Graphics.cpp 18 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. #include "../lib/VCMI_Lib.h"
  17. #include "../CCallback.h"
  18. #include "../hch/CTownHandler.h"
  19. #include "../hch/CDefObjInfoHandler.h"
  20. using namespace boost::assign;
  21. using namespace CSDL_Ext;
  22. #ifdef min
  23. #undef min
  24. #endif
  25. #ifdef max
  26. #undef max
  27. #endif
  28. /*
  29. * Graphics.cpp, part of VCMI engine
  30. *
  31. * Authors: listed in file AUTHORS in main folder
  32. *
  33. * License: GNU General Public License v2.0 or later
  34. * Full text of license available in license.txt file, in main folder
  35. *
  36. */
  37. Graphics * graphics = NULL;
  38. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  39. {
  40. char buf[10];
  41. blueToPlayersAdv(hInfo,curh.owner);
  42. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  43. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  44. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  45. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  46. //army
  47. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  48. {
  49. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  50. if(curh.details)
  51. {
  52. SDL_itoa((*i).second.second,buf,10);
  53. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  54. }
  55. else
  56. {
  57. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  58. }
  59. }
  60. if(curh.details)
  61. {
  62. for (int i = 0; i < PRIMARY_SKILLS; i++)
  63. {
  64. SDL_itoa(curh.details->primskills[i], buf, 10);
  65. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  66. }
  67. //mana points
  68. SDL_itoa(curh.details->mana,buf,10);
  69. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  70. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  71. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  72. }
  73. return ret;
  74. }
  75. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  76. {
  77. InfoAboutHero iah;
  78. iah.initFromHero(curh, true);
  79. return drawHeroInfoWin(iah);
  80. }
  81. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  82. {
  83. InfoAboutTown iah;
  84. iah.initFromTown(curh, true);
  85. return drawTownInfoWin(iah);
  86. }
  87. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  88. {
  89. char buf[10];
  90. blueToPlayersAdv(tInfo,curh.owner);
  91. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  92. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  93. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  94. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  95. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  96. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  97. {
  98. //if(!i->second.second)
  99. // continue;
  100. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  101. if(curh.details)
  102. {
  103. SDL_itoa((*i).second.second,buf,10);
  104. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  105. }
  106. }
  107. //blit town icon
  108. pom = curh.tType->typeID*2;
  109. if (!curh.fortLevel)
  110. pom += F_NUMBER*2;
  111. if(curh.built)
  112. pom++;
  113. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  114. if(curh.details)
  115. {
  116. //hall level icon
  117. if((pom=curh.details->hallLevel) >= 0)
  118. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  119. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  120. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  121. if(curh.details->garrisonedHero) //garrisoned hero icon
  122. blitAt(graphics->heroInGarrison,158,87,ret);
  123. }
  124. return ret;
  125. }
  126. void Graphics::loadPaletteAndColors()
  127. {
  128. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  129. playerColorPalette = new SDL_Color[256];
  130. neutralColor = new SDL_Color;
  131. playerColors = new SDL_Color[PLAYER_LIMIT];
  132. int startPoint = 24; //beginning byte; used to read
  133. for(int i=0; i<256; ++i)
  134. {
  135. SDL_Color col;
  136. col.r = pals[startPoint++];
  137. col.g = pals[startPoint++];
  138. col.b = pals[startPoint++];
  139. col.unused = pals[startPoint++];
  140. playerColorPalette[i] = col;
  141. }
  142. neutralColorPalette = new SDL_Color[32];
  143. std::ifstream ncp;
  144. ncp.open("config/NEUTRAL.PAL", std::ios::binary);
  145. for(int i=0; i<32; ++i)
  146. {
  147. ncp.read((char*)&neutralColorPalette[i].r,1);
  148. ncp.read((char*)&neutralColorPalette[i].g,1);
  149. ncp.read((char*)&neutralColorPalette[i].b,1);
  150. ncp.read((char*)&neutralColorPalette[i].unused,1);
  151. }
  152. //colors initialization
  153. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  154. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  155. for(int i=0;i<8;i++)
  156. {
  157. playerColors[i].r = kolory[i].x;
  158. playerColors[i].g = kolory[i].y;
  159. playerColors[i].b = kolory[i].z;
  160. playerColors[i].unused = 0;
  161. }
  162. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  163. std::ifstream bback("config/mageBg.txt");
  164. while(!bback.eof())
  165. {
  166. bback >> pals;
  167. guildBgs.push_back(pals);
  168. }
  169. bback.close();
  170. }
  171. void Graphics::initializeBattleGraphics()
  172. {
  173. std::ifstream bback("config/battleBack.txt");
  174. battleBacks.resize(26);
  175. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  176. {
  177. int am;
  178. bback>>am;
  179. battleBacks[i].resize(am);
  180. for(int f=0; f<am; ++f)
  181. {
  182. bback>>battleBacks[i][f];
  183. }
  184. }
  185. //initializing battle hero animation
  186. std::ifstream bher("config/battleHeroes.txt");
  187. int numberofh;
  188. bher>>numberofh;
  189. battleHeroes.resize(numberofh);
  190. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  191. {
  192. bher>>battleHeroes[i];
  193. }
  194. //initialization of AC->def name mapping
  195. std::ifstream acd;
  196. acd.open("config/AC_desc.txt", std::ios::binary);
  197. if(!acd.is_open())
  198. {
  199. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  200. }
