MiscObjects.cpp 48 KB

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  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscObjects.h"
  12. #include "../NetPacks.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../CModHandler.h"
  16. #include "CObjectClassesHandler.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../IGameCallback.h"
  19. #include "../CGameState.h"
  20. #include "../mapping/CMap.h"
  21. #include "../CPlayerState.h"
  22. std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
  23. ui8 CGObelisk::obeliskCount; //how many obelisks are on map
  24. std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
  25. ///helpers
  26. static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
  27. {
  28. OpenWindow ow;
  29. ow.window = type;
  30. ow.id1 = id1;
  31. ow.id2 = id2;
  32. IObjectInterface::cb->sendAndApply(&ow);
  33. }
  34. static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
  35. {
  36. InfoWindow iw;
  37. iw.soundID = soundID;
  38. iw.player = playerID;
  39. iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
  40. IObjectInterface::cb->sendAndApply(&iw);
  41. }
  42. static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
  43. {
  44. const PlayerColor playerID = h->getOwner();
  45. showInfoDialog(playerID,txtID,soundID);
  46. }
  47. static std::string & visitedTxt(const bool visited)
  48. {
  49. int id = visited ? 352 : 353;
  50. return VLC->generaltexth->allTexts[id];
  51. }
  52. void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
  53. {
  54. if(what == 10)
  55. players.insert(PlayerColor(val));
  56. }
  57. bool CPlayersVisited::wasVisited( PlayerColor player ) const
  58. {
  59. return vstd::contains(players,player);
  60. }
  61. bool CPlayersVisited::wasVisited( TeamID team ) const
  62. {
  63. for(auto i : players)
  64. {
  65. if(cb->getPlayer(i)->team == team)
  66. return true;
  67. }
  68. return false;
  69. }
  70. std::string CGCreature::getHoverText(PlayerColor player) const
  71. {
  72. if(stacks.empty())
  73. {
  74. //should not happen...
  75. logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
  76. return "!!!INVALID_STACK!!!";
  77. }
  78. std::string hoverName;
  79. MetaString ms;
  80. int pom = stacks.begin()->second->getQuantityID();
  81. pom = 172 + 3*pom;
  82. ms.addTxt(MetaString::ARRAY_TXT,pom);
  83. ms << " " ;
  84. ms.addTxt(MetaString::CRE_PL_NAMES,subID);
  85. ms.toString(hoverName);
  86. return hoverName;
  87. }
  88. std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
  89. {
  90. std::string hoverName;
  91. if(hero->hasVisions(this, 0))
  92. {
  93. MetaString ms;
  94. ms << stacks.begin()->second->count;
  95. ms << " " ;
  96. ms.addTxt(MetaString::CRE_PL_NAMES,subID);
  97. ms << "\n";
  98. int decision = takenAction(hero, true);
  99. switch (decision)
  100. {
  101. case FIGHT:
  102. ms.addTxt(MetaString::GENERAL_TXT,246);
  103. break;
  104. case FLEE:
  105. ms.addTxt(MetaString::GENERAL_TXT,245);
  106. break;
  107. case JOIN_FOR_FREE:
  108. ms.addTxt(MetaString::GENERAL_TXT,243);
  109. break;
  110. default: //decision = cost in gold
  111. VLC->generaltexth->allTexts[244];
  112. ms << boost::to_string(boost::format(VLC->generaltexth->allTexts[244]) % decision);
  113. break;
  114. }
  115. ms.toString(hoverName);
  116. }
  117. else
  118. {
  119. hoverName = getHoverText(hero->tempOwner);
  120. }
  121. const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
  122. hoverName += texts["title"].String();
  123. int choice;
  124. double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
  125. if (ratio < 0.1) choice = 0;
  126. else if (ratio < 0.25) choice = 1;
  127. else if (ratio < 0.6) choice = 2;
  128. else if (ratio < 0.9) choice = 3;
  129. else if (ratio < 1.1) choice = 4;
  130. else if (ratio < 1.3) choice = 5;
  131. else if (ratio < 1.8) choice = 6;
  132. else if (ratio < 2.5) choice = 7;
  133. else if (ratio < 4) choice = 8;
  134. else if (ratio < 8) choice = 9;
  135. else if (ratio < 20) choice = 10;
  136. else choice = 11;
  137. hoverName += texts["levels"].Vector()[choice].String();
  138. return hoverName;
  139. }
  140. void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
  141. {
  142. int action = takenAction(h);
  143. switch( action ) //decide what we do...
  144. {
  145. case FIGHT:
  146. fight(h);
  147. break;
  148. case FLEE:
  149. {
  150. flee(h);
  151. break;
  152. }
  153. case JOIN_FOR_FREE: //join for free
  154. {
  155. BlockingDialog ynd(true,false);
  156. ynd.player = h->tempOwner;
  157. ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
  158. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  159. cb->showBlockingDialog(&ynd);
  160. break;
  161. }
  162. default: //join for gold
  163. {
  164. assert(action > 0);
  165. //ask if player agrees to pay gold
  166. BlockingDialog ynd(true,false);
  167. ynd.player = h->tempOwner;
  168. std::string tmp = VLC->generaltexth->advobtxt[90];
  169. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
  170. boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
  171. boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
  172. ynd.text << tmp;
  173. cb->showBlockingDialog(&ynd);
  174. break;
  175. }
  176. }
  177. }
  178. void CGCreature::initObj()
  179. {
  180. blockVisit = true;
  181. switch(character)
  182. {
  183. case 0:
  184. character = -4;
  185. break;
  186. case 1:
  187. character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
  188. break;
  189. case 2:
  190. character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
  191. break;
  192. case 3:
  193. character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
  194. break;
  195. case 4:
  196. character = 10;
  197. break;
  198. }
  199. stacks[SlotID(0)]->setType(CreatureID(subID));
  200. TQuantity &amount = stacks[SlotID(0)]->count;
  201. CCreature &c = *VLC->creh->creatures[subID];
  202. if(amount == 0)
  203. {
  204. amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
  205. if(amount == 0) //armies with 0 creatures are illegal
  206. {
  207. logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
  208. amount = 1;
  209. }
  210. }
  211. temppower = stacks[SlotID(0)]->count * 1000;
  212. refusedJoining = false;
  213. }
  214. void CGCreature::newTurn() const
  215. {//Works only for stacks of single type of size up to 2 millions
  216. if (!notGrowingTeam)
  217. {
  218. if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
  219. {
  220. ui32 power = temppower * (100 + VLC->modh->settings.WEEKLY_GROWTH) / 100;
  221. cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min(power / 1000, (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
  222. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
  223. }
  224. }
  225. if (VLC->modh->modules.STACK_EXP)
  226. cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
  227. }
  228. void CGCreature::setPropertyDer(ui8 what, ui32 val)
  229. {
  230. switch (what)
  231. {
  232. case ObjProperty::MONSTER_COUNT:
  233. stacks[SlotID(0)]->count = val;
  234. break;
  235. case ObjProperty::MONSTER_POWER:
  236. temppower = val;
  237. break;
  238. case ObjProperty::MONSTER_EXP:
  239. giveStackExp(val);
  240. break;
  241. case ObjProperty::MONSTER_RESTORE_TYPE:
  242. formation.basicType = val;
  243. break;
  244. case ObjProperty::MONSTER_REFUSED_JOIN:
  245. refusedJoining = val;
  246. break;
  247. }
  248. }
  249. int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
