CMainMenu.cpp 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695
  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "CCampaignScreen.h"
  13. #include "CreditsScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "../lobby/CBonusSelection.h"
  16. #include "../lobby/CSelectionBase.h"
  17. #include "../lobby/CLobbyScreen.h"
  18. #include "../media/IMusicPlayer.h"
  19. #include "../gui/CursorHandler.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/ShortcutHandler.h"
  23. #include "../gui/Shortcut.h"
  24. #include "../gui/WindowHandler.h"
  25. #include "../render/Canvas.h"
  26. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  27. #include "../globalLobby/GlobalLobbyClient.h"
  28. #include "../globalLobby/GlobalLobbyWindow.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/CTextInput.h"
  32. #include "../widgets/MiscWidgets.h"
  33. #include "../widgets/ObjectLists.h"
  34. #include "../widgets/TextControls.h"
  35. #include "../widgets/VideoWidget.h"
  36. #include "../windows/InfoWindows.h"
  37. #include "../CServerHandler.h"
  38. #include "../CGameInfo.h"
  39. #include "../CPlayerInterface.h"
  40. #include "../Client.h"
  41. #include "../CMT.h"
  42. #include "../../CCallback.h"
  43. #include "../../lib/texts/CGeneralTextHandler.h"
  44. #include "../../lib/campaign/CampaignHandler.h"
  45. #include "../../lib/serializer/CTypeList.h"
  46. #include "../../lib/filesystem/Filesystem.h"
  47. #include "../../lib/filesystem/CCompressedStream.h"
  48. #include "../../lib/mapping/CMapInfo.h"
  49. #include "../../lib/modding/CModHandler.h"
  50. #include "../../lib/VCMIDirs.h"
  51. #include "../../lib/CStopWatch.h"
  52. #include "../../lib/CThreadHelper.h"
  53. #include "../../lib/CConfigHandler.h"
  54. #include "../../lib/GameConstants.h"
  55. #include "../../lib/CRandomGenerator.h"
  56. std::shared_ptr<CMainMenu> CMM;
  57. ISelectionScreenInfo * SEL = nullptr;
  58. static void do_quit()
  59. {
  60. GH.dispatchMainThread([]()
  61. {
  62. handleQuit(false);
  63. });
  64. }
  65. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  66. : CWindowObject(BORDERED), config(configNode)
  67. {
  68. OBJECT_CONSTRUCTION;
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(config["background"]));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(GH.screenDimensions());
  72. pos = background->center();
  73. for(const JsonNode & node : config["items"].Vector())
  74. menuNameToEntry.push_back(node["name"].String());
  75. for(const JsonNode & node : config["images"].Vector())
  76. images.push_back(CMainMenu::createPicture(node));
  77. //Hardcoded entry
  78. menuNameToEntry.push_back("credits");
  79. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  80. if(!config["video"].isNull())
  81. {
  82. Point videoPosition(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  83. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  84. }
  85. else
  86. tabs->setRedrawParent(true);
  87. }
  88. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  89. {
  90. if(config["items"].Vector().size() == index)
  91. return std::make_shared<CreditsScreen>(this->pos);
  92. else
  93. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  94. }
  95. void CMenuScreen::show(Canvas & to)
  96. {
  97. // TODO: avoid excessive redraws
  98. CIntObject::showAll(to);
  99. }
  100. void CMenuScreen::activate()
  101. {
  102. CCS->musich->playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  103. CIntObject::activate();
  104. }
  105. void CMenuScreen::switchToTab(size_t index)
  106. {
  107. tabs->setActive(index);
  108. }
  109. void CMenuScreen::switchToTab(std::string name)
  110. {
  111. switchToTab(vstd::find_pos(menuNameToEntry, name));
  112. }
  113. size_t CMenuScreen::getActiveTab() const
  114. {
  115. return tabs->getActive();
  116. }
  117. //function for std::string -> std::function conversion for main menu
  118. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  119. {
  120. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  121. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial"};
  122. std::list<std::string> commands;
  123. boost::split(commands, string, boost::is_any_of("\t "));
  124. if(!commands.empty())
  125. {
  126. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  127. commands.pop_front();
  128. if(index > 3 || !commands.empty())
  129. {
  130. switch(index)
  131. {
  132. case 0: //to - switch to another tab, if such tab exists
  133. {
  134. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  135. if(index2 != menuType.size())
  136. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  137. break;
  138. }
  139. case 1: //open campaign selection window
  140. {
  141. return std::bind(&CMainMenu::openCampaignScreen, CMM, commands.front());
  142. break;
  143. }
  144. case 2: //start
  145. {
  146. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  147. {
  148. case 0:
  149. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);};
  150. case 1:
  151. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  152. case 2:
  153. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE);};
  154. case 3:
  155. return std::bind(CMainMenu::startTutorial);
  156. }
  157. break;
  158. }
  159. case 3: //load
  160. {
  161. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  162. {
  163. case 0:
  164. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE);};
  165. case 1:
