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							- #include "../stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- //#include "SDL_Extensions.h"
 
- #include "SDL_Extensions.h"
 
- //#include "SDL_framerate.h"
 
- #include "SDL_framerate.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../lib/Connection.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/NetPacks.h"
 
- #include "../lib/map.h"
 
- #include "../mapHandler.h"
 
- #include "../timeHandler.h"
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- #include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- /*
 
-  * CPlayerInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- void processCommand(const std::string &message, CClient *&client);
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- CPlayerInterface * LOCPLINT;
 
- enum  EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
 
- CondSh<EMoveState> stillMoveHero; //used during hero movement
 
- struct OCM_HLP_CGIN
 
- {
 
- 	bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
 
- 	{
 
- 		return (*a.first)<(*b.first);
 
- 	}
 
- } ocmptwo_cgin ;
 
- CPlayerInterface::CPlayerInterface(int Player, int serial)
 
- {
 
- 	LOCPLINT = this;
 
- 	curAction = NULL;
 
- 	playerID=Player;
 
- 	serialID=serial;
 
- 	human=true;
 
- 	castleInt = NULL;
 
- 	adventureInt = NULL;
 
- 	battleInt = NULL;
 
- 	pim = new boost::recursive_mutex;
 
- 	makingTurn = false;
 
- 	showingDialog = new CondSh<bool>(false);
 
- 	sysOpts = GDefaultOptions;
 
- 	//initializing framerate keeper
 
- 	mainFPSmng = new FPSmanager;
 
- 	SDL_initFramerate(mainFPSmng);
 
- 	SDL_setFramerate(mainFPSmng, 48);
 
- 	//framerate keeper initialized
 
- 	cingconsole = new CInGameConsole;
 
- }
 
- CPlayerInterface::~CPlayerInterface()
 
- {
 
- 	delete pim;
 
- 	delete showingDialog;
 
- 	delete mainFPSmng;
 
- 	delete adventureInt;
 
- 	delete cingconsole;
 
- 	for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
 
- 		SDL_FreeSurface(i->second);
 
- 	for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
 
- 		SDL_FreeSurface(i->second);
 
- }
 
- void CPlayerInterface::init(ICallback * CB)
 
- {
 
- 	cb = dynamic_cast<CCallback*>(CB);
 
- 	adventureInt = new CAdvMapInt(playerID);
 
- 	std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
 
- 	for(int i=0;i<tt.size();i++)
 
- 	{
 
- 		SDL_Surface * pom = infoWin(tt[i]);
 
- 		graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
 
- 	}
 
- 	recreateWanderingHeroes();
 
- }
 
- void CPlayerInterface::yourTurn()
 
- {
 
- 	try
 
- 	{
 
- 		LOCPLINT = this;
 
- 		makingTurn = true;
 
- 		static bool firstCall = true;
 
- 		static int autosaveCount = 0;
 
- 		if(firstCall)
 
- 			firstCall = false;
 
- 		else
 
- 			LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
 
- 		autosaveCount %= 5;
 
- 		for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
 
- 			SDL_FreeSurface(i->second);
 
- 		graphics->heroWins.clear();
 
- 		std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
 
- 		for(int i=0;i<hh.size();i++)
 
- 		{
 
- 			SDL_Surface * pom = infoWin(hh[i]);
 
- 			graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
 
- 		}
 
- 		/* TODO: This isn't quite right. First day in game should play
 
- 		 * NEWDAY. And we don't play NEWMONTH. */
 
- 		int day = cb->getDate(1);
 
- 		if (day != 1)
 
- 			CGI->soundh->playSound(soundBase::newDay);
 
- 		else
 
- 			CGI->soundh->playSound(soundBase::newWeek);
 
- 		adventureInt->infoBar.newDay(day);
 
- 		//select first hero if available.
 
- 		//TODO: check if hero is slept
 
- 		if(wanderingHeroes.size())
 
- 			adventureInt->select(wanderingHeroes[0]);
 
- 		else
 
- 			adventureInt->select(adventureInt->townList.items[0]);
 
- 		adventureInt->showAll(screen);
 
- 		pushInt(adventureInt);
 
- 		adventureInt->KeyInterested::activate();
 
- 		timeHandler th;
 
- 		th.getDif();
 
- 		while(makingTurn) // main loop
 
- 		{
 
- 			updateWater();
 
- 			pim->lock();
 
- 			//if there are any waiting dialogs, show them
 
- 			if(dialogs.size() && !showingDialog->get())
 
- 			{
 
- 				showingDialog->set(true);
 
- 				pushInt(dialogs.front());
 
- 				dialogs.pop_front();
 
- 			}
 
- 			int tv = th.getDif();
 
- 			std::list<TimeInterested*> hlp = timeinterested;
 
- 			for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 			{
 
- 				if(!vstd::contains(timeinterested,*i)) continue;
 
- 				if ((*i)->toNextTick>=0)
 
