CAmbarCendamo.cpp 51 KB

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  1. #include "stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "CSemiDefHandler.h"
  4. #include "CGameInfo.h"
  5. #include "CObjectHandler.h"
  6. #include "CCastleHandler.h"
  7. #include "SDL_Extensions.h"
  8. #include <set>
  9. unsigned int intPow(unsigned int a, unsigned int b)
  10. {
  11. unsigned int ret=1;
  12. for(int i=0; i<b; ++i)
  13. ret*=a;
  14. return ret;
  15. }
  16. CAmbarCendamo::CAmbarCendamo (const char * tie)
  17. {
  18. is = new std::ifstream();
  19. is -> open(tie,std::ios::binary);
  20. is->seekg(0,std::ios::end); // na koniec
  21. andame = is->tellg(); // read length
  22. is->seekg(0,std::ios::beg); // wracamy na poczatek
  23. bufor = new unsigned char[andame]; // allocate memory
  24. is->read((char*)bufor, andame); // read map file to buffer
  25. is->close();
  26. delete is;
  27. }
  28. CAmbarCendamo::~CAmbarCendamo ()
  29. {// free memory
  30. for (int ii=0;ii<map.width;ii++)
  31. delete map.terrain[ii] ;
  32. delete map.terrain;
  33. delete bufor;
  34. }
  35. void CAmbarCendamo::teceDef()
  36. {
  37. for (int i=0; i<map.defy.size(); i++)
  38. {
  39. std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
  40. for (int j=0;j<46;j++)
  41. {
  42. (*of) << map.defy[i].bytes[j]<<std::endl;
  43. }
  44. of->close();
  45. delete of;
  46. }
  47. }
  48. void CAmbarCendamo::deh3m()
  49. {
  50. THC timeHandler th;
  51. map.version = (Eformat)bufor[0]; //wersja mapy
  52. map.areAnyPLayers = bufor[4]; //invalid on some maps
  53. map.height = map.width = bufor[5]; // wymiary mapy
  54. map.twoLevel = bufor[9]; //czy sa lochy
  55. map.terrain = new TerrainTile*[map.width]; // allocate memory
  56. for (int ii=0;ii<map.width;ii++)
  57. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  58. if (map.twoLevel)
  59. {
  60. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  61. for (int ii=0;ii<map.width;ii++)
  62. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  63. }
  64. int length = bufor[10]; //name length
  65. int i=14, pom;
  66. while (i-14<length) //read name
  67. map.name+=bufor[i++];
  68. length = bufor[i] + bufor[i+1]*256; //description length
  69. i+=4;
  70. for (pom=0;pom<length;pom++)
  71. map.description+=bufor[i++];
  72. map.difficulty = bufor[i++]; // reading map difficulty
  73. map.levelLimit = bufor[i++]; // hero level limit
  74. for (pom=0;pom<8;pom++)
  75. {
  76. map.players[pom].canHumanPlay = bufor[i++];
  77. map.players[pom].canComputerPlay = bufor[i++];
  78. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)))
  79. {
  80. i+=13;
  81. continue;
  82. }
  83. map.players[pom].AITactic = bufor[i++];
  84. if (bufor[i++])
  85. {
  86. map.players[pom].allowedFactions = 0;
  87. map.players[pom].allowedFactions += bufor[i++];
  88. map.players[pom].allowedFactions += (bufor[i++])*256;
  89. }
  90. else
  91. {
  92. map.players[pom].allowedFactions = 511;
  93. i+=2;
  94. }
  95. map.players[pom].isFactionRandom = bufor[i++];
  96. map.players[pom].hasMainTown = bufor[i++];
  97. if (map.players[pom].hasMainTown)
  98. {
  99. map.players[pom].generateHeroAtMainTown = bufor[i++];
  100. i++; //unknown byte
  101. map.players[pom].posOfMainTown.x = bufor[i++];
  102. map.players[pom].posOfMainTown.y = bufor[i++];
  103. map.players[pom].posOfMainTown.z = bufor[i++];
  104. }
  105. i++; //unknown byte
  106. int unknown = bufor[i++];
  107. if (unknown == 255)
  108. {
  109. map.players[pom].mainHeroPortrait = 255;
  110. i+=5;
  111. continue;
  112. }
  113. map.players[pom].mainHeroPortrait = bufor[i++];
  114. int nameLength = bufor[i++];
  115. i+=3;
  116. for (int pp=0;pp<nameLength;pp++)
  117. map.players[pom].mainHeroName+=bufor[i++];
  118. i++; ////unknown byte
  119. int heroCount = bufor[i++];
  120. i+=3;
  121. for (int pp=0;pp<heroCount;pp++)
  122. {
  123. SheroName vv;
  124. vv.heroID=bufor[i++];
  125. int hnl = bufor[i++];
  126. i+=3;
  127. for (int zz=0;zz<hnl;zz++)
  128. {
  129. vv.heroName+=bufor[i++];
  130. }
  131. map.players[pom].heroesNames.push_back(vv);
  132. }
  133. }
  134. map.victoryCondition = (EvictoryConditions)bufor[i++];
  135. if (map.victoryCondition != winStandard) //specific victory conditions
  136. {
  137. int nr;
  138. switch (map.victoryCondition) //read victory conditions
  139. {
  140. case artifact:
  141. {
  142. map.vicConDetails = new VicCon0();
  143. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  144. nr=2;
  145. break;
  146. }
  147. case gatherTroop:
  148. {
  149. map.vicConDetails = new VicCon1();
  150. int temp1 = bufor[i+2];
  151. int temp2 = bufor[i+3];
  152. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  153. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
  154. nr=6;
  155. break;
  156. }
  157. case gatherResource:
  158. {
  159. map.vicConDetails = new VicCon2();
  160. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  161. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  162. nr=5;
  163. break;
  164. }
  165. case buildCity:
  166. {
  167. map.vicConDetails = new VicCon3();
  168. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  169. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  170. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  171. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  172. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  173. nr=5;
  174. break;
  175. }
  176. case buildGrail:
  177. {
  178. map.vicConDetails = new VicCon4();
  179. if (bufor[i+4]>2)
  180. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  181. else
  182. {
  183. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  184. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  185. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  186. }
  187. nr=3;
  188. break;
  189. }
  190. case beatHero:
  191. {
  192. map.vicConDetails = new VicCon5();
