map.cpp 52 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "CObjectHandler.h"
  4. #include "CDefObjInfoHandler.h"
  5. #include "VCMI_Lib.h"
  6. #include <zlib.h>
  7. #include <boost/crc.hpp>
  8. #include "CLodHandler.h"
  9. #include "CArtHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "../lib/JsonNode.h"
  13. #include "vcmi_endian.h"
  14. #include "GameConstants.h"
  15. #include "CStopWatch.h"
  16. /*
  17. * map.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  26. {
  27. std::map<int,int> mapa;
  28. std::set<si32> ret;
  29. // Note: this file is parsed many times.
  30. const JsonNode config(GameConstants::DATA_DIR + "/config/buildings5.json");
  31. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  32. {
  33. int town = entry["town"].Float();
  34. if ( town == castleID || town == -1 )
  35. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  36. }
  37. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  38. {
  39. if(mapa[*i]>=0)
  40. ret.insert(mapa[*i]);
  41. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  42. {
  43. int level = (mapa[*i]);
  44. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  45. }
  46. else
  47. {
  48. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  49. }
  50. }
  51. if(addAuxiliary)
  52. {
  53. ret.insert(10); //village hall is always present
  54. ret.insert(-1); //houses near v.hall / eyecandies
  55. ret.insert(-2); //terrain eyecandy, if -1 is used
  56. }
  57. if(ret.find(11)!=ret.end())
  58. ret.insert(27);
  59. if(ret.find(12)!=ret.end())
  60. ret.insert(28);
  61. if(ret.find(13)!=ret.end())
  62. ret.insert(29);
  63. return ret;
  64. }
  65. static ui32 intPow(ui32 a, ui32 b)
  66. {
  67. ui32 ret=1;
  68. for(ui32 i=0; i<b; ++i)
  69. ret*=a;
  70. return ret;
  71. }
  72. static ui8 reverse(ui8 arg)
  73. {
  74. ui8 ret = 0;
  75. for (int i=0; i<8;i++)
  76. {
  77. if(((arg)&(1<<i))>>i)
  78. {
  79. ret |= (128>>i);
  80. }
  81. }
  82. return ret;
  83. }
  84. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  85. {
  86. const int bytesPerCre = version ? 4 : 3,
  87. maxID = version ? 0xffff : 0xff;
  88. for(int ir=0;ir < number; ir++)
  89. {
  90. int creID;
  91. int count;
  92. if (version)
  93. {
  94. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  95. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  96. }
  97. else
  98. {
  99. creID = bufor[i+ir*bytesPerCre];
  100. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  101. }
  102. if(creID == maxID) //empty slot
  103. continue;
  104. CStackInstance *hlp = new CStackInstance();
  105. hlp->count = count;
  106. if(creID > maxID - 0xf)
  107. {
  108. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  109. hlp->idRand = creID;
  110. }
  111. else
  112. hlp->setType(creID);
  113. out->putStack(ir, hlp);
  114. }
  115. i+=number*bytesPerCre;
  116. out->validTypes(true);
  117. }
  118. CMapHeader::CMapHeader(const ui8 *map)
  119. {
  120. int i=0;
  121. initFromMemory(map,i);
  122. }
  123. CMapHeader::CMapHeader()
  124. {
  125. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  126. height = width = twoLevel = -1;
  127. }
  128. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  129. {
  130. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  131. if(version != RoE && version != AB && version != SoD && version != WoG)
  132. {
  133. throw std::runtime_error("Invalid map format!");
  134. }
  135. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  136. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  137. twoLevel = readChar(bufor,i); //if there is underground
  138. int pom;
  139. name = readString(bufor,i);
  140. description= readString(bufor,i);
  141. difficulty = readChar(bufor,i); // reading map difficulty
  142. if(version != RoE)
  143. levelLimit = readChar(bufor,i); // hero level limit
  144. else
  145. levelLimit = 0;
  146. loadPlayerInfo(pom, bufor, i);
  147. loadViCLossConditions(bufor, i);
  148. howManyTeams=bufor[i++]; //read number of teams
  149. if(howManyTeams>0) //read team numbers
  150. {
  151. for(int rr=0; rr<8; ++rr)
  152. {
  153. players[rr].team = bufor[i++];
  154. }
  155. }
  156. else//no alliances
  157. {
  158. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  159. if(players[i].canComputerPlay || players[i].canHumanPlay)
  160. players[i].team = howManyTeams++;
  161. }
  162. pom = i;
  163. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  164. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  165. {
  166. ui8 c = bufor[i];
  167. for(int yy=0; yy<8; ++yy)
  168. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  169. if(c == (c|((ui8)intPow(2, yy))))
  170. allowedHeroes[(i-pom)*8+yy] = true;
  171. }
  172. if(version>RoE) //probably reserved for further heroes
  173. {
  174. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  175. for(int p = 0; p < placeholdersQty; p++)
  176. placeholdedHeroes.push_back(bufor[i++]);
  177. }
  178. }
  179. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  180. {
  181. players.resize(8);
  182. for (pom=0;pom<8;pom++)
  183. {
  184. players[pom].canHumanPlay = bufor[i++];
  185. players[pom].canComputerPlay = bufor[i++];
  186. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  187. {
  188. switch(version)
  189. {
  190. case SoD: case WoG:
  191. i+=13;
  192. break;
  193. case AB:
  194. i+=12;
  195. break;
  196. case RoE:
  197. i+=6;
  198. break;
  199. }
  200. continue;
  201. }
  202. players[pom].AITactic = bufor[i++];
  203. if(version == SoD || version == WoG)
  204. players[pom].p7= bufor[i++];
  205. else
  206. players[pom].p7= -1;
  207. //factions this player can choose
  208. players[pom].allowedFactions = 0;
  209. players[pom].allowedFactions += bufor[i++];
  210. if(version != RoE)
  211. players[pom].allowedFactions += (bufor[i++])*256;
  212. players[pom].isFactionRandom = bufor[i++];
  213. players[pom].hasMainTown = bufor[i++];
  214. if (players[pom].hasMainTown)
  215. {
  216. if(version != RoE)
  217. {
  218. players[pom].generateHeroAtMainTown = bufor[i++];
  219. players[pom].generateHero = bufor[i++];
  220. }
  221. else
  222. {
  223. players[pom].generateHeroAtMainTown = true;
  224. players[pom].generateHero = false;
  225. }
  226. players[pom].posOfMainTown.x = bufor[i++];
  227. players[pom].posOfMainTown.y = bufor[i++];
  228. players[pom].posOfMainTown.z = bufor[i++];
  229. }
  230. players[pom].p8= bufor[i++];
  231. players[pom].p9= bufor[i++];
  232. if(players[pom].p9!=0xff)
  233. {
  234. players[pom].mainHeroPortrait = bufor[i++];
  235. players[pom].mainHeroName = readString(bufor,i);
  236. }
  237. if(version != RoE)
  238. {
  239. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  240. int heroCount = bufor[i++];
  241. i+=3;
