CGarrisonInt.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814
  1. /*
  2. * CGarrisonInt.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGarrisonInt.h"
  12. #include "Buttons.h"
  13. #include "TextControls.h"
  14. #include "RadialMenu.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/WindowHandler.h"
  17. #include "../render/IImage.h"
  18. #include "../windows/CCreatureWindow.h"
  19. #include "../windows/CWindowWithArtifacts.h"
  20. #include "../windows/GUIClasses.h"
  21. #include "../CGameInfo.h"
  22. #include "../CPlayerInterface.h"
  23. #include "../../CCallback.h"
  24. #include "../../lib/ArtifactUtils.h"
  25. #include "../../lib/texts/CGeneralTextHandler.h"
  26. #include "../../lib/texts/TextOperations.h"
  27. #include "../../lib/CCreatureHandler.h"
  28. #include "../../lib/CConfigHandler.h"
  29. #include "../../lib/mapObjects/CGHeroInstance.h"
  30. #include "../../lib/networkPacks/ArtifactLocation.h"
  31. #include "../../lib/gameState/CGameState.h"
  32. void CGarrisonSlot::setHighlight(bool on)
  33. {
  34. if (on)
  35. selectionImage->enable(); //show
  36. else
  37. selectionImage->disable(); //hide
  38. }
  39. void CGarrisonSlot::hover (bool on)
  40. {
  41. ////Hoverable::hover(on);
  42. if(on)
  43. {
  44. std::string temp;
  45. if(creature)
  46. {
  47. if(owner->getSelection())
  48. {
  49. if(owner->getSelection() == this)
  50. {
  51. temp = CGI->generaltexth->tcommands[4]; //View %s
  52. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  53. }
  54. else if (owner->getSelection()->creature == creature)
  55. {
  56. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  57. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  58. }
  59. else if (owner->getSelection()->creature)
  60. {
  61. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  62. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->getNameSingularTranslated());
  63. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  64. }
  65. else
  66. {
  67. logGlobal->warn("Warning - shouldn't be - highlighted void slot %d", owner->getSelection()->ID.getNum());
  68. logGlobal->warn("Highlighted set to nullptr");
  69. owner->selectSlot(nullptr);
  70. }
  71. }
  72. else
  73. {
  74. const bool isHeroOnMap = owner->upperArmy() // Hero is not a visitor and not a garrison defender
  75. && owner->upperArmy()->ID == Obj::HERO
  76. && (!owner->lowerArmy() || owner->lowerArmy()->ID == Obj::HERO) // one hero or we are in the Heroes exchange window
  77. && !(static_cast<const CGHeroInstance*>(owner->upperArmy()))->inTownGarrison;
  78. if(isHeroOnMap)
  79. {
  80. temp = CGI->generaltexth->allTexts[481]; //Select %s
  81. }
  82. else if(upg == EGarrisonType::UPPER)
  83. {
  84. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  85. }
  86. else // Hero is visiting some object (town, mine, etc)
  87. {
  88. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  89. }
  90. boost::algorithm::replace_first(temp,"%s",creature->getNameSingularTranslated());
  91. }
  92. }
  93. else
  94. {
  95. if(owner->getSelection())
  96. {
  97. const CArmedInstance *highl = owner->getSelection()->getObj();
  98. if( highl->needsLastStack() //we are moving stack from hero's
  99. && highl->stacksCount() == 1 //it's only stack
  100. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  101. )
  102. {
  103. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  104. }
  105. else
  106. {
  107. temp = CGI->generaltexth->tcommands[6]; //Move %s