  250. {
  251. //calculate relative strength of hero and creatures armies
  252. double relStrength = double(h->getTotalStrength()) / getArmyStrength();
  253. int powerFactor;
  254. if(relStrength >= 7)
  255. powerFactor = 11;
  256. else if(relStrength >= 1)
  257. powerFactor = (int)(2*(relStrength-1));
  258. else if(relStrength >= 0.5)
  259. powerFactor = -1;
  260. else if(relStrength >= 0.333)
  261. powerFactor = -2;
  262. else
  263. powerFactor = -3;
  264. std::set<CreatureID> myKindCres; //what creatures are the same kind as we
  265. const CCreature * myCreature = VLC->creh->creatures[subID];
  266. myKindCres.insert(myCreature->idNumber); //we
  267. myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
  268. for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
  269. {
  270. if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
  271. myKindCres.insert(crea->idNumber);
  272. }
  273. int count = 0, //how many creatures of similar kind has hero
  274. totalCount = 0;
  275. for (auto & elem : h->Slots())
  276. {
  277. if(vstd::contains(myKindCres,elem.second->type->idNumber))
  278. count += elem.second->count;
  279. totalCount += elem.second->count;
  280. }
  281. int sympathy = 0; // 0 if hero have no similar creatures
  282. if(count)
  283. sympathy++; // 1 - if hero have at least 1 similar creature
  284. if(count*2 > totalCount)
  285. sympathy++; // 2 - hero have similar creatures more that 50%
  286. int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
  287. if(charisma < character)
  288. return FIGHT;
  289. if (allowJoin)
  290. {
  291. if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
  292. return JOIN_FOR_FREE;
  293. else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
  294. return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
  295. }
  296. //we are still here - creatures have not joined hero, flee or fight
  297. if (charisma > character && !neverFlees)
  298. return FLEE;
  299. else
  300. return FIGHT;
  301. }
  302. void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
  303. {
  304. if(refusedJoining)
  305. cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
  306. if(pursue)
  307. {
  308. fight(h);
  309. }
  310. else
  311. {
  312. cb->removeObject(this);
  313. }
  314. }
  315. void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
  316. {
  317. if(!accept)
  318. {
  319. if(takenAction(h,false) == FLEE)
  320. {
  321. cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
  322. flee(h);
  323. }
  324. else //they fight
  325. {
  326. showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
  327. fight(h);
  328. }
  329. }
  330. else //accepted
  331. {
  332. if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
  333. {
  334. InfoWindow iw;
  335. iw.player = h->tempOwner;
  336. iw.text << std::pair<ui8,ui32>(1,29); //You don't have enough gold
  337. cb->showInfoDialog(&iw);
  338. //act as if player refused
  339. joinDecision(h,cost,false);
  340. return;
  341. }
  342. //take gold
  343. if(cost)
  344. cb->giveResource(h->tempOwner,Res::GOLD,-cost);
  345. cb->tryJoiningArmy(this, h, true, true);
  346. }
  347. }
  348. void CGCreature::fight( const CGHeroInstance *h ) const
  349. {
  350. //split stacks
  351. //TODO: multiple creature types in a stack?
  352. int basicType = stacks.begin()->second->type->idNumber;
  353. cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
  354. int stacksCount = getNumberOfStacks(h);
  355. //source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
  356. int amount = getStackCount(SlotID(0));
  357. int m = amount / stacksCount;
  358. int b = stacksCount * (m + 1) - amount;
  359. int a = stacksCount - b;
  360. SlotID sourceSlot = stacks.begin()->first;
  361. for (int slotID = 1; slotID < a; ++slotID)
  362. {
  363. int stackSize = m + 1;
  364. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  365. }
  366. for (int slotID = a; slotID < stacksCount; ++slotID)
  367. {
  368. int stackSize = m;
  369. if (slotID) //don't do this when a = 0 -> stack is single
  370. cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
  371. }
  372. if (stacksCount > 1)
  373. {
  374. if (containsUpgradedStack()) //upgrade
  375. {
  376. SlotID slotID = SlotID(std::floor((float)stacks.size() / 2));
  377. const auto & upgrades = getStack(slotID).type->upgrades;
  378. if(!upgrades.empty())
  379. {
  380. auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
  381. cb->changeStackType(StackLocation(this, slotID), VLC->creh->creatures[*it]);
  382. }
  383. }
  384. }
  385. cb->startBattleI(h, this);
  386. }
  387. void CGCreature::flee( const CGHeroInstance * h ) const
  388. {
  389. BlockingDialog ynd(true,false);
  390. ynd.player = h->tempOwner;
  391. ynd.text.addTxt(MetaString::ADVOB_TXT,91);
  392. ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
  393. cb->showBlockingDialog(&ynd);
  394. }
  395. void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  396. {
  397. if(result.winner==0)
  398. {
  399. cb->removeObject(this);
  400. }
  401. else
  402. {
  403. //merge stacks into one
  404. TSlots::const_iterator i;
  405. CCreature * cre = VLC->creh->creatures[formation.basicType];
  406. for (i = stacks.begin(); i != stacks.end(); i++)
  407. {
  408. if (cre->isMyUpgrade(i->second->type))
  409. {
  410. cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
  411. }
  412. }
  413. //first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
  414. if(!hasStackAtSlot(SlotID(0)))
  415. cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
  416. while (stacks.size() > 1) //hopefully that's enough
  417. {
  418. // TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
  419. i = stacks.end();
  420. i--;
  421. SlotID slot = getSlotFor(i->second->type);
  422. if (slot == i->first) //no reason to move stack to its own slot
  423. break;
  424. else
  425. cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
  426. }
  427. cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
  428. }
  429. }
  430. void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  431. {
  432. auto action = takenAction(hero);
  433. if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
  434. joinDecision(hero, action, answer);
  435. else if(action != FIGHT)
  436. fleeDecision(hero, answer);
  437. else
  438. assert(0);
  439. }
  440. bool CGCreature::containsUpgradedStack() const
  441. {
  442. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
  443. float a = 2992.911117;
  444. float b = 14174.264968;
  445. float c = 5325.181015;
  446. float d = 32788.727920;
  447. int val = std::floor (a*pos.x + b*pos.y + c*pos.z + d);
  448. return ((val % 32768) % 100) < 50;
  449. }
  450. int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
  451. {
  452. //source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
  453. double strengthRatio = (double)hero->getArmyStrength() / getArmyStrength();
  454. int split = 1;
  455. if (strengthRatio < 0.5f)
  456. split = 7;
  457. else if (strengthRatio < 0.67f)
  458. split = 6;
  459. else if (strengthRatio < 1)
  460. split = 5;
  461. else if (strengthRatio < 1.5f)
  462. split = 4;
  463. else if (strengthRatio < 2)
  464. split = 3;
  465. else
  466. split = 2;
  467. int a = 1550811371;
  468. int b = -935900487;
  469. int c = 1943276003;
  470. int d = -1120346418;
  471. int R1 = a * pos.x + b * pos.y + c * pos.z + d;
  472. int R2 = R1 / 65536;
  473. int R3 = R2 % 32768;
  474. if (R3 < 0)