  242. for (int pp=0;pp<heroCount;pp++)
  243. {
  244. SheroName vv;
  245. vv.heroID=bufor[i++];
  246. int hnl = bufor[i++];
  247. i+=3;
  248. for (int zz=0;zz<hnl;zz++)
  249. {
  250. vv.heroName+=bufor[i++];
  251. }
  252. players[pom].heroesNames.push_back(vv);
  253. }
  254. }
  255. }
  256. }
  257. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  258. {
  259. victoryCondition.obj = NULL;
  260. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  261. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  262. {
  263. int nr;
  264. switch (victoryCondition.condition) //read victory conditions
  265. {
  266. case EVictoryConditionType::ARTIFACT:
  267. {
  268. victoryCondition.ID = bufor[i+2];
  269. nr=(version==RoE ? 1 : 2);
  270. break;
  271. }
  272. case EVictoryConditionType::GATHERTROOP:
  273. {
  274. // int temp1 = bufor[i+2];
  275. // int temp2 = bufor[i+3];
  276. victoryCondition.ID = bufor[i+2];
  277. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  278. nr=(version==RoE ? 5 : 6);
  279. break;
  280. }
  281. case EVictoryConditionType::GATHERRESOURCE:
  282. {
  283. victoryCondition.ID = bufor[i+2];
  284. victoryCondition.count = read_le_u32(bufor + i+3);
  285. nr = 5;
  286. break;
  287. }
  288. case EVictoryConditionType::BUILDCITY:
  289. {
  290. victoryCondition.pos.x = bufor[i+2];
  291. victoryCondition.pos.y = bufor[i+3];
  292. victoryCondition.pos.z = bufor[i+4];
  293. victoryCondition.count = bufor[i+5];
  294. victoryCondition.ID = bufor[i+6];
  295. nr = 5;
  296. break;
  297. }
  298. case EVictoryConditionType::BUILDGRAIL:
  299. {
  300. if (bufor[i+4]>2)
  301. victoryCondition.pos = int3(-1,-1,-1);
  302. else
  303. {
  304. victoryCondition.pos.x = bufor[i+2];
  305. victoryCondition.pos.y = bufor[i+3];
  306. victoryCondition.pos.z = bufor[i+4];
  307. }
  308. nr = 3;
  309. break;
  310. }
  311. case EVictoryConditionType::BEATHERO:
  312. case EVictoryConditionType::CAPTURECITY:
  313. case EVictoryConditionType::BEATMONSTER:
  314. {
  315. victoryCondition.pos.x = bufor[i+2];
  316. victoryCondition.pos.y = bufor[i+3];
  317. victoryCondition.pos.z = bufor[i+4];
  318. nr = 3;
  319. break;
  320. }
  321. case EVictoryConditionType::TAKEDWELLINGS:
  322. case EVictoryConditionType::TAKEMINES:
  323. {
  324. nr = 0;
  325. break;
  326. }
  327. case EVictoryConditionType::TRANSPORTITEM:
  328. {
  329. victoryCondition.ID = bufor[i+2];
  330. victoryCondition.pos.x = bufor[i+3];
  331. victoryCondition.pos.y = bufor[i+4];
  332. victoryCondition.pos.z = bufor[i+5];
  333. nr = 4;
  334. break;
  335. }
  336. }
  337. victoryCondition.allowNormalVictory = bufor[i++];
  338. victoryCondition.appliesToAI = bufor[i++];
  339. i+=nr;
  340. }
  341. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  342. switch (lossCondition.typeOfLossCon) //read loss conditions
  343. {
  344. case ELossConditionType::LOSSCASTLE:
  345. case ELossConditionType::LOSSHERO:
  346. {
  347. lossCondition.pos.x=bufor[i++];
  348. lossCondition.pos.y=bufor[i++];
  349. lossCondition.pos.z=bufor[i++];
  350. break;
  351. }
  352. case ELossConditionType::TIMEEXPIRES:
  353. {
  354. lossCondition.timeLimit = read_le_u16(bufor + i);
  355. i+=2;
  356. break;
  357. }
  358. }
  359. }
  360. CMapHeader::~CMapHeader()
  361. {
  362. }
  363. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  364. {
  365. // Compute checksum
  366. boost::crc_32_type result;
  367. result.process_bytes(bufor, size);
  368. checksum = result.checksum();
  369. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  370. int i=0;
  371. initFromMemory(bufor,i);
  372. CStopWatch th;
  373. th.getDiff();
  374. readHeader(bufor, i);
  375. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  376. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  377. { //messy, but needed
  378. allowedArtifact[victoryCondition.ID] = false;
  379. }
  380. readRumors(bufor, i);
  381. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  382. readPredefinedHeroes(bufor, i);
  383. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  384. readTerrain(bufor, i);
  385. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  386. readDefInfo(bufor, i);
  387. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  388. readObjects(bufor, i);
  389. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  390. readEvents(bufor, i);
  391. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  392. //map readed, bufor no longer needed
  393. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  394. {
  395. if(!objects[f]->defInfo)
  396. continue;
  397. addBlockVisTiles(objects[f]);
  398. }
  399. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  400. tlog0 << "\tMap initialization done!" << std::endl;
  401. }
  402. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  403. {
  404. for(int fx=0; fx<8; ++fx)
  405. {
  406. for(int fy=0; fy<6; ++fy)
  407. {
  408. int xVal = obj->pos.x + fx - 7;
  409. int yVal = obj->pos.y + fy - 5;
  410. int zVal = obj->pos.z;
  411. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  412. {
  413. TerrainTile & curt = terrain[xVal][yVal][zVal];
  414. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  415. {
  416. curt.visitableObjects -= obj;
  417. curt.visitable = curt.visitableObjects.size();
  418. }
  419. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  420. {
  421. curt.blockingObjects -= obj;
  422. curt.blocked = curt.blockingObjects.size();
  423. }
  424. }
  425. }
  426. }
  427. }
  428. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  429. {
  430. for(int fx=0; fx<8; ++fx)
  431. {
  432. for(int fy=0; fy<6; ++fy)
  433. {
  434. int xVal = obj->pos.x + fx - 7;
  435. int yVal = obj->pos.y + fy - 5;
  436. int zVal = obj->pos.z;
  437. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  438. {
  439. TerrainTile & curt = terrain[xVal][yVal][zVal];
  440. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  441. {
  442. curt.visitableObjects.push_back(obj);
  443. curt.visitable = true;
  444. }
  445. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  446. {
  447. curt.blockingObjects.push_back(obj);
  448. curt.blocked = true;
  449. }
  450. }
  451. }
  452. }
  453. }
  454. Mapa::Mapa(std::string filename)
  455. :grailPos(-1, -1, -1), grailRadious(0)
  456. {
  457. int mapsize = 0;
  458. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  459. //load file and decompress
  460. ui8 * initTable = CLodHandler::getUnpackedFile(filename, &mapsize);
  461. tlog0<<"done."<<std::endl;
  462. initFromBytes(initTable, mapsize);
  463. delete [] initTable;
  464. }
  465. Mapa::Mapa()
  466. {
  467. terrain = NULL;
  468. }
  469. Mapa::~Mapa()
  470. {
  471. //for(int i=0; i < defy.size(); i++)
  472. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  473. // delete defy[i];
