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- /*
- * IObjectInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "IObjectInterface.h"
- #include "CGTownInstance.h"
- #include "MiscObjects.h"
- #include "../IGameCallback.h"
- #include "../TerrainHandler.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../networkPacks/PacksForClient.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void IObjectInterface::showInfoDialog(const ui32 txtID, const ui16 soundID, EInfoWindowMode mode) const
- {
- InfoWindow iw;
- iw.soundID = soundID;
- iw.player = getOwner();
- iw.type = mode;
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,txtID);
- cb->sendAndApply(iw);
- }
- ///IObjectInterface
- void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
- {}
- void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
- {}
- void IObjectInterface::newTurn(vstd::RNG & rand) const
- {}
- void IObjectInterface::initObj(vstd::RNG & rand)
- {}
- void IObjectInterface::pickRandomObject(vstd::RNG & rand)
- {}
- void IObjectInterface::setProperty(ObjProperty what, ObjPropertyID identifier)
- {}
- bool IObjectInterface::wasVisited (PlayerColor player) const
- {
- return false;
- }
- bool IObjectInterface::wasVisited (const CGHeroInstance * h) const
- {
- return false;
- }
- void IObjectInterface::postInit()
- {}
- void IObjectInterface::preInit()
- {}
- void IObjectInterface::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {}
- void IObjectInterface::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
- {}
- void IObjectInterface::garrisonDialogClosed(const CGHeroInstance *hero) const
- {}
- void IObjectInterface::heroLevelUpDone(const CGHeroInstance *hero) const
- {}
- int3 IBoatGenerator::bestLocation() const
- {
- std::vector<int3> offsets;
- getOutOffsets(offsets);
- for (auto & offset : offsets)
- {
- int3 targetTile = getObject()->visitablePos() + offset;
- const TerrainTile *tile = getObject()->cb->getTile(targetTile, false);
- if(!tile)
- continue; // tile not visible / outside the map
- if(!tile->isWater())
- continue;
- if (tile->blocked())
- {
- bool hasBoat = false;
- for (auto const * object : tile->blockingObjects)
- if (object->ID == Obj::BOAT || object->ID == Obj::HERO)
- hasBoat = true;
- if (!hasBoat)
- continue; // tile is blocked, but not by boat -> check next potential position
- }
- return targetTile;
- }
- return int3 (-1,-1,-1);
- }
- IBoatGenerator::EGeneratorState IBoatGenerator::shipyardStatus() const
- {
- int3 tile = bestLocation();
- if(!tile.isValid())
- return TILE_BLOCKED; //no available water
- const TerrainTile *t = getObject()->cb->getTile(tile);
- if(!t)
- return TILE_BLOCKED; //no available water
- if(t->blockingObjects.empty())
- return GOOD; //OK
- if(t->blockingObjects.front()->ID == Obj::BOAT || t->blockingObjects.front()->ID == Obj::HERO)
- return BOAT_ALREADY_BUILT; //blocked with boat
- return TILE_BLOCKED; //blocked
- }
- void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visitor) const
- {
- switch(shipyardStatus())
- {
- case BOAT_ALREADY_BUILT:
- out.appendLocalString(EMetaText::GENERAL_TXT, 51);
- break;
- case TILE_BLOCKED:
- if(visitor)
- {
- out.appendLocalString(EMetaText::GENERAL_TXT, 134);
- out.replaceRawString(visitor->getNameTranslated());
- }
- else
- out.appendLocalString(EMetaText::ADVOB_TXT, 189);
- break;
- case NO_WATER:
- logGlobal->error("Shipyard without water at tile %s! ", getObject()->anchorPos().toString());
- return;
- }
- }
- void IShipyard::getBoatCost(TResources & cost) const
- {
- cost[EGameResID::WOOD] = 10;
- cost[EGameResID::GOLD] = 1000;
- }
- VCMI_LIB_NAMESPACE_END
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