  166. return []() { GH.windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  167. case 2:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN);};
  169. case 3:
  170. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL);};
  171. }
  172. }
  173. break;
  174. case 4: //exit
  175. {
  176. return std::bind(CInfoWindow::showYesNoDialog, CGI->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), do_quit, 0, PlayerColor(1));
  177. }
  178. break;
  179. case 5: //highscores
  180. {
  181. return std::bind(CMainMenu::openHighScoreScreen);
  182. }
  183. }
  184. }
  185. }
  186. logGlobal->error("Failed to parse command: %s", string);
  187. return std::function<void()>();
  188. }
  189. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  190. {
  191. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  192. std::pair<std::string, std::string> help;
  193. if(!button["help"].isNull() && button["help"].Float() > 0)
  194. help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
  195. int posx = static_cast<int>(button["x"].Float());
  196. if(posx < 0)
  197. posx = pos.w + posx;
  198. int posy = static_cast<int>(button["y"].Float());
  199. if(posy < 0)
  200. posy = pos.h + posy;
  201. EShortcut shortcut = GH.shortcuts().findShortcut(button["shortcut"].String());
  202. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  203. {
  204. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  205. }
  206. auto result = std::make_shared<CButton>(Point(posx, posy), AnimationPath::fromJson(button["name"]), help, command, shortcut);
  207. if (button["center"].Bool())
  208. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  209. return result;
  210. }
  211. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  212. {
  213. OBJECT_CONSTRUCTION;
  214. setRedrawParent(true);
  215. pos = parent->pos;
  216. for(const JsonNode & node : config["images"].Vector())
  217. images.push_back(CMainMenu::createPicture(node));
  218. for(const JsonNode & node : config["buttons"].Vector())
  219. {
  220. buttons.push_back(createButton(parent, node));
  221. buttons.back()->setHoverable(true);
  222. buttons.back()->setRedrawParent(true);
  223. }
  224. }
  225. CMainMenuConfig::CMainMenuConfig()
  226. : campaignSets(JsonPath::builtin("config/campaignSets.json"))
  227. , config(JsonPath::builtin("config/mainmenu.json"))
  228. {
  229. if (config["game-select"].Vector().empty())
  230. handleFatalError("Main menu config is invalid or corrupted. Please disable any mods or reinstall VCMI", false);
  231. }
  232. const CMainMenuConfig & CMainMenuConfig::get()
  233. {
  234. static const CMainMenuConfig config;
  235. return config;
  236. }
  237. const JsonNode & CMainMenuConfig::getConfig() const
  238. {
  239. return config;
  240. }
  241. const JsonNode & CMainMenuConfig::getCampaigns() const
  242. {
  243. return campaignSets;
  244. }
  245. CMainMenu::CMainMenu()
  246. {
  247. pos.w = GH.screenDimensions().x;
  248. pos.h = GH.screenDimensions().y;
  249. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  250. OBJECT_CONSTRUCTION;
  251. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  252. }
  253. CMainMenu::~CMainMenu()
  254. {
  255. if(GH.curInt == this)
  256. GH.curInt = nullptr;
  257. }
  258. void CMainMenu::activate()
  259. {
  260. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  261. if (pos.dimensions() != GH.screenDimensions())
  262. onScreenResize();
  263. CIntObject::activate();
  264. }
  265. void CMainMenu::onScreenResize()
  266. {
  267. pos.w = GH.screenDimensions().x;
  268. pos.h = GH.screenDimensions().y;
  269. menu = nullptr;
  270. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  271. backgroundAroundMenu->pos = pos;
  272. }
  273. void CMainMenu::update()
  274. {
  275. if(CMM != this->shared_from_this()) //don't update if you are not a main interface
  276. return;
  277. if(GH.windows().count() == 0)
  278. {
  279. GH.windows().pushWindow(CMM);
  280. GH.windows().pushWindow(menu);
  281. menu->switchToTab(menu->getActiveTab());
  282. }
  283. static bool warnedAboutModDependencies = false;
  284. if (!warnedAboutModDependencies)
  285. {
  286. warnedAboutModDependencies = true;
  287. auto errorMessages = CGI->modh->getModLoadErrors();
  288. if (!errorMessages.empty())
  289. CInfoWindow::showInfoDialog(errorMessages, std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  290. }
  291. // Handles mouse and key input
  292. GH.handleEvents();
  293. GH.windows().simpleRedraw();
  294. }
  295. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode)
  296. {
  297. CSH->resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  298. CSH->loadMode = loadMode;
  299. GH.windows().createAndPushWindow<CSimpleJoinScreen>(host);
  300. }
  301. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  302. {
  303. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  304. ourCampaign->campaignSet = campaignSet;
  305. openCampaignLobby(ourCampaign);
  306. }
  307. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  308. {
  309. CSH->resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  310. CSH->campaignStateToSend = campaign;
  311. GH.windows().createAndPushWindow<CSimpleJoinScreen>();
  312. }
  313. void CMainMenu::openCampaignScreen(std::string name)
  314. {
  315. auto const & config = CMainMenuConfig::get().getCampaigns();
  316. if(!vstd::contains(config.Struct(), name))
  317. {
  318. logGlobal->error("Unknown campaign set: %s", name);
  319. return;
  320. }
  321. bool campaignsFound = true;