  474. if(terrain)
  475. {
  476. for (int ii=0;ii<width;ii++)
  477. {
  478. for(int jj=0;jj<height;jj++)
  479. delete [] terrain[ii][jj];
  480. delete [] terrain[ii];
  481. }
  482. delete [] terrain;
  483. }
  484. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  485. i->dellNull();
  486. }
  487. CGHeroInstance * Mapa::getHero(int ID, int mode)
  488. {
  489. if (mode != 0)
  490. #ifndef __GNUC__
  491. throw new std::exception("gs->getHero: This mode is not supported!");
  492. #else
  493. throw new std::exception();
  494. #endif
  495. for(ui32 i=0; i<heroes.size();i++)
  496. if(heroes[i]->subID == ID)
  497. return heroes[i];
  498. return NULL;
  499. }
  500. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  501. {
  502. CGSeerHut *hut = new CGSeerHut();
  503. nobj = hut;
  504. if(version>RoE)
  505. {
  506. loadQuest(hut,bufor,i);
  507. }
  508. else //RoE
  509. {
  510. int artID = bufor[i]; ++i;
  511. if(artID!=255) //not none quest
  512. {
  513. hut->m5arts.push_back(artID);
  514. hut->missionType = 5;
  515. }
  516. else
  517. {
  518. hut->missionType = 0; //no mission
  519. }
  520. hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
  521. }
  522. if(hut->missionType)
  523. {
  524. ui8 rewardType = bufor[i]; ++i;
  525. hut->rewardType = rewardType;
  526. switch(rewardType)
  527. {
  528. case 1:
  529. {
  530. hut->rVal = read_le_u32(bufor + i); i+=4;
  531. break;
  532. }
  533. case 2:
  534. {
  535. hut->rVal = read_le_u32(bufor + i); i+=4;
  536. break;
  537. }
  538. case 3:
  539. {
  540. hut->rVal = bufor[i]; ++i;
  541. break;
  542. }
  543. case 4:
  544. {
  545. hut->rVal = bufor[i]; ++i;
  546. break;
  547. }
  548. case 5:
  549. {
  550. hut->rID = bufor[i]; ++i;
  551. /* Only the first 3 bytes are used. Skip the 4th. */
  552. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  553. i+=4;
  554. break;
  555. }
  556. case 6:
  557. {
  558. hut->rID = bufor[i]; ++i;
  559. hut->rVal = bufor[i]; ++i;
  560. break;
  561. }
  562. case 7:
  563. {
  564. hut->rID = bufor[i]; ++i;
  565. hut->rVal = bufor[i]; ++i;
  566. break;
  567. }
  568. case 8:
  569. {
  570. if (version == RoE)
  571. {
  572. hut->rID = bufor[i]; i++;
  573. }
  574. else
  575. {
  576. hut->rID = read_le_u16(bufor + i); i+=2;
  577. }
  578. break;
  579. }
  580. case 9:
  581. {
  582. hut->rID = bufor[i]; ++i;
  583. break;
  584. }
  585. case 10:
  586. {
  587. if(version>RoE)
  588. {
  589. hut->rID = read_le_u16(bufor + i); i+=2;
  590. hut->rVal = read_le_u16(bufor + i); i+=2;
  591. }
  592. else
  593. {
  594. hut->rID = bufor[i]; ++i;
  595. hut->rVal = read_le_u16(bufor + i); i+=2;
  596. }
  597. break;
  598. }
  599. }// end of internal switch
  600. i+=2;
  601. }
  602. else //missionType==255
  603. {
  604. i+=3;
  605. }
  606. return i;
  607. }
  608. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  609. {
  610. CGTownInstance * nt = new CGTownInstance();
  611. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  612. //delete nobj;
  613. nobj = nt;
  614. nt->identifier = 0;
  615. if(version>RoE)
  616. {
  617. nt->identifier = read_le_u32(bufor + i); i+=4;
  618. }
  619. nt->tempOwner = bufor[i]; ++i;
  620. if(readChar(bufor,i)) //has name
  621. nt->name = readString(bufor,i);
  622. if(readChar(bufor,i))//true if garrison isn't empty
  623. readCreatureSet(nt, bufor, i, 7, version > RoE);
  624. nt->formation = bufor[i]; ++i;
  625. if(readChar(bufor,i)) //custom buildings info
  626. {
  627. //built buildings
  628. for(int byte=0;byte<6;byte++)
  629. {
  630. for(int bit=0;bit<8;bit++)
  631. if(bufor[i] & (1<<bit))
  632. nt->builtBuildings.insert(byte*8+bit);
  633. i++;
  634. }
  635. //forbidden buildings
  636. for(int byte=6;byte<12;byte++)
  637. {
  638. for(int bit=0;bit<8;bit++)
  639. if(bufor[i] & (1<<bit))
  640. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  641. i++;
  642. }
  643. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  644. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  645. }
  646. else //standard buildings
  647. {
  648. if(readChar(bufor,i)) //has fort
  649. nt->builtBuildings.insert(7);
  650. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  651. }
  652. int ist = i;
  653. if(version>RoE)
  654. {
  655. for(; i<ist+9; ++i)
  656. {
  657. ui8 c = bufor[i];
  658. for(int yy=0; yy<8; ++yy)
  659. {
  660. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  661. {
  662. if(c == (c|((ui8)intPow(2, yy))))
  663. nt->obligatorySpells.push_back((i-ist)*8+yy);
  664. }
  665. }
  666. }
  667. }
  668. ist = i;
  669. for(; i<ist+9; ++i)
  670. {
  671. ui8 c = bufor[i];
  672. for(int yy=0; yy<8; ++yy)
  673. {
  674. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  675. {
  676. if(c != (c|((ui8)intPow(2, yy))))
  677. nt->possibleSpells.push_back((i-ist)*8+yy);
  678. }
  679. }
  680. }
  681. /////// reading castle events //////////////////////////////////
  682. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  683. for(int gh = 0; gh<numberOfEvent; ++gh)
  684. {
  685. CCastleEvent *nce = new CCastleEvent();
  686. nce->town = nt;
  687. nce->name = readString(bufor,i);
  688. nce->message = readString(bufor,i);
  689. for(int x=0; x < 7; x++)
  690. {
  691. nce->resources[x] = read_le_u32(bufor + i);
  692. i+=4;
  693. }
  694. nce->players = bufor[i]; ++i;
  695. if(version > AB)
  696. {
  697. nce->humanAffected = bufor[i]; ++i;
  698. }
  699. else
  700. nce->humanAffected = true;
  701. nce->computerAffected = bufor[i]; ++i;
  702. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  703. nce->nextOccurence = bufor[i]; ++i;
  704. i+=17;
  705. //new buildings
  706. for(int byte=0;byte<6;byte++)
  707. {
  708. for(int bit=0;bit<8;bit++)
  709. if(bufor[i] & (1<<bit))
  710. nce->buildings.insert(byte*8+bit);
  711. i++;
  712. }
  713. nce->buildings = convertBuildings(nce->buildings,subid, false);
  714. nce->creatures.resize(7);
  715. for(int vv=0; vv<7; ++vv)
  716. {
  717. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  718. }
  719. i+=4;
  720. nt->events.push_back(nce);
  721. }//castle events have been read
  722. if(version > AB)
  723. {
  724. nt->alignment = bufor[i]; ++i;
  725. }
  726. else
  727. nt->alignment = 0xff;
  728. i+=3;
  729. nt->builded = 0;
  730. nt->destroyed = 0;
  731. nt->garrisonHero = NULL;
  732. }
  733. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  734. {
  735. CGHeroInstance * nhi = new CGHeroInstance();
  736. int identifier = 0;
  737. if(version > RoE)
  738. {
  739. identifier = read_le_u32(bufor + i); i+=4;
  740. questIdentifierToId[identifier] = idToBeGiven;
  741. }
  742. ui8 owner = bufor[i++];
  743. nhi->subID = bufor[i++];
  744. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  745. {
