CCallback.cpp 11 KB

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  1. /*
  2. * CCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCallback.h"
  12. #include "lib/CCreatureHandler.h"
  13. #include "lib/gameState/CGameState.h"
  14. #include "client/CPlayerInterface.h"
  15. #include "client/Client.h"
  16. #include "lib/mapping/CMap.h"
  17. #include "lib/CBuildingHandler.h"
  18. #include "lib/CGeneralTextHandler.h"
  19. #include "lib/CHeroHandler.h"
  20. #include "lib/NetPacks.h"
  21. #include "lib/CArtHandler.h"
  22. #include "lib/GameConstants.h"
  23. #include "lib/CPlayerState.h"
  24. #include "lib/UnlockGuard.h"
  25. #include "lib/battle/BattleInfo.h"
  26. bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
  27. {
  28. CastleTeleportHero pack(who->id, where->id, 1);
  29. sendRequest(&pack);
  30. return true;
  31. }
  32. bool CCallback::moveHero(const CGHeroInstance *h, int3 dst, bool transit)
  33. {
  34. MoveHero pack(dst,h->id,transit);
  35. sendRequest(&pack);
  36. return true;
  37. }
  38. int CCallback::selectionMade(int selection, QueryID queryID)
  39. {
  40. JsonNode reply(JsonNode::JsonType::DATA_INTEGER);
  41. reply.Integer() = selection;
  42. return sendQueryReply(reply, queryID);
  43. }
  44. int CCallback::sendQueryReply(const JsonNode & reply, QueryID queryID)
  45. {
  46. ASSERT_IF_CALLED_WITH_PLAYER
  47. if(queryID == QueryID(-1))
  48. {
  49. logGlobal->error("Cannot answer the query -1!");
  50. return -1;
  51. }
  52. QueryReply pack(queryID, reply);
  53. pack.player = *player;
  54. return sendRequest(&pack);
  55. }
  56. void CCallback::recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level)
  57. {
  58. // TODO exception for neutral dwellings shouldn't be hardcoded
  59. if(player != obj->tempOwner && obj->ID != Obj::WAR_MACHINE_FACTORY && obj->ID != Obj::REFUGEE_CAMP)
  60. return;
  61. RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
  62. sendRequest(&pack);
  63. }
  64. bool CCallback::dismissCreature(const CArmedInstance *obj, SlotID stackPos)
  65. {
  66. if((player && obj->tempOwner != player) || (obj->stacksCount()<2 && obj->needsLastStack()))
  67. return false;
  68. DisbandCreature pack(stackPos,obj->id);
  69. sendRequest(&pack);
  70. return true;
  71. }
  72. bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, CreatureID newID)
  73. {
  74. UpgradeCreature pack(stackPos,obj->id,newID);
  75. sendRequest(&pack);
  76. return false;
  77. }
  78. void CCallback::endTurn()
  79. {
  80. logGlobal->trace("Player %d ended his turn.", player->getNum());
  81. EndTurn pack;
  82. sendRequest(&pack);
  83. }
  84. int CCallback::swapCreatures(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
  85. {
  86. ArrangeStacks pack(1,p1,p2,s1->id,s2->id,0);
  87. sendRequest(&pack);
  88. return 0;
  89. }
  90. int CCallback::mergeStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
  91. {
  92. ArrangeStacks pack(2,p1,p2,s1->id,s2->id,0);
  93. sendRequest(&pack);
  94. return 0;
  95. }
  96. int CCallback::splitStack(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2, int val)
  97. {
  98. ArrangeStacks pack(3,p1,p2,s1->id,s2->id,val);
  99. sendRequest(&pack);
  100. return 0;
  101. }
  102. int CCallback::bulkMoveArmy(ObjectInstanceID srcArmy, ObjectInstanceID destArmy, SlotID srcSlot)
  103. {
  104. BulkMoveArmy pack(srcArmy, destArmy, srcSlot);
  105. sendRequest(&pack);
  106. return 0;
  107. }
  108. int CCallback::bulkSplitStack(ObjectInstanceID armyId, SlotID srcSlot, int howMany)
  109. {
  110. BulkSplitStack pack(armyId, srcSlot, howMany);
  111. sendRequest(&pack);
  112. return 0;
  113. }
  114. int CCallback::bulkSmartSplitStack(ObjectInstanceID armyId, SlotID srcSlot)
  115. {
  116. BulkSmartSplitStack pack(armyId, srcSlot);
  117. sendRequest(&pack);
  118. return 0;
  119. }
  120. int CCallback::bulkMergeStacks(ObjectInstanceID armyId, SlotID srcSlot)
  121. {
  122. BulkMergeStacks pack(armyId, srcSlot);
  123. sendRequest(&pack);
  124. return 0;
  125. }
  126. bool CCallback::dismissHero(const CGHeroInstance *hero)
  127. {
  128. if(player!=hero->tempOwner) return false;
  129. DismissHero pack(hero->id);
  130. sendRequest(&pack);
  131. return true;
  132. }
  133. bool CCallback::swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)
  134. {
  135. ExchangeArtifacts ea;
  136. ea.src = l1;
  137. ea.dst = l2;
  138. sendRequest(&ea);
  139. return true;
  140. }
  141. /**
  142. * Assembles or disassembles a combination artifact.
