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							- #include "../stdafx.h"
 
- #include "Graphics.h"
 
- #include "../hch/CDefHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "SDL_Extensions.h"
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <sstream>
 
- #include <iomanip>
 
- #include <boost/thread.hpp>
 
- #include <boost/function.hpp>
 
- #include <boost/bind.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include "../CThreadHelper.h"
 
- #include "CGameInfo.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../CCallback.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- #ifdef min
 
- #undef min
 
- #endif
 
- #ifdef max
 
- #undef max
 
- #endif
 
- /*
 
-  * Graphics.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- Graphics * graphics = NULL;
 
- SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
 
- {
 
- 	char buf[10];
 
- 	blueToPlayersAdv(hInfo,curh.owner);
 
- 	SDL_Surface * ret = SDL_DisplayFormat(hInfo);
 
- 	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
 
- 	printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
 
- 	blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
 
- 	//army
 
- 	for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
 
- 	{
 
- 		blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
 
- 		if(curh.details)
 
- 		{
 
- 			SDL_itoa((*i).second.second,buf,10);
 
- 			printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
 
- 		}
 
- 		else
 
- 		{
 
- 			printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
 
- 		}
 
- 	}
 
- 	if(curh.details)
 
- 	{
 
- 		for (int i = 0; i < PRIMARY_SKILLS; i++)
 
- 		{
 
- 			SDL_itoa(curh.details->primskills[i], buf, 10);
 
- 			printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
 
- 		}
 
- 		//mana points
 
- 		SDL_itoa(curh.details->mana,buf,10);
 
- 		printAtMiddle(buf,166,109,GEORM,zwykly,ret); 
 
- 		blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret);	//luck
 
- 		blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret);	//morale
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
 
- {
 
- 	InfoAboutHero iah;
 
- 	iah.initFromHero(curh, true);
 
- 	return drawHeroInfoWin(iah);
 
- }
 
- SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
 
- {
 
- 	InfoAboutTown iah;
 
- 	iah.initFromTown(curh, true);
 
- 	return drawTownInfoWin(iah);
 
- }
 
- SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
 
- {
 
- 	char buf[10];
 
- 	blueToPlayersAdv(tInfo,curh.owner);
 
- 	SDL_Surface * ret = SDL_DisplayFormat(tInfo);
 
- 	SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
 
- 	printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
 
- 	int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
 
- 	blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
 
- 	for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
 
- 	{
 
- 		//if(!i->second.second)
 
- 		//	continue;
 
- 		blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
 
- 		if(curh.details)
 
- 		{
 
- 			SDL_itoa((*i).second.second,buf,10);
 
- 			printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
 
- 		}
 
- 	}
 
- 	//blit town icon
 
- 	pom = curh.tType->typeID*2;
 
- 	if (!curh.fortLevel)
 
- 		pom += F_NUMBER*2;
 
- 	if(curh.built)
 
- 		pom++;
 
- 	blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
 
- 	if(curh.details)
 
- 	{
 
- 		//hall level icon
 
- 		if((pom=curh.details->hallLevel) >= 0)
 
- 			blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
 
- 		SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
 
- 		printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
 
- 		if(curh.details->garrisonedHero) //garrisoned hero icon
 
- 			blitAt(graphics->heroInGarrison,158,87,ret);
 
- 	}
 
- 	return ret;
 
- }
 
- void Graphics::loadPaletteAndColors()
 
- {
 
- 	std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
 
- 	playerColorPalette = new SDL_Color[256];
 
- 	neutralColor = new SDL_Color;
 
- 	playerColors = new SDL_Color[PLAYER_LIMIT];
 
- 	int startPoint = 24; //beginning byte; used to read
 
- 	for(int i=0; i<256; ++i)
 
- 	{
 
- 		SDL_Color col;
 
- 		col.r = pals[startPoint++];
 
- 		col.g = pals[startPoint++];
 
- 		col.b = pals[startPoint++];
 
- 		col.unused = pals[startPoint++];
 
- 		playerColorPalette[i] = col;
 
- 	}
 
- 	neutralColorPalette = new SDL_Color[32];
 
- 	std::ifstream ncp;
 
- 	ncp.open("config/NEUTRAL.PAL", std::ios::binary);
 
- 	for(int i=0; i<32; ++i)
 
- 	{
 
- 		ncp.read((char*)&neutralColorPalette[i].r,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].g,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].b,1);
 