  746. if(predefinedHeroes[j]->subID == nhi->subID)
  747. {
  748. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  749. delete nhi;
  750. nhi = predefinedHeroes[j];
  751. break;
  752. }
  753. }
  754. nhi->setOwner(owner);
  755. nhi->portrait = nhi->subID;
  756. for(ui32 j=0; j<disposedHeroes.size(); j++)
  757. {
  758. if(disposedHeroes[j].ID == nhi->subID)
  759. {
  760. nhi->name = disposedHeroes[j].name;
  761. nhi->portrait = disposedHeroes[j].portrait;
  762. break;
  763. }
  764. }
  765. if(readChar(bufor,i))//true if hero has nonstandard name
  766. nhi->name = readString(bufor,i);
  767. if(version>AB)
  768. {
  769. if(readChar(bufor,i))//true if hero's experience is greater than 0
  770. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  771. else
  772. nhi->exp = 0xffffffff;
  773. }
  774. else
  775. {
  776. nhi->exp = read_le_u32(bufor + i); i+=4;
  777. if(!nhi->exp) //0 means "not set" in <=AB maps
  778. nhi->exp = 0xffffffff;
  779. }
  780. bool portrait=bufor[i]; ++i;
  781. if (portrait)
  782. nhi->portrait = bufor[i++];
  783. if(readChar(bufor,i))//true if hero has specified abilities
  784. {
  785. int howMany = read_le_u32(bufor + i); i+=4;
  786. nhi->secSkills.resize(howMany);
  787. for(int yy=0; yy<howMany; ++yy)
  788. {
  789. nhi->secSkills[yy].first = bufor[i++];
  790. nhi->secSkills[yy].second = bufor[i++];
  791. }
  792. }
  793. if(readChar(bufor,i))//true if hero has nonstandard garrison
  794. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  795. nhi->formation =bufor[i]; ++i; //formation
  796. loadArtifactsOfHero(bufor, i, nhi);
  797. nhi->patrol.patrolRadious = bufor[i]; ++i;
  798. if(nhi->patrol.patrolRadious == 0xff)
  799. nhi->patrol.patrolling = false;
  800. else
  801. nhi->patrol.patrolling = true;
  802. if(version>RoE)
  803. {
  804. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  805. nhi->biography = readString(bufor,i);
  806. nhi->sex = bufor[i]; ++i;
  807. if (nhi->sex != 0xFF)//remove trash
  808. nhi->sex &=1;
  809. }
  810. else
  811. nhi->sex = 0xFF;
  812. //spells
  813. if(version>AB)
  814. {
  815. bool areSpells = bufor[i]; ++i;
  816. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  817. {
  818. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  819. int ist = i;
  820. for(; i<ist+9; ++i)
  821. {
  822. ui8 c = bufor[i];
  823. for(int yy=0; yy<8; ++yy)
  824. {
  825. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  826. {
  827. if(c == (c|((ui8)intPow(2, yy))))
  828. nhi->spells.insert((i-ist)*8+yy);
  829. }
  830. }
  831. }
  832. }
  833. }
  834. else if(version==AB) //we can read one spell
  835. {
  836. ui8 buff = bufor[i]; ++i;
  837. if(buff != 254)
  838. {
  839. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  840. if(buff < 254) //255 means no spells
  841. nhi->spells.insert(buff);
  842. }
  843. }
  844. //spells loaded
  845. if(version>AB)
  846. {
  847. if(readChar(bufor,i))//customPrimSkills
  848. {
  849. for(int xx=0;xx<4;xx++)
  850. nhi->pushPrimSkill(xx, bufor[i++]);
  851. }
  852. }
  853. i+=16;
  854. return nhi;
  855. }
  856. void Mapa::readRumors( const ui8 * bufor, int &i)
  857. {
  858. int rumNr = read_le_u32(bufor + i);i+=4;
  859. for (int it=0;it<rumNr;it++)
  860. {
  861. Rumor ourRumor;
  862. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  863. for (int zz=0; zz<nameL; zz++)
  864. ourRumor.name+=bufor[i++];
  865. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  866. for (int zz=0; zz<nameL; zz++)
  867. ourRumor.text+=bufor[i++];
  868. rumors.push_back(ourRumor); //add to our list
  869. }
  870. }
  871. void Mapa::readHeader( const ui8 * bufor, int &i)
  872. {
  873. //reading allowed heroes (20 bytes)
  874. int ist;
  875. ui8 disp = 0;
  876. if(version>=SoD)
  877. {
  878. disp = bufor[i++];
  879. disposedHeroes.resize(disp);
  880. for(int g=0; g<disp; ++g)
  881. {
  882. disposedHeroes[g].ID = bufor[i++];
  883. disposedHeroes[g].portrait = bufor[i++];
  884. int lenbuf = read_le_u32(bufor + i); i+=4;
  885. for (int zz=0; zz<lenbuf; zz++)
  886. disposedHeroes[g].name+=bufor[i++];
  887. disposedHeroes[g].players = bufor[i++];
  888. }
  889. }
  890. i+=31; //omitting NULLS
  891. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  892. for (ui32 x=0; x<allowedArtifact.size(); x++)
  893. allowedArtifact[x] = true;
  894. //reading allowed artifacts: 17 or 18 bytes
  895. if (version!=RoE)
  896. {
  897. ist=i; //starting i for loop
  898. for (; i<ist+(version==AB ? 17 : 18); ++i)
  899. {
  900. ui8 c = bufor[i];
  901. for (int yy=0; yy<8; ++yy)
  902. {
  903. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  904. {
  905. if (c == (c|((ui8)intPow(2, yy))))
  906. allowedArtifact[(i-ist)*8+yy] = false;
  907. }
  908. }
  909. }//allowed artifacts have been read
  910. }
  911. if (version == RoE || version == AB) //ban combo artifacts
  912. {
  913. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  914. {
  915. if (artifact->constituents) //combo
  916. {
  917. allowedArtifact[artifact->id] = false;
  918. }
  919. }
  920. if (version == RoE)
  921. allowedArtifact[128] = false; //Armageddon's Blade
  922. }
  923. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  924. for(ui32 x=0;x<allowedSpell.size();x++)
  925. allowedSpell[x] = true;
  926. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  927. for(ui32 x=0;x<allowedAbilities.size();x++)
  928. allowedAbilities[x] = true;
  929. if(version>=SoD)
  930. {
  931. //reading allowed spells (9 bytes)
  932. ist=i; //starting i for loop
  933. for(; i<ist+9; ++i)
  934. {
  935. ui8 c = bufor[i];
  936. for(int yy=0; yy<8; ++yy)
  937. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  938. if(c == (c|((ui8)intPow(2, yy))))
  939. allowedSpell[(i-ist)*8+yy] = false;
  940. }
  941. //allowed hero's abilities (4 bytes)
  942. ist=i; //starting i for loop
  943. for(; i<ist+4; ++i)
  944. {
  945. ui8 c = bufor[i];
  946. for(int yy=0; yy<8; ++yy)
  947. {
  948. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  949. {
  950. if(c == (c|((ui8)intPow(2, yy))))
  951. allowedAbilities[(i-ist)*8+yy] = false;
  952. }
  953. }
  954. }
  955. }
  956. }
  957. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  958. {
  959. switch(version)
  960. {
  961. case WoG: case SoD:
  962. {
  963. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  964. {
  965. int custom = bufor[i++];
  966. if(!custom)
  967. continue;
  968. CGHeroInstance * cgh = new CGHeroInstance;
  969. cgh->ID = GameConstants::HEROI_TYPE;
  970. cgh->subID = z;
  971. if(readChar(bufor,i))//true if hore's experience is greater than 0
  972. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  973. else
  974. cgh->exp = 0;