  322. for (auto const & entry : config[name]["items"].Vector())
  323. {
  324. ResourcePath resourceID(entry["file"].String(), EResType::CAMPAIGN);
  325. if (!CResourceHandler::get()->existsResource(resourceID))
  326. campaignsFound = false;
  327. }
  328. if (!campaignsFound)
  329. {
  330. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.client.errors.missingCampaigns"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  331. return;
  332. }
  333. GH.windows().createAndPushWindow<CCampaignScreen>(config, name);
  334. }
  335. void CMainMenu::startTutorial()
  336. {
  337. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  338. if(!CResourceHandler::get()->existsResource(tutorialMap))
  339. {
  340. CInfoWindow::showInfoDialog(CGI->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  341. return;
  342. }
  343. auto mapInfo = std::make_shared<CMapInfo>();
  344. mapInfo->mapInit(tutorialMap.getName());
  345. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE);
  346. CSH->startMapAfterConnection(mapInfo);
  347. }
  348. void CMainMenu::openHighScoreScreen()
  349. {
  350. GH.windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  351. return;
  352. }
  353. std::shared_ptr<CMainMenu> CMainMenu::create()
  354. {
  355. if(!CMM)
  356. CMM = std::shared_ptr<CMainMenu>(new CMainMenu());
  357. return CMM;
  358. }
  359. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  360. {
  361. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  362. }
  363. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  364. : screenType(ScreenType)
  365. {
  366. OBJECT_CONSTRUCTION;
  367. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  368. pos = background->center(); //center, window has size of bg graphic
  369. picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77);
  370. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  371. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  372. playerName->setText(getPlayersNames()[0]);
  373. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  374. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT);
  375. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  376. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME);
  377. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME);
  378. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  379. }
  380. void CMultiMode::openLobby()
  381. {
  382. close();
  383. CSH->getGlobalLobby().activateInterface();
  384. }
  385. void CMultiMode::hostTCP()
  386. {
  387. auto savedScreenType = screenType;
  388. close();
  389. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI);
  390. }
  391. void CMultiMode::joinTCP()
  392. {
  393. auto savedScreenType = screenType;
  394. close();
  395. GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI);
  396. }
  397. const std::vector<std::string> CMultiMode::getPlayersNames()
  398. {
  399. std::vector<std::string> playerNames;
  400. std::string playerNameStr = settings["general"]["playerName"].String();
  401. if (playerNameStr == "Player")
  402. playerNameStr = CGI->generaltexth->translate("core.genrltxt.434");
  403. playerNames.push_back(playerNameStr);
  404. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  405. {
  406. const std::string &nameStr = playerName.String();
  407. if (!nameStr.empty())
  408. {
  409. playerNames.push_back(nameStr);
  410. }
  411. }
  412. return playerNames;
  413. }
  414. void CMultiMode::onNameChange(std::string newText)
  415. {
  416. Settings name = settings.write["general"]["playerName"];
  417. name->String() = newText;
  418. }
  419. CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode)
  420. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  421. {
  422. OBJECT_CONSTRUCTION;
  423. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  424. pos = background->center(); //center, window has size of bg graphic
  425. std::string text = CGI->generaltexth->allTexts[446];
  426. boost::replace_all(text, "\t", "\n");
  427. textTitle = std::make_shared<CTextBox>(text, Rect(25, 20, 315, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names
  428. for(int i = 0; i < inputNames.size(); i++)
  429. {
  430. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  431. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  432. }
  433. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  434. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
  435. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  436. for(int i = 0; i < playerNames.size(); i++)
  437. {
  438. inputNames[i]->setText(playerNames[i]);
  439. }
  440. #ifndef VCMI_MOBILE
  441. inputNames[0]->giveFocus();
  442. #endif
  443. }
  444. void CMultiPlayers::onChange(std::string newText)
  445. {
  446. }
  447. void CMultiPlayers::enterSelectionScreen()
  448. {
  449. std::vector<std::string> playerNames;
  450. for(auto playerName : inputNames)
  451. {
  452. if (playerName->getText().length())
  453. playerNames.push_back(playerName->getText());
  454. }
  455. Settings playerName = settings.write["general"]["playerName"];
  456. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  457. multiPlayerNames->Vector().clear();
  458. if (!playerNames.empty())
  459. {
  460. playerName->String() = playerNames.front();
  461. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  462. {
  463. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  464. }
  465. }
  466. else
  467. {
  468. // Without the check the saving crashes directly.