- 		ncp.read((char*)&neutralColorPalette[i].unused,1);
 
- 	}
 
- 	//colors initialization
 
- 	int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
 
- 		int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
 
- 	for(int i=0;i<8;i++)
 
- 	{
 
- 		playerColors[i].r = kolory[i].x;
 
- 		playerColors[i].g = kolory[i].y;
 
- 		playerColors[i].b = kolory[i].z;
 
- 		playerColors[i].unused = 0;
 
- 	}
 
- 	neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
 
- 	std::ifstream bback("config/mageBg.txt");
 
- 	while(!bback.eof())
 
- 	{
 
- 		bback >> pals;
 
- 		guildBgs.push_back(pals);
 
- 	}
 
- 	bback.close();
 
- }
 
- void Graphics::initializeBattleGraphics()
 
- {
 
- 	std::ifstream bback("config/battleBack.txt");
 
- 	battleBacks.resize(26);
 
- 	for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
 
- 	{
 
- 		int am;
 
- 		bback>>am;
 
- 		battleBacks[i].resize(am);
 
- 		for(int f=0; f<am; ++f)
 
- 		{
 
- 			bback>>battleBacks[i][f];
 
- 		}
 
- 	}
 
- 	//initializing battle hero animation
 
- 	std::ifstream bher("config/battleHeroes.txt");
 
- 	int numberofh;
 
- 	bher>>numberofh;
 
- 	battleHeroes.resize(numberofh);
 
- 	for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
 
- 	{
 
- 		bher>>battleHeroes[i];
 
- 	}
 
- 	//initialization of AC->def name mapping
 
- 	std::ifstream acd;
 
- 	acd.open("config/AC_desc.txt", std::ios::binary);
 
- 	if(!acd.is_open())
 
- 	{
 
- 		tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
 
- 	}
 
- 	else
 
- 	{
 
- 		std::string buf;
 
- 		acd>>buf;
 
- 		int ACid, numberOfDefs;
 
- 		while(true)
 
- 		{
 
- 			std::vector< std::string > toAdd;
 
- 			acd>>ACid;
 
- 			if(ACid == -1)
 
- 				break;
 
- 			acd>>numberOfDefs;
 
- 			for(int g=0; g<numberOfDefs; ++g)
 
- 			{
 
- 				acd>>buf;
 
- 				toAdd.push_back(buf);
 
- 			}
 
- 			battleACToDef[ACid] = toAdd;
 
- 		}
 
- 	}
 
- 	spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
 
- }
 
- Graphics::Graphics()
 
- {
 
- 	slotsPos.push_back(std::pair<int,int>(44,82));
 
- 	slotsPos.push_back(std::pair<int,int>(80,82));
 
- 	slotsPos.push_back(std::pair<int,int>(116,82));
 
- 	slotsPos.push_back(std::pair<int,int>(26,131));
 
- 	slotsPos.push_back(std::pair<int,int>(62,131));
 
- 	slotsPos.push_back(std::pair<int,int>(98,131));
 
- 	slotsPos.push_back(std::pair<int,int>(134,131));
 
- 	CDefHandler *smi, *smi2;
 
- 	std::vector<Task> tasks; //preparing list of graphics to load
 
- 	tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
 
- 	tasks += boost::bind(&Graphics::loadHeroFlags,this);
 
- 	tasks += boost::bind(&Graphics::loadHeroPortraits,this);
 
- 	tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
 
- 	tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
 
- 	tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
 
- 	tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
 
- 	tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
 
- 	tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
 
- 	tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
 
- 	tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
 
- 	tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
 
- 	tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
 
- 	tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
 
- 	tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
 
- 	tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
 
- 	tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
 
- 	tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
 
- 	tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
 
- 	tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
 
- 	tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
 
- 	tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
 
- 	tasks += GET_DEF_ESS(un44,"UN44.DEF");
 
- 	tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
 
- 	tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
 
- 	tasks += GET_DEF(smi,"CPRSMALL.DEF");
 
- 	tasks += GET_DEF(smi2,"TWCRPORT.DEF");
 
- 	tasks += GET_DEF_ESS(flags,"CREST58.DEF");
 
- 	tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
 
- 	tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
 
- 	tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
 
- 	tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
 
- 	std::ifstream ifs("config/cr_bgs.txt"); 
 