  975. if(readChar(bufor,i))//true if hero has specified abilities
  976. {
  977. int howMany = read_le_u32(bufor + i); i+=4;
  978. cgh->secSkills.resize(howMany);
  979. for(int yy=0; yy<howMany; ++yy)
  980. {
  981. cgh->secSkills[yy].first = bufor[i]; ++i;
  982. cgh->secSkills[yy].second = bufor[i]; ++i;
  983. }
  984. }
  985. loadArtifactsOfHero(bufor, i, cgh);
  986. if(readChar(bufor,i))//customBio
  987. cgh->biography = readString(bufor,i);
  988. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  989. if(readChar(bufor,i))//are spells
  990. {
  991. int ist = i;
  992. for(; i<ist+9; ++i)
  993. {
  994. ui8 c = bufor[i];
  995. for(int yy=0; yy<8; ++yy)
  996. {
  997. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  998. {
  999. if(c == (c|((ui8)intPow(2, yy))))
  1000. cgh->spells.insert((i-ist)*8+yy);
  1001. }
  1002. }
  1003. }
  1004. }
  1005. if(readChar(bufor,i))//customPrimSkills
  1006. {
  1007. for(int xx=0;xx<4;xx++)
  1008. cgh->pushPrimSkill(xx, bufor[i++]);
  1009. }
  1010. predefinedHeroes.push_back(cgh);
  1011. }
  1012. break;
  1013. }
  1014. case RoE:
  1015. i+=0;
  1016. break;
  1017. }
  1018. }
  1019. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1020. {
  1021. terrain = new TerrainTile**[width]; // allocate memory
  1022. for (int ii=0;ii<width;ii++)
  1023. {
  1024. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1025. for(int jj=0;jj<height;jj++)
  1026. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1027. }
  1028. for (int c=0; c<width; c++) // reading terrain
  1029. {
  1030. for (int z=0; z<height; z++)
  1031. {
  1032. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1033. terrain[z][c][0].terview = bufor[i++];
  1034. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1035. terrain[z][c][0].rivDir = bufor[i++];
  1036. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1037. terrain[z][c][0].roadDir = bufor[i++];
  1038. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1039. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1040. terrain[z][c][0].visitable = 0;
  1041. }
  1042. }
  1043. if (twoLevel) // read underground terrain
  1044. {
  1045. for (int c=0; c<width; c++) // reading terrain
  1046. {
  1047. for (int z=0; z<height; z++)
  1048. {
  1049. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1050. terrain[z][c][1].terview = bufor[i++];
  1051. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1052. terrain[z][c][1].rivDir = bufor[i++];
  1053. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1054. terrain[z][c][1].roadDir = bufor[i++];
  1055. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1056. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1057. terrain[z][c][1].visitable = 0;
  1058. }
  1059. }
  1060. }
  1061. }
  1062. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1063. {
  1064. int defAmount = read_le_u32(bufor + i); i+=4;
  1065. defy.reserve(defAmount+8);
  1066. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1067. {
  1068. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1069. //reading name
  1070. int nameLength = read_le_u32(bufor + i);i+=4;
  1071. vinya->name.reserve(nameLength);
  1072. for (int cd=0;cd<nameLength;cd++)
  1073. {
  1074. vinya->name += bufor[i++];
  1075. }
  1076. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1077. ui8 bytes[12];
  1078. for (int v=0; v<12; v++) // read info
  1079. {
  1080. bytes[v] = bufor[i++];
  1081. }
  1082. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1083. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1084. vinya->id = read_le_u32(bufor + i);i+=4;
  1085. vinya->subid = read_le_u32(bufor + i);i+=4;
  1086. vinya->type = bufor[i++];
  1087. vinya->printPriority = bufor[i++];
  1088. for (int zi=0; zi<6; zi++)
  1089. {
  1090. vinya->blockMap[zi] = reverse(bytes[zi]);
  1091. }
  1092. for (int zi=0; zi<6; zi++)
  1093. {
  1094. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1095. }
  1096. i+=16;
  1097. if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
  1098. {
  1099. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1100. if(!h)
  1101. {
  1102. //remove fake entry
  1103. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1104. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1105. VLC->dobjinfo->gobjs.erase(vinya->id);
  1106. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1107. }
  1108. else
  1109. {
  1110. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1111. }
  1112. }
  1113. else
  1114. {
  1115. vinya->visitDir = 0xff;
  1116. }
  1117. if(vinya->id == GameConstants::EVENTI_TYPE)
  1118. std::memset(vinya->blockMap,255,6);
  1119. //calculating coverageMap
  1120. vinya->fetchInfoFromMSK();
  1121. defy.push_back(vinya); // add this def to the vector
  1122. }
  1123. //add holes - they always can appear
  1124. for (int i = 0; i < 8 ; i++)
  1125. {
  1126. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1127. }
  1128. }
  1129. class _HERO_SORTER
  1130. {
  1131. public:
  1132. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1133. {
  1134. return a->subID < b->subID;
  1135. }
  1136. };
  1137. void Mapa::readObjects( const ui8 * bufor, int &i)
  1138. {
  1139. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1140. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1141. {
  1142. CGObjectInstance * nobj = 0;
  1143. int3 pos;
  1144. pos.x = bufor[i++];
  1145. pos.y = bufor[i++];
  1146. pos.z = bufor[i++];
  1147. int defnum = read_le_u32(bufor + i); i+=4;
  1148. int idToBeGiven = objects.size();
  1149. CGDefInfo * defInfo = defy.at(defnum);
  1150. i+=5;
  1151. switch(defInfo->id)
  1152. {
  1153. case GameConstants::EVENTI_TYPE: //for event objects
  1154. {
  1155. CGEvent *evnt = new CGEvent();
  1156. nobj = evnt;
  1157. bool guardMess = bufor[i]; ++i;
  1158. if(guardMess)
  1159. {
  1160. int messLong = read_le_u32(bufor + i); i+=4;
  1161. if(messLong>0)
  1162. {
  1163. for(int yy=0; yy<messLong; ++yy)
  1164. {
  1165. evnt->message +=bufor[i+yy];
  1166. }
  1167. i+=messLong;
  1168. }
  1169. if(bufor[i++])
  1170. {
  1171. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1172. }
  1173. i+=4;
  1174. }
  1175. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1176. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1177. evnt->moraleDiff = (char)bufor[i]; ++i;
  1178. evnt->luckDiff = (char)bufor[i]; ++i;
  1179. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1180. for(int x=0; x<7; x++)
  1181. {
  1182. evnt->resources[x] = read_le_u32(bufor + i);
  1183. i+=4;
  1184. }
  1185. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1186. for(int x=0; x<4; x++)
  1187. {
  1188. evnt->primskills[x] = bufor[i];
  1189. i++;
  1190. }
  1191. int gabn; //number of gained abilities
  1192. gabn = bufor[i]; ++i;
  1193. for(int oo = 0; oo<gabn; ++oo)
  1194. {