  108. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->getNameSingularTranslated());
  109. }
  110. }
  111. else
  112. {
  113. temp = CGI->generaltexth->tcommands[11]; //Empty
  114. }
  115. }
  116. GH.statusbar()->write(temp);
  117. }
  118. else
  119. {
  120. GH.statusbar()->clear();
  121. }
  122. }
  123. const CArmedInstance * CGarrisonSlot::getObj() const
  124. {
  125. return owner->army(upg);
  126. }
  127. bool CGarrisonSlot::our() const
  128. {
  129. return owner->isArmyOwned(upg);
  130. }
  131. bool CGarrisonSlot::ally() const
  132. {
  133. if(!getObj())
  134. return false;
  135. return PlayerRelations::ALLIES == LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, getObj()->tempOwner);
  136. }
  137. std::function<void()> CGarrisonSlot::getDismiss() const
  138. {
  139. const bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID
  140. && (getObj()->stacksCount() > 1 ||
  141. !getObj()->needsLastStack());
  142. return canDismiss ? [=]()
  143. {
  144. LOCPLINT->cb->dismissCreature(getObj(), ID);
  145. } : (std::function<void()>)nullptr;
  146. }
  147. /// The creature slot has been clicked twice, therefore the creature info should be shown
  148. /// @return Whether the view should be refreshed
  149. bool CGarrisonSlot::viewInfo()
  150. {
  151. UpgradeInfo pom;
  152. LOCPLINT->cb->fillUpgradeInfo(getObj(), ID, pom);
  153. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID != CreatureID::NONE; //upgrade is possible
  154. std::function<void(CreatureID)> upgr = nullptr;
  155. auto dism = getDismiss();
  156. if(canUpgrade) upgr = [=] (CreatureID newID) { LOCPLINT->cb->upgradeCreature(getObj(), ID, newID); };
  157. owner->selectSlot(nullptr);
  158. owner->setSplittingMode(false);
  159. for(auto & elem : owner->splitButtons)
  160. elem->block(true);
  161. redraw();
  162. GH.windows().createAndPushWindow<CStackWindow>(myStack, dism, pom, upgr);
  163. return true;
  164. }
  165. /// The selection is empty, therefore the creature should be moved
  166. /// @return Whether the view should be refreshed
  167. bool CGarrisonSlot::highlightOrDropArtifact()
  168. {
  169. bool artSelected = false;
  170. if (auto chw = GH.windows().topWindow<CWindowWithArtifacts>()) //dirty solution
  171. {
  172. const auto pickedArtInst = chw->getPickedArtifact();
  173. if(pickedArtInst)
  174. {
  175. const auto * srcHero = chw->getHeroPickedArtifact();
  176. artSelected = true;
  177. if (myStack) // try dropping the artifact only if the slot isn't empty
  178. {
  179. ArtifactLocation src(srcHero->id, ArtifactPosition::TRANSITION_POS);
  180. ArtifactLocation dst(getObj()->id, ArtifactPosition::CREATURE_SLOT);
  181. dst.creature = getSlot();
  182. if(pickedArtInst->canBePutAt(myStack, ArtifactPosition::CREATURE_SLOT, true))
  183. { //equip clicked stack
  184. if(auto dstArt = myStack->getArt(ArtifactPosition::CREATURE_SLOT))
  185. {
  186. //creature can wear only one active artifact
  187. //if we are placing a new one, the old one will be returned to the hero's backpack
  188. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero->id,
  189. ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId())));
  190. }
  191. LOCPLINT->cb->swapArtifacts(src, dst);
  192. }
  193. }
  194. }
  195. }
  196. if (!artSelected && creature)
  197. {
  198. owner->selectSlot(this);
  199. if(creature)
  200. {
  201. for(auto & elem : owner->splitButtons)
  202. elem->block(!our());
  203. }
  204. }
  205. redraw();
