBuf == screen)
 
- 			printCommandMessage("screen", ELogLevel::ERROR);
 
- 		else if(screenBuf == screen2)
 
- 			printCommandMessage("screen2", ELogLevel::ERROR);
 
- 		else
 
- 			printCommandMessage("?!?", ELogLevel::ERROR);
 
- 		SDL_SaveBMP(screen, "Screen_c.bmp");
 
- 		SDL_SaveBMP(screen2, "Screen2_c.bmp");
 
- 	}
 
- 	else if(commandName == "save")
 
- 	{
 
- 		if(!CSH->client)
 
- 		{
 
- 			printCommandMessage("Game is not in playing state");
 
- 			return;
 
- 		}
 
- 		std::string fname;
 
- 		singleWordBuffer >> fname;
 
- 		CSH->client->save(fname);
 
- 	}
 
- //	else if(commandName=="load")
 
- //	{
 
- //		// TODO: this code should end the running game and manage to call startGame instead
 
- //		std::string fname;
 
- //		singleWordBuffer >> fname;
 
- //		CSH->client->loadGame(fname);
 
- //	}
 
- 	else if(message=="convert txt")
 
- 	{
 
- 		VLC->generaltexth->dumpAllTexts();
 
- 	}
 
- 	else if(message=="get config")
 
- 	{
 
- 		printCommandMessage("Command accepted.\t");
 
- 		const boost::filesystem::path outPath =
 
- 				VCMIDirs::get().userExtractedPath() / "configuration";
 
- 		boost::filesystem::create_directories(outPath);
 
- 		const std::vector<std::string> contentNames = {"heroClasses", "artifacts", "creatures", "factions", "objects", "heroes", "spells", "skills"};
 
- 		for(auto contentName : contentNames)
 
- 		{
 
- 			auto & content = (*VLC->modh->content)[contentName];
 
- 			auto contentOutPath = outPath / contentName;
 
- 			boost::filesystem::create_directories(contentOutPath);
 
- 			for(auto & iter : content.modData)
 
- 			{
 
- 				const JsonNode & modData = iter.second.modData;
 
- 				for(auto & nameAndObject : modData.Struct())
 
- 				{
 
- 					const JsonNode & object = nameAndObject.second;
 
- 					std::string name = CModHandler::makeFullIdentifier(object.meta, contentName, nameAndObject.first);
 
- 					boost::algorithm::replace_all(name,":","_");
 
- 					const boost::filesystem::path filePath = contentOutPath / (name + ".json");
 
- 					boost::filesystem::ofstream file(filePath);
 
- 					file << object.toJson();
 
- 				}
 
- 			}
 
- 		}
 
- 		printCommandMessage("\rExtracting done :)\n");
 
- 		printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
 
- 	}
 
- #if SCRIPTING_ENABLED
 
- 		else if(message=="get scripts")
 
- 	{
 
- 		printCommandMessage("Command accepted.\t");
 
- 		const boost::filesystem::path outPath =
 
- 			VCMIDirs::get().userExtractedPath() / "scripts";
 
- 		boost::filesystem::create_directories(outPath);
 
- 		for(auto & kv : VLC->scriptHandler->objects)
 
- 		{
 
- 			std::string name = kv.first;
 
- 			boost::algorithm::replace_all(name,":","_");
 
- 			const scripting::ScriptImpl * script = kv.second.get();
 
- 			boost::filesystem::path filePath = outPath / (name + ".lua");
 
- 			boost::filesystem::ofstream file(filePath);
 
- 			file << script->getSource();
 
- 		}
 
- 		printCommandMessage("\rExtracting done :)\n");
 
- 		printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
 
- 	}
 
- #endif
 
- 	else if(message=="get txt")
 
- 	{
 
- 		printCommandMessage("Command accepted.\t");
 
- 		const boost::filesystem::path outPath =
 
- 				VCMIDirs::get().userExtractedPath();
 
- 		auto list =
 
- 				CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
 
- 				{
 
- 					return ident.getType() == EResType::TEXT && boost::algorithm::starts_with(ident.getName(), "DATA/");
 
- 				});
 
- 		for (auto & filename : list)
 
- 		{
 
- 			const boost::filesystem::path filePath = outPath / (filename.getName() + ".TXT");
 
- 			boost::filesystem::create_directories(filePath.parent_path());
 
- 			boost::filesystem::ofstream file(filePath);
 
- 			auto text = CResourceHandler::get()->load(filename)->readAll();
 
- 			file.write((char*)text.first.get(), text.second);
 
- 		}
 
- 		printCommandMessage("\rExtracting done :)\n");
 
- 		printCommandMessage("Extracted files can be found in " + outPath.string() + " directory\n");
 
- 	}
 
- 	else if(commandName == "crash")
 
- 	{
 
- 		int *ptr = nullptr;
 
- 		*ptr = 666;
 
- 		//disaster!
 