  469. // When empty reset the player's name. This would translate to it being
  470. // the default for the next run. But enables deleting players, by just
  471. // deleting the names, otherwise some UI element should have been added.
  472. playerName->clear();
  473. }
  474. CMainMenu::openLobby(screenType, host, playerNames, loadMode);
  475. }
  476. CSimpleJoinScreen::CSimpleJoinScreen(bool host)
  477. {
  478. OBJECT_CONSTRUCTION;
  479. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  480. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  481. textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  482. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  483. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  484. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  485. if(host && !settings["session"]["donotstartserver"].Bool())
  486. {
  487. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  488. buttonOk->block(true);
  489. startConnection();
  490. }
  491. else
  492. {
  493. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  494. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  495. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  496. inputPort->setFilterNumber(0, 65535);
  497. inputAddress->giveFocus();
  498. }
  499. inputAddress->setText(host ? CSH->getLocalHostname() : CSH->getRemoteHostname());
  500. inputPort->setText(std::to_string(host ? CSH->getLocalPort() : CSH->getRemotePort()));
  501. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  502. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  503. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  504. }
  505. void CSimpleJoinScreen::connectToServer()
  506. {
  507. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  508. buttonOk->block(true);
  509. GH.stopTextInput();
  510. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  511. }
  512. void CSimpleJoinScreen::leaveScreen()
  513. {
  514. textTitle->setText(CGI->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  515. CSH->setState(EClientState::CONNECTION_CANCELLED);
  516. }
  517. void CSimpleJoinScreen::onChange(const std::string & newText)
  518. {
  519. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  520. }
  521. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  522. {
  523. if(addr.empty())
  524. CSH->startLocalServerAndConnect(false);
  525. else
  526. CSH->connectToServer(addr, port);
  527. }
  528. CLoadingScreen::CLoadingScreen()
  529. : CWindowObject(BORDERED, getBackground())
  530. {
  531. OBJECT_CONSTRUCTION;
  532. addUsedEvents(TIME);
  533. CCS->musich->stopMusic(5000);
  534. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  535. if(conf.isStruct())
  536. {
  537. const int posx = conf["x"].Integer();
  538. const int posy = conf["y"].Integer();
  539. const int blockSize = conf["size"].Integer();
  540. const int blocksAmount = conf["amount"].Integer();
  541. for(int i = 0; i < blocksAmount; ++i)
  542. {
  543. progressBlocks.push_back(std::make_shared<CAnimImage>(AnimationPath::fromJson(conf["name"]), i, 0, posx + i * blockSize, posy));
  544. progressBlocks.back()->deactivate();
  545. progressBlocks.back()->visible = false;
  546. }
  547. }
  548. }
  549. CLoadingScreen::~CLoadingScreen()
  550. {
  551. }
  552. void CLoadingScreen::tick(uint32_t msPassed)
  553. {
  554. if(!progressBlocks.empty())
  555. {
  556. int status = float(get()) / 255.f * progressBlocks.size();
  557. for(int i = 0; i < status; ++i)
  558. {
  559. progressBlocks.at(i)->activate();
  560. progressBlocks.at(i)->visible = true;
  561. }
  562. }
  563. }
  564. ImagePath CLoadingScreen::getBackground()
  565. {
  566. ImagePath fname = ImagePath::builtin("loadbar");
  567. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  568. if(conf.isStruct())
  569. {
  570. if(conf["background"].isVector())
  571. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  572. if(conf["background"].isString())
  573. return ImagePath::fromJson(conf["background"]);
  574. return fname;
  575. }
  576. if(conf.isVector() && !conf.Vector().empty())
  577. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  578. return fname;
  579. }