  206. return true;
  207. }
  208. /// The creature is only being partially moved
  209. /// @return Whether the view should be refreshed
  210. bool CGarrisonSlot::split()
  211. {
  212. const CGarrisonSlot * selection = owner->getSelection();
  213. owner->setSplittingMode(false);
  214. int minLeft=0;
  215. int minRight=0;
  216. if(upg != selection->upg) // not splitting within same army
  217. {
  218. if(selection->getObj()->stacksCount() == 1 // we're splitting away the last stack
  219. && selection->getObj()->needsLastStack() )
  220. {
  221. minLeft = 1;
  222. }
  223. // destination army can't be emptied, unless we're rebalancing two stacks of same creature
  224. if(getObj()->stacksCount() == 1
  225. && selection->creature == creature
  226. && getObj()->needsLastStack() )
  227. {
  228. minRight = 1;
  229. }
  230. }
  231. int countLeft = selection->myStack ? selection->myStack->count : 0;
  232. int countRight = myStack ? myStack->count : 0;
  233. auto splitFunctor = [this, selection](int amountLeft, int amountRight)
  234. {
  235. owner->splitStacks(selection, owner->army(upg), ID, amountRight);
  236. };
  237. GH.windows().createAndPushWindow<CSplitWindow>(selection->creature, splitFunctor, minLeft, minRight, countLeft, countRight);
  238. return true;
  239. }
  240. bool CGarrisonSlot::mustForceReselection() const
  241. {
  242. const CGarrisonSlot * selection = owner->getSelection();
  243. bool withAlly = selection->our() ^ our();
  244. // not our turn - actions are blocked
  245. if (!LOCPLINT->makingTurn)
  246. return true;
  247. if (!creature || !selection->creature)
  248. return false;
  249. // Attempt to take creatures from ally (select theirs first)
  250. if (!selection->our())
  251. return true;
  252. // Attempt to swap creatures with ally (select ours first)
  253. if (selection->creature != creature && withAlly)
  254. return true;
  255. if (!owner->removableUnits)
  256. {
  257. if (selection->upg == EGarrisonType::UPPER)
  258. return true;
  259. else
  260. return creature || upg == EGarrisonType::UPPER;
  261. }
  262. return false;
  263. }
  264. void CGarrisonSlot::showPopupWindow(const Point & cursorPosition)
  265. {
  266. if(creature)
  267. {
  268. GH.windows().createAndPushWindow<CStackWindow>(myStack, true);
  269. }
  270. }
  271. void CGarrisonSlot::clickPressed(const Point & cursorPosition)
  272. {
  273. bool refr = false;
  274. const CGarrisonSlot * selection = owner->getSelection();
  275. if(!selection)
  276. {
  277. refr = highlightOrDropArtifact(); // Affects selection
  278. handleSplittingShortcuts();
  279. }
  280. else if(selection == this)
  281. {
  282. if(!handleSplittingShortcuts())
  283. refr = viewInfo(); // Affects selection
  284. }
  285. // Re-highlight if troops aren't removable or not ours.
  286. else if (mustForceReselection())
  287. {
  288. if(creature)
  289. owner->selectSlot(this);
  290. owner->redraw();
  291. refr = true;
  292. }
  293. else
  294. {
  295. const CArmedInstance * selectedObj = owner->army(selection->upg);
  296. bool lastHeroStackSelected = false;
  297. if(selectedObj->stacksCount() == 1
  298. && owner->getSelection()->upg != upg
  299. && selectedObj->needsLastStack())
  300. {
  301. lastHeroStackSelected = true;
  302. }
  303. if((owner->getSplittingMode() || GH.isKeyboardShiftDown()) // split window
  304. && (!creature || creature == selection->creature))
  305. {
  306. refr = split();
  307. }
