CQuery.cpp 11 KB

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  1. #include "StdInc.h"
  2. #include "CQuery.h"
  3. #include "CGameHandler.h"
  4. #include "../lib/BattleState.h"
  5. #include "../lib/mapObjects/MiscObjects.h"
  6. boost::mutex Queries::mx;
  7. template <typename Container>
  8. std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
  9. {
  10. std::string ret = opener;
  11. auto itr = std::begin(c);
  12. if(itr != std::end(c))
  13. {
  14. ret += boost::lexical_cast<std::string>(*itr);
  15. while(++itr != std::end(c))
  16. {
  17. ret += delimeter;
  18. ret += boost::lexical_cast<std::string>(*itr);
  19. }
  20. }
  21. ret += closer;
  22. return ret;
  23. }
  24. std::ostream & operator<<(std::ostream &out, const CQuery &query)
  25. {
  26. return out << query.toString();
  27. }
  28. std::ostream & operator<<(std::ostream &out, QueryPtr query)
  29. {
  30. return out << "[" << query.get() << "] " << query->toString();
  31. }
  32. CQuery::CQuery(void)
  33. {
  34. boost::unique_lock<boost::mutex> l(Queries::mx);
  35. static QueryID QID = QueryID(0);
  36. queryID = ++QID;
  37. logGlobal->traceStream() << "Created a new query with id " << queryID;
  38. }
  39. CQuery::~CQuery(void)
  40. {
  41. logGlobal->traceStream() << "Destructed the query with id " << queryID;
  42. }
  43. void CQuery::addPlayer(PlayerColor color)
  44. {
  45. if(color.isValidPlayer())
  46. {
  47. players.push_back(color);
  48. }
  49. }
  50. std::string CQuery::toString() const
  51. {
  52. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  53. return ret;
  54. }
  55. bool CQuery::endsByPlayerAnswer() const
  56. {
  57. return false;
  58. }
  59. void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  60. {
  61. }
  62. bool CQuery::blocksPack(const CPack *pack) const
  63. {
  64. return false;
  65. }
  66. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  67. {
  68. }
  69. void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  70. {
  71. gh->queries.popQuery(*this);
  72. }
  73. void CQuery::onAdding(CGameHandler *gh, PlayerColor color)
  74. {
  75. }
  76. CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
  77. : visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  78. {
  79. addPlayer(Hero->tempOwner);
  80. }
  81. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  82. {
  83. //During the visit itself ALL actions are blocked.
  84. //(However, the visit may trigger a query above that'll pass some.)
  85. return true;
  86. }
  87. void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  88. {
  89. gh->objectVisitEnded(*this);
  90. //TODO or should it be destructor?
  91. //Can object visit affect 2 players and what would be desired behavior?
  92. if(removeObjectAfterVisit)
  93. gh->removeObject(visitedObject);
  94. }
  95. void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  96. {
  97. //Object may have been removed and deleted.
  98. if(gh->isValidObject(visitedObject))
  99. topQuery->notifyObjectAboutRemoval(*this);
  100. gh->queries.popQuery(*this);
  101. }
  102. void Queries::popQuery(PlayerColor player, QueryPtr query)
  103. {
  104. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  105. if(topQuery(player) != query)
  106. {
  107. logGlobal->traceStream() << "Cannot remove, not a top!";
  108. return;
  109. }
  110. queries[player] -= query;
  111. auto nextQuery = topQuery(player);
  112. query->onRemoval(gh, player);
  113. //Exposure on query below happens only if removal didn't trigger any new query
  114. if(nextQuery && nextQuery == topQuery(player))
  115. {
  116. nextQuery->onExposure(gh, query);
  117. }
  118. }
  119. void Queries::popQuery(const CQuery &query)
  120. {
  121. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  122. assert(query.players.size());
  123. for(auto player : query.players)
  124. {
  125. auto top = topQuery(player);
  126. if(top.get() == &query)
  127. popQuery(top);
  128. else
  129. logGlobal->traceStream() << "Cannot remove query " << query;
  130. }
  131. }
  132. void Queries::popQuery(QueryPtr query)
  133. {
  134. for(auto player : query->players)
  135. popQuery(player, query);
  136. }
  137. void Queries::addQuery(QueryPtr query)
  138. {
  139. for(auto player : query->players)
  140. addQuery(player, query);
  141. }
  142. void Queries::addQuery(PlayerColor player, QueryPtr query)
  143. {
  144. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  145. query->onAdding(gh, player);
  146. queries[player].push_back(query);
  147. }
  148. QueryPtr Queries::topQuery(PlayerColor player)
  149. {
  150. return vstd::backOrNull(queries[player]);
  151. }
  152. void Queries::popIfTop(QueryPtr query)
  153. {
  154. LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  155. if(!query)
  156. logGlobal->errorStream() << "The query is nullptr! Ignoring.";
  157. popIfTop(*query);
  158. }
  159. void Queries::popIfTop(const CQuery &query)
  160. {
  161. for(PlayerColor color : query.players)
  162. if(topQuery(color).get() == &query)
  163. popQuery(color, topQuery(color));
  164. }
  165. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  166. {
  167. std::vector<std::shared_ptr<const CQuery>> ret;
  168. for(auto &playerQueries : queries)
  169. for(auto &query : playerQueries.second)
  170. ret.push_back(query);
  171. return ret;
  172. }
  173. std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
  174. {
  175. //TODO code duplication with const function :(
  176. std::vector<std::shared_ptr<CQuery>> ret;
  177. for(auto &playerQueries : queries)
  178. for(auto &query : playerQueries.second)