  143. * @param hero Hero holding the artifact(s).
  144. * @param artifactSlot The worn slot ID of the combination- or constituent artifact.
  145. * @param assemble True for assembly operation, false for disassembly.
  146. * @param assembleTo If assemble is true, this represents the artifact ID of the combination
  147. * artifact to assemble to. Otherwise it's not used.
  148. */
  149. bool CCallback::assembleArtifacts (const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)
  150. {
  151. if (player != hero->tempOwner)
  152. return false;
  153. AssembleArtifacts aa(hero->id, artifactSlot, assemble, assembleTo);
  154. sendRequest(&aa);
  155. return true;
  156. }
  157. void CCallback::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
  158. {
  159. BulkExchangeArtifacts bma(srcHero, dstHero, swap);
  160. sendRequest(&bma);
  161. }
  162. void CCallback::eraseArtifactByClient(const ArtifactLocation & al)
  163. {
  164. EraseArtifactByClient ea(al);
  165. sendRequest(&ea);
  166. }
  167. bool CCallback::buildBuilding(const CGTownInstance *town, BuildingID buildingID)
  168. {
  169. if(town->tempOwner!=player)
  170. return false;
  171. if(canBuildStructure(town, buildingID) != EBuildingState::ALLOWED)
  172. return false;
  173. BuildStructure pack(town->id,buildingID);
  174. sendRequest(&pack);
  175. return true;
  176. }
  177. void CBattleCallback::battleMakeSpellAction(const BattleID & battleID, const BattleAction & action)
  178. {
  179. assert(action.actionType == EActionType::HERO_SPELL);
  180. MakeAction mca(action);
  181. mca.battleID = battleID;
  182. sendRequest(&mca);
  183. }
  184. int CBattleCallback::sendRequest(const CPackForServer * request)
  185. {
  186. int requestID = cl->sendRequest(request, *getPlayerID());
  187. if(waitTillRealize)
  188. {
  189. logGlobal->trace("We'll wait till request %d is answered.\n", requestID);
  190. auto gsUnlocker = vstd::makeUnlockSharedGuardIf(CGameState::mutex, unlockGsWhenWaiting);
  191. CClient::waitingRequest.waitWhileContains(requestID);
  192. }
  193. boost::this_thread::interruption_point();
  194. return requestID;
  195. }
  196. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  197. {
  198. if(town->tempOwner == *player || (town->garrisonHero && town->garrisonHero->tempOwner == *player ))
  199. {
  200. GarrisonHeroSwap pack(town->id);
  201. sendRequest(&pack);
  202. }
  203. }
  204. void CCallback::buyArtifact(const CGHeroInstance *hero, ArtifactID aid)
  205. {
  206. if(hero->tempOwner != *player) return;
  207. BuyArtifact pack(hero->id,aid);
  208. sendRequest(&pack);
  209. }
  210. void CCallback::trade(const IMarket * market, EMarketMode mode, ui32 id1, ui32 id2, ui32 val1, const CGHeroInstance * hero)
  211. {
  212. trade(market, mode, std::vector<ui32>(1, id1), std::vector<ui32>(1, id2), std::vector<ui32>(1, val1), hero);
  213. }
  214. void CCallback::trade(const IMarket * market, EMarketMode mode, const std::vector<ui32> & id1, const std::vector<ui32> & id2, const std::vector<ui32> & val1, const CGHeroInstance * hero)
  215. {
  216. TradeOnMarketplace pack;
  217. pack.marketId = dynamic_cast<const CGObjectInstance *>(market)->id;
  218. pack.heroId = hero ? hero->id : ObjectInstanceID();
  219. pack.mode = mode;
  220. pack.r1 = id1;
  221. pack.r2 = id2;
  222. pack.val = val1;
  223. sendRequest(&pack);
  224. }
  225. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  226. {
  227. SetFormation pack(hero->id,tight);
  228. sendRequest(&pack);
  229. }
  230. void CCallback::recruitHero(const CGObjectInstance *townOrTavern, const CGHeroInstance *hero)
  231. {
  232. assert(townOrTavern);
  233. assert(hero);
  234. HireHero pack(HeroTypeID(hero->subID), townOrTavern->id);
  235. pack.player = *player;
  236. sendRequest(&pack);
  237. }
  238. void CCallback::save( const std::string &fname )
  239. {
  240. cl->save(fname);
  241. }