- 					(*i)->toNextTick-=tv;
 
- 				if ((*i)->toNextTick<0)
 
- 					(*i)->tick();
 
- 			}
 
- 			while(true)
 
- 			{
 
- 				SDL_Event *ev = NULL;
 
- 				{
 
- 					boost::unique_lock<boost::mutex> lock(eventsM);
 
- 					if(!events.size())
 
- 					{
 
- 						break;
 
- 					}
 
- 					else
 
- 					{
 
- 						ev = events.front();
 
- 						events.pop();
 
- 					}
 
- 				}
 
- 				handleEvent(ev);
 
- 				delete ev;
 
- 			}
 
- 			if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
 
- 			{
 
- 				totalRedraw();
 
- 			}
 
- 			else
 
- 			{
 
- 				//update only top interface and draw background
 
- 				if(objsToBlit.size() > 1)
 
- 					blitAt(screen2,0,0,screen); //blit background
 
- 				objsToBlit.back()->show(screen); //blit active interface/window
 
- 			}
 
- 			CGI->curh->draw1();
 
- 			CSDL_Ext::update(screen);
 
- 			CGI->curh->draw2();
 
- 			pim->unlock();
 
- 			SDL_framerateDelay(mainFPSmng);
 
- 		}
 
- 		adventureInt->KeyInterested::deactivate();
 
- 		popInt(adventureInt);
 
- 		cb->endTurn();
 
- 	} HANDLE_EXCEPTION
 
- }
 
- inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects[h].second = r;
 
- 			return;
 
- 		}
 
- }
 
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
 
- {
 
- 	TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
 
- 	for(int h=0; h<hlp.objects.size(); ++h)
 
- 		if(hlp.objects[h].first->id==hid)
 
- 		{
 
- 			hlp.objects.erase(hlp.objects.begin()+h);
 
- 			return;
 
- 		}
 
- }
 
- void CPlayerInterface::heroMoved(const TryMoveHero & details)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	const CGHeroInstance * ho = cb->getHeroInfo(details.id); //object representing this hero
 
- 	adventureInt->centerOn(ho->pos); //actualizing screen pos
 
- 	adventureInt->minimap.draw(screen2);
 
- 	adventureInt->heroList.draw(screen2);
 
- 	if(details.result == TryMoveHero::TELEPORTATION	||  details.start == details.end)
 
- 		return;
 
- 	//initializing objects and performing first step of move
 
- 	int3 hp = details.start;
 
- 	if (details.result != TryMoveHero::SUCCESS) //hero failed to move
 
- 	{
 
- 		if(details.result != TryMoveHero::FAILED)
 
- 		{
 
- 			adventureInt->paths.erase(ho);
 
- 			adventureInt->terrain.currentPath = NULL;
 
- 		}
 
- 		ho->isStanding = true;
 
- 		stillMoveHero.setn(STOP_MOVE);
 
- 		LOCPLINT->totalRedraw();
 
- 		return;
 
- 	}
 
- 	if (adventureInt->terrain.currentPath) //&& hero is moving
 
- 	{
 
- 		//remove one node from the path (the one we went)
 
- 		adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
 
- 		if(!adventureInt->terrain.currentPath->nodes.size())  //if it was the last one, remove entire path
 
- 		{
 
- 			adventureInt->paths.erase(ho);
 
- 			adventureInt->terrain.currentPath = NULL;
 
- 		}
 
- 	}
 
- 	if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 	{
 
- 		//ho->moveDir = 1;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 	{
 
- 		//ho->moveDir = 2;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 	{
 
- 		//ho->moveDir = 3;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
 
- 		CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 	{
 
- 		//ho->moveDir = 4;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 	{
 
- 		//ho->moveDir = 5;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
 
- 		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 	{
 
- 		//ho->moveDir = 6;
 
- 		ho->isStanding = false;
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 	{
 
- 		//ho->moveDir = 7;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
 
- 		CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
 
- 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
 
- 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 	{
 
- 		//ho->moveDir = 8;
 
- 		ho->isStanding = false;
 
- 		CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
 
- 		subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
 
- 		subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
 
- 		subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
 
- 		CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
 
- 		subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
 
- 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
 
- 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
 
- 		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
 
- 	}
 
- 	//first initializing done
 
- 	SDL_framerateDelay(mainFPSmng); // after first move
 
- 	//main moving
 
- 	for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
 
- 	{
 
- 		if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
 
- 		}
 
- 		else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			adventureInt->terrain.moveY = i-32;
 
- 			subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
 
- 			subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
 
- 		}
 
- 		else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
 
- 		}
 
- 		else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 		{
 
- 			
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = -i+32;
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
 
- 			subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
 
- 			subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
 
- 			subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
 
- 		}
 
- 		else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			adventureInt->terrain.moveY = -i+32;
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
 