  179. ret.push_back(query);
  180. return ret;
  181. }
  182. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  183. {
  184. assert(result);
  185. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  186. }
  187. CBattleQuery::CBattleQuery(const BattleInfo *Bi)
  188. {
  189. belligerents[0] = Bi->sides[0].armyObject;
  190. belligerents[1] = Bi->sides[1].armyObject;
  191. bi = Bi;
  192. for(auto &side : bi->sides)
  193. addPlayer(side.color);
  194. }
  195. CBattleQuery::CBattleQuery()
  196. {
  197. }
  198. bool CBattleQuery::blocksPack(const CPack *pack) const
  199. {
  200. const char * name = typeid(*pack).name();
  201. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  202. }
  203. void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  204. {
  205. gh->battleAfterLevelUp(*result);
  206. }
  207. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  208. {
  209. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  210. }
  211. CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
  212. {
  213. exchangingArmies[0] = up;
  214. exchangingArmies[1] = down;
  215. addPlayer(up->tempOwner);
  216. addPlayer(down->tempOwner);
  217. }
  218. bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
  219. {
  220. std::set<ObjectInstanceID> ourIds;
  221. ourIds.insert(this->exchangingArmies[0]->id);
  222. ourIds.insert(this->exchangingArmies[1]->id);
  223. if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  224. {
  225. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  226. }
  227. if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  228. {
  229. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  230. if(!vstd::contains(ourIds, *id1))
  231. return true;
  232. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  233. if(!vstd::contains(ourIds, *id2))
  234. return true;
  235. return false;
  236. }
  237. if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  238. {
  239. return !vstd::contains(ourIds, dismiss->id);
  240. }
  241. if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  242. {
  243. return !vstd::contains(ourIds, dismiss->heroID);
  244. }
  245. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  246. {
  247. return !vstd::contains(ourIds, upgrade->id);
  248. }
  249. return CDialogQuery::blocksPack(pack);
  250. }
  251. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  252. {
  253. assert(answer);
  254. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  255. }
  256. CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
  257. {
  258. this->bd = bd;
  259. addPlayer(bd.player);
  260. }
  261. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  262. {
  263. auto obj = dynamic_ptr_cast<const CGTeleport>(objectVisit.visitedObject);
  264. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  265. }
  266. CTeleportDialogQuery::CTeleportDialogQuery(const TeleportDialog &td)
  267. {
  268. this->td = td;
  269. addPlayer(td.hero->tempOwner);
  270. }
  271. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
  272. {
  273. hlu = Hlu;
  274. addPlayer(hlu.hero->tempOwner);
  275. }
  276. void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  277. {
  278. assert(answer);
  279. logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
  280. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  281. }
  282. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  283. {
  284. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  285. }
  286. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
  287. {
  288. clu = Clu;
  289. addPlayer(clu.hero->tempOwner);
  290. }
  291. void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  292. {
  293. assert(answer);
  294. logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
  295. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  296. }
  297. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
  298. {
  299. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  300. }
  301. bool CDialogQuery::endsByPlayerAnswer() const
  302. {
  303. return true;
  304. }
  305. bool CDialogQuery::blocksPack(const CPack *pack) const
  306. {
  307. //We accept only query replies from correct player
  308. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  309. {
  310. return !vstd::contains(players, reply->player);
  311. }
  312. return true;
  313. }
  314. CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
  315. : tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  316. {
  317. players.push_back(hero->tempOwner);
  318. }
  319. void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
  320. {
  321. assert(players.size() == 1);
  322. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  323. //TODO what if there were H4-like escape? we should also check pos
  324. {
  325. logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
  326. //finish movement
  327. visitDestAfterVictory = false;
  328. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  329. }
  330. gh->queries.popIfTop(*this);
  331. }
  332. void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color)
  333. {
  334. PlayerBlocked pb;
  335. pb.player = color;
  336. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  337. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  338. gh->sendAndApply(&pb);
  339. }
  340. void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color)
  341. {
  342. PlayerBlocked pb;
  343. pb.player = color;
  344. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  345. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  346. gh->sendAndApply(&pb);
  347. }