  475. R3 += 32767; //is it ever needed if we do modulo calculus?
  476. int R4 = R3 % 100 + 1;
  477. if (R4 <= 20)
  478. split -= 1;
  479. else if (R4 >= 80)
  480. split += 1;
  481. vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
  482. vstd::amin(split, 7); //can't have more than 7 stacks
  483. return split;
  484. }
  485. void CGMine::onHeroVisit( const CGHeroInstance * h ) const
  486. {
  487. int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  488. if(relations == 2) //we're visiting our mine
  489. {
  490. cb->showGarrisonDialog(id,h->id,true);
  491. return;
  492. }
  493. else if (relations == 1)//ally
  494. return;
  495. if(stacksCount()) //Mine is guarded
  496. {
  497. BlockingDialog ynd(true,false);
  498. ynd.player = h->tempOwner;
  499. ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
  500. cb->showBlockingDialog(&ynd);
  501. return;
  502. }
  503. flagMine(h->tempOwner);
  504. }
  505. void CGMine::newTurn() const
  506. {
  507. if(cb->getDate() == 1)
  508. return;
  509. if (tempOwner == PlayerColor::NEUTRAL)
  510. return;
  511. cb->giveResource(tempOwner, producedResource, producedQuantity);
  512. }
  513. void CGMine::initObj()
  514. {
  515. if(subID >= 7) //Abandoned Mine
  516. {
  517. //set guardians
  518. int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
  519. auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
  520. putStack(SlotID(0), troglodytes);
  521. //after map reading tempOwner placeholds bitmask for allowed resources
  522. std::vector<Res::ERes> possibleResources;
  523. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  524. if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
  525. possibleResources.push_back(static_cast<Res::ERes>(i));
  526. assert(!possibleResources.empty());
  527. producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
  528. tempOwner = PlayerColor::NEUTRAL;
  529. }
  530. else
  531. {
  532. producedResource = static_cast<Res::ERes>(subID);
  533. if(tempOwner >= PlayerColor::PLAYER_LIMIT)
  534. tempOwner = PlayerColor::NEUTRAL;
  535. }
  536. producedQuantity = defaultResProduction();
  537. }
  538. std::string CGMine::getObjectName() const
  539. {
  540. return VLC->generaltexth->mines.at(subID).first;
  541. }
  542. std::string CGMine::getHoverText(PlayerColor player) const
  543. {
  544. std::string hoverName = getObjectName(); // Sawmill
  545. if (tempOwner != PlayerColor::NEUTRAL)
  546. {
  547. hoverName += "\n";
  548. hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
  549. hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
  550. }
  551. if(stacksCount())
  552. {
  553. hoverName += "\n";
  554. hoverName += VLC->generaltexth->allTexts[202]; //Guarded by
  555. hoverName += " ";
  556. hoverName += getArmyDescription();
  557. }
  558. return hoverName;
  559. }
  560. void CGMine::flagMine(PlayerColor player) const
  561. {
  562. assert(tempOwner != player);
  563. cb->setOwner(this, player); //not ours? flag it!
  564. InfoWindow iw;
  565. iw.soundID = soundBase::FLAGMINE;
  566. iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
  567. iw.player = player;
  568. iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
  569. cb->showInfoDialog(&iw);
  570. }
  571. ui32 CGMine::defaultResProduction()
  572. {
  573. switch(producedResource)
  574. {
  575. case Res::WOOD:
  576. case Res::ORE:
  577. return 2;
  578. case Res::GOLD:
  579. return 1000;
  580. default:
  581. return 1;
  582. }
  583. }
  584. void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  585. {
  586. if(result.winner == 0) //attacker won
  587. {
  588. if(subID == 7)
  589. {
  590. showInfoDialog(hero->tempOwner, 85, 0);
  591. }
  592. flagMine(hero->tempOwner);
  593. }
  594. }
  595. void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  596. {
  597. if(answer)
  598. cb->startBattleI(hero, this);
  599. }
  600. std::string CGResource::getHoverText(PlayerColor player) const
  601. {
  602. return VLC->generaltexth->restypes[subID];
  603. }
  604. CGResource::CGResource()
  605. {
  606. amount = 0;
  607. }
  608. void CGResource::initObj()
  609. {
  610. blockVisit = true;
  611. if(!amount)
  612. {
  613. switch(subID)
  614. {
  615. case 6:
  616. amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
  617. break;
  618. case 0: case 2:
  619. amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
  620. break;
  621. default:
  622. amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
  623. break;
  624. }
  625. }
  626. }
  627. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  628. {
  629. if(stacksCount())
  630. {
  631. if(message.size())
  632. {
  633. BlockingDialog ynd(true,false);
  634. ynd.player = h->getOwner();
  635. ynd.text << message;
  636. cb->showBlockingDialog(&ynd);
  637. }
  638. else
  639. {
  640. blockingDialogAnswered(h, true); //behave as if player accepted battle
  641. }
  642. }
  643. else
  644. {
  645. if(message.length())
  646. {
  647. InfoWindow iw;
  648. iw.player = h->tempOwner;
  649. iw.text << message;
  650. cb->showInfoDialog(&iw);
  651. }
  652. collectRes(h->getOwner());
  653. }
  654. }
  655. void CGResource::collectRes( PlayerColor player ) const
  656. {
  657. cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
  658. ShowInInfobox sii;
  659. sii.player = player;
  660. sii.c = Component(Component::RESOURCE,subID,amount,0);
  661. sii.text.addTxt(MetaString::ADVOB_TXT,113);
  662. sii.text.addReplacement(MetaString::RES_NAMES, subID);
  663. cb->showCompInfo(&sii);
  664. cb->removeObject(this);
  665. }
  666. void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  667. {
  668. if(result.winner == 0) //attacker won
  669. collectRes(hero->getOwner());
  670. }
  671. void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  672. {
  673. if(answer)
  674. cb->startBattleI(hero, this);
  675. }
  676. CGTeleport::CGTeleport() :
  677. type(UNKNOWN), channel(TeleportChannelID())
  678. {
  679. }
  680. bool CGTeleport::isEntrance() const
  681. {
  682. return type == BOTH || type == ENTRANCE;
  683. }
  684. bool CGTeleport::isExit() const
  685. {
  686. return type == BOTH || type == EXIT;
  687. }
  688. bool CGTeleport::isChannelEntrance(ObjectInstanceID id) const
  689. {
  690. return vstd::contains(getAllEntrances(), id);
  691. }
  692. bool CGTeleport::isChannelExit(ObjectInstanceID id) const
  693. {