  193. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  194. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  195. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  196. nr=3;
  197. break;
  198. }
  199. case captureCity:
  200. {
  201. map.vicConDetails = new VicCon6();
  202. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  203. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  204. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  205. nr=3;
  206. break;
  207. }
  208. case beatMonster:
  209. {
  210. map.vicConDetails = new VicCon7();
  211. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  212. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  213. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  214. nr=3;
  215. break;
  216. }
  217. case takeDwellings:
  218. {
  219. map.vicConDetails = new CspecificVictoryConidtions();
  220. nr=3;
  221. break;
  222. }
  223. case takeMines:
  224. {
  225. map.vicConDetails = new CspecificVictoryConidtions();
  226. nr=3;
  227. break;
  228. }
  229. case transportItem:
  230. {
  231. map.vicConDetails = new VicCona();
  232. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  233. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  234. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  235. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  236. nr=3;
  237. break;
  238. }
  239. }
  240. map.vicConDetails->allowNormalVictory = bufor[i++];
  241. map.vicConDetails->appliesToAI = bufor[i++];
  242. i+=nr;
  243. }
  244. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  245. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  246. {
  247. case lossCastle:
  248. {
  249. map.lossCondition.castlePos.x=bufor[i++];
  250. map.lossCondition.castlePos.y=bufor[i++];
  251. map.lossCondition.castlePos.z=bufor[i++];
  252. }
  253. case lossHero:
  254. {
  255. map.lossCondition.heroPos.x=bufor[i++];
  256. map.lossCondition.heroPos.y=bufor[i++];
  257. map.lossCondition.heroPos.z=bufor[i++];
  258. }
  259. case timeExpires:
  260. {
  261. map.lossCondition.timeLimit = readNormalNr(i++,2);
  262. i++;
  263. }
  264. }
  265. map.howManyTeams=bufor[i++]; //read number of teams
  266. if(map.howManyTeams>0) //read team numbers
  267. {
  268. for(int rr=0; rr<8; ++rr)
  269. {
  270. map.players[rr].team=bufor[i++];
  271. }
  272. }
  273. //reading allowed heroes (20 bytes)
  274. int ist=i; //starting i for loop
  275. for(i; i<ist+20; ++i)
  276. {
  277. unsigned char c = bufor[i];
  278. for(int yy=0; yy<8; ++yy)
  279. {
  280. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  281. {
  282. if(c == (c|((unsigned char)intPow(2, yy))))
  283. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = true;
  284. else
  285. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = false;
  286. }
  287. }
  288. }
  289. //allowed heroes have been read
  290. i+=36;
  291. //reading allowed artifacts //18 bytes
  292. ist=i; //starting i for loop
  293. for(i; i<ist+18; ++i)
  294. {
  295. unsigned char c = bufor[i];
  296. for(int yy=0; yy<8; ++yy)
  297. {
  298. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  299. {
  300. if(c != (c|((unsigned char)intPow(2, yy))))
  301. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  302. else
  303. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  304. }
  305. }
  306. }
  307. //allowed artifacts have been read
  308. //reading allowed spells (9 bytes)
  309. ist=i; //starting i for loop
  310. for(i; i<ist+9; ++i)
  311. {
  312. unsigned char c = bufor[i];
  313. for(int yy=0; yy<8; ++yy)
  314. {
  315. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  316. {
  317. if(c != (c|((unsigned char)intPow(2, yy))))
  318. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  319. else
  320. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  321. }
  322. }
  323. }
  324. //allowed spells have been read
  325. //allowed hero's abilities (4 bytes)
  326. ist=i; //starting i for loop
  327. for(i; i<ist+4; ++i)
  328. {
  329. unsigned char c = bufor[i];
  330. for(int yy=0; yy<8; ++yy)
  331. {
  332. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  333. {
  334. if(c != (c|((unsigned char)intPow(2, yy))))
  335. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = true;
  336. else
  337. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = false;
  338. }
  339. }
  340. }
  341. //allowed hero's abilities have been read
  342. THC std::cout<<"Wczytywanie naglowka: "<<th.getDif()<<std::endl;
  343. int rumNr = readNormalNr(i,4);i+=4;
  344. for (int it=0;it<rumNr;it++)
  345. {
  346. Rumor ourRumor;
  347. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  348. for (int zz=0; zz<nameL; zz++)
  349. ourRumor.name+=bufor[i++];
  350. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  351. for (int zz=0; zz<nameL; zz++)
  352. ourRumor.text+=bufor[i++];
  353. map.rumors.push_back(ourRumor); //add to our list
  354. }
  355. THC std::cout<<"Wczytywanie plotek: "<<th.getDif()<<std::endl;
  356. i+=156;
  357. for (int c=0; c<map.width; c++) // reading terrain
  358. {
  359. for (int z=0; z<map.height; z++)
  360. {
  361. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  362. map.terrain[z][c].terview = bufor[i++];
  363. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  364. map.terrain[z][c].rivDir = bufor[i++];
  365. map.terrain[z][c].malle = (Eroad)bufor[i++];
  366. map.terrain[z][c].roadDir = bufor[i++];
  367. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  368. }
  369. }
  370. if (map.twoLevel) // read underground terrain
  371. {
  372. for (int c=0; c<map.width; c++) // reading terrain
  373. {
  374. for (int z=0; z<map.height; z++)
  375. {
  376. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  377. map.undergroungTerrain[z][c].terview = bufor[i++];
  378. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  379. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  380. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  381. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  382. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  383. }