  201. else
  202. {
  203. std::string buf;
  204. acd>>buf;
  205. int ACid, numberOfDefs;
  206. while(true)
  207. {
  208. std::vector< std::string > toAdd;
  209. acd>>ACid;
  210. if(ACid == -1)
  211. break;
  212. acd>>numberOfDefs;
  213. for(int g=0; g<numberOfDefs; ++g)
  214. {
  215. acd>>buf;
  216. toAdd.push_back(buf);
  217. }
  218. battleACToDef[ACid] = toAdd;
  219. }
  220. }
  221. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  222. }
  223. Graphics::Graphics()
  224. {
  225. slotsPos.push_back(std::pair<int,int>(44,82));
  226. slotsPos.push_back(std::pair<int,int>(80,82));
  227. slotsPos.push_back(std::pair<int,int>(116,82));
  228. slotsPos.push_back(std::pair<int,int>(26,131));
  229. slotsPos.push_back(std::pair<int,int>(62,131));
  230. slotsPos.push_back(std::pair<int,int>(98,131));
  231. slotsPos.push_back(std::pair<int,int>(134,131));
  232. CDefHandler *smi, *smi2;
  233. std::vector<Task> tasks; //preparing list of graphics to load
  234. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  235. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  236. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  237. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  238. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  239. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  240. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  241. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  242. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  243. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  244. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  245. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  246. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  247. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  248. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  249. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  250. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  251. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  252. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  253. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  254. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  255. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  256. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  257. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  258. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  259. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  260. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  261. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  262. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  263. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  264. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  265. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  266. std::ifstream ifs("config/cr_bgs.txt");
  267. int id;
  268. std::string name;
  269. while(!ifs.eof())
  270. {
  271. ifs >> id >> name;
  272. tasks += GET_SURFACE(backgrounds[id],name);
  273. name.replace(0,5,"TPCAS");
  274. tasks += GET_SURFACE(backgroundsm[id],name);
  275. }
  276. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  277. th.run();
  278. //handling 32x32px imgs
  279. smi->notFreeImgs = true;
  280. for (size_t i=0; i<smi->ourImages.size(); ++i)
  281. {
  282. smallImgs[i-2] = smi->ourImages[i].bitmap;
  283. }
  284. delete smi;
  285. smi2->notFreeImgs = true;
  286. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  287. {
  288. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  289. }
  290. delete smi2;
  291. }
  292. void Graphics::loadHeroPortraits()
  293. {
  294. std::ifstream of("config/portrety.txt");
  295. int numberOfPortraits;
  296. of>>numberOfPortraits;
  297. for (int j=0; j<numberOfPortraits; j++)
  298. {
  299. int ID;
  300. of>>ID;
  301. std::string path;
  302. of>>path;
  303. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  304. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  305. {
  306. if(path[ff]=='S')
  307. {
  308. path[ff]='L';
  309. break;
  310. }
  311. }
  312. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  313. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  314. }
  315. of.close();
  316. }
  317. void Graphics::loadHeroAnims()
  318. {
  319. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  320. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  321. std::make_pair(2,14), std::make_pair(3,15);
  322. for(size_t i=0; i<F_NUMBER * 2; ++i)
  323. {
  324. std::ostringstream nm;
  325. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  326. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  327. std::string name = nm.str();
  328. }
  329. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  330. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  331. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  332. VLC->dobjinfo->gobjs[8][0]->handler = boatAnims[0];
  333. VLC->dobjinfo->gobjs[8][1]->handler = boatAnims[1];
  334. VLC->dobjinfo->gobjs[8][2]->handler = boatAnims[2];
  335. }
  336. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  337. {
  338. CDefEssential *anim = CDefHandler::giveDefEss(name);
  339. (this->*dst).push_back(anim);
  340. int pom = 0; //how many groups has been rotated
  341. for(int o=7; pom<6; ++o)
  342. {
  343. for(int p=0;p<6;p++)
  344. {
  345. if(anim->ourImages[o].groupNumber == rotations[p].first)
  346. {
  347. for(int e=0; e<8; ++e)
  348. {
  349. Cimage nci;
  350. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  351. nci.groupNumber = rotations[p].second;
  352. nci.imName = std::string();
  353. anim->ourImages.push_back(nci);
  354. if(pom>2) //we need only one frame for groups 13/14/15
  355. break;
  356. }
  357. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  358. o+=8;
  359. else //there is only one frame of 1/2/3
  360. o+=1;
  361. ++pom;
  362. if(p==2 && pom<4) //group1 starts at index 1
  363. o = 1;
  364. }
  365. }
  366. }