  242. void CCallback::sendMessage(const std::string &mess, const CGObjectInstance * currentObject)
  243. {
  244. ASSERT_IF_CALLED_WITH_PLAYER
  245. PlayerMessage pm(mess, currentObject? currentObject->id : ObjectInstanceID(-1));
  246. if(player)
  247. pm.player = *player;
  248. sendRequest(&pm);
  249. }
  250. void CCallback::buildBoat( const IShipyard *obj )
  251. {
  252. BuildBoat bb;
  253. bb.objid = dynamic_cast<const CGObjectInstance*>(obj)->id;
  254. sendRequest(&bb);
  255. }
  256. CCallback::CCallback(CGameState * GS, std::optional<PlayerColor> Player, CClient * C)
  257. : CBattleCallback(Player, C)
  258. {
  259. gs = GS;
  260. waitTillRealize = false;
  261. unlockGsWhenWaiting = false;
  262. }
  263. CCallback::~CCallback() = default;
  264. bool CCallback::canMoveBetween(const int3 &a, const int3 &b)
  265. {
  266. //bidirectional
  267. return gs->map->canMoveBetween(a, b);
  268. }
  269. std::shared_ptr<const CPathsInfo> CCallback::getPathsInfo(const CGHeroInstance * h)
  270. {
  271. return cl->getPathsInfo(h);
  272. }
  273. std::optional<PlayerColor> CCallback::getPlayerID() const
  274. {
  275. return CBattleCallback::getPlayerID();
  276. }
  277. int3 CCallback::getGuardingCreaturePosition(int3 tile)
  278. {
  279. if (!gs->map->isInTheMap(tile))
  280. return int3(-1,-1,-1);
  281. return gs->map->guardingCreaturePositions[tile.z][tile.x][tile.y];
  282. }
  283. void CCallback::dig( const CGObjectInstance *hero )
  284. {
  285. DigWithHero dwh;
  286. dwh.id = hero->id;
  287. sendRequest(&dwh);
  288. }
  289. void CCallback::castSpell(const CGHeroInstance *hero, SpellID spellID, const int3 &pos)
  290. {
  291. CastAdvSpell cas;
  292. cas.hid = hero->id;
  293. cas.sid = spellID;
  294. cas.pos = pos;
  295. sendRequest(&cas);
  296. }
  297. int CCallback::mergeOrSwapStacks(const CArmedInstance *s1, const CArmedInstance *s2, SlotID p1, SlotID p2)
  298. {
  299. if(s1->getCreature(p1) == s2->getCreature(p2))
  300. return mergeStacks(s1, s2, p1, p2);
  301. else
  302. return swapCreatures(s1, s2, p1, p2);
  303. }
  304. void CCallback::registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
  305. {
  306. cl->additionalBattleInts[*player].push_back(battleEvents);
  307. }
  308. void CCallback::unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents)
  309. {
  310. cl->additionalBattleInts[*player] -= battleEvents;
  311. }
  312. CBattleCallback::CBattleCallback(std::optional<PlayerColor> player, CClient * C):
  313. cl(C),
  314. player(player)
  315. {
  316. }
  317. void CBattleCallback::battleMakeUnitAction(const BattleID & battleID, const BattleAction & action)
  318. {
  319. assert(!cl->gs->getBattle(battleID)->tacticDistance);
  320. MakeAction ma;
  321. ma.ba = action;
  322. ma.battleID = battleID;
  323. sendRequest(&ma);
  324. }
  325. void CBattleCallback::battleMakeTacticAction(const BattleID & battleID, const BattleAction & action )
  326. {
  327. assert(cl->gs->getBattle(battleID)->tacticDistance);
  328. MakeAction ma;
  329. ma.ba = action;
  330. ma.battleID = battleID;
  331. sendRequest(&ma);
  332. }
  333. std::optional<BattleAction> CBattleCallback::makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState)
  334. {
  335. return cl->playerint[getPlayerID().value()]->makeSurrenderRetreatDecision(battleID, battleState);
  336. }
  337. std::shared_ptr<CPlayerBattleCallback> CBattleCallback::getBattle(const BattleID & battleID)
  338. {
  339. return activeBattles.at(battleID);
  340. }
  341. std::optional<PlayerColor> CBattleCallback::getPlayerID() const
  342. {
  343. return player;
  344. }
  345. void CBattleCallback::onBattleStarted(const IBattleInfo * info)
  346. {
  347. activeBattles[info->getBattleID()] = std::make_shared<CPlayerBattleCallback>(info, *getPlayerID());
  348. }
  349. void CBattleCallback::onBattleEnded(const BattleID & battleID)
  350. {
  351. activeBattles.erase(battleID);
  352. }