  384. }
  385. }
  386. THC std::cout<<"Wczytywanie terenu: "<<th.getDif()<<std::endl;
  387. int defAmount = bufor[i]; // liczba defow
  388. defAmount = readNormalNr(i);
  389. i+=4;
  390. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  391. int srmask = 0xff000000;
  392. int sgmask = 0x00ff0000;
  393. int sbmask = 0x0000ff00;
  394. int samask = 0x000000ff;
  395. #else
  396. int srmask = 0x000000ff;
  397. int sgmask = 0x0000ff00;
  398. int sbmask = 0x00ff0000;
  399. int samask = 0xff000000;
  400. #endif
  401. SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, srmask, sgmask, sbmask, samask);
  402. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  403. {
  404. int nameLength = readNormalNr(i,4);i+=4;
  405. DefInfo vinya; // info about new def
  406. for (int cd=0;cd<nameLength;cd++)
  407. {
  408. vinya.name += bufor[i++];
  409. }
  410. for (int v=0; v<42; v++) // read info
  411. {
  412. vinya.bytes[v] = bufor[i++];
  413. }
  414. map.defy.push_back(vinya); // add this def to the vector
  415. //testing - only fragment//////////////////////////////////////////////////////////////
  416. map.defy[idd].handler = new CDefHandler();
  417. map.defy[idd].handler->openDef( std::string("newH3sprite\\")+map.defy[idd].name);
  418. for(int ff=0; ff<map.defy[idd].handler->ourImages.size(); ++ff) //adding shadows and transparency
  419. {
  420. map.defy[idd].handler->ourImages[ff].bitmap = CSDL_Ext::alphaTransform(map.defy[idd].handler->ourImages[ff].bitmap);
  421. SDL_Surface * bufs = CSDL_Ext::secondAlphaTransform(map.defy[idd].handler->ourImages[ff].bitmap, alphaTransSurf);
  422. SDL_FreeSurface(map.defy[idd].handler->ourImages[ff].bitmap);
  423. map.defy[idd].handler->ourImages[ff].bitmap = bufs;
  424. }
  425. //end fo testing - only fragment///////////////////////////////////////////////////////
  426. //teceDef();
  427. }
  428. SDL_FreeSurface(alphaTransSurf);
  429. THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
  430. ////loading objects
  431. int howManyObjs = readNormalNr(i, 4); i+=4;
  432. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  433. {
  434. CObjectInstance nobj; //we will read this object
  435. nobj.id = CGameInfo::mainObj->objh->objInstances.size();
  436. nobj.x = bufor[i++];
  437. nobj.y = bufor[i++];
  438. nobj.z = bufor[i++];
  439. nobj.defNumber = readNormalNr(i, 4); i+=4;
  440. i+=5;
  441. unsigned char buff [30];
  442. for(int ccc=0; ccc<30; ++ccc)
  443. {
  444. buff[ccc] = bufor[i+ccc];
  445. }
  446. EDefType uu = getDefType(map.defy[nobj.defNumber]);
  447. int j = map.defy[nobj.defNumber].bytes[16];
  448. int p = 99;
  449. switch(getDefType(map.defy[nobj.defNumber]))
  450. {
  451. case EDefType::EVENTOBJ_DEF: //for event - objects
  452. {
  453. CEventObjInfo * spec = new CEventObjInfo;
  454. bool guardMess;
  455. guardMess = bufor[i]; ++i;
  456. if(guardMess)
  457. {
  458. int messLong = readNormalNr(i, 4); i+=4;
  459. if(messLong>0)
  460. {
  461. spec->isMessage = true;
  462. for(int yy=0; yy<messLong; ++yy)
  463. {
  464. spec->message +=bufor[i+yy];
  465. }
  466. i+=messLong;
  467. }
  468. spec->areGuarders = bufor[i]; ++i;
  469. if(spec->areGuarders)
  470. {
  471. spec->guarders = readCreatureSet(i); i+=32;
  472. }
  473. i+=4;
  474. }
  475. else
  476. {
  477. spec->isMessage = false;
  478. spec->areGuarders = false;
  479. spec->message = std::string("");
  480. }
  481. spec->gainedExp = readNormalNr(i, 4); i+=4;
  482. spec->manaDiff = readNormalNr(i, 4); i+=4;
  483. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  484. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  485. spec->wood = readNormalNr(i); i+=4;
  486. spec->mercury = readNormalNr(i); i+=4;
  487. spec->ore = readNormalNr(i); i+=4;
  488. spec->sulfur = readNormalNr(i); i+=4;
  489. spec->crystal = readNormalNr(i); i+=4;
  490. spec->gems = readNormalNr(i); i+=4;
  491. spec->gold = readNormalNr(i); i+=4;
  492. spec->attack = readNormalNr(i, 1); ++i;
  493. spec->defence = readNormalNr(i, 1); ++i;
  494. spec->power = readNormalNr(i, 1); ++i;
  495. spec->knowledge = readNormalNr(i, 1); ++i;
  496. int gabn; //number of gained abilities
  497. gabn = readNormalNr(i, 1); ++i;
  498. for(int oo = 0; oo<gabn; ++oo)
  499. {
  500. spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
  501. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  502. }
  503. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  504. for(int oo = 0; oo<gart; ++oo)
  505. {
  506. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  507. }
  508. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  509. for(int oo = 0; oo<gspel; ++oo)
  510. {
  511. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  512. }
  513. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  514. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  515. i+=8;
  516. spec->availableFor = readNormalNr(i, 1); ++i;
  517. spec->computerActivate = readNormalNr(i, 1); ++i;
  518. spec->humanActivate = readNormalNr(i, 1); ++i;
  519. i+=4;
  520. nobj.info = spec;
  521. break;
  522. }
  523. case EDefType::HERO_DEF:
  524. {
  525. CHeroObjInfo * spec = new CHeroObjInfo;
  526. spec->bytes[0] = bufor[i]; ++i;
  527. spec->bytes[1] = bufor[i]; ++i;
  528. spec->bytes[2] = bufor[i]; ++i;
  529. spec->bytes[3] = bufor[i]; ++i;
  530. spec->player = bufor[i]; ++i;
  531. spec->type = &(CGameInfo::mainObj->heroh->heroes[readNormalNr(i, 1)]); ++i;
  532. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  533. if(isName)
  534. {
  535. int length = readNormalNr(i, 4); i+=4;
  536. for(int gg=0; gg<length; ++gg)
  537. {
  538. spec->name+=bufor[i]; ++i;
  539. }
  540. }
  541. else
  542. spec->name = std::string("");
  543. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  544. if(isExp)
  545. {
  546. spec->experience = readNormalNr(i); i+=4;
  547. }
  548. else spec->experience = 0;
  549. ++i; //TODO - czy tu na pewno nie ma istotnej informacji?