  694. return vstd::contains(getAllExits(), id);
  695. }
  696. std::vector<ObjectInstanceID> CGTeleport::getAllEntrances(bool excludeCurrent) const
  697. {
  698. auto ret = cb->getTeleportChannelEntraces(channel);
  699. if(excludeCurrent)
  700. vstd::erase_if_present(ret, id);
  701. return ret;
  702. }
  703. std::vector<ObjectInstanceID> CGTeleport::getAllExits(bool excludeCurrent) const
  704. {
  705. auto ret = cb->getTeleportChannelExits(channel);
  706. if(excludeCurrent)
  707. vstd::erase_if_present(ret, id);
  708. return ret;
  709. }
  710. ObjectInstanceID CGTeleport::getRandomExit(const CGHeroInstance * h) const
  711. {
  712. auto passableExits = getPassableExits(cb->gameState(), h, getAllExits(true));
  713. if(passableExits.size())
  714. return *RandomGeneratorUtil::nextItem(passableExits, cb->gameState()->getRandomGenerator());
  715. return ObjectInstanceID();
  716. }
  717. bool CGTeleport::isTeleport(const CGObjectInstance * obj)
  718. {
  719. return ((dynamic_cast<const CGTeleport *>(obj)));
  720. }
  721. bool CGTeleport::isConnected(const CGTeleport * src, const CGTeleport * dst)
  722. {
  723. return src && dst && src->isChannelExit(dst->id);
  724. }
  725. bool CGTeleport::isConnected(const CGObjectInstance * src, const CGObjectInstance * dst)
  726. {
  727. auto srcObj = dynamic_cast<const CGTeleport *>(src);
  728. auto dstObj = dynamic_cast<const CGTeleport *>(dst);
  729. return isConnected(srcObj, dstObj);
  730. }
  731. bool CGTeleport::isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj)
  732. {
  733. auto objTopVisObj = gs->map->getTile(obj->visitablePos()).topVisitableObj();
  734. if(objTopVisObj->ID == Obj::HERO)
  735. {
  736. if(h->id == objTopVisObj->id) // Just to be sure it's won't happen.
  737. return false;
  738. // Check if it's friendly hero or not
  739. if(gs->getPlayerRelations(h->tempOwner, objTopVisObj->tempOwner))
  740. {
  741. // Exchange between heroes only possible via subterranean gates
  742. if(!dynamic_cast<const CGSubterraneanGate *>(obj))
  743. return false;
  744. }
  745. }
  746. return true;
  747. }
  748. std::vector<ObjectInstanceID> CGTeleport::getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits)
  749. {
  750. vstd::erase_if(exits, [&](ObjectInstanceID exit) -> bool
  751. {
  752. return !isExitPassable(gs, h, gs->getObj(exit));
  753. });
  754. return exits;
  755. }
  756. void CGTeleport::addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj)
  757. {
  758. std::shared_ptr<TeleportChannel> tc;
  759. if(channelsList.find(obj->channel) == channelsList.end())
  760. {
  761. tc = std::make_shared<TeleportChannel>();
  762. channelsList.insert(std::make_pair(obj->channel, tc));
  763. }
  764. else
  765. tc = channelsList[obj->channel];
  766. if(obj->isEntrance() && !vstd::contains(tc->entrances, obj->id))
  767. tc->entrances.push_back(obj->id);
  768. if(obj->isExit() && !vstd::contains(tc->exits, obj->id))
  769. tc->exits.push_back(obj->id);
  770. if(tc->entrances.size() && tc->exits.size()
  771. && (tc->entrances.size() != 1 || tc->entrances != tc->exits))
  772. {
  773. tc->passability = TeleportChannel::PASSABLE;
  774. }
  775. }
  776. TeleportChannelID CGMonolith::findMeChannel(std::vector<Obj> IDs, int SubID) const
  777. {
  778. for(auto obj : cb->gameState()->map->objects)
  779. {
  780. auto teleportObj = dynamic_cast<const CGTeleport *>(cb->getObj(obj->id));
  781. if(teleportObj && vstd::contains(IDs, teleportObj->ID) && teleportObj->subID == SubID)
  782. return teleportObj->channel;
  783. }
  784. return TeleportChannelID();
  785. }
  786. void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
  787. {
  788. TeleportDialog td(h, channel);
  789. if(isEntrance())
  790. {
  791. if(cb->isTeleportChannelBidirectional(channel) && 1 < cb->getTeleportChannelExits(channel).size())
  792. {
  793. auto exits = cb->getTeleportChannelExits(channel);
  794. for(auto exit : exits)
  795. {
  796. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
  797. }
  798. }
  799. if(cb->isTeleportChannelImpassable(channel))
  800. {
  801. logGlobal->debugStream() << "Cannot find corresponding exit monolith for "<< id << " (obj at " << pos << ") :(";
  802. td.impassable = true;
  803. }
  804. else if(getRandomExit(h) == ObjectInstanceID())
  805. logGlobal->debugStream() << "All exits blocked for monolith "<< id << " (obj at " << pos << ") :(";
  806. }
  807. else
  808. showInfoDialog(h, 70, 0);
  809. cb->showTeleportDialog(&td);
  810. }
  811. void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  812. {
  813. int3 dPos;
  814. auto randomExit = getRandomExit(hero);
  815. auto realExits = getAllExits(true);
  816. if(!isEntrance() // Do nothing if hero visited exit only object
  817. || (!exits.size() && !realExits.size()) // Do nothing if there no exits on this channel
  818. || ObjectInstanceID() == randomExit) // Do nothing if all exits are blocked by friendly hero and it's not subterranean gate
  819. {
  820. return;
  821. }
  822. else if(vstd::isValidIndex(exits, answer))
  823. dPos = exits[answer].second;
  824. else
  825. dPos = CGHeroInstance::convertPosition(cb->getObj(randomExit)->visitablePos(), true);
  826. cb->moveHero(hero->id, dPos, true);
  827. }
  828. void CGMonolith::initObj()
  829. {
  830. std::vector<Obj> IDs;
  831. IDs.push_back(ID);
  832. switch(ID)
  833. {
  834. case Obj::MONOLITH_ONE_WAY_ENTRANCE:
  835. type = ENTRANCE;
  836. IDs.push_back(Obj::MONOLITH_ONE_WAY_EXIT);
  837. break;
  838. case Obj::MONOLITH_ONE_WAY_EXIT:
  839. type = EXIT;
  840. IDs.push_back(Obj::MONOLITH_ONE_WAY_ENTRANCE);
  841. break;
  842. case Obj::MONOLITH_TWO_WAY:
  843. default:
  844. type = BOTH;
  845. break;
  846. }
  847. channel = findMeChannel(IDs, subID);
  848. if(channel == TeleportChannelID())
  849. channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
  850. addToChannel(cb->gameState()->map->teleportChannels, this);
  851. }
  852. void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
  853. {
  854. TeleportDialog td(h, channel);
  855. if(cb->isTeleportChannelImpassable(channel))
  856. {
  857. showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
  858. logGlobal->debugStream() << "Cannot find exit subterranean gate for "<< id << " (obj at " << pos << ") :(";
  859. td.impassable = true;
  860. }
  861. else
  862. {
  863. auto exit = getRandomExit(h);