- 			subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
 
- 			subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
 
- 			subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
 
- 			subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
 
- 		}
 
- 		else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 		{
 
- 			//setting advmap shift
 
- 			adventureInt->terrain.moveX = i-32;
 
- 			subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
 
- 			subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
 
- 			subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
 
- 			subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
 
- 			subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
 
- 			subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
 
- 			subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
 
- 			subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
 
- 		}
 
- 		adventureInt->updateScreen = true;
 
- 		adventureInt->show(screen);
 
- 		//LOCPLINT->adventureInt->show(); //updating screen
 
- 		CSDL_Ext::update(screen);
 
- 		SDL_Delay(5);
 
- 		SDL_framerateDelay(mainFPSmng); //for animation purposes
 
- 	} //for(int i=1; i<32; i+=4)
 
- 	//main moving done
 
- 	//finishing move
 
- 	//restoring adventureInt->terrain.move*
 
- 	adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
 
- 	if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 
- 	{
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 
- 	{
 
- 		delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y+1, hp.z, ho->id);
 
- 	}
 
- 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 
- 	{
 
- 		delObjRect(hp.x, hp.y-1, hp.z, ho->id);
 
- 		delObjRect(hp.x, hp.y, hp.z, ho->id);
 
- 	}
 
- 	//restoring good rects
 
- 	subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
 
- 	subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
 
- 	subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
 
- 	subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
 
- 	subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
 
- 	subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
 
- 	//restoring good order of objects
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
 
- 	ho->isStanding = true;
 
- 	//move finished
 
- 	adventureInt->minimap.draw(screen2);
 
- 	adventureInt->heroList.updateMove(ho);
 
- 	//check if user cancelled movement
 
- 	{
 
- 		boost::unique_lock<boost::mutex> un(eventsM);
 
- 		while(events.size())
 
- 		{
 
- 			SDL_Event *ev = events.front();
 
- 			events.pop();
 
- 			switch(ev->type)
 
- 			{
 
- 			case SDL_MOUSEBUTTONDOWN:
 
- 				stillMoveHero.setn(STOP_MOVE);
 
- 				break;
 
- 			case SDL_KEYDOWN:
 
- 				if(ev->key.keysym.sym < SDLK_F1  ||  ev->key.keysym.sym > SDLK_F15)
 
- 					stillMoveHero.setn(STOP_MOVE);
 
- 				break;
 
- 			}
 
- 			delete ev;
 
- 		}
 
- 	}
 
- 	if(stillMoveHero.get() == 1)
 
- 		stillMoveHero.setn(DURING_MOVE);
 
- }
 
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	graphics->heroWins.erase(hero->ID);
 
- 	wanderingHeroes -= hero;
 
- 	adventureInt->heroList.updateHList(hero);
 
- }
 
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
 
- 		graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
 
- 	wanderingHeroes.push_back(hero);
 
- 	adventureInt->heroList.updateHList();
 
- }
 
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
 
- {
 
- 	castleInt = new CCastleInterface(town);
 
- 	CGI->musich->playMusic(castleInt->musicID, -1);
 
- 	LOCPLINT->pushInt(castleInt);
 
- }
 
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if (specific)
 
- 	{
 
- 		switch (specific->ID)
 
- 		{
 
- 		case HEROI_TYPE:
 
- 			return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
 
- 			break;
 
- 		case TOWNI_TYPE:
 
- 			return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
 
- 			break;
 
- 		default:
 
- 			return NULL;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (adventureInt->selection->ID)
 
- 		{
 
- 		case HEROI_TYPE:
 
- 			{
 
- 				const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
 
- 				return graphics->drawHeroInfoWin(curh);
 
- 			}
 
- 		case TOWNI_TYPE:
 
- 			{
 
- 				return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
 
- 			}
 
- 		default:
 
- 			tlog1 << "Strange... selection is neither hero nor town\n";
 
- 			return NULL;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
 
- {
 
- 	//sending active, hovered hoverable objects hover() call
 
- 	std::vector<Hoverable*> hlp;
 
- 	for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
 
- 	{
 
- 		if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			if (!(*i)->hovered)
 
- 				hlp.push_back((*i));
 
- 		}
 
- 		else if ((*i)->hovered)
 
- 		{
 
- 			(*i)->hover(false);
 
- 		}
 
- 	}
 
- 	for(int i=0; i<hlp.size();i++)
 
- 		hlp[i]->hover(true);
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	std::list<MotionInterested*> miCopy = motioninterested;
 
- 	for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 	{
 
- 		if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			(*i)->mouseMoved(sEvent->motion);
 
- 		}
 
- 	}
 
- 	//adventure map scrolling with mouse
 
- 	if(!SDL_GetKeyState(NULL)[SDLK_LCTRL]  &&  adventureInt->active)
 
- 	{
 
- 		if(sEvent->motion.x<15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::LEFT;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
 