- 	}
 
- 	else if(commandName == "mp" && adventureInt)
 
- 	{
 
- 		if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
 
- 			printCommandMessage(std::to_string(h->movement) + "; max: " + std::to_string(h->maxMovePoints(true)) + "/" + std::to_string(h->maxMovePoints(false)) + "\n");
 
- 	}
 
- 	else if(commandName == "bonuses")
 
- 	{
 
- 		bool jsonFormat = (message == "bonuses json");
 
- 		auto format = [jsonFormat](const BonusList & b) -> std::string
 
- 		{
 
- 			if(jsonFormat)
 
- 				return b.toJsonNode().toJson(true);
 
- 			std::ostringstream ss;
 
- 			ss << b;
 
- 			return ss.str();
 
- 		};
 
- 		printCommandMessage("Bonuses of " + adventureInt->selection->getObjectName() + "\n");
 
- 		printCommandMessage(format(adventureInt->selection->getBonusList()) + "\n");
 
- 		printCommandMessage("\nInherited bonuses:\n");
 
- 		TCNodes parents;
 
- 		adventureInt->selection->getParents(parents);
 
- 		for(const CBonusSystemNode *parent : parents)
 
- 		{
 
- 			printCommandMessage(std::string("\nBonuses from ") + typeid(*parent).name() + "\n" + format(*parent->getAllBonuses(Selector::all, Selector::all)) + "\n");
 
- 		}
 
- 	}
 
- 	else if(commandName == "not dialog")
 
- 	{
 
- 		LOCPLINT->showingDialog->setn(false);
 
- 	}
 
- 	else if(commandName == "gui")
 
- 	{
 
- 		for(auto & child : GH.listInt)
 
- 		{
 
- 			const auto childPtr = child.get();
 
- 			if(const CIntObject * obj = dynamic_cast<const CIntObject *>(childPtr))
 
- 				printInfoAboutInterfaceObject(obj, 0);
 
- 			else
 
- 				printCommandMessage(std::string(typeid(childPtr).name()) + "\n");
 
- 		}
 
- 	}
 
- 	else if(commandName == "tell")
 
- 	{
 
- 		std::string what;
 
- 		int id1, id2;
 
- 		singleWordBuffer >> what >> id1 >> id2;
 
- 		if(what == "hs")
 
- 		{
 
- 			for(const CGHeroInstance *h : LOCPLINT->cb->getHeroesInfo())
 
- 				if(h->type->getIndex() == id1)
 
- 					if(const CArtifactInstance *a = h->getArt(ArtifactPosition(id2)))
 
- 						printCommandMessage(a->nodeName());
 
- 		}
 
- 	}
 
- 	else if (commandName == "set")
 
- 	{
 
- 		std::string what, value;
 
- 		singleWordBuffer >> what;
 
- 		Settings config = settings.write["session"][what];
 
- 		singleWordBuffer >> value;
 
- 		if (value == "on")
 
- 		{
 
- 			config->Bool() = true;
 
- 			printCommandMessage("Option " + what + " enabled!", ELogLevel::INFO);
 
- 		}
 
- 		else if (value == "off")
 
- 		{
 
- 			config->Bool() = false;
 
- 			printCommandMessage("Option " + what + " disabled!", ELogLevel::INFO);
 
- 		}
 
- 	}
 
- 	else if(commandName == "unlock")
 
- 	{
 
- 		std::string mxname;
 
- 		singleWordBuffer >> mxname;
 
- 		if(mxname == "pim" && LOCPLINT)
 
- 			LOCPLINT->pim->unlock();
 
- 	}
 
- 	else if(commandName == "def2bmp")
 
- 	{
 
- 		std::string URI;
 
- 		singleWordBuffer >> URI;
 
- 		std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
 
- 		anim->preload();
 
- 		anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
 
- 	}
 
- 	else if(commandName == "extract")
 
- 	{
 
- 		std::string URI;
 
- 		singleWordBuffer >> URI;
 
- 		if (CResourceHandler::get()->existsResource(ResourceID(URI)))
 
- 		{
 
- 			const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / URI;
 
- 			auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
 
- 			boost::filesystem::create_directories(outPath.parent_path());
 
- 			boost::filesystem::ofstream outFile(outPath, boost::filesystem::ofstream::binary);
 
- 			outFile.write((char*)data.first.get(), data.second);
 
- 		}
 
- 		else
 
- 			printCommandMessage("File not found!", ELogLevel::ERROR);
 
- 	}
 
- 	else if(commandName == "setBattleAI")
 
- 	{
 
- 		std::string fname;
 