  864. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
  865. }
  866. cb->showTeleportDialog(&td);
  867. }
  868. void CGSubterraneanGate::initObj()
  869. {
  870. type = BOTH;
  871. }
  872. void CGSubterraneanGate::postInit() //matches subterranean gates into pairs
  873. {
  874. //split on underground and surface gates
  875. std::vector<CGSubterraneanGate *> gatesSplit[2]; //surface and underground gates
  876. for(auto & obj : cb->gameState()->map->objects)
  877. {
  878. auto hlp = dynamic_cast<CGSubterraneanGate *>(cb->gameState()->getObjInstance(obj->id));
  879. if(hlp)
  880. gatesSplit[hlp->pos.z].push_back(hlp);
  881. }
  882. //sort by position
  883. std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
  884. {
  885. return a->pos < b->pos;
  886. });
  887. auto assignToChannel = [&](CGSubterraneanGate * obj)
  888. {
  889. if(obj->channel == TeleportChannelID())
  890. { // if object not linked to channel then create new channel
  891. obj->channel = TeleportChannelID(cb->gameState()->map->teleportChannels.size());
  892. addToChannel(cb->gameState()->map->teleportChannels, obj);
  893. }
  894. };
  895. for(size_t i = 0; i < gatesSplit[0].size(); i++)
  896. {
  897. CGSubterraneanGate * objCurrent = gatesSplit[0][i];
  898. //find nearest underground exit
  899. std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
  900. for(int j = 0; j < gatesSplit[1].size(); j++)
  901. {
  902. CGSubterraneanGate *checked = gatesSplit[1][j];
  903. if(checked->channel != TeleportChannelID())
  904. continue;
  905. si32 hlp = checked->pos.dist2dSQ(objCurrent->pos);
  906. if(hlp < best.second)
  907. {
  908. best.first = j;
  909. best.second = hlp;
  910. }
  911. }
  912. assignToChannel(objCurrent);
  913. if(best.first >= 0) //found pair
  914. {
  915. gatesSplit[1][best.first]->channel = objCurrent->channel;
  916. addToChannel(cb->gameState()->map->teleportChannels, gatesSplit[1][best.first]);
  917. }
  918. }
  919. // we should assign empty channels to underground gates if they don't have matching overground gates
  920. for(size_t i = 0; i < gatesSplit[1].size(); i++)
  921. assignToChannel(gatesSplit[1][i]);
  922. }
  923. void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
  924. {
  925. TeleportDialog td(h, channel);
  926. if(cb->isTeleportChannelImpassable(channel))
  927. {
  928. logGlobal->debugStream() << "Cannot find exit whirlpool for "<< id << " (obj at " << pos << ") :(";
  929. td.impassable = true;
  930. }
  931. else if(getRandomExit(h) == ObjectInstanceID())
  932. logGlobal->debugStream() << "All exits are blocked for whirlpool "<< id << " (obj at " << pos << ") :(";
  933. if(!isProtected(h))
  934. {
  935. SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
  936. for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
  937. {
  938. if(h->getPower(targetstack) > h->getPower(i->first))
  939. targetstack = (i->first);
  940. }
  941. TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
  942. vstd::amax(countToTake, 1);
  943. InfoWindow iw;
  944. iw.player = h->tempOwner;
  945. iw.text.addTxt(MetaString::ADVOB_TXT, 168);
  946. iw.components.push_back(Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
  947. cb->showInfoDialog(&iw);
  948. cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
  949. }
  950. else
  951. {
  952. auto exits = getAllExits();
  953. for(auto exit : exits)
  954. {
  955. auto blockedPosList = cb->getObj(exit)->getBlockedPos();
  956. for(auto bPos : blockedPosList)
  957. td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
  958. }
  959. }
  960. cb->showTeleportDialog(&td);
  961. }
  962. void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const
  963. {
  964. int3 dPos;
  965. auto realExits = getAllExits();
  966. if(!exits.size() && !realExits.size())
  967. return;
  968. else if(vstd::isValidIndex(exits, answer))
  969. dPos = exits[answer].second;
  970. else
  971. {
  972. auto obj = cb->getObj(getRandomExit(hero));
  973. std::set<int3> tiles = obj->getBlockedPos();
  974. dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator()), true);
  975. }
  976. cb->moveHero(hero->id, dPos, true);
  977. }
  978. bool CGWhirlpool::isProtected(const CGHeroInstance * h)
  979. {
  980. if(h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION) ||
  981. (h->stacksCount() == 1 && h->Slots().begin()->second->count == 1)) //we can't remove last unit
  982. {
  983. return true;
  984. }
  985. return false;
  986. }
  987. void CGArtifact::initObj()
  988. {
  989. blockVisit = true;
  990. if(ID == Obj::ARTIFACT)
  991. {
  992. if (!storedArtifact)
  993. {
  994. auto a = new CArtifactInstance();
  995. cb->gameState()->map->addNewArtifactInstance(a);
  996. storedArtifact = a;
  997. }
  998. if(!storedArtifact->artType)
  999. storedArtifact->setType(VLC->arth->artifacts[subID]);
  1000. }
  1001. if(ID == Obj::SPELL_SCROLL)
  1002. subID = 1;
  1003. assert(storedArtifact->artType);
  1004. assert(storedArtifact->getParentNodes().size());
  1005. //assert(storedArtifact->artType->id == subID); //this does not stop desync
  1006. }
  1007. std::string CGArtifact::getObjectName() const
  1008. {
  1009. return VLC->arth->artifacts[subID]->Name();
  1010. }
  1011. void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
  1012. {
  1013. if(!stacksCount())
  1014. {
  1015. InfoWindow iw;
  1016. iw.player = h->tempOwner;
  1017. switch(ID)
  1018. {
  1019. case Obj::ARTIFACT:
  1020. {
  1021. iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
  1022. iw.components.push_back(Component(Component::ARTIFACT, subID, 0, 0));
  1023. if(message.length())
  1024. iw.text << message;
  1025. else
  1026. {
  1027. if(VLC->arth->artifacts[subID]->EventText().size())
  1028. iw.text << std::pair<ui8, ui32>(MetaString::ART_EVNTS, subID);
  1029. else //fix for mod artifacts with no event text
  1030. {
  1031. iw.text.addTxt(MetaString::ADVOB_TXT, 183); //% has found treasure
  1032. iw.text.addReplacement(h->name);
  1033. }
  1034. }
  1035. }
  1036. break;
  1037. case Obj::SPELL_SCROLL:
  1038. {
  1039. int spellID = storedArtifact->getGivenSpellID();
  1040. iw.components.push_back(Component(Component::SPELL, spellID, 0, 0));
  1041. if(message.length())
  1042. iw.text << message;
  1043. else
  1044. {
  1045. iw.text.addTxt(MetaString::ADVOB_TXT,135);
  1046. iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
  1047. }
  1048. }
  1049. break;