- 		}
 
- 		if(sEvent->motion.x>screen->w-15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
 
- 		}
 
- 		if(sEvent->motion.y<15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::UP;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::UP;
 
- 		}
 
- 		if(sEvent->motion.y>screen->h-15)
 
- 		{
 
- 			adventureInt->scrollingDir |= CAdvMapInt::DOWN;
 
- 		}
 
- 		else
 
- 		{
 
- 			adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
 
- 		}
 
- 	}
 
- }
 
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
 
- {
 
- 	current = sEvent;
 
- 	if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
 
- 	{
 
- 		SDL_KeyboardEvent key = sEvent->key;
 
- 		//translate numpad keys
 
- 		if (key.keysym.sym >= SDLK_KP0  && key.keysym.sym <= SDLK_KP9)
 
- 		{
 
- 			key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
 
- 		}
 
- 		else if(key.keysym.sym == SDLK_KP_ENTER)
 
- 		{
 
- 			key.keysym.sym = (SDLKey)SDLK_RETURN;
 
- 		}
 
- 		bool keysCaptured = false;
 
- 		for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
 
- 		{
 
- 			if((*i)->captureAllKeys)
 
- 			{
 
- 				keysCaptured = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		std::list<KeyInterested*> miCopy = keyinterested;
 
- 		for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 			if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
 
- 				(**i).keyPressed(key);
 
- 	}
 
- 	else if(sEvent->type==SDL_MOUSEMOTION)
 
- 	{
 
- 		CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
 
- 		handleMouseMotion(sEvent);
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<ClickableL*> hlp = lclickable;
 
- 		for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<ClickableL*> hlp = lclickable;
 
- 		for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(false);
 
- 			}
 
- 			else
 
- 				(*i)->clickLeft(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<ClickableR*> hlp = rclickable;
 
- 		for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(true);
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<ClickableR*> hlp = rclickable;
 
- 		for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(false);
 
- 			}
 
- 			else
 
- 				(*i)->clickRight(boost::logic::indeterminate);
 
- 		}
 
- 	}
 
- 	current = NULL;
 
- } //event end
 
- int3 CPlayerInterface::repairScreenPos(int3 pos)
 
- {
 
- 	if(pos.x<-CGI->mh->frameW)
 
- 		pos.x = -CGI->mh->frameW;
 
- 	if(pos.y<-CGI->mh->frameH)
 
- 		pos.y = -CGI->mh->frameH;
 
- 	if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW)
 
- 		pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW;
 
- 	if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH)
 
- 		pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH;
 
- 	return pos;
 
- }
 
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
 
- {
 
- 	if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
 
- 		return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	//adventureInt->heroList.draw();
 
- }
 
- void CPlayerInterface::receivedResource(int type, int val)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	LOCPLINT->totalRedraw();
 
- }
 
- void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	waitWhileDialog();
 
- 	CGI->soundh->playSound(soundBase::heroNewLevel);
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
 
- 	LOCPLINT->pushInt(lw);
 
- }
 
- void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	//redraw infowindow
 
- 	SDL_FreeSurface(graphics->townWins[town->id]);
 
- 	graphics->townWins[town->id] = infoWin(town);
 
- 	if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
 
- 	{
 
- 		CGI->mh->hideObject(town->garrisonHero);
 
- 		wanderingHeroes -= town->garrisonHero;
 
- 	}
 
- 	if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
 
- 	{
 
- 		CGI->mh->printObject(town->visitingHero);
 
- 		wanderingHeroes.push_back(town->visitingHero);
 
- 	}
 
- 	//adventureInt->heroList.updateHList();
 
- 	CCastleInterface *c = castleInt;
 
- 	if(c)
 
- 	{
 
- 		c->garr->highlighted = NULL;
 
- 		c->hslotup.hero = town->garrisonHero;
 
- 		c->garr->odown = c->hslotdown.hero = town->visitingHero;
 
- 		c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
 
- 		c->garr->recreateSlots();
 
- 	}
 
- 	LOCPLINT->totalRedraw();
 
- }
 
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
 
- {
 
- 	if(hero->tempOwner != town->tempOwner)
 
- 		return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	openTownWindow(town);
 
- }
 
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(obj->ID == HEROI_TYPE) //hero
 
- 	{
 
- 		const CGHeroInstance * hh;
 
- 		if(hh = dynamic_cast<const CGHeroInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->heroWins[hh->subID]);
 
- 			graphics->heroWins[hh->subID] = infoWin(hh);
 
- 		}
 
- 	}
 
- 	else if (obj->ID == TOWNI_TYPE) //town
 
- 	{
 
- 		const CGTownInstance * tt;
 
- 		if(tt = static_cast<const CGTownInstance*>(obj))
 
- 		{
 
- 			SDL_FreeSurface(graphics->townWins[tt->id]);
 
- 			graphics->townWins[tt->id] = infoWin(tt);
 