  550. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  551. if(nonstandardAbilities)
  552. {
  553. int howMany = readNormalNr(i); i+=4;
  554. for(int yy=0; yy<howMany; ++yy)
  555. {
  556. spec->abilities.push_back(&(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)])); ++i;
  557. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  558. }
  559. }
  560. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  561. spec->standardGarrison = standGarrison;
  562. if(standGarrison)
  563. {
  564. spec->garrison = readCreatureSet(i); i+=7;
  565. }
  566. bool form = bufor[i]; ++i; //formation
  567. spec->garrison.formation = form;
  568. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  569. if(artSet)
  570. {
  571. //head art //1
  572. int id = readNormalNr(i, 2); i+=2;
  573. if(id!=0xffff)
  574. spec->artHead = &(CGameInfo::mainObj->arth->artifacts[id]);
  575. else
  576. spec->artHead = NULL;
  577. //shoulders art //2
  578. id = readNormalNr(i, 2); i+=2;
  579. if(id!=0xffff)
  580. spec->artShoulders = &(CGameInfo::mainObj->arth->artifacts[id]);
  581. else
  582. spec->artShoulders = NULL;
  583. //neck art //3
  584. id = readNormalNr(i, 2); i+=2;
  585. if(id!=0xffff)
  586. spec->artNeck = &(CGameInfo::mainObj->arth->artifacts[id]);
  587. else
  588. spec->artNeck = NULL;
  589. //right hand art //4
  590. id = readNormalNr(i, 2); i+=2;
  591. if(id!=0xffff)
  592. spec->artRhand = &(CGameInfo::mainObj->arth->artifacts[id]);
  593. else
  594. spec->artRhand = NULL;
  595. //left hand art //5
  596. id = readNormalNr(i, 2); i+=2;
  597. if(id!=0xffff)
  598. spec->artLHand = &(CGameInfo::mainObj->arth->artifacts[id]);
  599. else
  600. spec->artLHand = NULL;
  601. //torso art //6
  602. id = readNormalNr(i, 2); i+=2;
  603. if(id!=0xffff)
  604. spec->artTorso = &(CGameInfo::mainObj->arth->artifacts[id]);
  605. else
  606. spec->artTorso = NULL;
  607. //right hand ring //7
  608. id = readNormalNr(i, 2); i+=2;
  609. if(id!=0xffff)
  610. spec->artRRing = &(CGameInfo::mainObj->arth->artifacts[id]);
  611. else
  612. spec->artRRing = NULL;
  613. //left hand ring //8
  614. id = readNormalNr(i, 2); i+=2;
  615. if(id!=0xffff)
  616. spec->artLRing = &(CGameInfo::mainObj->arth->artifacts[id]);
  617. else
  618. spec->artLRing = NULL;
  619. //feet art //9
  620. id = readNormalNr(i, 2); i+=2;
  621. if(id!=0xffff)
  622. spec->artFeet = &(CGameInfo::mainObj->arth->artifacts[id]);
  623. else
  624. spec->artFeet = NULL;
  625. //misc1 art //10
  626. id = readNormalNr(i, 2); i+=2;
  627. if(id!=0xffff)
  628. spec->artMisc1 = &(CGameInfo::mainObj->arth->artifacts[id]);
  629. else
  630. spec->artMisc1 = NULL;
  631. //misc2 art //11
  632. id = readNormalNr(i, 2); i+=2;
  633. if(id!=0xffff)
  634. spec->artMisc2 = &(CGameInfo::mainObj->arth->artifacts[id]);
  635. else
  636. spec->artMisc2 = NULL;
  637. //misc3 art //12
  638. id = readNormalNr(i, 2); i+=2;
  639. if(id!=0xffff)
  640. spec->artMisc3 = &(CGameInfo::mainObj->arth->artifacts[id]);
  641. else
  642. spec->artMisc3 = NULL;
  643. //misc4 art //13
  644. id = readNormalNr(i, 2); i+=2;
  645. if(id!=0xffff)
  646. spec->artMisc4 = &(CGameInfo::mainObj->arth->artifacts[id]);
  647. else
  648. spec->artMisc4 = NULL;
  649. //machine1 art //14
  650. id = readNormalNr(i, 2); i+=2;
  651. if(id!=0xffff)
  652. spec->artMach1 = &(CGameInfo::mainObj->arth->artifacts[id]);
  653. else
  654. spec->artMach1 = NULL;
  655. //machine2 art //15
  656. id = readNormalNr(i, 2); i+=2;
  657. if(id!=0xffff)
  658. spec->artMach2 = &(CGameInfo::mainObj->arth->artifacts[id]);
  659. else
  660. spec->artMach2 = NULL;
  661. //machine3 art //16
  662. id = readNormalNr(i, 2); i+=2;
  663. if(id!=0xffff)
  664. spec->artMach3 = &(CGameInfo::mainObj->arth->artifacts[id]);
  665. else
  666. spec->artMach3 = NULL;
  667. //misc5 art //17
  668. id = readNormalNr(i, 2); i+=2;
  669. if(id!=0xffff)
  670. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  671. else
  672. spec->artMisc5 = NULL;
  673. //spellbook
  674. id = readNormalNr(i, 2); i+=2;
  675. if(id!=0xffff)
  676. spec->artSpellBook = &(CGameInfo::mainObj->arth->artifacts[id]);
  677. else
  678. spec->artSpellBook = NULL;
  679. //19 //???what is that? gap in file or what?
  680. i+=2;
  681. //bag artifacts //20
  682. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  683. if(amount>0)
  684. {
  685. for(int ss=0; ss<amount; ++ss)
  686. {
  687. id = readNormalNr(i, 2); i+=2;
  688. if(id!=0xffff)
  689. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  690. else
  691. spec->artifacts.push_back(NULL);
  692. }
  693. }
  694. } //artifacts
  695. spec->guardRange = readNormalNr(i, 1); ++i;
  696. if(spec->guardRange == 0xff)
  697. spec->isGuarding = false;
  698. else
  699. spec->isGuarding = true;
  700. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  701. if(hasBiography)
  702. {
  703. int length = readNormalNr(i); i+=4;
  704. int iStart = i;
  705. i+=length;
  706. for(int bb=0; bb<length; ++bb)
  707. {
  708. spec->biography+=bufor[iStart+bb];
  709. }
  710. }
  711. spec->sex = !(bufor[i]); ++i;
  712. //spells
  713. bool areSpells = bufor[i]; ++i;
  714. if(areSpells) //TODO: sprawdziæ
  715. {
  716. int ist = i;
  717. for(i; i<ist+9; ++i)
  718. {
  719. unsigned char c = bufor[i];
  720. for(int yy=0; yy<8; ++yy)
  721. {
  722. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  723. {
  724. if(c == (c|((unsigned char)intPow(2, yy))))
  725. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  726. }
  727. }
  728. }
  729. }
  730. //spells loaded
  731. spec->defaultMianStats = bufor[i]; ++i;
  732. if(spec->defaultMianStats)
  733. {
  734. spec->attack = bufor[i]; ++i;
  735. spec->defence = bufor[i]; ++i;
  736. spec->power = bufor[i]; ++i;
  737. spec->knowledge = bufor[i]; ++i;
  738. }
  739. i+=16;
  740. nobj.info = spec;
  741. break;
  742. }
  743. case CREATURES_DEF:
  744. {
  745. CCreatureObjInfo * spec = new CCreatureObjInfo;