  367. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  368. {
  369. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  370. }
  371. }
  372. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  373. {
  374. for(int i=0;i<8;i++)
  375. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  376. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  377. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  378. for(int q=0; q<8; ++q)
  379. {
  380. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  381. for(size_t o=0; o<curImgs.size(); ++o)
  382. {
  383. for(size_t p=0; p<rotations.size(); p++)
  384. {
  385. if(curImgs[o].groupNumber==rotations[p].first)
  386. {
  387. for(int e=0; e<8; ++e)
  388. {
  389. Cimage nci;
  390. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  391. nci.groupNumber = rotations[p].second;
  392. nci.imName = std::string();
  393. curImgs.push_back(nci);
  394. }
  395. o+=8;
  396. }
  397. }
  398. }
  399. if (mode)
  400. {
  401. for(size_t o=0; o<curImgs.size(); ++o)
  402. {
  403. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  404. {
  405. for(int e=0; e<8; ++e)
  406. {
  407. Cimage nci;
  408. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  409. nci.groupNumber = 12 + curImgs[o].groupNumber;
  410. nci.imName = std::string();
  411. curImgs.push_back(nci);
  412. }
  413. o+=8;
  414. }
  415. }
  416. }
  417. for(size_t ff=0; ff<curImgs.size(); ++ff)
  418. {
  419. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  420. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  421. );
  422. }
  423. }
  424. }
  425. void Graphics::loadHeroFlags()
  426. {
  427. using namespace boost::assign;
  428. timeHandler th;
  429. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  430. pr[0].first = &Graphics::flags1;
  431. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  432. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  433. pr[1].first = &Graphics::flags2;
  434. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  435. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  436. pr[2].first = &Graphics::flags3;
  437. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  438. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  439. pr[3].first = &Graphics::flags4;
  440. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  441. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  442. boost::thread_group grupa;
  443. for(int g=3; g>=0; --g)
  444. {
  445. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  446. }
  447. grupa.join_all();
  448. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  449. }
  450. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  451. {
  452. if (ID==-1)
  453. return smallIcons->ourImages[0].bitmap;
  454. else if (ID==-2)
  455. return smallIcons->ourImages[1].bitmap;
  456. else if (ID==-3)
  457. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  458. else if (ID>F_NUMBER || ID<-3)
  459. #ifndef __GNUC__
  460. throw new std::exception("Invalid ID");
  461. #else
  462. throw new std::exception();
  463. #endif
  464. else
  465. {
  466. int pom = 3;
  467. if(!fort)
  468. pom+=F_NUMBER*2;
  469. pom += ID*2;
  470. if (!builded)
  471. pom--;
  472. return smallIcons->ourImages[pom].bitmap;
  473. }
  474. }
  475. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  476. {
  477. if(player==1) //it is actually blue...
  478. return;
  479. if(sur->format->BitsPerPixel == 8)
  480. {
  481. SDL_Color *palette = NULL;
  482. if(player < PLAYER_LIMIT && player >= 0)
  483. {
  484. palette = playerColorPalette + 32*player;
  485. }
  486. else if(player == 255 || player == -1)
  487. {
  488. palette = neutralColorPalette;
  489. }
  490. else
  491. {
  492. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  493. return;
  494. }
  495. for(int i=0; i<32; ++i)
  496. {
  497. sur->format->palette->colors[224+i] = palette[i];
  498. }
  499. }
  500. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  501. {
  502. for(int y=0; y<sur->h; ++y)
  503. {
  504. for(int x=0; x<sur->w; ++x)
  505. {
  506. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  507. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  508. {
  509. if(cp[2]>cp[1] && cp[2]>cp[0])
  510. {
  511. std::vector<long long int> sort1;
  512. sort1.push_back(cp[0]);
  513. sort1.push_back(cp[1]);
  514. sort1.push_back(cp[2]);
  515. std::vector< std::pair<long long int, Uint8*> > sort2;
  516. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  517. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  518. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  519. std::sort(sort1.begin(), sort1.end());
  520. if(sort2[0].first>sort2[1].first)
  521. std::swap(sort2[0], sort2[1]);
  522. if(sort2[1].first>sort2[2].first)
  523. std::swap(sort2[1], sort2[2]);
  524. if(sort2[0].first>sort2[1].first)
  525. std::swap(sort2[0], sort2[1]);
  526. for(int hh=0; hh<3; ++hh)
  527. {
  528. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  529. }
  530. }
  531. }
  532. else
  533. {
  534. if(
  535. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  536. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  537. )
  538. {
  539. std::vector<long long int> sort1;
  540. sort1.push_back(cp[2]);
  541. sort1.push_back(cp[1]);
  542. sort1.push_back(cp[0]);
  543. std::vector< std::pair<long long int, Uint8*> > sort2;
  544. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  545. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  546. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  547. std::sort(sort1.begin(), sort1.end());
  548. if(sort2[0].first>sort2[1].first)
  549. std::swap(sort2[0], sort2[1]);
  550. if(sort2[1].first>sort2[2].first)
  551. std::swap(sort2[1], sort2[2]);
  552. if(sort2[0].first>sort2[1].first)
  553. std::swap(sort2[0], sort2[1]);
  554. for(int hh=0; hh<3; ++hh)
  555. {
  556. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  557. }
  558. }
  559. }
  560. }
  561. }
  562. }
  563. }