- 		}
 
- 		if(tt->visitingHero)
 
- 		{
 
- 			SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
 
- 			graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
 
- 		}
 
- 	}
 
- 	bool wasGarrison = false;
 
- 	for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
 
- 	{
 
- 		if((*i)->type & IShowActivable::WITH_GARRISON)
 
- 		{
 
- 			CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
 
- 			wwg->garr->recreateSlots();
 
- 			wasGarrison = true;
 
- 		}
 
- 	}
 
- 	LOCPLINT->totalRedraw();
 
- }
 
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	switch (buildingID)
 
- 	{
 
- 	case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
 
- 		{
 
- 			SDL_FreeSurface(graphics->townWins[town->id]);
 
- 			graphics->townWins[town->id] = infoWin(town);
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(!castleInt)
 
- 		return;
 
- 	if(castleInt->town!=town)
 
- 		return;
 
- 	switch(what)
 
- 	{
 
- 	case 1:
 
- 		CGI->soundh->playSound(soundBase::newBuilding);
 
- 		castleInt->addBuilding(buildingID);
 
- 		break;
 
- 	case 2:
 
- 		castleInt->removeBuilding(buildingID);
 
- 		break;
 
- 	}
 
- }
 
- void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
 
- {
 
- 	while(showingDialog->get())
 
- 		SDL_Delay(20);
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
 
- 	CGI->musich->playMusicFromSet(CGI->musich->battleMusics, -1);
 
- 	pushInt(battleInt);
 
- }
 
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
 
- {
 
- }
 
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->newRound(round);
 
- }
 
- void CPlayerInterface::actionStarted(const BattleAction* action)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	curAction = new BattleAction(*action);
 
- 	if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
 
- 	{
 
- 		battleInt->moveStarted = true;
 
- 		if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
 
- 		{
 
- 			battleInt->creAnims[action->stackNumber]->setType(20);
 
- 		}
 
- 	}
 
- 	battleInt->deactivate();
 
- 	CStack *stack = cb->battleGetStackByID(action->stackNumber);
 
- 	char txt[400];
 
- 	if(action->actionType == 1)
 
- 	{
 
- 		if(action->side)
 
- 			battleInt->defendingHero->setPhase(4);
 
- 		else
 
- 			battleInt->attackingHero->setPhase(4);
 
- 		return;
 
- 	}
 
- 	if(!stack)
 
- 	{
 
- 		tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
 
- 		return;
 
- 	}
 
- 	int txtid = 0;
 
- 	switch(action->actionType)
 
- 	{
 
- 	case 3: //defend
 
- 		txtid = 120;
 
- 		break;
 
- 	case 8: //wait
 
- 		txtid = 136;
 
- 		break;
 
- 	case 11: //bad morale
 
- 		txtid = -34; //negative -> no separate singular/plural form		
 
- 		battleInt->displayEffect(30,stack->position);
 
- 		break;
 
- 	}
 
- 	if(txtid > 0  &&  stack->amount != 1)
 
- 		txtid++; //move to plural text
 
- 	else if(txtid < 0)
 
- 		txtid = -txtid;
 
- 	if(txtid)
 
- 	{
 
- 		sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(),  (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
 
- 		LOCPLINT->battleInt->console->addText(txt);
 
- 	}
 
- }
 
- void CPlayerInterface::actionFinished(const BattleAction* action)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	delete curAction;
 
- 	curAction = NULL;
 
- 	//if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
 
- 	{
 
- 		battleInt->activate();
 
- 	}
 
- 	if(action->actionType == 1)
 
- 	{
 
- 		if(action->side)
 
- 			battleInt->defendingHero->setPhase(0);
 
- 		else
 
- 			battleInt->attackingHero->setPhase(0);
 
- 	}
 
- }
 
- BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
 
- {
 
- 	CBattleInterface *b = battleInt;
 
- 	{
 
- 		boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 		CStack *stack = cb->battleGetStackByID(stackID);
 
- 		if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
 
- 		{
 
- 			std::string hlp = CGI->generaltexth->allTexts[33];
 
- 			boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
 
- 			battleInt->displayEffect(20,stack->position);
 
- 			battleInt->console->addText(hlp);
 
- 		}
 
- 		b->stackActivated(stackID);
 
- 	}
 
- 	//wait till BattleInterface sets its command
 
- 	boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
 
- 	while(!b->givenCommand->data)
 
- 		b->givenCommand->cond.wait(lock);
 
- 	//tidy up
 
- 	BattleAction ret = *(b->givenCommand->data);
 
- 	delete b->givenCommand->data;
 
- 	b->givenCommand->data = NULL;
 
- 	//return command
 
- 	return ret;
 
- }
 
- void CPlayerInterface::battleEnd(BattleResult *br)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->battleFinished(*br);
 
- }
 
- void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->stackMoved(ID, dest, end, distance);
 
- }
 
- void CPlayerInterface::battleSpellCast(SpellCast *sc)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->spellCast(sc);
 