  308. else if(!creature && lastHeroStackSelected) // split all except last creature
  309. LOCPLINT->cb->splitStack(selectedObj, owner->army(upg), selection->ID, ID, selection->myStack->count - 1);
  310. else if(creature != selection->creature) // swap
  311. LOCPLINT->cb->swapCreatures(owner->army(upg), selectedObj, ID, selection->ID);
  312. else if(lastHeroStackSelected) // merge last stack to other hero stack
  313. refr = split();
  314. else // merge
  315. LOCPLINT->cb->mergeStacks(selectedObj, owner->army(upg), selection->ID, ID);
  316. }
  317. if(refr)
  318. {
  319. // Refresh Statusbar
  320. hover(false);
  321. hover(true);
  322. }
  323. }
  324. void CGarrisonSlot::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
  325. {
  326. if(!on)
  327. return;
  328. if(!myStack)
  329. return;
  330. if (!settings["input"]["radialWheelGarrisonSwipe"].Bool())
  331. return;
  332. const auto * otherArmy = upg == EGarrisonType::UPPER ? owner->lowerArmy() : owner->upperArmy();
  333. bool stackExists = myStack != nullptr;
  334. bool hasSameUnit = stackExists && !owner->army(upg)->getCreatureSlots(myStack->type, ID).empty();
  335. bool hasOwnEmptySlots = stackExists && owner->army(upg)->getFreeSlot() != SlotID();
  336. bool exchangeMode = stackExists && owner->upperArmy() && owner->lowerArmy();
  337. bool hasOtherEmptySlots = exchangeMode && otherArmy->getFreeSlot() != SlotID();
  338. bool hasAnyEmptySlots = hasOtherEmptySlots || hasOwnEmptySlots;
  339. std::vector<RadialMenuConfig> menuElements = {
  340. { RadialMenuConfig::ITEM_NW, hasSameUnit, "stackMerge", "vcmi.radialWheel.mergeSameUnit", [this](){owner->bulkMergeStacks(this);} },
  341. { RadialMenuConfig::ITEM_NE, hasOwnEmptySlots, "stackFillOne", "vcmi.radialWheel.fillSingleUnit", [this](){owner->bulkSplitStack(this);} },
  342. { RadialMenuConfig::ITEM_WW, hasOwnEmptySlots, "stackSplitOne", "vcmi.radialWheel.splitSingleUnit", [this](){splitIntoParts(this->getGarrison(), 1); } },
  343. { RadialMenuConfig::ITEM_EE, hasOwnEmptySlots, "stackSplitEqual", "vcmi.radialWheel.splitUnitEqually", [this](){owner->bulkSmartSplitStack(this);} },
  344. { RadialMenuConfig::ITEM_SW, hasOtherEmptySlots, "heroMove", "vcmi.radialWheel.moveUnit", [this](){owner->moveStackToAnotherArmy(this);} },
  345. { RadialMenuConfig::ITEM_SE, hasAnyEmptySlots, "heroSwap", "vcmi.radialWheel.splitUnit", [this](){ owner->selectSlot(this); owner->splitClick();} },
  346. };
  347. if (hasAnyEmptySlots || hasSameUnit)
  348. GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
  349. }
  350. void CGarrisonSlot::update()
  351. {
  352. if(getObj() != nullptr)
  353. {
  354. addUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  355. myStack = getObj()->getStackPtr(ID);
  356. creature = myStack ? myStack->type : nullptr;
  357. }
  358. else
  359. {
  360. removeUsedEvents(LCLICK | SHOW_POPUP | GESTURE | HOVER);
  361. myStack = nullptr;
  362. creature = nullptr;
  363. }
  364. if(creature)
  365. {
  366. creatureImage->enable();
  367. creatureImage->setFrame(creature->getIconIndex());
  368. stackCount->enable();
  369. stackCount->setText(TextOperations::formatMetric(myStack->count, 4));
  370. }
  371. else
  372. {
  373. creatureImage->disable();
  374. stackCount->disable();
  375. }
  376. }
  377. CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, EGarrisonType Upg, const CStackInstance * creature_)
  378. : ID(IID),
  379. owner(Owner),
  380. myStack(creature_),
  381. creature(creature_ ? creature_->type : nullptr),