  746. spec->bytes[0] = bufor[i]; ++i;
  747. spec->bytes[1] = bufor[i]; ++i;
  748. spec->bytes[2] = bufor[i]; ++i;
  749. spec->bytes[3] = bufor[i]; ++i;
  750. spec->number = readNormalNr(i, 2); i+=2;
  751. spec->character = bufor[i]; ++i;
  752. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  753. if(isMesTre)
  754. {
  755. int messLength = readNormalNr(i); i+=4;
  756. if(messLength>0)
  757. {
  758. for(int tt=0; tt<messLength; ++tt)
  759. {
  760. spec->message += bufor[i]; ++i;
  761. }
  762. }
  763. spec->wood = readNormalNr(i); i+=4;
  764. spec->mercury = readNormalNr(i); i+=4;
  765. spec->ore = readNormalNr(i); i+=4;
  766. spec->sulfur = readNormalNr(i); i+=4;
  767. spec->crytal = readNormalNr(i); i+=4;
  768. spec->gems = readNormalNr(i); i+=4;
  769. spec->gold = readNormalNr(i); i+=4;
  770. int artID = readNormalNr(i, 2); i+=2;
  771. if(artID!=0xffff)
  772. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  773. else
  774. spec->gainedArtifact = NULL;
  775. }
  776. spec->neverFlees = bufor[i]; ++i;
  777. spec->notGrowingTeam = bufor[i]; ++i;
  778. i+=2;
  779. nobj.info = spec;
  780. break;
  781. }
  782. case EDefType::SIGN_DEF:
  783. {
  784. CSignObjInfo * spec = new CSignObjInfo;
  785. int length = readNormalNr(i); i+=4;
  786. for(int rr=0; rr<length; ++rr)
  787. {
  788. spec->message += bufor[i]; ++i;
  789. }
  790. i+=4;
  791. nobj.info = spec;
  792. break;
  793. }
  794. case EDefType::SEERHUT_DEF:
  795. {
  796. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  797. spec->missionType = bufor[i]; ++i;
  798. switch(spec->missionType)
  799. {
  800. case 1:
  801. {
  802. spec->m1level = readNormalNr(i); i+=4;
  803. int limit = readNormalNr(i); i+=4;
  804. if(limit == ((int)0xffffffff))
  805. {
  806. spec->isDayLimit = false;
  807. spec->lastDay = -1;
  808. }
  809. else
  810. {
  811. spec->isDayLimit = true;
  812. spec->lastDay = limit;
  813. }
  814. break;
  815. }
  816. case 2:
  817. {
  818. spec->m2attack = bufor[i]; ++i;
  819. spec->m2defence = bufor[i]; ++i;
  820. spec->m2power = bufor[i]; ++i;
  821. spec->m2knowledge = bufor[i]; ++i;
  822. int limit = readNormalNr(i); i+=4;
  823. if(limit == ((int)0xffffffff))
  824. {
  825. spec->isDayLimit = false;
  826. spec->lastDay = -1;
  827. }
  828. else
  829. {
  830. spec->isDayLimit = true;
  831. spec->lastDay = limit;
  832. }
  833. break;
  834. }
  835. case 3:
  836. {
  837. spec->m3bytes[0] = bufor[i]; ++i;
  838. spec->m3bytes[1] = bufor[i]; ++i;
  839. spec->m3bytes[2] = bufor[i]; ++i;
  840. spec->m3bytes[3] = bufor[i]; ++i;
  841. int limit = readNormalNr(i); i+=4;
  842. if(limit == ((int)0xffffffff))
  843. {
  844. spec->isDayLimit = false;
  845. spec->lastDay = -1;
  846. }
  847. else
  848. {
  849. spec->isDayLimit = true;
  850. spec->lastDay = limit;
  851. }
  852. break;
  853. }
  854. case 4:
  855. {
  856. spec->m4bytes[0] = bufor[i]; ++i;
  857. spec->m4bytes[1] = bufor[i]; ++i;
  858. spec->m4bytes[2] = bufor[i]; ++i;
  859. spec->m4bytes[3] = bufor[i]; ++i;
  860. int limit = readNormalNr(i); i+=4;
  861. if(limit == ((int)0xffffffff))
  862. {
  863. spec->isDayLimit = false;
  864. spec->lastDay = -1;
  865. }
  866. else
  867. {
  868. spec->isDayLimit = true;
  869. spec->lastDay = limit;
  870. }
  871. break;
  872. }
  873. case 5:
  874. {
  875. int artNumber = bufor[i]; ++i;
  876. for(int yy=0; yy<artNumber; ++yy)
  877. {
  878. int artid = readNormalNr(i, 2); i+=2;
  879. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  880. }
  881. int limit = readNormalNr(i); i+=4;
  882. if(limit == ((int)0xffffffff))
  883. {
  884. spec->isDayLimit = false;
  885. spec->lastDay = -1;
  886. }
  887. else
  888. {
  889. spec->isDayLimit = true;
  890. spec->lastDay = limit;
  891. }
  892. break;
  893. }
  894. case 6:
  895. {
  896. int typeNumber = bufor[i]; ++i;
  897. for(int hh=0; hh<typeNumber; ++hh)
  898. {
  899. int creType = readNormalNr(i, 2); i+=2;
  900. int creNumb = readNormalNr(i, 2); i+=2;
  901. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  902. spec->m6number.push_back(creNumb);
  903. }
  904. int limit = readNormalNr(i); i+=4;
  905. if(limit == ((int)0xffffffff))
  906. {
  907. spec->isDayLimit = false;
  908. spec->lastDay = -1;
  909. }
  910. else
  911. {
  912. spec->isDayLimit = true;
  913. spec->lastDay = limit;
  914. }
  915. break;
  916. }
  917. case 7:
  918. {
  919. spec->m7wood = readNormalNr(i); i+=4;
  920. spec->m7mercury = readNormalNr(i); i+=4;
  921. spec->m7ore = readNormalNr(i); i+=4;
  922. spec->m7sulfur = readNormalNr(i); i+=4;
  923. spec->m7crystal = readNormalNr(i); i+=4;
  924. spec->m7gems = readNormalNr(i); i+=4;
  925. spec->m7gold = readNormalNr(i); i+=4;
  926. int limit = readNormalNr(i); i+=4;
  927. if(limit == ((int)0xffffffff))
  928. {
  929. spec->isDayLimit = false;
  930. spec->lastDay = -1;
  931. }
  932. else
  933. {
  934. spec->isDayLimit = true;
  935. spec->lastDay = limit;
  936. }
  937. break;
  938. }
  939. case 8:
  940. {
  941. int heroType = bufor[i]; ++i;
  942. spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
  943. int limit = readNormalNr(i); i+=4;
  944. if(limit == ((int)0xffffffff))
  945. {
  946. spec->isDayLimit = false;
  947. spec->lastDay = -1;
  948. }
  949. else
  950. {
  951. spec->isDayLimit = true;
  952. spec->lastDay = limit;
  953. }
  954. break;
  955. }
  956. case 9:
  957. {
  958. spec->m9player = bufor[i]; ++i;
  959. int limit = readNormalNr(i); i+=4;
  960. if(limit == ((int)0xffffffff))
  961. {
  962. spec->isDayLimit = false;
  963. spec->lastDay = -1;
  964. }
  965. else
  966. {
  967. spec->isDayLimit = true;
  968. spec->lastDay = limit;
  969. }
  970. break;
  971. }
  972. }//internal switch end (seer huts)
  973. int len1 = readNormalNr(i); i+=4;
  974. for(int ee=0; ee<len1; ++ee)
  975. {
  976. spec->firstVisitText += bufor[i]; ++i;
  977. }
  978. int len2 = readNormalNr(i); i+=4;
  979. for(int ee=0; ee<len2; ++ee)
  980. {