  1195. evnt->abilities.push_back(bufor[i]); ++i;
  1196. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1197. }
  1198. int gart = bufor[i]; ++i; //number of gained artifacts
  1199. for(int oo = 0; oo<gart; ++oo)
  1200. {
  1201. if (version == RoE)
  1202. {
  1203. evnt->artifacts.push_back(bufor[i]); i++;
  1204. }
  1205. else
  1206. {
  1207. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1208. }
  1209. }
  1210. int gspel = bufor[i]; ++i; //number of gained spells
  1211. for(int oo = 0; oo<gspel; ++oo)
  1212. {
  1213. evnt->spells.push_back(bufor[i]); ++i;
  1214. }
  1215. int gcre = bufor[i]; ++i; //number of gained creatures
  1216. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1217. i+=8;
  1218. evnt->availableFor = bufor[i]; ++i;
  1219. evnt->computerActivate = bufor[i]; ++i;
  1220. evnt->removeAfterVisit = bufor[i]; ++i;
  1221. evnt->humanActivate = true;
  1222. i+=4;
  1223. break;
  1224. }
  1225. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1226. {
  1227. nobj = loadHero(bufor, i, idToBeGiven);
  1228. break;
  1229. }
  1230. case 4: //Arena
  1231. case 51: //Mercenary Camp
  1232. case 23: //Marletto Tower
  1233. case 61: // Star Axis
  1234. case 32: // Garden of Revelation
  1235. case 100: //Learning Stone
  1236. case 102: //Tree of Knowledge
  1237. case 41: //Library of Enlightenment
  1238. case 47: //School of Magic
  1239. case 107: //School of War
  1240. {
  1241. nobj = new CGVisitableOPH();
  1242. break;
  1243. }
  1244. case 55: //mystical garden
  1245. case 112://windmill
  1246. case 109://water wheel
  1247. {
  1248. nobj = new CGVisitableOPW();
  1249. break;
  1250. }
  1251. case 43: //teleport
  1252. case 44: //teleport
  1253. case 45: //teleport
  1254. case 103://subterranean gate
  1255. case 111://Whirlpool
  1256. {
  1257. nobj = new CGTeleport();
  1258. break;
  1259. }
  1260. case 12: //campfire
  1261. case 29: //Flotsam
  1262. case 82: //Sea Chest
  1263. case 86: //Shipwreck Survivor
  1264. case 101://treasure chest
  1265. {
  1266. nobj = new CGPickable();
  1267. break;
  1268. }
  1269. case 54: //Monster
  1270. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1271. case 162: case 163: case 164: // Random Monster 5 - 7
  1272. {
  1273. CGCreature *cre = new CGCreature();
  1274. nobj = cre;
  1275. if(version>RoE)
  1276. {
  1277. cre->identifier = read_le_u32(bufor + i); i+=4;
  1278. questIdentifierToId[cre->identifier] = idToBeGiven;
  1279. //monsters[cre->identifier] = cre;
  1280. }
  1281. CStackInstance *hlp = new CStackInstance();
  1282. hlp->count = read_le_u16(bufor + i); i+=2;
  1283. //type will be set during initialization
  1284. cre->putStack(0, hlp);
  1285. cre->character = bufor[i]; ++i;
  1286. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1287. if(isMesTre)
  1288. {
  1289. cre->message = readString(bufor,i);
  1290. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1291. for(int j=0; j<7; j++)
  1292. {
  1293. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1294. }
  1295. int artID;
  1296. if (version == RoE)
  1297. {
  1298. artID = bufor[i]; i++;
  1299. }
  1300. else
  1301. {
  1302. artID = read_le_u16(bufor + i); i+=2;
  1303. }
  1304. if(version==RoE)
  1305. {
  1306. if(artID!=0xff)
  1307. cre->gainedArtifact = artID;
  1308. else
  1309. cre->gainedArtifact = -1;
  1310. }
  1311. else
  1312. {
  1313. if(artID!=0xffff)
  1314. cre->gainedArtifact = artID;
  1315. else
  1316. cre->gainedArtifact = -1;
  1317. }
  1318. }
  1319. cre->neverFlees = bufor[i]; ++i;
  1320. cre->notGrowingTeam = bufor[i]; ++i;
  1321. i+=2;;
  1322. break;
  1323. }
  1324. case 59: case 91: //ocean bottle and sign
  1325. {
  1326. CGSignBottle *sb = new CGSignBottle();
  1327. nobj = sb;
  1328. sb->message = readString(bufor,i);
  1329. i+=4;
  1330. break;
  1331. }
  1332. case 83: //seer's hut
  1333. {
  1334. i = loadSeerHut(bufor, i, nobj);
  1335. break;
  1336. }
  1337. case 113: //witch hut
  1338. {
  1339. CGWitchHut *wh = new CGWitchHut();
  1340. nobj = wh;
  1341. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1342. {
  1343. int ist=i; //starting i for loop
  1344. for(; i<ist+4; ++i)
  1345. {
  1346. ui8 c = bufor[i];
  1347. for(int yy=0; yy<8; ++yy)
  1348. {
  1349. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1350. {
  1351. if(c == (c|((ui8)intPow(2, yy))))
  1352. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1353. }
  1354. }
  1355. }
  1356. }
  1357. else //(RoE map)
  1358. {
  1359. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1360. {
  1361. wh->allowedAbilities.push_back(gg);
  1362. }
  1363. }
  1364. break;
  1365. }
  1366. case 81: //scholar
  1367. {
  1368. CGScholar *sch = new CGScholar();
  1369. nobj = sch;
  1370. sch->bonusType = bufor[i++];
  1371. sch->bonusID = bufor[i++];
  1372. i+=6;
  1373. break;
  1374. }
  1375. case 33: case 219: //garrison
  1376. {
  1377. CGGarrison *gar = new CGGarrison();
  1378. nobj = gar;
  1379. nobj->setOwner(bufor[i++]);
  1380. i+=3;
  1381. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1382. if(version > RoE)
  1383. {
  1384. gar->removableUnits = bufor[i]; ++i;
  1385. }
  1386. else
  1387. gar->removableUnits = true;
  1388. i+=8;
  1389. break;
  1390. }
  1391. case 5: //artifact
  1392. case 65: case 66: case 67: case 68: case 69: //random artifact
  1393. case 93: //spell scroll
  1394. {
  1395. int artID = -1;
  1396. int spellID = -1;
  1397. CGArtifact *art = new CGArtifact();
  1398. nobj = art;
  1399. bool areSettings = bufor[i++];
  1400. if(areSettings)
  1401. {
  1402. art->message = readString(bufor,i);
  1403. bool areGuards = bufor[i++];
  1404. if(areGuards)
  1405. {
  1406. readCreatureSet(art, bufor, i, 7, version > RoE);
  1407. }
  1408. i+=4;
  1409. }
  1410. if(defInfo->id==93)
  1411. {
  1412. spellID = read_le_u32(bufor + i); i+=4;
  1413. artID = 1;
  1414. }
  1415. else if(defInfo->id == 5) //specific artifact
  1416. {
  1417. artID = defInfo->subid;
  1418. }
  1419. art->storedArtifact = createArt(artID, spellID);
  1420. break;
  1421. }
  1422. case 76: case 79: //random resource; resource
  1423. {
  1424. CGResource *res = new CGResource();
  1425. nobj = res;
  1426. bool isMessGuard = bufor[i]; ++i;
  1427. if(isMessGuard)
  1428. {
  1429. res->message = readString(bufor,i);
  1430. if(bufor[i++])
  1431. {
  1432. readCreatureSet(res, bufor, i, 7, version > RoE);
  1433. }
  1434. i+=4;
  1435. }
  1436. res->amount = read_le_u32(bufor + i); i+=4;
  1437. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1438. res->amount *= 100;
  1439. i+=4;
  1440. break;
  1441. }
  1442. case 77: case 98: //random town; town
  1443. {
  1444. loadTown(nobj, bufor, i, defInfo->subid);
  1445. break;
  1446. }
  1447. case 53:
  1448. case 220://mine (?)