- 	int id;
 
- 	std::string name;
 
- 	while(!ifs.eof())
 
- 	{
 
- 		ifs >> id >> name;
 
- 		tasks += GET_SURFACE(backgrounds[id],name);
 
- 		name.replace(0,5,"TPCAS");
 
- 		tasks += GET_SURFACE(backgroundsm[id],name);
 
- 	}
 
- 	CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
 
- 	th.run();
 
- 	//handling 32x32px imgs
 
- 	smi->notFreeImgs = true;
 
- 	for (size_t i=0; i<smi->ourImages.size(); ++i)
 
- 	{
 
- 		smallImgs[i-2] = smi->ourImages[i].bitmap;
 
- 	}
 
- 	delete smi;
 
- 	smi2->notFreeImgs = true;
 
- 	for (size_t i=0; i<smi2->ourImages.size(); ++i)
 
- 	{
 
- 		bigImgs[i-2] = smi2->ourImages[i].bitmap;
 
- 	}
 
- 	delete smi2;
 
- }
 
- void Graphics::loadHeroPortraits()
 
- {	
 
- 	std::ifstream of("config/portrety.txt");
 
- 	int numberOfPortraits;
 
- 	of>>numberOfPortraits;
 
- 	for (int j=0; j<numberOfPortraits; j++)
 
- 	{
 
- 		int ID;
 
- 		of>>ID;
 
- 		std::string path;
 
- 		of>>path;
 
- 		portraitSmall.push_back(BitmapHandler::loadBitmap(path));
 
- 		for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
 
- 		{
 
- 			if(path[ff]=='S')
 
- 			{
 
- 				path[ff]='L';
 
- 				break;
 
- 			}
 
- 		}
 
- 		portraitLarge.push_back(BitmapHandler::loadBitmap(path));
 
- 		SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
 
- 	}
 
- 	of.close();
 
- }
 
- void Graphics::loadHeroAnims()
 
- {
 
- 	std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
 
- 	rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
 
- 		std::make_pair(2,14), std::make_pair(3,15);
 
- 	for(size_t i=0; i<F_NUMBER * 2; ++i)
 
- 	{
 
- 		std::ostringstream nm;
 
- 		nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
 
- 		loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
 
- 		std::string name = nm.str();
 
- 	}	
 
- 	loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
 
- 	loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
 
- 	loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
 
- 	VLC->dobjinfo->gobjs[8][0]->handler = boatAnims[0];
 
- 	VLC->dobjinfo->gobjs[8][1]->handler = boatAnims[1];
 
- 	VLC->dobjinfo->gobjs[8][2]->handler = boatAnims[2];
 
- }
 
- void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
 
- {
 
- 	CDefEssential *anim = CDefHandler::giveDefEss(name);
 
- 	(this->*dst).push_back(anim);
 
- 	int pom = 0; //how many groups has been rotated
 
- 	for(int o=7; pom<6; ++o)
 
- 	{
 
- 		for(int p=0;p<6;p++)
 
- 		{
 
- 			if(anim->ourImages[o].groupNumber == rotations[p].first)
 
- 			{
 
- 				for(int e=0; e<8; ++e)
 
- 				{
 
- 					Cimage nci;
 
- 					nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
 
- 					nci.groupNumber = rotations[p].second;
 
- 					nci.imName = std::string();
 
- 					anim->ourImages.push_back(nci);
 
- 					if(pom>2) //we need only one frame for groups 13/14/15
 
- 						break;
 
- 				}
 
- 				if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
 
- 					o+=8;
 
- 				else //there is only one frame of 1/2/3
 
- 					o+=1;
 
- 				++pom;
 
- 				if(p==2 && pom<4) //group1 starts at index 1
 
- 					o = 1;
 
- 			}
 
- 		}
 
- 	}
 
- 	for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
 
- 	}
 
- }
 
- void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
 
- {
 
- 	for(int i=0;i<8;i++)
 
- 		(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
 
- 	std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
 
- 	rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
 
- 	for(int q=0; q<8; ++q)
 
- 	{
 
- 		std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
 
- 		for(size_t o=0; o<curImgs.size(); ++o)
 
- 		{
 
- 			for(size_t p=0; p<rotations.size(); p++)
 
- 			{
 
- 				if(curImgs[o].groupNumber==rotations[p].first)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
 
- 						nci.groupNumber = rotations[p].second;
 