  1050. }
  1051. cb->showInfoDialog(&iw);
  1052. pick(h);
  1053. }
  1054. else
  1055. {
  1056. switch(ID)
  1057. {
  1058. case Obj::ARTIFACT:
  1059. {
  1060. BlockingDialog ynd(true,false);
  1061. ynd.player = h->getOwner();
  1062. if(message.length())
  1063. ynd.text << message;
  1064. else
  1065. {
  1066. // TODO: Guard text is more complex in H3, see mantis issue 2325 for details
  1067. ynd.text.addTxt(MetaString::GENERAL_TXT, 420);
  1068. ynd.text.addReplacement("");
  1069. ynd.text.addReplacement(getArmyDescription());
  1070. ynd.text.addReplacement(MetaString::GENERAL_TXT, 43); // creatures
  1071. }
  1072. cb->showBlockingDialog(&ynd);
  1073. }
  1074. break;
  1075. case Obj::SPELL_SCROLL:
  1076. {
  1077. if(message.length())
  1078. {
  1079. BlockingDialog ynd(true,false);
  1080. ynd.player = h->getOwner();
  1081. ynd.text << message;
  1082. cb->showBlockingDialog(&ynd);
  1083. }
  1084. else
  1085. blockingDialogAnswered(h, true);
  1086. }
  1087. break;
  1088. }
  1089. }
  1090. }
  1091. void CGArtifact::pick(const CGHeroInstance * h) const
  1092. {
  1093. cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
  1094. cb->removeObject(this);
  1095. }
  1096. void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  1097. {
  1098. if(result.winner == 0) //attacker won
  1099. pick(hero);
  1100. }
  1101. void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  1102. {
  1103. if(answer)
  1104. cb->startBattleI(hero, this);
  1105. }
  1106. void CGWitchHut::initObj()
  1107. {
  1108. if (allowedAbilities.empty()) //this can happen for RMG. regular maps load abilities from map file
  1109. {
  1110. for (int i = 0; i < GameConstants::SKILL_QUANTITY; i++)
  1111. allowedAbilities.push_back(i);
  1112. }
  1113. ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
  1114. }
  1115. void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
  1116. {
  1117. InfoWindow iw;
  1118. iw.soundID = soundBase::gazebo;
  1119. iw.player = h->getOwner();
  1120. if(!wasVisited(h->tempOwner))
  1121. cb->setObjProperty(id, 10, h->tempOwner.getNum());
  1122. ui32 txt_id;
  1123. if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
  1124. {
  1125. txt_id =172;
  1126. }
  1127. else if(!h->canLearnSkill()) //already all skills slots used
  1128. {
  1129. txt_id = 173;
  1130. }
  1131. else //give sec skill
  1132. {
  1133. iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
  1134. txt_id = 171;
  1135. cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
  1136. }
  1137. iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
  1138. iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
  1139. cb->showInfoDialog(&iw);
  1140. }
  1141. std::string CGWitchHut::getHoverText(PlayerColor player) const
  1142. {
  1143. std::string hoverName = getObjectName();
  1144. if(wasVisited(player))
  1145. {
  1146. hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
  1147. boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
  1148. }
  1149. return hoverName;
  1150. }
  1151. std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
  1152. {
  1153. std::string hoverName = getHoverText(hero->tempOwner);
  1154. if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
  1155. hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
  1156. return hoverName;
  1157. }
  1158. void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
  1159. {
  1160. int message;
  1161. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
  1162. {
  1163. message = 78;//"A second drink at the well in one day will not help you."
  1164. }
  1165. else if(h->mana < h->manaLimit())
  1166. {
  1167. giveDummyBonus(h->id);
  1168. cb->setManaPoints(h->id,h->manaLimit());
  1169. message = 77;
  1170. }
  1171. else
  1172. {
  1173. message = 79;
  1174. }
  1175. showInfoDialog(h,message,soundBase::faerie);
  1176. }
  1177. std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
  1178. {
  1179. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
  1180. }
  1181. void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
  1182. {
  1183. InfoWindow iw;
  1184. iw.player = h->tempOwner;
  1185. switch (ID)
  1186. {
  1187. case Obj::REDWOOD_OBSERVATORY:
  1188. case Obj::PILLAR_OF_FIRE:
  1189. {
  1190. iw.soundID = soundBase::LIGHTHOUSE;
  1191. iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
  1192. FoWChange fw;
  1193. fw.player = h->tempOwner;
  1194. fw.mode = 1;
  1195. cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
  1196. cb->sendAndApply (&fw);
  1197. break;
  1198. }
  1199. case Obj::COVER_OF_DARKNESS:
  1200. {
  1201. iw.text.addTxt (MetaString::ADVOB_TXT, 31);
  1202. for (auto & player : cb->gameState()->players)
  1203. {
  1204. if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
  1205. cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
  1206. cb->changeFogOfWar(visitablePos(), 20, player.first, true);
  1207. }
  1208. break;
  1209. }
  1210. }
  1211. cb->showInfoDialog(&iw);
  1212. }
  1213. void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
  1214. {
  1215. if(spell == SpellID::NONE)
  1216. {
  1217. logGlobal->errorStream() << "Not initialized shrine visited!";
  1218. return;
  1219. }
  1220. if(!wasVisited(h->tempOwner))
  1221. cb->setObjProperty(id, 10, h->tempOwner.getNum());
  1222. InfoWindow iw;
  1223. iw.soundID = soundBase::temple;
  1224. iw.player = h->getOwner();
  1225. iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
  1226. iw.text.addTxt(MetaString::SPELL_NAME,spell);
  1227. iw.text << ".";
  1228. if(!h->getArt(ArtifactPosition::SPELLBOOK))
  1229. {
  1230. iw.text.addTxt(MetaString::ADVOB_TXT,131);
  1231. }
  1232. else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
  1233. {
  1234. iw.text.addTxt(MetaString::ADVOB_TXT,130);
  1235. }
  1236. else if(vstd::contains(h->spells,spell))//hero already knows the spell
  1237. {
  1238. iw.text.addTxt(MetaString::ADVOB_TXT,174);
  1239. }
  1240. else //give spell
  1241. {
  1242. std::set<SpellID> spells;
  1243. spells.insert(spell);
  1244. cb->changeSpells(h, true, spells);
  1245. iw.components.push_back(Component(Component::SPELL,spell,0,0));
  1246. }
  1247. cb->showInfoDialog(&iw);
  1248. }
  1249. void CGShrine::initObj()
  1250. {
  1251. if(spell == SpellID::NONE) //spell not set
  1252. {
  1253. int level = ID-87;
  1254. std::vector<SpellID> possibilities;
