BattleOptionsTab.cpp 9.1 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourcePath.h"
  16. #include "../../../lib/texts/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJECT_CONSTRUCTION;
  22. setRedrawParent(true);
  23. const JsonNode config(JsonPath::builtin("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
  61. {
  62. showStickyHeroWindowsChangedCallback(value, owner);
  63. });
  64. addCallback("showQuickSpellChanged", [this, owner](bool value)
  65. {
  66. showQuickSpellChangedCallback(value, owner);
  67. });
  68. addCallback("enableAutocombatSpellsChanged", [this](bool value)
  69. {
  70. enableAutocombatSpellsChangedCallback(value);
  71. });
  72. addCallback("endWithAutocombatChanged", [this](bool value)
  73. {
  74. endWithAutocombatChangedCallback(value);
  75. });
  76. build(config);
  77. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  78. animationSpeedToggle->setSelected(getAnimSpeed());
  79. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  80. queueSizeToggle->setSelected(getQueueSizeId());
  81. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  82. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  83. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  84. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  85. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  86. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  87. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  88. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  89. std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
  90. showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
  91. std::shared_ptr<CToggleButton> showQuickSpellCheckbox = widget<CToggleButton>("showQuickSpellCheckbox");
  92. showQuickSpellCheckbox->setSelected(settings["battle"]["enableQuickSpellPanel"].Bool());
  93. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  94. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  95. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  96. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  97. std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
  98. enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
  99. std::shared_ptr<CToggleButton> endWithAutocombatCheckbox = widget<CToggleButton>("endWithAutocombatCheckbox");
  100. endWithAutocombatCheckbox->setSelected(settings["battle"]["endWithAutocombat"].Bool());
  101. }
  102. int BattleOptionsTab::getAnimSpeed() const
  103. {
  104. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  105. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  106. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  107. }
  108. int BattleOptionsTab::getQueueSizeId() const
  109. {
  110. std::string sizeText = settings["battle"]["queueSize"].String();
  111. bool visible = settings["battle"]["showQueue"].Bool();
  112. if(!visible)
  113. return -1;
  114. if(sizeText == "none")
  115. return -1;
  116. if(sizeText == "auto")
  117. return 0;
  118. if(sizeText == "small")
  119. return 1;
  120. if(sizeText == "big")
  121. return 2;
  122. return 0;
  123. }
  124. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  125. {
  126. switch(value)
  127. {
  128. case -1:
  129. return "none";
  130. case 0:
  131. return "auto";
  132. case 1:
  133. return "small";
  134. case 2:
  135. return "big";
  136. default:
  137. return "auto";
  138. }
  139. }
  140. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  141. {
  142. Settings cellBorders = settings.write["battle"]["cellBorders"];
  143. cellBorders->Bool() = value;
  144. if(parentBattleInterface)
  145. parentBattleInterface->redrawBattlefield();
  146. }
  147. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  148. {
  149. Settings stackRange = settings.write["battle"]["stackRange"];
  150. stackRange->Bool() = value;
  151. if(parentBattleInterface)
  152. parentBattleInterface->redrawBattlefield();
  153. }
  154. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  155. {
  156. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  157. stackRange->Bool() = value;
  158. if(parentBattleInterface)
  159. parentBattleInterface->redrawBattlefield();
  160. }
  161. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  162. {
  163. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  164. stackRange->Bool() = value;
  165. if(parentBattleInterface)
  166. parentBattleInterface->redrawBattlefield();
  167. }
  168. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  169. {
  170. Settings shadow = settings.write["battle"]["mouseShadow"];
  171. shadow->Bool() = value;
  172. }
  173. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  174. {
  175. Settings speed = settings.write["battle"]["speedFactor"];
  176. speed->Float() = static_cast<float>(value);
  177. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  178. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  179. if (targetLabel)
  180. targetLabel->setText(std::to_string(valuePercentage) + "%");
  181. }
  182. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  183. {
  184. if(!parentBattleInterface)
  185. {
  186. Settings showQueue = settings.write["battle"]["showQueue"];
  187. showQueue->Bool() = value;
  188. }
  189. else
  190. {
  191. parentBattleInterface->setBattleQueueVisibility(value);
  192. }
  193. }
  194. void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
  195. {
  196. if(!parentBattleInterface)
  197. {
  198. Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
  199. showStickyWindows->Bool() = value;
  200. }
  201. else
  202. {
  203. parentBattleInterface->setStickyHeroWindowsVisibility(value);
  204. }
  205. }
  206. void BattleOptionsTab::showQuickSpellChangedCallback(bool value, BattleInterface * parentBattleInterface)
  207. {
  208. if(!parentBattleInterface)
  209. {
  210. Settings showQuickSpell = settings.write["battle"]["enableQuickSpellPanel"];
  211. showQuickSpell->Bool() = value;
  212. }
  213. else
  214. {
  215. parentBattleInterface->setStickyQuickSpellWindowVisibility(value);
  216. }
  217. }
  218. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  219. {
  220. if (value == -1)
  221. {
  222. showQueueChangedCallback(false, parentBattleInterface);
  223. return;
  224. }
  225. std::string stringifiedValue = getQueueSizeStringFromId(value);
  226. Settings size = settings.write["battle"]["queueSize"];
  227. size->String() = stringifiedValue;
  228. showQueueChangedCallback(true, parentBattleInterface);
  229. }
  230. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  231. {
  232. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  233. musicSkipSettingValue->Bool() = value;
  234. }
  235. void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
  236. {
  237. Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
  238. enableAutocombatSpells->Bool() = value;
  239. }
  240. void BattleOptionsTab::endWithAutocombatChangedCallback(bool value)
  241. {
  242. Settings endWithAutocombat = settings.write["battle"]["endWithAutocombat"];
  243. endWithAutocombat->Bool() = value;
  244. }