- }
 
- void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	battleInt->battleStacksEffectsSet(sse);
 
- }
 
- void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
 
- {
 
- 	tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	tlog5 << "done!\n";
 
- 	std::vector<CBattleInterface::SStackAttackedInfo> arg;
 
- 	for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
 
- 	{
 
- 		if(i->isEffect() && i->effect != 12) //and not armageddon
 
- 		{
 
- 			battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
 
- 		}
 
- 		CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
 
- 		arg.push_back(to_put);
 
- 	}
 
- 	if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
 
- 	{
 
- 		battleInt->displayEffect(bsa.begin()->effect, -1);
 
- 	}
 
- 	battleInt->stacksAreAttacked(arg);
 
- }
 
- void CPlayerInterface::battleAttack(BattleAttack *ba)
 
- {
 
- 	tlog5 << "CPlayerInterface::battleAttack - locking...";
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	tlog5 << "done!\n";
 
- 	assert(curAction);
 
- 	if(ba->lucky()) //lucky hit
 
- 	{
 
- 		CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
 
- 		std::string hlp = CGI->generaltexth->allTexts[45];
 
- 		boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
 
- 		battleInt->console->addText(hlp);
 
- 		battleInt->displayEffect(18,stack->position);
 
- 	}
 
- 	//TODO: bad luck?
 
- 	if(ba->shot())
 
- 	{
 
- 		for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
 
- 			battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
 
- 	}
 
- 	else
 
- 	{
 
- 		CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
 
- 		int shift = 0;		
 
- 		if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)		
 
- 		{			
 
- 			if(attacker->attackerOwned)				
 
- 				shift = 1;			
 
- 			else				
 
- 				shift = -1;		
 
- 		}		
 
- 		battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );	
 
- 	}
 
- }
 
- void CPlayerInterface::showComp(SComponent comp)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	CGI->soundh->playSoundFromSet(CGI->soundh->pickupSounds);
 
- 	adventureInt->infoBar.showComp(&comp,4000);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
 
- {
 
- 	std::vector<SComponent*> intComps;
 
- 	for(int i=0;i<components.size();i++)
 
- 		intComps.push_back(new SComponent(*components[i]));
 
- 	showInfoDialog(text,intComps,soundID);
 
- }
 
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
 
- {
 
- 	waitWhileDialog();
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	
 
- 	if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
 
- 		stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false);
 
- 	if(makingTurn && listInt.size())
 
- 	{
 
- 		CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
 
- 		showingDialog->set(true);
 
- 		pushInt(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		dialogs.push_back(temp);
 
- 	}
 
- }
 
- void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,DelComps);
 
- 	temp->delComps = DelComps;
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	LOCPLINT->pushInt(temp);
 
- }
 
- void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
 
- {
 
- 	waitWhileDialog();
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
 
- 	if(!selection && cancel) //simple yes/no dialog
 
- 	{
 
- 		std::vector<SComponent*> intComps;
 
- 		for(int i=0;i<components.size();i++)
 
- 			intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
 
- 		showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
 
- 	}
 
- 	else if(selection)
 
- 	{
 
- 		std::vector<CSelectableComponent*> intComps;
 
- 		for(int i=0;i<components.size();i++)
 
- 			intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
 
- 		std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 		pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 		if(cancel)
 
- 		{
 
- 			pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 		}
 
- 		CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
 
- 		pushInt(temp);
 
- 		intComps[0]->clickLeft(true);
 
- 	}
 
- }
 
- void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.showTile(*i);
 
- }
 
- void CPlayerInterface::tileHidden(const std::set<int3> &pos)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
 
- 		adventureInt->minimap.hideTile(*i);
 
- }
 
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	adventureInt->heroWindow->setHero(hero);
 
- 	adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
 
- 	pushInt(adventureInt->heroWindow);
 
- }
 
- void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(adventureInt->heroWindow->curHero) //hero window is opened
 
- 	{
 
- 		adventureInt->heroWindow->deactivate();
 
- 		adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
 
- 		adventureInt->heroWindow->activate();
 
- 		return;
 
- 	}
 
- 	CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(listInt.front());
 
- 	if(cew) //exchange window is open
 
- 	{
 
- 		cew->deactivate();
 
- 		for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- 		{
 
- 			if(cew->heroInst[g] == hero)
 
- 			{
 
- 				cew->artifs[g]->setHero(hero);
 
- 			}
 
- 		}
 
- 		cew->prepareBackground();
 
- 		cew->activate();
 
- 	}
 
- }
 
- void CPlayerInterface::updateWater()
 
- {
 
- }
 
- void CPlayerInterface::availableCreaturesChanged( const CGTownInstance *town )
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	if(castleInt)
 
- 	{
 
- 		CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
 
- 		if(fs)
 
- 			fs->draw(castleInt,false);
 