  382. upg(Upg)
  383. {
  384. OBJECT_CONSTRUCTION;
  385. pos.x += x;
  386. pos.y += y;
  387. AnimationPath imgName = AnimationPath::builtin(owner->smallIcons ? "cprsmall" : "TWCRPORT");
  388. creatureImage = std::make_shared<CAnimImage>(imgName, 0);
  389. creatureImage->disable();
  390. selectionImage = std::make_shared<CAnimImage>(imgName, 1);
  391. selectionImage->disable();
  392. selectionImage->center(creatureImage->pos.center());
  393. if(Owner->smallIcons)
  394. {
  395. pos.w = 32;
  396. pos.h = 32;
  397. }
  398. else
  399. {
  400. pos.w = 58;
  401. pos.h = 64;
  402. }
  403. int labelPosW = pos.w;
  404. int labelPosH = pos.h;
  405. if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
  406. {
  407. labelPosW = pos.w / 2 + 1;
  408. labelPosH += 7;
  409. }
  410. ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
  411. ? ETextAlignment::CENTER
  412. : ETextAlignment::BOTTOMRIGHT;
  413. stackCount = std::make_shared<CLabel>(labelPosW, labelPosH, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, labelAlignment, Colors::WHITE);
  414. update();
  415. }
  416. void CGarrisonSlot::splitIntoParts(EGarrisonType type, int amount)
  417. {
  418. auto empty = owner->getEmptySlot(type);
  419. if(empty == SlotID())
  420. return;
  421. owner->splitStacks(this, owner->army(type), empty, amount);
  422. }
  423. bool CGarrisonSlot::handleSplittingShortcuts()
  424. {
  425. const bool isAlt = GH.isKeyboardAltDown();
  426. const bool isLShift = GH.isKeyboardShiftDown();
  427. const bool isLCtrl = GH.isKeyboardCmdDown();
  428. if(!isAlt && !isLShift && !isLCtrl)
  429. return false; // This is only case when return false
  430. auto selected = owner->getSelection();
  431. if(!selected)
  432. return true; // Some Shortcusts are pressed but there are no appropriate actions
  433. auto units = selected->myStack->count;
  434. if(units < 1)
  435. return true;
  436. if (isLShift && isLCtrl && isAlt)
  437. {
  438. owner->bulkMoveArmy(selected);
  439. }
  440. else if(isLCtrl && isAlt)
  441. {
  442. owner->moveStackToAnotherArmy(selected);
  443. }
  444. else if(isLShift && isAlt)
  445. {
  446. auto dismiss = getDismiss();
  447. if(dismiss)
  448. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], dismiss, nullptr);
  449. }
  450. else if(isAlt)
  451. {
  452. owner->bulkMergeStacks(selected);
  453. }
  454. else
  455. {
  456. if(units <= 1)
  457. return true;
  458. if(isLCtrl && isLShift)
  459. owner->bulkSplitStack(selected);
  460. else if(isLShift)
  461. owner->bulkSmartSplitStack(selected);
  462. else
  463. splitIntoParts(selected->upg, 1); // LCtrl
  464. }
  465. return true;
  466. }
  467. void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
  468. {
  469. addChild(button.get());
  470. button->recActions &= ~DISPOSE;
  471. splitButtons.push_back(button);
  472. button->block(getSelection() == nullptr);
  473. }
  474. void CGarrisonInt::createSlots()
  475. {
  476. availableSlots.clear();
  477. int distance = interx + (smallIcons ? 32 : 58);
  478. for(auto i : { EGarrisonType::UPPER, EGarrisonType::LOWER })
  479. {
  480. Point offset = garOffset * static_cast<int>(i);
  481. for(int j = 0; j < 7; j++)
  482. {
  483. Point position(offset.x + (j*distance), offset.y);
  484. if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
  485. {
  486. position += Point(-126, 37);
  487. }
  488. else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
  489. {
  490. if(j >= 3)
  491. {