  1449. {
  1450. nobj = new CGMine();
  1451. nobj->setOwner(bufor[i++]);
  1452. i+=3;
  1453. break;
  1454. }
  1455. case 17: case 18: case 19: case 20: //dwellings
  1456. {
  1457. nobj = new CGDwelling();
  1458. nobj->setOwner(bufor[i++]);
  1459. i+=3;
  1460. break;
  1461. }
  1462. case 78: //Refugee Camp
  1463. case 106: //War Machine Factory
  1464. {
  1465. nobj = new CGDwelling();
  1466. break;
  1467. }
  1468. case 88: case 89: case 90: //spell shrine
  1469. {
  1470. CGShrine * shr = new CGShrine();
  1471. nobj = shr;
  1472. shr->spell = bufor[i]; i+=4;
  1473. break;
  1474. }
  1475. case 6: //pandora's box
  1476. {
  1477. CGPandoraBox *box = new CGPandoraBox();
  1478. nobj = box;
  1479. bool messg = bufor[i]; ++i;
  1480. if(messg)
  1481. {
  1482. box->message = readString(bufor,i);
  1483. if(bufor[i++])
  1484. {
  1485. readCreatureSet(box, bufor, i, 7, version > RoE);
  1486. }
  1487. i+=4;
  1488. }
  1489. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1490. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1491. box->moraleDiff = (si8)bufor[i]; ++i;
  1492. box->luckDiff = (si8)bufor[i]; ++i;
  1493. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1494. for(int x=0; x<7; x++)
  1495. {
  1496. box->resources[x] = read_le_u32(bufor + i);
  1497. i+=4;
  1498. }
  1499. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1500. for(int x=0; x<4; x++)
  1501. {
  1502. box->primskills[x] = bufor[i];
  1503. i++;
  1504. }
  1505. int gabn; //number of gained abilities
  1506. gabn = bufor[i]; ++i;
  1507. for(int oo = 0; oo<gabn; ++oo)
  1508. {
  1509. box->abilities.push_back(bufor[i]); ++i;
  1510. box->abilityLevels.push_back(bufor[i]); ++i;
  1511. }
  1512. int gart = bufor[i]; ++i; //number of gained artifacts
  1513. for(int oo = 0; oo<gart; ++oo)
  1514. {
  1515. if(version > RoE)
  1516. {
  1517. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1518. }
  1519. else
  1520. {
  1521. box->artifacts.push_back(bufor[i]); i+=1;
  1522. }
  1523. }
  1524. int gspel = bufor[i]; ++i; //number of gained spells
  1525. for(int oo = 0; oo<gspel; ++oo)
  1526. {
  1527. box->spells.push_back(bufor[i]); ++i;
  1528. }
  1529. int gcre = bufor[i]; ++i; //number of gained creatures
  1530. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1531. i+=8;
  1532. break;
  1533. }
  1534. case 36: //grail
  1535. {
  1536. grailPos = pos;
  1537. grailRadious = read_le_u32(bufor + i); i+=4;
  1538. continue;
  1539. }
  1540. //dwellings
  1541. case 216: //same as castle + level range
  1542. case 217: //same as castle
  1543. case 218: //level range
  1544. {
  1545. nobj = new CGDwelling();
  1546. CSpecObjInfo * spec = nullptr;
  1547. switch(defInfo->id)
  1548. {
  1549. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1550. break; case 217: spec = new CCreGenAsCastleInfo;
  1551. break; case 218: spec = new CCreGenLeveledInfo;
  1552. }
  1553. spec->player = read_le_u32(bufor + i); i+=4;
  1554. //216 and 217
  1555. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1556. {
  1557. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1558. if(!castleSpec->identifier)
  1559. {
  1560. castleSpec->asCastle = false;
  1561. castleSpec->castles[0] = bufor[i]; ++i;
  1562. castleSpec->castles[1] = bufor[i]; ++i;
  1563. }
  1564. else
  1565. {
  1566. castleSpec->asCastle = true;
  1567. }
  1568. }
  1569. //216 and 218
  1570. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1571. {
  1572. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1573. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1574. }
  1575. nobj->setOwner(spec->player);
  1576. static_cast<CGDwelling*>(nobj)->info = spec;
  1577. break;
  1578. }
  1579. case 215:
  1580. {
  1581. CGQuestGuard *guard = new CGQuestGuard();
  1582. nobj = guard;
  1583. loadQuest(guard, bufor, i);
  1584. break;
  1585. }
  1586. case 28: //faerie ring
  1587. case 14: //Swan pond
  1588. case 38: //idol of fortune
  1589. case 30: //Fountain of Fortune
  1590. case 64: //Rally Flag
  1591. case 56: //oasis
  1592. case 96: //temple
  1593. case 110://Watering Hole
  1594. case 31: //Fountain of Youth
  1595. case 11: //Buoy
  1596. case 52: //Mermaid
  1597. case 94: //Stables
  1598. {
  1599. nobj = new CGBonusingObject();
  1600. break;
  1601. }
  1602. case 49: //Magic Well
  1603. {
  1604. nobj = new CGMagicWell();
  1605. break;
  1606. }
  1607. case 15: //Cover of darkness
  1608. case 58: //Redwood Observatory
  1609. case 60: //Pillar of Fire
  1610. {
  1611. nobj = new CGObservatory();
  1612. break;
  1613. }
  1614. case 22: //Corpse
  1615. case 39: //Lean To
  1616. case 105://Wagon
  1617. case 108://Warrior's Tomb
  1618. {
  1619. nobj = new CGOnceVisitable();
  1620. break;
  1621. }
  1622. case 8: //Boat
  1623. {
  1624. nobj = new CGBoat();
  1625. break;
  1626. }
  1627. case 92: //Sirens
  1628. {
  1629. nobj = new CGSirens();
  1630. break;
  1631. }
  1632. case 87: //Shipyard
  1633. {
  1634. nobj = new CGShipyard();
  1635. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1636. break;
  1637. }
  1638. case 214: //hero placeholder
  1639. {
  1640. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1641. nobj = hp;
  1642. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1643. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1644. int htid = bufor[i++]; //hero type id
  1645. nobj->subID = htid;
  1646. if(htid == 0xff)
  1647. hp->power = bufor[i++];
  1648. else
  1649. hp->power = 0;
  1650. break;
  1651. }
  1652. case 10: //Keymaster
  1653. {
  1654. nobj = new CGKeymasterTent();
  1655. break;
  1656. }
  1657. case 9: //Border Guard
  1658. {
  1659. nobj = new CGBorderGuard();
  1660. break;
  1661. }
  1662. case 212: //Border Gate
  1663. {
  1664. nobj = new CGBorderGate();
  1665. break;
  1666. }
  1667. case 27: case 37: //Eye and Hut of Magi
  1668. {
  1669. nobj = new CGMagi();
  1670. break;
  1671. }
  1672. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1673. {
  1674. nobj = new CBank();
  1675. break;
  1676. }
  1677. case 63: //Pyramid
  1678. {
  1679. nobj = new CGPyramid();
  1680. break;
  1681. }
  1682. case 13: //Cartographer
  1683. {
  1684. nobj = new CCartographer();
  1685. break;
  1686. }
  1687. case 48: //Magic Spring
  1688. {
  1689. nobj = new CGMagicSpring();
  1690. break;
  1691. }
  1692. case 97: //den of thieves
  1693. {
  1694. nobj = new CGDenOfthieves();
  1695. break;
  1696. }
  1697. case 57: //Obelisk
  1698. {
  1699. nobj = new CGObelisk();
  1700. break;
  1701. }
  1702. case 42: //Lighthouse
  1703. {
  1704. nobj = new CGLighthouse();
  1705. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1706. break;
  1707. }
  1708. case 2: //Altar of Sacrifice
  1709. case 99: //Trading Post
  1710. case 213: //Freelancer's Guild
  1711. case 221: //Trading Post (snow)
  1712. {
  1713. nobj = new CGMarket();
  1714. break;
  1715. }
  1716. case 104: //University
  1717. {
  1718. nobj = new CGUniversity();
  1719. break;
  1720. }
  1721. case 7: //Black Market
  1722. {
  1723. nobj = new CGBlackMarket();
  1724. break;
  1725. }
  1726. default: //any other object
  1727. {
  1728. nobj = new CGObjectInstance();
  1729. break;
  1730. }
  1731. } //end of main switch
  1732. nobj->pos = pos;
  1733. nobj->ID = defInfo->id;
  1734. nobj->id = idToBeGiven;
  1735. if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
  1736. nobj->subID = defInfo->subid;
  1737. nobj->defInfo = defInfo;
  1738. assert(idToBeGiven == objects.size());
  1739. objects.push_back(nobj);
  1740. if(nobj->ID==GameConstants::TOWNI_TYPE)
  1741. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1742. if(nobj->ID==GameConstants::HEROI_TYPE)
  1743. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1744. }
  1745. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1746. }
  1747. void Mapa::readEvents( const ui8 * bufor, int &i )
  1748. {
  1749. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1750. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1751. {
  1752. CMapEvent *ne = new CMapEvent();