- 	}
 
- }
 
- void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
 
- {
 
- 	if(bonus.type == HeroBonus::NONE)	return;
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	redrawHeroWin(hero);
 
- }
 
- template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
 
- {
 
- 	h & playerID & serialID;
 
- 	h & sysOpts;
 
- 	h & CBattleInterface::settings;
 
- }
 
- void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
 
- {
 
- 	serializeTempl(h,version);
 
- }
 
- void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
 
- {
 
- 	serializeTempl(h,version);
 
- 	sysOpts.apply();
 
- }
 
- void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
 
- {
 
- 	if(!vstd::contains(graphics->heroWins,hero->subID))
 
- 	{
 
- 		tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
 
- 		return;
 
- 	}
 
- 	SDL_FreeSurface(graphics->heroWins[hero->subID]);
 
- 	graphics->heroWins[hero->subID] = infoWin(hero); 
 
- 	if (adventureInt->selection == hero)
 
- 		adventureInt->infoBar.draw(screen);
 
- }
 
- bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
 
- {
 
- 	if (!h)
 
- 		return false; //can't find hero
 
- 	bool result = false;
 
- 	path.convert(0);
 
- 	boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
 
- 	stillMoveHero.data = CONTINUE_MOVE;
 
- 	enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
 
- 	enum TerrainTile::EterrainType newTerrain;
 
- 	int sh = -1;
 
- 	for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
 
- 	{
 
- 		//stop sending move requests if hero exhausted all his move points
 
- 		if(!h->movement)
 
- 		{
 
- 			stillMoveHero.data = STOP_MOVE;
 
- 			break;
 
- 		}
 
- 		// Start a new sound for the hero movement or let the existing one carry on.
 
- #if 0
 
- 		// TODO
 
- 		if (hero is flying && sh == -1)
 
- 			sh = CGI->soundh->playSound(soundBase::horseFlying, -1);
 
- 		} 
 
- 		else if (hero is in a boat && sh = -1) {
 
- 			sh = CGI->soundh->playSound(soundBase::sound_todo, -1);
 
- 		} else
 
- #endif
 
- 		{
 
- 			newTerrain = cb->getTileInfo(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
 
- 			if (newTerrain != currentTerrain) {
 
- 				CGI->soundh->stopSound(sh);
 
- 				sh = CGI->soundh->playSound(CGI->soundh->horseSounds[newTerrain], -1);
 
- 				currentTerrain = newTerrain;
 
- 			}
 
- 		}
 
- 		stillMoveHero.data = WAITING_MOVE;
 
- 		int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
 
- 		cb->moveHero(h,endpos);
 
- 		while(stillMoveHero.data != STOP_MOVE  &&  stillMoveHero.data != CONTINUE_MOVE)
 
- 			stillMoveHero.cond.wait(un);
 
- 	}
 
- 	CGI->soundh->stopSound(sh);
 
- 	//stillMoveHero = false;
 
- 	return result;
 
- }
 
- bool CPlayerInterface::shiftPressed() const
 
- {
 
- 	return SDL_GetKeyState(NULL)[SDLK_LSHIFT]  ||  SDL_GetKeyState(NULL)[SDLK_RSHIFT];
 
- }
 
- void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
 
- {
 
- 	{
 
- 		boost::unique_lock<boost::mutex> un(showingDialog->mx);
 
- 		while(showingDialog->data)
 
- 			showingDialog->cond.wait(un);
 
- 	}
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	while(dialogs.size())
 
- 	{
 
- 		pim->unlock();
 
- 		SDL_Delay(20);
 
- 		pim->lock();
 
- 	}
 
- 	CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
 
- 	cgw->quit->callback += onEnd;
 
- 	pushInt(cgw);
 
- }
 
- void CPlayerInterface::popInt( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	top->deactivate();
 
- 	listInt.pop_front();
 
- 	objsToBlit -= top;
 
- 	if(listInt.size())
 
- 		listInt.front()->activate();
 
- 	totalRedraw();
 
- }
 
- void CPlayerInterface::popIntTotally( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	popInt(top);
 
- 	delete top;
 
- }
 
- void CPlayerInterface::pushInt( IShowActivable *newInt )
 
- {
 
- 	//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
 
- 	screenBuf = screen2; 
 
- 	if(listInt.size())
 
- 		listInt.front()->deactivate();
 
- 	listInt.push_front(newInt);
 
- 	newInt->activate();
 
- 	objsToBlit += newInt;
 
- 	LOCPLINT->totalRedraw();
 
- }
 
- void CPlayerInterface::popInts( int howMany )
 
- {
 
- 	if(!howMany) return; //senseless but who knows...
 