- 		singleWordBuffer >> fname;
 
- 		printCommandMessage("Will try loading that AI to see if it is correct name...\n");
 
- 		try
 
- 		{
 
- 			if(auto ai = CDynLibHandler::getNewBattleAI(fname)) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
 
- 			{
 
- 				Settings neutralAI = settings.write["server"]["neutralAI"];
 
- 				neutralAI->String() = fname;
 
- 				printCommandMessage("Setting changed, from now the battle ai will be " + fname + "!\n");
 
- 			}
 
- 		}
 
- 		catch(std::exception &e)
 
- 		{
 
- 			printCommandMessage("Failed opening " + fname + ": " + e.what(), ELogLevel::WARN);
 
- 			printCommandMessage("Setting not changed, AI not found or invalid!", ELogLevel::WARN);
 
- 		}
 
- 	}
 
- 	else if(commandName == "autoskip")
 
- 	{
 
- 		Settings session = settings.write["session"];
 
- 		session["autoSkip"].Bool() = !session["autoSkip"].Bool();
 
- 	}
 
- 	else if(commandName == "gosolo")
 
- 	{
 
- 		ClientCommandManager::handleGoSolo();
 
- 	}
 
- 	else if(commandName == "controlai")
 
- 	{
 
- 		std::string colorName;
 
- 		singleWordBuffer >> colorName;
 
- 		boost::to_lower(colorName);
 
- 		ClientCommandManager::handleControlAi(colorName);
 
- 	}
 
- 	else
 
- 	{
 
- 		printCommandMessage("Command not found :(", ELogLevel::ERROR);
 
- 	}
 
- }
 
- void ClientCommandManager::giveTurn(const PlayerColor &colorIdentifier)
 
- {
 
- 	YourTurn yt;
 
- 	yt.player = colorIdentifier;
 
- 	yt.daysWithoutCastle = CSH->client->getPlayerState(colorIdentifier)->daysWithoutCastle;
 
- 	ApplyClientNetPackVisitor visitor(*CSH->client, *CSH->client->gameState());
 
- 	yt.visit(visitor);
 
- }
 
- void ClientCommandManager::printInfoAboutInterfaceObject(const CIntObject *obj, int level)
 
- {
 
- 	std::stringstream sbuffer;
 
- 	sbuffer << std::string(level, '\t');
 
- 	sbuffer << typeid(*obj).name() << " *** ";
 
- 	if (obj->active)
 
- 	{
 
- #define PRINT(check, text) if (obj->active & CIntObject::check) sbuffer << text
 
- 		PRINT(LCLICK, 'L');
 
- 		PRINT(RCLICK, 'R');
 
- 		PRINT(HOVER, 'H');
 
- 		PRINT(MOVE, 'M');
 
- 		PRINT(KEYBOARD, 'K');
 
- 		PRINT(TIME, 'T');
 
- 		PRINT(GENERAL, 'A');
 
- 		PRINT(WHEEL, 'W');
 
- 		PRINT(DOUBLECLICK, 'D');
 
- #undef  PRINT
 
- 	}
 
- 	else
 
- 		sbuffer << "inactive";
 
- 	sbuffer << " at " << obj->pos.x <<"x"<< obj->pos.y;
 
- 	sbuffer << " (" << obj->pos.w <<"x"<< obj->pos.h << ")";
 
- 	printCommandMessage(sbuffer.str(), ELogLevel::INFO);
 
- 	for(const CIntObject *child : obj->children)
 
- 		printInfoAboutInterfaceObject(child, level+1);
 
- }
 
- void ClientCommandManager::printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType)
 
- {
 
- 	switch(messageType)
 
- 	{
 
- 		case ELogLevel::NOT_SET:
 
- 			std::cout << commandMessage;
 
- 			break;
 
- 		case ELogLevel::TRACE:
 
- 			logGlobal->trace(commandMessage);
 
- 			break;
 
- 		case ELogLevel::DEBUG:
 
- 			logGlobal->debug(commandMessage);
 
- 			break;
 
- 		case ELogLevel::INFO:
 
- 			logGlobal->info(commandMessage);
 
- 			break;
 
- 		case ELogLevel::WARN:
 
- 			logGlobal->warn(commandMessage);
 
- 			break;
 
- 		case ELogLevel::ERROR:
 
- 			logGlobal->error(commandMessage);
 
- 			break;
 
- 		default:
 
- 			std::cout << commandMessage;
 
- 			break;
 
- 	}
 
- 	if(currentCallFromIngameConsole)
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
 
- 		if(LOCPLINT && LOCPLINT->cingconsole)
 
- 		{
 
- 			LOCPLINT->cingconsole->print(commandMessage);
 
- 		}
 
- 	}
 
- }
 
 
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