  981. spec->nextVisitText += bufor[i]; ++i;
  982. }
  983. int len3 = readNormalNr(i); i+=4;
  984. for(int ee=0; ee<len3; ++ee)
  985. {
  986. spec->completedText += bufor[i]; ++i;
  987. }
  988. unsigned char rewardType = bufor[i]; ++i;
  989. spec->rewardType = rewardType;
  990. switch(rewardType)
  991. {
  992. case 1:
  993. {
  994. spec->r1exp = readNormalNr(i); i+=4;
  995. break;
  996. }
  997. case 2:
  998. {
  999. spec->r2mana = readNormalNr(i); i+=4;
  1000. break;
  1001. }
  1002. case 3:
  1003. {
  1004. spec->r3morale = bufor[i]; ++i;
  1005. break;
  1006. }
  1007. case 4:
  1008. {
  1009. spec->r4luck = bufor[i]; ++i;
  1010. break;
  1011. }
  1012. case 5:
  1013. {
  1014. spec->r5type = bufor[i]; ++i;
  1015. spec->r5amount = readNormalNr(i, 3); i+=3;
  1016. i+=1;
  1017. break;
  1018. }
  1019. case 6:
  1020. {
  1021. spec->r6type = bufor[i]; ++i;
  1022. spec->r6amount = bufor[i]; ++i;
  1023. break;
  1024. }
  1025. case 7:
  1026. {
  1027. int abid = bufor[i]; ++i;
  1028. spec->r7ability = &(CGameInfo::mainObj->abilh->abilities[abid]);
  1029. spec->r7level = bufor[i]; ++i;
  1030. break;
  1031. }
  1032. case 8:
  1033. {
  1034. int artid = readNormalNr(i, 2); i+=2;
  1035. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1036. break;
  1037. }
  1038. case 9:
  1039. {
  1040. int spellid = bufor[i]; ++i;
  1041. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1042. break;
  1043. }
  1044. case 10:
  1045. {
  1046. int creid = readNormalNr(i, 2); i+=2;
  1047. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1048. spec->r10amount = readNormalNr(i, 2); i+=2;
  1049. break;
  1050. }
  1051. }// end of internal switch
  1052. i+=2;
  1053. nobj.info = spec;
  1054. break;
  1055. }
  1056. case EDefType::WITCHHUT_DEF:
  1057. {
  1058. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1059. ist=i; //starting i for loop
  1060. for(i; i<ist+4; ++i)
  1061. {
  1062. unsigned char c = bufor[i];
  1063. for(int yy=0; yy<8; ++yy)
  1064. {
  1065. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1066. {
  1067. if(c == (c|((unsigned char)intPow(2, yy))))
  1068. spec->allowedAbilities.push_back(&(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]));
  1069. }
  1070. }
  1071. }
  1072. nobj.info = spec;
  1073. break;
  1074. }
  1075. case EDefType::SCHOLAR_DEF:
  1076. {
  1077. CScholarObjInfo * spec = new CScholarObjInfo;
  1078. spec->bonusType = bufor[i]; ++i;
  1079. switch(spec->bonusType)
  1080. {
  1081. case 0xff:
  1082. ++i;
  1083. break;
  1084. case 0:
  1085. spec->r0type = bufor[i]; ++i;
  1086. break;
  1087. case 1:
  1088. spec->r1 = &(CGameInfo::mainObj->abilh->abilities[bufor[i]]); ++i;
  1089. break;
  1090. case 2:
  1091. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1092. break;
  1093. }
  1094. i+=6;
  1095. nobj.info = spec;
  1096. break;
  1097. }
  1098. case EDefType::GARRISON_DEF:
  1099. {
  1100. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1101. spec->player = bufor[i]; ++i;
  1102. i+=3;
  1103. spec->units = readCreatureSet(i); i+=28;
  1104. spec->movableUnits = bufor[i]; ++i;
  1105. i+=8;
  1106. nobj.info = spec;
  1107. break;
  1108. }
  1109. case EDefType::ARTIFACT_DEF:
  1110. {
  1111. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1112. bool areSettings = bufor[i]; ++i;
  1113. if(areSettings)
  1114. {
  1115. int messLength = readNormalNr(i, 4); i+=4;
  1116. for(int hh=0; hh<messLength; ++hh)
  1117. {
  1118. spec->message += bufor[i]; ++i;
  1119. }
  1120. bool areGuards = bufor[i]; ++i;
  1121. if(areGuards)
  1122. {
  1123. spec->areGuards = true;
  1124. spec->guards = readCreatureSet(i); i+=28;
  1125. }
  1126. else
  1127. spec->areGuards = false;
  1128. i+=4;
  1129. }
  1130. nobj.info = spec;
  1131. break;
  1132. }
  1133. case EDefType::RESOURCE_DEF:
  1134. {
  1135. CResourceObjInfo * spec = new CResourceObjInfo;
  1136. bool isMessGuard = bufor[i]; ++i;
  1137. if(isMessGuard)
  1138. {
  1139. int messLength = readNormalNr(i); i+=4;
  1140. for(int mm=0; mm<messLength; ++mm)
  1141. {
  1142. spec->message+=bufor[i]; ++i;
  1143. }
  1144. spec->areGuards = bufor[i]; ++i;
  1145. if(spec->areGuards)
  1146. {
  1147. spec->guards = readCreatureSet(i); i+=28;
  1148. }
  1149. i+=4;
  1150. }
  1151. else
  1152. {
  1153. spec->areGuards = false;
  1154. }
  1155. spec->amount = readNormalNr(i); i+=4;
  1156. i+=4;
  1157. nobj.info = spec;
  1158. break;
  1159. }
  1160. case EDefType::TOWN_DEF:
  1161. {
  1162. CCastleObjInfo * spec = new CCastleObjInfo;
  1163. spec->bytes[0] = bufor[i]; ++i;
  1164. spec->bytes[1] = bufor[i]; ++i;
  1165. spec->bytes[2] = bufor[i]; ++i;
  1166. spec->bytes[3] = bufor[i]; ++i;
  1167. spec->player = bufor[i]; ++i;
  1168. bool hasName = bufor[i]; ++i;
  1169. if(hasName)
  1170. {
  1171. int len = readNormalNr(i); i+=4;
  1172. for(int gg=0; gg<len; ++gg)
  1173. {
  1174. spec->name += bufor[i]; ++i;
  1175. }
  1176. }
  1177. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1178. if(stGarr)
  1179. {
  1180. spec->garrison = readCreatureSet(i); i+=28;
  1181. }
  1182. spec->garrison.formation = bufor[i]; ++i;
  1183. spec->unusualBuildins = bufor[i]; ++i;
  1184. if(spec->unusualBuildins)
  1185. {
  1186. for(int ff=0; ff<12; ++ff)
  1187. {
  1188. spec->buildingSettings[ff] = bufor[i]; ++i;
  1189. }
  1190. }
  1191. else
  1192. {
  1193. spec->hasFort = bufor[i]; ++i;
  1194. }
  1195. int ist = i;
  1196. for(i; i<ist+9; ++i)
  1197. {
  1198. unsigned char c = bufor[i];
  1199. for(int yy=0; yy<8; ++yy)
  1200. {
  1201. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1202. {
  1203. if(c == (c|((unsigned char)intPow(2, yy))))
  1204. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1205. }
  1206. }
  1207. }
  1208. ist = i;
  1209. for(i; i<ist+9; ++i)
  1210. {
  1211. unsigned char c = bufor[i];
  1212. for(int yy=0; yy<8; ++yy)
  1213. {
  1214. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1215. {
  1216. if(c != (c|((unsigned char)intPow(2, yy))))