- 	assert(listInt.size() > howMany);
 
- 	listInt.front()->deactivate();
 
- 	for(int i=0; i < howMany; i++)
 
- 	{
 
- 		objsToBlit -= listInt.front();
 
- 		delete listInt.front();
 
- 		listInt.pop_front();
 
- 	}
 
- 	listInt.front()->activate();
 
- 	totalRedraw();
 
- }
 
- IShowActivable * CPlayerInterface::topInt()
 
- {
 
- 	if(!listInt.size())
 
- 		return NULL;
 
- 	else 
 
- 		return listInt.front();
 
- }
 
- void CPlayerInterface::totalRedraw()
 
- {
 
- 	for(int i=0;i<objsToBlit.size();i++)
 
- 		objsToBlit[i]->showAll(screen2);
 
- 	blitAt(screen2,0,0,screen);
 
- 	if(objsToBlit.size())
 
- 		objsToBlit.back()->showAll(screen);
 
- }
 
- void CPlayerInterface::requestRealized( PackageApplied *pa )
 
- {
 
- 	if(stillMoveHero.get() == DURING_MOVE)
 
- 		stillMoveHero.setn(CONTINUE_MOVE);
 
- }
 
- void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
 
- {
 
- 	pushInt(new CExchangeWindow(hero1, hero2));
 
- }
 
- void CPlayerInterface::recreateWanderingHeroes()
 
- {
 
- 	wanderingHeroes.clear();
 
- 	std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
 
- 	for(size_t i = 0; i < heroes.size(); i++)
 
- 		if(!heroes[i]->inTownGarrison)
 
- 			wanderingHeroes.push_back(heroes[i]);
 
- }
 
- const CGHeroInstance * CPlayerInterface::getWHero( int pos )
 
- {
 
- 	if(pos < 0 || pos >= wanderingHeroes.size())
 
- 		return NULL;
 
- 	return wanderingHeroes[pos];
 
- }
 
- void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, int level)
 
- {
 
- 	waitWhileDialog();
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	std::vector<std::pair<int,int> > cres;
 
- 	for(int i = 0; i < dwelling->creatures.size(); i++)
 
- 	{
 
- 		if(i == level || level < 0)
 
- 			for(size_t j = 0; j < dwelling->creatures[i].second.size(); j++)
 
- 				cres.push_back( std::make_pair(dwelling->creatures[i].second[j],dwelling->creatures[i].first));
 
- 	}
 
- 	CRecruitmentWindow *cr = new CRecruitmentWindow(cres, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2));
 
- 	pushInt(cr);
 
- }
 
- void CPlayerInterface::waitWhileDialog()
 
- {
 
- 	boost::unique_lock<boost::mutex> un(showingDialog->mx);
 
- 	while(showingDialog->data)
 
- 		showingDialog->cond.wait(un);
 
- }
 
- void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	int state = obj->state();
 
- 	std::vector<si32> cost;
 
- 	obj->getBoatCost(cost);
 
- 	CShipyardWindow *csw = new CShipyardWindow(cost, state, boost::bind(&CCallback::buildBoat, cb, obj));
 
- 	pushInt(csw);
 
- }
 
- void CPlayerInterface::newObject( const CGObjectInstance * obj )
 
- {
 
- 	boost::unique_lock<boost::recursive_mutex> un(*pim);
 
- 	CGI->mh->printObject(obj);
 
- 	//we might have built a boat in shipyard in opened town screen
 
- 	if(obj->ID == 8 
 
- 		&& LOCPLINT->castleInt  
 
- 		&&  obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
 
- 	{
 
- 		CGI->soundh->playSound(soundBase::newBuilding);
 
- 		LOCPLINT->castleInt->recreateBuildings();
 
- 	}
 
- }
 
- void SystemOptions::setMusicVolume( int newVolume )
 
- {
 
- 	musicVolume = newVolume;
 
- 	CGI->musich->setVolume(newVolume);
 
- 	settingsChanged();
 
- }
 
- void SystemOptions::setSoundVolume( int newVolume )
 
- {
 
- 	soundVolume = newVolume;
 
- 	CGI->soundh->setVolume(newVolume);
 
- 	settingsChanged();
 
- }
 
- void SystemOptions::setHeroMoveSpeed( int newSpeed )
 
- {
 
- 	heroMoveSpeed = newSpeed;
 
- 	settingsChanged();
 
- }
 
- void SystemOptions::setMapScrollingSpeed( int newSpeed )
 
- {
 
- 	mapScrollingSpeed = newSpeed;
 
- 	settingsChanged();
 
- }
 
- void SystemOptions::settingsChanged()
 
- {
 
- 	CSaveFile settings("config" PATHSEPARATOR "sysopts.bin");
 
- 	if(settings.sfile)
 
- 		settings << *this;
 
- 	else
 
- 		tlog1 << "Cannot save settings to config" PATHSEPARATOR "sysopts.bin!\n";
 
- }
 
- void SystemOptions::apply()
 
- {
 
- 	CGI->musich->setVolume(musicVolume);
 
- 	CGI->soundh->setVolume(soundVolume);
 
- 	settingsChanged();
 
- }
 
 
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