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CExchangeWindow.cpp 17 KB

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  1. /*
  2. * CExchangeWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CExchangeWindow.h"
  12. #include "CHeroBackpackWindow.h"
  13. #include "../CGameInfo.h"
  14. #include "../CPlayerInterface.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/Shortcut.h"
  18. #include "../gui/WindowHandler.h"
  19. #include "../widgets/CGarrisonInt.h"
  20. #include "../widgets/Images.h"
  21. #include "../widgets/Buttons.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../render/IRenderHandler.h"
  24. #include "../../CCallback.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/CSkillHandler.h"
  27. #include "../lib/filesystem/Filesystem.h"
  28. #include "../lib/mapObjects/CGHeroInstance.h"
  29. #include "../lib/texts/CGeneralTextHandler.h"
  30. #include "../lib/texts/TextOperations.h"
  31. static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
  32. static bool isQuickExchangeLayoutAvailable()
  33. {
  34. return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
  35. }
  36. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  37. : CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
  38. controller(hero1, hero2)
  39. {
  40. const bool qeLayout = isQuickExchangeLayoutAvailable();
  41. OBJECT_CONSTRUCTION;
  42. addUsedEvents(KEYBOARD);
  43. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  44. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  45. auto genTitle = [](const CGHeroInstance * h)
  46. {
  47. boost::format fmt(CGI->generaltexth->allTexts[138]);
  48. fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
  49. return boost::str(fmt);
  50. };
  51. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  52. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  53. for(int g = 0; g < 4; ++g)
  54. {
  55. if (qeLayout)
  56. primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, Rect(389, 12 + 26 * g, 22, 22)));
  57. else
  58. primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, 0, 385, 19 + 36 * g));
  59. }
  60. for(int leftRight : {0, 1})
  61. {
  62. const CGHeroInstance * hero = heroInst.at(leftRight);
  63. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  64. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  65. for(int m=0; m < hero->secSkills.size(); ++m)
  66. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  67. specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  68. expImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  69. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  70. manaImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  71. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  72. }
  73. artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
  74. artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
  75. artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
  76. artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
  77. artifs[0]->setHero(heroInst[0]);
  78. artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
  79. artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
  80. artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
  81. artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
  82. artifs[1]->setHero(heroInst[1]);
  83. addSet(artifs[0]);
  84. addSet(artifs[1]);
  85. for(int g=0; g<4; ++g)
  86. {
  87. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  88. if (qeLayout)
  89. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
  90. else
  91. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
  92. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  93. primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
  94. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  95. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  96. }
  97. //heroes related thing
  98. for(int b=0; b < heroInst.size(); b++)
  99. {
  100. const CGHeroInstance * hero = heroInst.at(b);
  101. //secondary skill's clickable areas
  102. for(int g=0; g<hero->secSkills.size(); ++g)
  103. {
  104. SecondarySkill skill = hero->secSkills[g].first;
  105. int level = hero->secSkills[g].second; // <1, 3>
  106. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  107. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  108. secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
  109. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  110. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  111. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  112. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  113. }
  114. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
  115. heroAreas[b]->addClickCallback([this, hero]() -> void
  116. {
  117. if(getPickedArtifact() == nullptr)
  118. LOCPLINT->openHeroWindow(hero);
  119. });
  120. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  121. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  122. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  123. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  124. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  125. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  126. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  127. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  128. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
  129. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
  130. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
  131. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  132. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  133. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  134. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  135. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  136. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
  137. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
  138. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  139. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  140. }
  141. quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
  142. if(queryID.getNum() > 0)
  143. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  144. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
  145. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
  146. Rect barRect(5, 578, 725, 18);
  147. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  148. //garrison interface
  149. garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  150. auto splitButtonCallback = [&](){ garr->splitClick(); };
  151. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