  1753. ne->name = std::string();
  1754. ne->message = std::string();
  1755. int nameLen = read_le_u32(bufor + i); i+=4;
  1756. for(int qq=0; qq<nameLen; ++qq)
  1757. {
  1758. ne->name += bufor[i]; ++i;
  1759. }
  1760. int messLen = read_le_u32(bufor + i); i+=4;
  1761. for(int qq=0; qq<messLen; ++qq)
  1762. {
  1763. ne->message +=bufor[i]; ++i;
  1764. }
  1765. for(int k=0; k < 7; k++)
  1766. {
  1767. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1768. }
  1769. ne->players = bufor[i]; ++i;
  1770. if(version>AB)
  1771. {
  1772. ne->humanAffected = bufor[i]; ++i;
  1773. }
  1774. else
  1775. ne->humanAffected = true;
  1776. ne->computerAffected = bufor[i]; ++i;
  1777. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1778. ne->nextOccurence = bufor[i]; ++i;
  1779. char unknown[17];
  1780. memcpy(unknown, bufor+i, 17);
  1781. i+=17;
  1782. events.push_back(ne);
  1783. }
  1784. }
  1785. bool Mapa::isInTheMap(const int3 &pos) const
  1786. {
  1787. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1788. return false;
  1789. else return true;
  1790. }
  1791. void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
  1792. {
  1793. guard->missionType = bufor[i]; ++i;
  1794. //int len1, len2, len3;
  1795. switch(guard->missionType)
  1796. {
  1797. case 0:
  1798. return;
  1799. case 2:
  1800. {
  1801. guard->m2stats.resize(4);
  1802. for(int x=0; x<4; x++)
  1803. {
  1804. guard->m2stats[x] = bufor[i++];
  1805. }
  1806. }
  1807. break;
  1808. case 1:
  1809. case 3:
  1810. case 4:
  1811. {
  1812. guard->m13489val = read_le_u32(bufor + i); i+=4;
  1813. break;
  1814. }
  1815. case 5:
  1816. {
  1817. int artNumber = bufor[i]; ++i;
  1818. for(int yy=0; yy<artNumber; ++yy)
  1819. {
  1820. int artid = read_le_u16(bufor + i); i+=2;
  1821. guard->m5arts.push_back(artid);
  1822. allowedArtifact[artid] = false; //these are unavailable for random generation
  1823. }
  1824. break;
  1825. }
  1826. case 6:
  1827. {
  1828. int typeNumber = bufor[i]; ++i;
  1829. guard->m6creatures.resize(typeNumber);
  1830. for(int hh=0; hh<typeNumber; ++hh)
  1831. {
  1832. guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1833. guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1834. }
  1835. break;
  1836. }
  1837. case 7:
  1838. {
  1839. guard->m7resources.resize(7);
  1840. for(int x=0; x<7; x++)
  1841. {
  1842. guard->m7resources[x] = read_le_u32(bufor + i);
  1843. i+=4;
  1844. }
  1845. break;
  1846. }
  1847. case 8:
  1848. case 9:
  1849. {
  1850. guard->m13489val = bufor[i]; ++i;
  1851. break;
  1852. }
  1853. }
  1854. int limit = read_le_u32(bufor + i); i+=4;
  1855. if(limit == ((int)0xffffffff))
  1856. {
  1857. guard->lastDay = -1;
  1858. }
  1859. else
  1860. {
  1861. guard->lastDay = limit;
  1862. }
  1863. guard->firstVisitText = readString(bufor,i);
  1864. guard->nextVisitText = readString(bufor,i);
  1865. guard->completedText = readString(bufor,i);
  1866. guard->isCustomFirst = guard->firstVisitText.size() > 0;
  1867. guard->isCustomNext = guard->nextVisitText.size() > 0;
  1868. guard->isCustomComplete = guard->completedText.size() > 0;
  1869. }
  1870. TerrainTile & Mapa::getTile( const int3 & tile )
  1871. {
  1872. return terrain[tile.x][tile.y][tile.z];
  1873. }
  1874. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1875. {
  1876. return terrain[tile.x][tile.y][tile.z];
  1877. }
  1878. bool Mapa::isWaterTile(const int3 &pos) const
  1879. {
  1880. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1881. }
  1882. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1883. {
  1884. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1885. assert(objs.size());
  1886. if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
  1887. {
  1888. assert(objs.back()->ID == GameConstants::HEROI_TYPE);
  1889. return objs.back();
  1890. }
  1891. else
  1892. return objs.front();
  1893. }
  1894. void Mapa::checkForObjectives()
  1895. {
  1896. if(isInTheMap(victoryCondition.pos))
  1897. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1898. if(isInTheMap(lossCondition.pos))
  1899. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1900. }
  1901. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1902. {
  1903. art->id = artInstances.size();
  1904. artInstances.push_back(art);
  1905. }
  1906. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1907. {
  1908. const int artmask = version == RoE ? 0xff : 0xffff;
  1909. int aid;
  1910. if (version == RoE)
  1911. {
  1912. aid = bufor[i]; i++;
  1913. }
  1914. else
  1915. {
  1916. aid = read_le_u16(bufor + i); i+=2;
  1917. }
  1918. bool isArt = aid != artmask;
  1919. if(isArt)
  1920. {
  1921. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1922. {
  1923. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1924. return false;
  1925. }
  1926. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1927. {
  1928. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1929. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1930. slot = ArtifactPosition::SPELLBOOK;
  1931. }
  1932. h->putArtifact(slot, createArt(aid));
  1933. }
  1934. return isArt;
  1935. }
  1936. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1937. {
  1938. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1939. if(artSet)
  1940. {
  1941. for(int pom=0;pom<16;pom++)
  1942. loadArtifactToSlot(nhi, pom, bufor, i);
  1943. //misc5 art //17
  1944. if(version >= SoD)
  1945. {
  1946. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1947. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1948. }
  1949. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1950. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1951. if(version > RoE)
  1952. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1953. else
  1954. i+=1;
  1955. //bag artifacts //20
  1956. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1957. for(int ss = 0; ss < amount; ++ss)
  1958. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1959. } //artifacts
  1960. }
  1961. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1962. {
  1963. CArtifactInstance *a = NULL;
  1964. if(aid >= 0)
  1965. {
  1966. if(spellID < 0)
  1967. a = CArtifactInstance::createNewArtifactInstance(aid);
  1968. else
  1969. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1970. }
  1971. else
  1972. a = new CArtifactInstance();
  1973. addNewArtifactInstance(a);
  1974. if(a->artType && a->artType->constituents) //TODO make it nicer
  1975. {
  1976. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1977. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1978. {
  1979. addNewArtifactInstance(ci.art);
  1980. }
  1981. }
  1982. return a;
  1983. }
  1984. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  1985. {
  1986. assert(artInstances[art->id] == art);
  1987. artInstances[art->id].dellNull();
  1988. }
  1989. LossCondition::LossCondition()
  1990. {
  1991. obj = NULL;
  1992. timeLimit = -1;
  1993. pos = int3(-1,-1,-1);
  1994. }
  1995. CVictoryCondition::CVictoryCondition()
  1996. {
  1997. pos = int3(-1,-1,-1);
  1998. obj = NULL;
  1999. ID = allowNormalVictory = appliesToAI = count = 0;
  2000. }
  2001. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2002. {
  2003. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2004. }
  2005. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2006. {
  2007. return tertype != rock
  2008. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2009. }
  2010. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2011. {
  2012. return entrableTerrain(from) && !blocked;
  2013. }
  2014. int TerrainTile::topVisitableID() const
  2015. {
  2016. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2017. }
  2018. bool TerrainTile::isCoastal() const
  2019. {
  2020. return siodmyTajemniczyBajt & 64;
  2021. }
  2022. bool TerrainTile::hasFavourableWinds() const
  2023. {
  2024. return siodmyTajemniczyBajt & 128;
  2025. }
  2026. bool TerrainTile::isWater() const
  2027. {
  2028. return tertype == water;
  2029. }