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- /*
- * QuickRecruitmentWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "QuickRecruitmentWindow.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../CPlayerInterface.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CreatureCostBox.h"
- #include "../widgets/Slider.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/Shortcut.h"
- #include "../../CCallback.h"
- #include "../../lib/ResourceSet.h"
- #include "../../lib/CCreatureHandler.h"
- #include "CreaturePurchaseCard.h"
- void QuickRecruitmentWindow::setButtons()
- {
- setCancelButton();
- setBuyButton();
- setMaxButton();
- }
- void QuickRecruitmentWindow::setCancelButton()
- {
- cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), AnimationPath::builtin("ICN6432.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
- cancelButton->setImageOrder(0, 1, 2, 3);
- }
- void QuickRecruitmentWindow::setBuyButton()
- {
- buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(), [&](){ purchaseUnits(); }, EShortcut::GLOBAL_ACCEPT);
- buyButton->setImageOrder(0, 1, 2, 3);
- }
- void QuickRecruitmentWindow::setMaxButton()
- {
- maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), AnimationPath::builtin("IRCBTNS.DEF"), CButton::tooltip(), [&](){ maxAllCards(cards); }, EShortcut::RECRUITMENT_MAX);
- maxButton->setImageOrder(0, 1, 2, 3);
- }
- void QuickRecruitmentWindow::setCreaturePurchaseCards()
- {
- int availableAmount = getAvailableCreatures();
- Point position = Point((pos.w - 100*availableAmount - 8*(availableAmount-1))/2,64);
- for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
- {
- if(!town->town->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
- {
- cards.push_back(std::make_shared<CreaturePurchaseCard>(town->creatures[i].second, position, town->creatures[i].first, this));
- position.x += 108;
- }
- }
- totalCost = std::make_shared<CreatureCostBox>(Rect((this->pos.w/2)-45, position.y+260, 97, 74), "");
- }
- void QuickRecruitmentWindow::initWindow(Rect startupPosition)
- {
- pos.x = startupPosition.x + 238;
- pos.y = startupPosition.y + 45;
- pos.w = 332;
- pos.h = 461;
- int creaturesAmount = getAvailableCreatures();
- if(creaturesAmount > 3)
- {
- pos.w += 108 * (creaturesAmount - 3);
- pos.x -= 55 * (creaturesAmount - 3);
- }
- backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK.pcx"), Rect(0, 0, pos.w, pos.h));
- costBackground = std::make_shared<CPicture>(ImagePath::builtin("QuickRecruitmentWindow/costBackground.png"), pos.w/2-113, 335);
- }
- void QuickRecruitmentWindow::maxAllCards(std::vector<std::shared_ptr<CreaturePurchaseCard> > cards)
- {
- auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
- for(auto i : boost::adaptors::reverse(cards))
- {
- si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
- vstd::amin(maxAmount, i->maxAmount);
- i->slider->setAmount(maxAmount);
- if(i->slider->getValue() != maxAmount)
- i->slider->scrollTo(maxAmount);
- else
- i->sliderMoved(maxAmount);
- i->slider->scrollToMax();
- allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * maxAmount);
- }
- maxButton->block(allAvailableResources == LOCPLINT->cb->getResourceAmount());
- }
- void QuickRecruitmentWindow::purchaseUnits()
- {
- for(auto selected : boost::adaptors::reverse(cards))
- {
- if(selected->slider->getValue())
- {
- auto onRecruit = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, selected->creatureOnTheCard->getLevel()-1); };
- CreatureID crid = selected->creatureOnTheCard->getId();
- SlotID dstslot = town -> getSlotFor(crid);
- if(!dstslot.validSlot())
- continue;
- onRecruit(crid, selected->slider->getValue());
- }
- }
- close();
- }
- int QuickRecruitmentWindow::getAvailableCreatures()
- {
- int creaturesAmount = 0;
- for (int i=0; i< GameConstants::CREATURES_PER_TOWN; i++)
- if(!town->town->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
- creaturesAmount++;
- return creaturesAmount;
- }
- void QuickRecruitmentWindow::updateAllSliders()
- {
- auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
- for(auto i : boost::adaptors::reverse(cards))
- allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * i->slider->getValue());
- for(auto i : cards)
- {
- si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
- vstd::amin(maxAmount, i->maxAmount);
- if(maxAmount < 0)
- continue;
- if(i->slider->getValue() + maxAmount < i->maxAmount)
- i->slider->setAmount(i->slider->getValue() + maxAmount);
- else
- i->slider->setAmount(i->maxAmount);
- i->slider->scrollTo(i->slider->getValue());
- }
- totalCost->createItems(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
- totalCost->set(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
- }
- QuickRecruitmentWindow::QuickRecruitmentWindow(const CGTownInstance * townd, Rect startupPosition)
- : CWindowObject(PLAYER_COLORED | BORDERED),
- town(townd)
- {
- OBJECT_CONSTRUCTION;
- initWindow(startupPosition);
- setButtons();
- setCreaturePurchaseCards();
- maxAllCards(cards);
- }
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