  152. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
  153. if(qeLayout)
  154. {
  155. buttonMoveUnitsFromLeftToRight = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin("quick-exchange/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(true); });
  156. buttonMoveUnitsFromRightToLeft = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin("quick-exchange/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(false); });
  157. buttonMoveArtifactsFromLeftToRight = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(true);});
  158. buttonMoveArtifactsFromRightToLeft = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(false);});
  159. exchangeUnitsButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]), [this](){ controller.swapArmy(); });
  160. exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]), [this](){ this->swapArtifactsCallback(); });
  161. backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
  162. [this](){ this->backpackShortcut(true); });
  163. backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
  164. [this](){ this->backpackShortcut(false); });
  165. backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
  166. backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
  167. auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
  168. auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
  169. buttonMoveUnitsFromLeftToRight->block(leftHeroBlock);
  170. buttonMoveUnitsFromRightToLeft->block(rightHeroBlock);
  171. buttonMoveArtifactsFromLeftToRight->block(leftHeroBlock);
  172. buttonMoveArtifactsFromRightToLeft->block(rightHeroBlock);
  173. exchangeUnitsButton->block(leftHeroBlock || rightHeroBlock);
  174. exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
  175. backpackButtonLeft->block(leftHeroBlock);
  176. backpackButtonRight->block(rightHeroBlock);
  177. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  178. {
  179. moveUnitFromRightToLeftButtons.push_back(
  180. std::make_shared<CButton>(
  181. Point(484 + 35 * i, 154),
  182. AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
  183. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  184. std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
  185. moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
  186. moveUnitFromLeftToRightButtons.push_back(
  187. std::make_shared<CButton>(
  188. Point(66 + 35 * i, 154),
  189. AnimationPath::builtin("quick-exchange/unitRight.DEF"),
  190. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  191. std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
  192. moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
  193. }
  194. }
  195. CExchangeWindow::update();
  196. }
  197. void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
  198. {
  199. bool moveEquipped = !GH.isKeyboardShiftDown();
  200. bool moveBackpack = !GH.isKeyboardCmdDown();
  201. controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
  202. };
  203. void CExchangeWindow::swapArtifactsCallback()
  204. {
  205. bool moveEquipped = !GH.isKeyboardShiftDown();
  206. bool moveBackpack = !GH.isKeyboardCmdDown();
  207. controller.swapArtifacts(moveEquipped, moveBackpack);
  208. }
  209. void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
  210. {
  211. std::optional<SlotID> slotId = std::nullopt;
  212. if(const auto * slot = getSelectedSlotID())
  213. slotId = slot->getSlot();
  214. controller.moveArmy(leftToRight, slotId);
  215. };
  216. void CExchangeWindow::backpackShortcut(bool leftHero)
  217. {
  218. GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
  219. };
  220. void CExchangeWindow::keyPressed(EShortcut key)
  221. {
  222. switch (key)
  223. {
  224. case EShortcut::EXCHANGE_ARMY_TO_LEFT:
  225. moveUnitsShortcut(false);
  226. break;
  227. case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
  228. moveUnitsShortcut(true);
  229. break;
  230. case EShortcut::EXCHANGE_ARMY_SWAP:
  231. controller.swapArmy();
  232. break;
  233. case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
  234. controller.moveArtifacts(false, true, true);
  235. break;
  236. case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
  237. controller.moveArtifacts(true, true, true);
  238. break;
  239. case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
  240. controller.swapArtifacts(true, true);
  241. break;
  242. case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
  243. controller.moveArtifacts(false, true, false);
  244. break;
  245. case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
  246. controller.moveArtifacts(true, true, false);
  247. break;
  248. case EShortcut::EXCHANGE_EQUIPPED_SWAP:
  249. controller.swapArtifacts(true, false);
  250. break;
  251. case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
  252. controller.moveArtifacts(false, false, true);
  253. break;
  254. case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
  255. controller.moveArtifacts(true, false, true);
  256. break;
  257. case EShortcut::EXCHANGE_BACKPACK_SWAP:
  258. controller.swapArtifacts(false, true);
  259. break;
  260. case EShortcut::EXCHANGE_BACKPACK_LEFT:
  261. backpackShortcut(true);
  262. break;
  263. case EShortcut::EXCHANGE_BACKPACK_RIGHT:
  264. backpackShortcut(false);
  265. break;
  266. }
  267. }
  268. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  269. {
  270. return garr->getSelection();
  271. }
  272. void CExchangeWindow::updateGarrisons()
  273. {
  274. garr->recreateSlots();
  275. update();
  276. }
  277. bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
  278. {
  279. return garr->upperArmy() == army || garr->lowerArmy() == army;
  280. }
  281. void CExchangeWindow::questLogShortcut()
  282. {
  283. CCS->curh->dragAndDropCursor(nullptr);
  284. LOCPLINT->showQuestLog();
  285. }
  286. void CExchangeWindow::update()
  287. {
  288. CWindowWithArtifacts::update();
  289. for(size_t leftRight : {0, 1})
  290. {
  291. const CGHeroInstance * hero = heroInst.at(leftRight);
  292. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  293. {
  294. auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
  295. primSkillValues[leftRight][m]->setText(std::to_string(value));
  296. }
  297. for(int m=0; m < hero->secSkills.size(); ++m)
  298. {
  299. int id = hero->secSkills[m].first;
  300. int level = hero->secSkills[m].second;
  301. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  302. }
  303. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  304. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  305. morale[leftRight]->set(hero);
  306. luck[leftRight]->set(hero);
  307. }
  308. }