  492. position += Point(-90, 49);
  493. }
  494. else
  495. {
  496. position += Point(36, 0);
  497. }
  498. }
  499. SlotID slot(j);
  500. availableSlots.push_back(std::make_shared<CGarrisonSlot>(this, position.x, position.y, slot, i, army(i) ? army(i)->getStackPtr(slot) : nullptr));
  501. }
  502. }
  503. }
  504. void CGarrisonInt::recreateSlots()
  505. {
  506. selectSlot(nullptr);
  507. setSplittingMode(false);
  508. for(auto & elem : splitButtons)
  509. elem->block(true);
  510. for(auto slot : availableSlots)
  511. slot->update();
  512. }
  513. void CGarrisonInt::splitClick()
  514. {
  515. if(!getSelection())
  516. return;
  517. setSplittingMode(!getSplittingMode());
  518. redraw();
  519. }
  520. void CGarrisonInt::splitStacks(const CGarrisonSlot * from, const CArmedInstance * armyDest, SlotID slotDest, int amount )
  521. {
  522. LOCPLINT->cb->splitStack(armedObjs[from->upg], armyDest, from->ID, slotDest, amount);
  523. }
  524. bool CGarrisonInt::checkSelected(const CGarrisonSlot * selected, TQuantity min) const
  525. {
  526. return selected && selected->myStack && selected->myStack->count > min && selected->creature;
  527. }
  528. void CGarrisonInt::moveStackToAnotherArmy(const CGarrisonSlot * selected)
  529. {
  530. if(!checkSelected(selected))
  531. return;
  532. const auto srcArmyType = selected->upg;
  533. const auto destArmyType = srcArmyType == EGarrisonType::UPPER
  534. ? EGarrisonType::LOWER
  535. : EGarrisonType::UPPER;
  536. auto srcArmy = armedObjs[srcArmyType];
  537. auto destArmy = armedObjs[destArmyType];
  538. if(!destArmy)
  539. return;
  540. auto destSlot = destArmy->getSlotFor(selected->creature);
  541. if(destSlot == SlotID())
  542. return;
  543. const auto srcSlot = selected->ID;
  544. const bool isDestSlotEmpty = !destArmy->getStackCount(destSlot);
  545. if(isDestSlotEmpty && !destArmy->getStackCount(srcSlot))
  546. destSlot = srcSlot; // Same place is more preferable
  547. const bool isLastStack = srcArmy->stacksCount() == 1 && srcArmy->needsLastStack();
  548. auto srcAmount = selected->myStack->count - (isLastStack ? 1 : 0);
  549. if(!srcAmount)
  550. return;
  551. if(!isDestSlotEmpty || isLastStack)
  552. {
  553. srcAmount += destArmy->getStackCount(destSlot); // Due to 'split' implementation in the 'CGameHandler::arrangeStacks'
  554. LOCPLINT->cb->splitStack(srcArmy, destArmy, srcSlot, destSlot, srcAmount);
  555. }
  556. else
  557. {
  558. LOCPLINT->cb->swapCreatures(srcArmy, destArmy, srcSlot, destSlot);
  559. }
  560. }
  561. void CGarrisonInt::bulkMoveArmy(const CGarrisonSlot * selected)
  562. {
  563. if(!checkSelected(selected))
  564. return;
  565. const auto srcArmyType = selected->upg;
  566. const auto destArmyType = (srcArmyType == EGarrisonType::UPPER)
  567. ? EGarrisonType::LOWER
  568. : EGarrisonType::UPPER;
  569. auto srcArmy = armedObjs[srcArmyType];
  570. auto destArmy = armedObjs[destArmyType];
  571. if(!destArmy)
  572. return;
  573. const auto srcSlot = selected->ID;
  574. LOCPLINT->cb->bulkMoveArmy(srcArmy->id, destArmy->id, srcSlot);
  575. }
  576. void CGarrisonInt::bulkMergeStacks(const CGarrisonSlot * selected)
  577. {
  578. if(!checkSelected(selected))
  579. return;
  580. const auto type = selected->upg;
  581. if(!armedObjs[type]->hasCreatureSlots(selected->creature, selected->ID))
  582. return;
  583. LOCPLINT->cb->bulkMergeStacks(armedObjs[type]->id, selected->ID);
  584. }
  585. void CGarrisonInt::bulkSplitStack(const CGarrisonSlot * selected)
