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							- /*
 
-  * mock_IGameCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/ServerCallback.h>
 
- #include "../../lib/IGameCallback.h"
 
- #include "../../lib/int3.h"
 
- class GameCallbackMock : public IGameCallback
 
- {
 
- public:
 
- 	using UpperCallback = ::ServerCallback;
 
- 	GameCallbackMock(UpperCallback * upperCallback_);
 
- 	virtual ~GameCallbackMock();
 
- 	void setGameState(CGameState * gameState);
 
- 	///STUBS, to be removed as long as same methods moved from GameHandler
 
- 	//all calls to such methods should be replaced with other object calls or actual netpacks
 
- 	//currently they are declared in callbacks, overridden in GameHandler and stubbed in client
 
- 	//TODO: fail all stub calls
 
- 	void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {}
 
- 	void showInfoDialog(InfoWindow * iw) override {}
 
- 	void showInfoDialog(const std::string & msg, PlayerColor player) override {}
 
- 	void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
 
- 	bool removeObject(const CGObjectInstance * obj) override {return false;}
 
- 	void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
 
- 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
 
- 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
 
- 	void showBlockingDialog(BlockingDialog *iw) override {}
 
- 	void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
 
- 	void showTeleportDialog(TeleportDialog *iw) override {}
 
- 	void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {}
 
- 	void giveResource(PlayerColor player, Res::ERes which, int val) override {}
 
- 	void giveResources(PlayerColor player, TResources resources) override {}
 
- 	void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) override {}
 
- 	void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) override {}
 
- 	bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;}
 
- 	bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;}
 
- 	bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) override {return false;} //count -1 => moves whole stack
 
- 	bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override {return false;}
 
- 	bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;}
 
- 	bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;} //makes new stack or increases count of already existing
 
- 	void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {} //merges army from src do dst or opens a garrison window
 
- 	bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) override {return false;}
 
- 	void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
 
- 	bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
 
- 	bool giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {return false;}
 
- 	void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
 
- 	void removeArtifact(const ArtifactLocation &al) override {}
 
- 	bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
 
- 	void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
 
- 	void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
 
- 	void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
 
- 	void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {} //use hero=nullptr for no hero
 
- 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {} //if any of armies is hero, hero will be used
 
- 	void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {} //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
 
- 	bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;}
 
- 	bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;}
 
- 	void giveHeroBonus(GiveBonus * bonus) override {}
 
- 	void setMovePoints(SetMovePoints * smp) override {}
 
- 	void setManaPoints(ObjectInstanceID hid, int val) override {}
 
- 	void giveHero(ObjectInstanceID id, PlayerColor player) override {}
 
- 	void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {}
 
- 	void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
 
- 	void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
 
- 	void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
 
- 	///useful callback methods
 
- 	void sendAndApply(CPackForClient * pack) override;
 
- 	MOCK_CONST_METHOD0(getGlobalContextPool, scripting::Pool *());
 
- private:
 
- 	UpperCallback * upperCallback;
 
- };
 
 
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