  1217. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1218. }
  1219. }
  1220. }
  1221. /////// reading castle events //////////////////////////////////
  1222. int numberOfEvent = readNormalNr(i); i+=4;
  1223. for(int gh = 0; gh<numberOfEvent; ++gh)
  1224. {
  1225. CCastleEvent nce;
  1226. int nameLen = readNormalNr(i); i+=4;
  1227. for(int ll=0; ll<nameLen; ++ll)
  1228. {
  1229. nce.name += bufor[i]; ++i;
  1230. }
  1231. int messLen = readNormalNr(i); i+=4;
  1232. for(int ll=0; ll<messLen; ++ll)
  1233. {
  1234. nce.message += bufor[i]; ++i;
  1235. }
  1236. nce.wood = readNormalNr(i); i+=4;
  1237. nce.mercury = readNormalNr(i); i+=4;
  1238. nce.ore = readNormalNr(i); i+=4;
  1239. nce.sulfur = readNormalNr(i); i+=4;
  1240. nce.crystal = readNormalNr(i); i+=4;
  1241. nce.gems = readNormalNr(i); i+=4;
  1242. nce.gold = readNormalNr(i); i+=4;
  1243. nce.players = bufor[i]; ++i;
  1244. nce.forHuman = bufor[i]; ++i;
  1245. nce.forComputer = bufor[i]; ++i;
  1246. nce.firstShow = readNormalNr(i, 2); i+=2;
  1247. nce.forEvery = bufor[i]; ++i;
  1248. i+=17;
  1249. for(int kk=0; kk<6; ++kk)
  1250. {
  1251. nce.bytes[kk] = bufor[i]; ++i;
  1252. }
  1253. for(int vv=0; vv<7; ++vv)
  1254. {
  1255. nce.gen[vv] = readNormalNr(i, 2);
  1256. }
  1257. spec->events.push_back(nce);
  1258. }
  1259. /////// castle events have been read ///////////////////////////
  1260. spec->alignment = bufor[i]; ++i;
  1261. i+=3;
  1262. nobj.info = spec;
  1263. break;
  1264. }
  1265. case EDefType::PLAYERONLY_DEF:
  1266. {
  1267. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1268. spec->player = bufor[i]; ++i;
  1269. i+=3;
  1270. nobj.info = spec;
  1271. break;
  1272. }
  1273. case EDefType::SHRINE_DEF:
  1274. {
  1275. CShrineObjInfo * spec = new CShrineObjInfo;
  1276. spec->spell = bufor[i]; i+=4;
  1277. nobj.info = spec;
  1278. break;
  1279. }
  1280. case EDefType::SPELLSCROLL_DEF:
  1281. {
  1282. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1283. bool messg = bufor[i]; ++i;
  1284. if(messg)
  1285. {
  1286. int mLength = readNormalNr(i); i+=4;
  1287. for(int vv=0; vv<mLength; ++vv)
  1288. {
  1289. spec->message += bufor[i]; ++i;
  1290. }
  1291. spec->areGuarders = bufor[i]; ++i;
  1292. if(spec->areGuarders)
  1293. {
  1294. spec->guarders = readCreatureSet(i); i+=28;
  1295. }
  1296. i+=4;
  1297. }
  1298. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1299. i+=3;
  1300. nobj.info = spec;
  1301. break;
  1302. }
  1303. case EDefType::PANDORA_DEF:
  1304. {
  1305. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1306. bool messg = bufor[i]; ++i;
  1307. if(messg)
  1308. {
  1309. int mLength = readNormalNr(i); i+=4;
  1310. for(int vv=0; vv<mLength; ++vv)
  1311. {
  1312. spec->message += bufor[i]; ++i;
  1313. }
  1314. spec->areGuarders = bufor[i]; ++i;
  1315. if(spec->areGuarders)
  1316. {
  1317. spec->guarders = readCreatureSet(i); i+=28;
  1318. }
  1319. i+=4;
  1320. }
  1321. ////// copied form event handling (seems to be similar)
  1322. spec->gainedExp = readNormalNr(i, 4); i+=4;
  1323. spec->manaDiff = readNormalNr(i, 4); i+=4;
  1324. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  1325. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  1326. spec->wood = readNormalNr(i); i+=4;
  1327. spec->mercury = readNormalNr(i); i+=4;
  1328. spec->ore = readNormalNr(i); i+=4;
  1329. spec->sulfur = readNormalNr(i); i+=4;
  1330. spec->crystal = readNormalNr(i); i+=4;
  1331. spec->gems = readNormalNr(i); i+=4;
  1332. spec->gold = readNormalNr(i); i+=4;
  1333. spec->attack = readNormalNr(i, 1); ++i;
  1334. spec->defence = readNormalNr(i, 1); ++i;
  1335. spec->power = readNormalNr(i, 1); ++i;
  1336. spec->knowledge = readNormalNr(i, 1); ++i;
  1337. int gabn; //number of gained abilities
  1338. gabn = readNormalNr(i, 1); ++i;
  1339. for(int oo = 0; oo<gabn; ++oo)
  1340. {
  1341. spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
  1342. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  1343. }
  1344. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  1345. for(int oo = 0; oo<gart; ++oo)
  1346. {
  1347. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  1348. }
  1349. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  1350. for(int oo = 0; oo<gspel; ++oo)
  1351. {
  1352. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  1353. }
  1354. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  1355. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  1356. i+=8;
  1357. nobj.info = spec;
  1358. ///////end of copied fragment
  1359. break;
  1360. }
  1361. case EDefType::GRAIL_DEF:
  1362. {
  1363. CGrailObjInfo * spec = new CGrailObjInfo;
  1364. spec->radius = readNormalNr(i); i+=4;
  1365. nobj.info = spec;
  1366. break;
  1367. }
  1368. case EDefType::CREGEN_DEF:
  1369. {
  1370. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1371. spec->player = bufor[i]; ++i;
  1372. i+=3;
  1373. for(int ggg=0; ggg<4; ++ggg)
  1374. {
  1375. spec->bytes[ggg] = bufor[i]; ++i;
  1376. }
  1377. if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
  1378. {
  1379. spec->asCastle = false;
  1380. spec->castles[0] = bufor[i]; ++i;
  1381. spec->castles[1] = bufor[i]; ++i;
  1382. }
  1383. else
  1384. {
  1385. spec->asCastle = true;
  1386. }
  1387. nobj.info = spec;
  1388. break;
  1389. }
  1390. case EDefType::CREGEN2_DEF:
  1391. {
  1392. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1393. spec->player = bufor[i]; ++i;
  1394. i+=3;
  1395. for(int ggg=0; ggg<4; ++ggg)
  1396. {
  1397. spec->bytes[ggg] = bufor[i]; ++i;
  1398. }
  1399. if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
  1400. {
  1401. spec->asCastle = false;
  1402. spec->castles[0] = bufor[i]; ++i;
  1403. spec->castles[1] = bufor[i]; ++i;
  1404. }
  1405. else
  1406. {
  1407. spec->asCastle = true;
  1408. }
  1409. spec->minLevel = bufor[i]; ++i;
  1410. spec->maxLevel = bufor[i]; ++i;
  1411. nobj.info = spec;
  1412. break;
  1413. }
