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							- #pragma once
 
- /*
 
-  * Filesystem.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "CInputStream.h"
 
- #include "ISimpleResourceLoader.h"
 
- class CFilesystemList;
 
- class JsonNode;
 
- /**
 
-  * Specifies the resource type.
 
-  *
 
-  * Supported file extensions:
 
-  *
 
-  * Text: .txt .json
 
-  * Animation: .def
 
-  * Mask: .msk .msg
 
-  * Campaign: .h3c
 
-  * Map: .h3m
 
-  * Font: .fnt
 
-  * Image: .bmp, .jpg, .pcx, .png, .tga
 
-  * Sound: .wav .82m
 
-  * Video: .smk, .bik .mjpg .mpg
 
-  * Music: .mp3, .ogg
 
-  * Archive: .lod, .snd, .vid .pac
 
-  * Palette: .pal
 
-  * Savegame: .v*gm1
 
-  */
 
- namespace EResType
 
- {
 
- 	enum Type
 
- 	{
 
- 		TEXT,
 
- 		ANIMATION,
 
- 		MASK,
 
- 		CAMPAIGN,
 
- 		MAP,
 
- 		BMP_FONT,
 
- 		TTF_FONT,
 
- 		IMAGE,
 
- 		VIDEO,
 
- 		SOUND,
 
- 		MUSIC,
 
- 		ARCHIVE_VID,
 
- 		ARCHIVE_ZIP,
 
- 		ARCHIVE_SND,
 
- 		ARCHIVE_LOD,
 
- 		PALETTE,
 
- 		CLIENT_SAVEGAME,
 
- 		SERVER_SAVEGAME,
 
- 		DIRECTORY,
 
- 		ERM,
 
- 		ERT,
 
- 		ERS,
 
- 		OTHER
 
- 	};
 
- }
 
- /**
 
-  * A struct which identifies a resource clearly.
 
-  */
 
- class DLL_LINKAGE ResourceID
 
- {
 
- public:
 
- 	/**
 
- 	 * Default c-tor.
 
- 	 */
 
- 	ResourceID();
 
- 	/**
 
- 	 * Ctor. Can be used to create indentifier for resource loading using one parameter
 
- 	 *
 
- 	 * @param name The resource name including extension.
 
- 	 */
 
- 	explicit ResourceID(std::string fullName);
 
- 	/**
 
- 	 * Ctor.
 
- 	 *
 
- 	 * @param name The resource name.
 
- 	 * @param type The resource type. A constant from the enumeration EResType.
 
- 	 */
 
- 	ResourceID(std::string name, EResType::Type type);
 
- 	/**
 
- 	 * Compares this object with a another resource identifier.
 
- 	 *
 
- 	 * @param other The other resource identifier.
 
- 	 * @return Returns true if both are equally, false if not.
 
- 	 */
 
- 	inline bool operator==(ResourceID const & other) const
 
- 	{
 
- 		return name == other.name && type == other.type;
 
- 	}
 
- 	std::string getName() const;
 
- 	EResType::Type getType() const;
 
- 	void setName(std::string name);
 
- 	void setType(EResType::Type type);
 
- private:
 
- 	/** Specifies the resource name. No extension so .pcx and .png can override each other, always in upper case. **/
 
- 	std::string name;
 
- 	/**
 
- 	 * Specifies the resource type. EResType::OTHER if not initialized.
 
- 	 * Required to prevent conflicts if files with different types (e.g. text and image) have the same name.
 
- 	 */
 
- 	EResType::Type type;
 
- };
 
- namespace std
 
- {
 
- 	template <> struct hash<ResourceID>
 
- 	{
 
- 		size_t operator()(const ResourceID & resourceIdent) const
 
- 		{
 
- 			std::hash<int> intHasher;
 
- 			std::hash<std::string> stringHasher;
 
- 			return stringHasher(resourceIdent.getName()) ^ intHasher(static_cast<int>(resourceIdent.getType()));
 
- 		}
 
- 	};
 
- }
 
- /**
 
-  * This class has static methods for a global resource loader access.
 
-  *
 
-  * Class is not thread-safe. Make sure nobody is calling getInstance while somebody else is calling initialize.
 
-  */
 
- class DLL_LINKAGE CResourceHandler
 
- {
 
- public:
 
- 	/**
 
- 	 * Gets an instance of resource loader.
 
- 	 *
 
- 	 * Make sure that you've set an instance before using it. It'll throw an exception if no instance was set.
 
- 	 *
 
- 	 * @return Returns an instance of resource loader.
 
- 	 */
 
- 	static ISimpleResourceLoader * get();
 
- 	/**
 
- 	 * Creates instance of resource loader.
 
- 	 * Will not fill filesystem with data
 
- 	 *
 
- 	 */
 
- 	static void initialize();
 
- 	/**
 
- 	 * Semi-debug method to track all possible cases of memory leaks
 
- 	 * Used before exiting application
 
- 	 *
 
- 	 */
 
- 	static void clear();
 
- 	/**
 
- 	 * Will load all filesystem data from Json data at this path (config/filesystem.json)
 
- 	 * @param prefix - prefix for all paths in filesystem config
 
- 	 */
 
- 	static void loadMainFileSystem(const std::string & fsConfigURI);
 
- 	static void loadModFileSystem(const std::string &prefix, const JsonNode & fsConfig);
 
- 	static void loadDirectory(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
 
- 	static void loadArchive(const std::string &prefix, const std::string & mountPoint, const JsonNode & config, EResType::Type archiveType);
 
- 	static void loadJsonMap(const std::string &prefix, const std::string & mountPoint, const JsonNode & config);
 
- 	/**
 
- 	 * Checks all subfolders of MODS directory for presence of mods
 
- 	 * If this directory has mod.json file it will be added to resources
 
- 	 */
 
- 	static std::vector<std::string> getAvailableMods();
 
- 	static void setActiveMods(std::vector<std::string> enabledMods); //WARNING: not reentrable. Do not call it twice!!!
 
- private:
 
- 	/** Instance of resource loader */
 
- 	static CFilesystemList * resourceLoader;
 
- 	static CFilesystemList * initialLoader;
 
- };
 
- /**
 
-  * A helper class which provides a functionality to convert extension strings to EResTypes.
 
-  */
 
- class DLL_LINKAGE EResTypeHelper
 
- {
 
- public:
 
- 	/**
 
- 	 * Converts a extension string to a EResType enum object.
 
- 	 *
 
- 	 * @param extension The extension string e.g. .BMP, .PNG
 
- 	 * @return Returns a EResType enum object
 
- 	 */
 
- 	static EResType::Type getTypeFromExtension(std::string extension);
 
- 	/**
 
- 	 * Gets the EResType as a string representation.
 
- 	 *
 
- 	 * @param type the EResType
 
- 	 * @return the type as a string representation
 
- 	 */
 
- 	static std::string getEResTypeAsString(EResType::Type type);
 
- };
 
 
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