  1255. cb->getAllowedSpells (possibilities, level);
  1256. if(possibilities.empty())
  1257. {
  1258. logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
  1259. return;
  1260. }
  1261. spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
  1262. }
  1263. }
  1264. std::string CGShrine::getHoverText(PlayerColor player) const
  1265. {
  1266. std::string hoverName = getObjectName();
  1267. if(wasVisited(player))
  1268. {
  1269. hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
  1270. boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
  1271. }
  1272. return hoverName;
  1273. }
  1274. std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
  1275. {
  1276. std::string hoverName = getHoverText(hero->tempOwner);
  1277. if(vstd::contains(hero->spells, spell)) //hero knows that spell
  1278. hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
  1279. return hoverName;
  1280. }
  1281. void CGSignBottle::initObj()
  1282. {
  1283. //if no text is set than we pick random from the predefined ones
  1284. if(message.empty())
  1285. {
  1286. message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
  1287. }
  1288. if(ID == Obj::OCEAN_BOTTLE)
  1289. {
  1290. blockVisit = true;
  1291. }
  1292. }
  1293. void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
  1294. {
  1295. InfoWindow iw;
  1296. iw.soundID = soundBase::STORE;
  1297. iw.player = h->getOwner();
  1298. iw.text << message;
  1299. cb->showInfoDialog(&iw);
  1300. if(ID == Obj::OCEAN_BOTTLE)
  1301. cb->removeObject(this);
  1302. }
  1303. //TODO: remove
  1304. //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
  1305. //{
  1306. //
  1307. //}
  1308. void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
  1309. {
  1310. EBonusType type = bonusType;
  1311. int bid = bonusID;
  1312. //check if the bonus if applicable, if not - give primary skill (always possible)
  1313. int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
  1314. if((type == SECONDARY_SKILL
  1315. && ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
  1316. || (type == SPELL && (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
  1317. || ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
  1318. ))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
  1319. {
  1320. type = PRIM_SKILL;
  1321. bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
  1322. }
  1323. InfoWindow iw;
  1324. iw.soundID = soundBase::gazebo;
  1325. iw.player = h->getOwner();
  1326. iw.text.addTxt(MetaString::ADVOB_TXT,115);
  1327. switch (type)
  1328. {
  1329. case PRIM_SKILL:
  1330. cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
  1331. iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
  1332. break;
  1333. case SECONDARY_SKILL:
  1334. cb->changeSecSkill(h,SecondarySkill(bid),+1);
  1335. iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
  1336. break;
  1337. case SPELL:
  1338. {
  1339. std::set<SpellID> hlp;
  1340. hlp.insert(SpellID(bid));
  1341. cb->changeSpells(h,true,hlp);
  1342. iw.components.push_back(Component(Component::SPELL,bid,0,0));
  1343. }
  1344. break;
  1345. default:
  1346. logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
  1347. return;
  1348. }
  1349. cb->showInfoDialog(&iw);
  1350. cb->removeObject(this);
  1351. }
  1352. void CGScholar::initObj()
  1353. {
  1354. blockVisit = true;
  1355. if(bonusType == RANDOM)
  1356. {
  1357. bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
  1358. switch(bonusType)
  1359. {
  1360. case PRIM_SKILL:
  1361. bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
  1362. break;
  1363. case SECONDARY_SKILL:
  1364. bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
  1365. break;
  1366. case SPELL:
  1367. std::vector<SpellID> possibilities;
  1368. for (int i = 1; i < 6; ++i)
  1369. cb->getAllowedSpells (possibilities, i);
  1370. bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
  1371. break;
  1372. }
  1373. }
  1374. }
  1375. void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
  1376. {
  1377. int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
  1378. if (!ally && stacksCount() > 0) {
  1379. //TODO: Find a way to apply magic garrison effects in battle.
  1380. cb->startBattleI(h, this);
  1381. return;
  1382. }
  1383. //New owner.
  1384. if (!ally)
  1385. cb->setOwner(this, h->tempOwner);
  1386. cb->showGarrisonDialog(id, h->id, removableUnits);
  1387. }
  1388. bool CGGarrison::passableFor(PlayerColor player) const
  1389. {
  1390. //FIXME: identical to same method in CGTownInstance
  1391. if ( !stacksCount() )//empty - anyone can visit
  1392. return true;
  1393. if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
  1394. return false;
  1395. if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
  1396. return true;
  1397. return false;
  1398. }
  1399. void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  1400. {
  1401. if (result.winner == 0)
  1402. onHeroVisit(hero);
  1403. }
  1404. void CGMagi::initObj()
  1405. {
  1406. if (ID == Obj::EYE_OF_MAGI)
  1407. {
  1408. blockVisit = true;
  1409. eyelist[subID].push_back(id);
  1410. }
  1411. }
  1412. void CGMagi::onHeroVisit(const CGHeroInstance * h) const
  1413. {
  1414. if (ID == Obj::HUT_OF_MAGI)
  1415. {
  1416. showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
  1417. if (!eyelist[subID].empty())
  1418. {
  1419. CenterView cv;
  1420. cv.player = h->tempOwner;
  1421. cv.focusTime = 2000;
  1422. FoWChange fw;
  1423. fw.player = h->tempOwner;
  1424. fw.mode = 1;
  1425. fw.waitForDialogs = true;
  1426. for(auto it : eyelist[subID])
  1427. {
  1428. const CGObjectInstance *eye = cb->getObj(it);
  1429. cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
  1430. cb->sendAndApply(&fw);
  1431. cv.pos = eye->pos;
  1432. cb->sendAndApply(&cv);
  1433. }
  1434. cv.pos = h->getPosition(false);
  1435. cb->sendAndApply(&cv);
  1436. }
  1437. }
  1438. else if (ID == Obj::EYE_OF_MAGI)
  1439. {
  1440. showInfoDialog(h,48,soundBase::invalid);
  1441. }
  1442. }
  1443. void CGBoat::initObj()
  1444. {
  1445. hero = nullptr;
  1446. }
  1447. void CGSirens::initObj()
  1448. {
  1449. blockVisit = true;
  1450. }
  1451. std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
  1452. {
  1453. return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
  1454. }
  1455. void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
  1456. {