- 						nci.imName = std::string();
 
- 						curImgs.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 		}
 
- 		if (mode)
 
- 		{
 
- 			for(size_t o=0; o<curImgs.size(); ++o)
 
- 			{
 
- 				if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
 
- 				{
 
- 					for(int e=0; e<8; ++e)
 
- 					{
 
- 						Cimage nci;
 
- 						nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
 
- 						nci.groupNumber = 12 + curImgs[o].groupNumber;
 
- 						nci.imName = std::string();
 
- 						curImgs.push_back(nci);
 
- 					}
 
- 					o+=8;
 
- 				}
 
- 			}
 
- 		}
 
- 		for(size_t ff=0; ff<curImgs.size(); ++ff)
 
- 		{
 
- 			SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
 
- 				SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
 
- 				);
 
- 		}
 
- 	}
 
- }
 
- void Graphics::loadHeroFlags()
 
- {
 
- 	using namespace boost::assign;
 
- 	timeHandler th;
 
- 	std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
 
- 	pr[0].first = &Graphics::flags1;
 
- 	pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
 
- 		("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
 
- 	pr[1].first = &Graphics::flags2;
 
- 	pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
 
- 		("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
 
- 	pr[2].first = &Graphics::flags3;
 
- 	pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
 
- 		("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
 
- 	pr[3].first = &Graphics::flags4;
 
- 	pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
 
- 		("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
 
- 	boost::thread_group grupa;
 
- 	for(int g=3; g>=0; --g)
 
- 	{
 
- 		grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
 
- 	}
 
- 	grupa.join_all();
 
- 	tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
 
- }
 
- SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
 
- {
 
- 	if (ID==-1)
 
- 		return smallIcons->ourImages[0].bitmap;
 
- 	else if (ID==-2)
 
- 		return smallIcons->ourImages[1].bitmap;
 
- 	else if (ID==-3)
 
- 		return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
 
- 	else if (ID>F_NUMBER || ID<-3)
 
- #ifndef __GNUC__
 
- 		throw new std::exception("Invalid ID");
 
- #else
 
- 		throw new std::exception();
 
- #endif
 
- 	else
 
- 	{
 
- 		int pom = 3;
 
- 		if(!fort)
 
- 			pom+=F_NUMBER*2;
 
- 		pom += ID*2;
 
- 		if (!builded)
 
- 			pom--;
 
- 		return smallIcons->ourImages[pom].bitmap;
 
- 	}
 
- }
 
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
 
- {
 
- 	if(player==1) //it is actually blue...
 
- 		return;
 
- 	if(sur->format->BitsPerPixel == 8)
 
- 	{
 
- 		SDL_Color *palette = NULL;
 
- 		if(player < PLAYER_LIMIT && player >= 0)
 
- 		{
 
- 			palette = playerColorPalette + 32*player;
 
- 		}
 
- 		else if(player == 255 || player == -1)
 
- 		{
 
- 			palette = neutralColorPalette;
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
 
- 			return;
 
- 		}
 
- 		for(int i=0; i<32; ++i)
 
- 		{
 
- 			sur->format->palette->colors[224+i] = palette[i];
 
- 		}
 
- 	}
 
- 	else if(sur->format->BitsPerPixel == 24) //should never happen in general
 
- 	{
 
- 		for(int y=0; y<sur->h; ++y)
 
- 		{
 
- 			for(int x=0; x<sur->w; ++x)
 
- 			{
 
- 				Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
 
- 				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 				{
 
- 					if(cp[2]>cp[1] && cp[2]>cp[0])
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[0]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[2]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					if(
 
- 						(/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
 
- 						((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
 
- 					  )
 
- 					{
 
- 						std::vector<long long int> sort1;
 
- 						sort1.push_back(cp[2]);
 
- 						sort1.push_back(cp[1]);
 
- 						sort1.push_back(cp[0]);
 
- 						std::vector< std::pair<long long int, Uint8*> > sort2;
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
 
- 						sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
 
- 						std::sort(sort1.begin(), sort1.end());
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						if(sort2[1].first>sort2[2].first)
 
- 							std::swap(sort2[1], sort2[2]);
 
- 						if(sort2[0].first>sort2[1].first)
 
- 							std::swap(sort2[0], sort2[1]);
 
- 						for(int hh=0; hh<3; ++hh)
 
- 						{
 
- 							(*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
 
  |