  586. {
  587. if(!checkSelected(selected, 1)) // check if > 1
  588. return;
  589. const auto type = selected->upg;
  590. if(!hasEmptySlot(type))
  591. return;
  592. LOCPLINT->cb->bulkSplitStack(armedObjs[type]->id, selected->ID);
  593. }
  594. void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
  595. {
  596. if(!checkSelected(selected, 1))
  597. return;
  598. const auto type = selected->upg;
  599. // Do not disturb the server if the creature is already balanced
  600. if(!hasEmptySlot(type) && armedObjs[type]->isCreatureBalanced(selected->creature))
  601. return;
  602. LOCPLINT->cb->bulkSmartSplitStack(armedObjs[type]->id, selected->ID);
  603. }
  604. CGarrisonInt::CGarrisonInt(const Point & position, int inx, const Point & garsOffset, const CArmedInstance * s1, const CArmedInstance * s2, bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
  605. : highlighted(nullptr)
  606. , inSplittingMode(false)
  607. , interx(inx)
  608. , garOffset(garsOffset)
  609. , smallIcons(smallImgs)
  610. , removableUnits(_removableUnits)
  611. , layout(_layout)
  612. {
  613. OBJECT_CONSTRUCTION;
  614. setArmy(s1, EGarrisonType::UPPER);
  615. setArmy(s2, EGarrisonType::LOWER);
  616. pos += position;
  617. createSlots();
  618. }
  619. const CGarrisonSlot * CGarrisonInt::getSelection() const
  620. {
  621. return highlighted;
  622. }
  623. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  624. {
  625. if(slot != highlighted)
  626. {
  627. if(highlighted)
  628. highlighted->setHighlight(false);
  629. highlighted = slot;
  630. for(auto button : splitButtons)
  631. button->block(highlighted == nullptr || !slot->our());
  632. if(highlighted)
  633. highlighted->setHighlight(true);
  634. }
  635. }
  636. void CGarrisonInt::setSplittingMode(bool on)
  637. {
  638. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  639. if(inSplittingMode || on)
  640. {
  641. for(auto slot : availableSlots)
  642. {
  643. if(slot.get() != getSelection())
  644. slot->setHighlight( ( on && (slot->our() || slot->ally()) && (slot->creature == nullptr || slot->creature == getSelection()->creature)));
  645. }
  646. inSplittingMode = on;
  647. }
  648. }
  649. bool CGarrisonInt::getSplittingMode()
  650. {
  651. return inSplittingMode;
  652. }
  653. SlotID CGarrisonInt::getEmptySlot(EGarrisonType type) const
  654. {
  655. assert(army(type));
  656. return army(type) ? army(type)->getFreeSlot() : SlotID();
  657. }
  658. bool CGarrisonInt::hasEmptySlot(EGarrisonType type) const
  659. {
  660. return getEmptySlot(type) != SlotID();
  661. }
  662. const CArmedInstance * CGarrisonInt::upperArmy() const
  663. {
  664. return army(EGarrisonType::UPPER);
  665. }
  666. const CArmedInstance * CGarrisonInt::lowerArmy() const
  667. {
  668. return army(EGarrisonType::LOWER);
  669. }
  670. const CArmedInstance * CGarrisonInt::army(EGarrisonType which) const
  671. {
  672. if(armedObjs.count(which))
  673. return armedObjs.at(which);
  674. return nullptr;
  675. }
  676. bool CGarrisonInt::isArmyOwned(EGarrisonType which) const
  677. {
  678. const auto * object = army(which);
  679. if (!object)
  680. return false;
  681. if (object->tempOwner == LOCPLINT->playerID)
  682. return true;
  683. if (object->tempOwner == PlayerColor::UNFLAGGABLE)
  684. return true;
  685. return false;
  686. }
  687. void CGarrisonInt::setArmy(const CArmedInstance * army, EGarrisonType type)
  688. {
  689. armedObjs[type] = army;
  690. }