  1457. InfoWindow iw;
  1458. iw.soundID = soundBase::DANGER;
  1459. iw.player = h->tempOwner;
  1460. if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
  1461. {
  1462. iw.text.addTxt(MetaString::ADVOB_TXT,133);
  1463. }
  1464. else
  1465. {
  1466. giveDummyBonus(h->id, Bonus::ONE_BATTLE);
  1467. TExpType xp = 0;
  1468. for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
  1469. {
  1470. TQuantity drown = i->second->count * 0.3;
  1471. if(drown)
  1472. {
  1473. cb->changeStackCount(StackLocation(h, i->first), -drown);
  1474. xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
  1475. }
  1476. }
  1477. if(xp)
  1478. {
  1479. xp = h->calculateXp(xp);
  1480. iw.text.addTxt(MetaString::ADVOB_TXT,132);
  1481. iw.text.addReplacement(xp);
  1482. cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
  1483. }
  1484. else
  1485. {
  1486. iw.text.addTxt(MetaString::ADVOB_TXT,134);
  1487. }
  1488. }
  1489. cb->showInfoDialog(&iw);
  1490. }
  1491. CGShipyard::CGShipyard()
  1492. :IShipyard(this)
  1493. {
  1494. }
  1495. void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
  1496. {
  1497. // H J L K I
  1498. // A x S x B
  1499. // C E G F D
  1500. offsets = {
  1501. int3(-3,0,0), int3(1,0,0), //AB
  1502. int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
  1503. int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0) //HIJKL
  1504. };
  1505. }
  1506. void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
  1507. {
  1508. if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
  1509. cb->setOwner(this, h->tempOwner);
  1510. auto s = shipyardStatus();
  1511. if(s != IBoatGenerator::GOOD)
  1512. {
  1513. InfoWindow iw;
  1514. iw.player = tempOwner;
  1515. getProblemText(iw.text, h);
  1516. cb->showInfoDialog(&iw);
  1517. }
  1518. else
  1519. {
  1520. openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
  1521. }
  1522. }
  1523. void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
  1524. {
  1525. //if player has not bought map of this subtype yet and underground exist for stalagmite cartographer
  1526. if (!wasVisited(h->getOwner()) && (subID != 2 || cb->gameState()->map->twoLevel))
  1527. {
  1528. if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
  1529. {
  1530. //ask if he wants to buy one
  1531. int text=0;
  1532. switch (subID)
  1533. {
  1534. case 0:
  1535. text = 25;
  1536. break;
  1537. case 1:
  1538. text = 26;
  1539. break;
  1540. case 2:
  1541. text = 27;
  1542. break;
  1543. default:
  1544. logGlobal->warnStream() << "Unrecognized subtype of cartographer";
  1545. }
  1546. assert(text);
  1547. BlockingDialog bd (true, false);
  1548. bd.player = h->getOwner();
  1549. bd.soundID = soundBase::LIGHTHOUSE;
  1550. bd.text.addTxt (MetaString::ADVOB_TXT, text);
  1551. cb->showBlockingDialog (&bd);
  1552. }
  1553. else //if he cannot afford
  1554. {
  1555. showInfoDialog(h,28,soundBase::CAVEHEAD);
  1556. }
  1557. }
  1558. else //if he already visited carographer
  1559. {
  1560. showInfoDialog(h,24,soundBase::CAVEHEAD);
  1561. }
  1562. }
  1563. void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  1564. {
  1565. if (answer) //if hero wants to buy map
  1566. {
  1567. cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
  1568. FoWChange fw;
  1569. fw.mode = 1;
  1570. fw.player = hero->tempOwner;
  1571. //subIDs of different types of cartographers:
  1572. //water = 0; land = 1; underground = 2;
  1573. cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
  1574. cb->sendAndApply (&fw);
  1575. cb->setObjProperty (id, 10, hero->tempOwner.getNum());
  1576. }
  1577. }
  1578. void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
  1579. {
  1580. cb->showThievesGuildWindow(h->tempOwner, id);
  1581. }
  1582. void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
  1583. {
  1584. InfoWindow iw;
  1585. iw.player = h->tempOwner;
  1586. TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
  1587. assert(ts);
  1588. TeamID team = ts->id;
  1589. if(!wasVisited(team))
  1590. {
  1591. iw.text.addTxt(MetaString::ADVOB_TXT, 96);
  1592. cb->sendAndApply(&iw);
  1593. cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
  1594. openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
  1595. cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
  1596. }
  1597. else
  1598. {
  1599. iw.text.addTxt(MetaString::ADVOB_TXT, 97);
  1600. cb->sendAndApply(&iw);
  1601. }
  1602. }
  1603. void CGObelisk::initObj()
  1604. {
  1605. obeliskCount++;
  1606. }
  1607. std::string CGObelisk::getHoverText(PlayerColor player) const
  1608. {
  1609. return getObjectName() + " " + visitedTxt(wasVisited(player));
  1610. }
  1611. void CGObelisk::setPropertyDer( ui8 what, ui32 val )
  1612. {
  1613. CPlayersVisited::setPropertyDer(what, val);
  1614. switch(what)
  1615. {
  1616. case 20:
  1617. assert(val < PlayerColor::PLAYER_LIMIT_I);
  1618. visited[TeamID(val)]++;
  1619. if(visited[TeamID(val)] > obeliskCount)
  1620. {
  1621. logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
  1622. assert(0);
  1623. }
  1624. break;
  1625. }
  1626. }
  1627. void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
  1628. {
  1629. if(h->tempOwner != tempOwner)
  1630. {
  1631. PlayerColor oldOwner = tempOwner;
  1632. cb->setOwner(this,h->tempOwner); //not ours? flag it!
  1633. showInfoDialog(h,69,soundBase::LIGHTHOUSE);
  1634. giveBonusTo(h->tempOwner);
  1635. if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
  1636. {
  1637. RemoveBonus rb(RemoveBonus::PLAYER);
  1638. rb.whoID = oldOwner.getNum();
  1639. rb.source = Bonus::OBJECT;
  1640. rb.id = id.getNum();
  1641. cb->sendAndApply(&rb);
  1642. }
  1643. }
  1644. }
  1645. void CGLighthouse::initObj()
  1646. {
  1647. if(tempOwner < PlayerColor::PLAYER_LIMIT)
  1648. {
  1649. giveBonusTo(tempOwner);
  1650. }
  1651. }
  1652. std::string CGLighthouse::getHoverText(PlayerColor player) const
  1653. {
  1654. //TODO: owned by %s player
  1655. return getObjectName();
  1656. }
  1657. void CGLighthouse::giveBonusTo( PlayerColor player ) const
  1658. {
  1659. GiveBonus gb(GiveBonus::PLAYER);
  1660. gb.bonus.type = Bonus::SEA_MOVEMENT;
  1661. gb.bonus.val = 500;
  1662. gb.id = player.getNum();
  1663. gb.bonus.duration = Bonus::PERMANENT;
  1664. gb.bonus.source = Bonus::OBJECT;
  1665. gb.bonus.sid = id.getNum();
  1666. cb->sendAndApply(&gb);
  1667. }