  1414. case EDefType::CREGEN3_DEF:
  1415. {
  1416. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1417. spec->player = bufor[i]; ++i;
  1418. i+=3;
  1419. spec->minLevel = bufor[i]; ++i;
  1420. spec->maxLevel = bufor[i]; ++i;
  1421. nobj.info = spec;
  1422. break;
  1423. }
  1424. case EDefType::BORDERGUARD_DEF:
  1425. {
  1426. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  1427. spec->missionType = bufor[i]; ++i;
  1428. switch(spec->missionType)
  1429. {
  1430. case 1:
  1431. {
  1432. spec->m1level = readNormalNr(i); i+=4;
  1433. int limit = readNormalNr(i); i+=4;
  1434. if(limit == ((int)0xffffffff))
  1435. {
  1436. spec->isDayLimit = false;
  1437. spec->lastDay = -1;
  1438. }
  1439. else
  1440. {
  1441. spec->isDayLimit = true;
  1442. spec->lastDay = limit;
  1443. }
  1444. break;
  1445. }
  1446. case 2:
  1447. {
  1448. spec->m2attack = bufor[i]; ++i;
  1449. spec->m2defence = bufor[i]; ++i;
  1450. spec->m2power = bufor[i]; ++i;
  1451. spec->m2knowledge = bufor[i]; ++i;
  1452. int limit = readNormalNr(i); i+=4;
  1453. if(limit == ((int)0xffffffff))
  1454. {
  1455. spec->isDayLimit = false;
  1456. spec->lastDay = -1;
  1457. }
  1458. else
  1459. {
  1460. spec->isDayLimit = true;
  1461. spec->lastDay = limit;
  1462. }
  1463. break;
  1464. }
  1465. case 3:
  1466. {
  1467. spec->m3bytes[0] = bufor[i]; ++i;
  1468. spec->m3bytes[1] = bufor[i]; ++i;
  1469. spec->m3bytes[2] = bufor[i]; ++i;
  1470. spec->m3bytes[3] = bufor[i]; ++i;
  1471. int limit = readNormalNr(i); i+=4;
  1472. if(limit == ((int)0xffffffff))
  1473. {
  1474. spec->isDayLimit = false;
  1475. spec->lastDay = -1;
  1476. }
  1477. else
  1478. {
  1479. spec->isDayLimit = true;
  1480. spec->lastDay = limit;
  1481. }
  1482. break;
  1483. }
  1484. case 4:
  1485. {
  1486. spec->m4bytes[0] = bufor[i]; ++i;
  1487. spec->m4bytes[1] = bufor[i]; ++i;
  1488. spec->m4bytes[2] = bufor[i]; ++i;
  1489. spec->m4bytes[3] = bufor[i]; ++i;
  1490. int limit = readNormalNr(i); i+=4;
  1491. if(limit == ((int)0xffffffff))
  1492. {
  1493. spec->isDayLimit = false;
  1494. spec->lastDay = -1;
  1495. }
  1496. else
  1497. {
  1498. spec->isDayLimit = true;
  1499. spec->lastDay = limit;
  1500. }
  1501. break;
  1502. }
  1503. case 5:
  1504. {
  1505. int artNumber = bufor[i]; ++i;
  1506. for(int yy=0; yy<artNumber; ++yy)
  1507. {
  1508. int artid = readNormalNr(i, 2); i+=2;
  1509. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1510. }
  1511. int limit = readNormalNr(i); i+=4;
  1512. if(limit == ((int)0xffffffff))
  1513. {
  1514. spec->isDayLimit = false;
  1515. spec->lastDay = -1;
  1516. }
  1517. else
  1518. {
  1519. spec->isDayLimit = true;
  1520. spec->lastDay = limit;
  1521. }
  1522. break;
  1523. }
  1524. case 6:
  1525. {
  1526. int typeNumber = bufor[i]; ++i;
  1527. for(int hh=0; hh<typeNumber; ++hh)
  1528. {
  1529. int creType = readNormalNr(i, 2); i+=2;
  1530. int creNumb = readNormalNr(i, 2); i+=2;
  1531. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1532. spec->m6number.push_back(creNumb);
  1533. }
  1534. int limit = readNormalNr(i); i+=4;
  1535. if(limit == ((int)0xffffffff))
  1536. {
  1537. spec->isDayLimit = false;
  1538. spec->lastDay = -1;
  1539. }
  1540. else
  1541. {
  1542. spec->isDayLimit = true;
  1543. spec->lastDay = limit;
  1544. }
  1545. break;
  1546. }
  1547. case 7:
  1548. {
  1549. spec->m7wood = readNormalNr(i); i+=4;
  1550. spec->m7mercury = readNormalNr(i); i+=4;
  1551. spec->m7ore = readNormalNr(i); i+=4;
  1552. spec->m7sulfur = readNormalNr(i); i+=4;
  1553. spec->m7crystal = readNormalNr(i); i+=4;
  1554. spec->m7gems = readNormalNr(i); i+=4;
  1555. spec->m7gold = readNormalNr(i); i+=4;
  1556. int limit = readNormalNr(i); i+=4;
  1557. if(limit == ((int)0xffffffff))
  1558. {
  1559. spec->isDayLimit = false;
  1560. spec->lastDay = -1;
  1561. }
  1562. else
  1563. {
  1564. spec->isDayLimit = true;
  1565. spec->lastDay = limit;
  1566. }
  1567. break;
  1568. }
  1569. case 8:
  1570. {
  1571. int heroType = bufor[i]; ++i;
  1572. spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
  1573. int limit = readNormalNr(i); i+=4;
  1574. if(limit == ((int)0xffffffff))
  1575. {
  1576. spec->isDayLimit = false;
  1577. spec->lastDay = -1;
  1578. }
  1579. else
  1580. {
  1581. spec->isDayLimit = true;
  1582. spec->lastDay = limit;
  1583. }
  1584. break;
  1585. }
  1586. case 9:
  1587. {
  1588. spec->m9player = bufor[i]; ++i;
  1589. int limit = readNormalNr(i); i+=4;
  1590. if(limit == ((int)0xffffffff))
  1591. {
  1592. spec->isDayLimit = false;
  1593. spec->lastDay = -1;
  1594. }
  1595. else
  1596. {
  1597. spec->isDayLimit = true;
  1598. spec->lastDay = limit;
  1599. }
  1600. break;
  1601. }
  1602. }//internal switch end (seer huts)
  1603. int len1 = readNormalNr(i); i+=4;
  1604. for(int ee=0; ee<len1; ++ee)
  1605. {
  1606. spec->firstVisitText += bufor[i]; ++i;
  1607. }
  1608. int len2 = readNormalNr(i); i+=4;
  1609. for(int ee=0; ee<len2; ++ee)
  1610. {
  1611. spec->nextVisitText += bufor[i]; ++i;
  1612. }
  1613. int len3 = readNormalNr(i); i+=4;
  1614. for(int ee=0; ee<len3; ++ee)
  1615. {
  1616. spec->completedText += bufor[i]; ++i;
  1617. }
  1618. nobj.info = spec;
  1619. break;
  1620. }
  1621. } //end of main switch
  1622. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  1623. //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
  1624. }//*/ //end of loading objects; commented to make application work until it will be finished
  1625. ////objects loaded
  1626. //loading events
  1627. int numberOfEvents = readNormalNr(i); i+=4;
  1628. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1629. {
  1630. CMapEvent ne;
  1631. ne.name = std::string();
  1632. ne.message = std::string();
  1633. int nameLen = readNormalNr(i); i+=4;
  1634. for(int qq=0; qq<nameLen; ++qq)
  1635. {
  1636. ne.name += bufor[i]; ++i;
  1637. }
  1638. int messLen = readNormalNr(i); i+=4;
  1639. for(int qq=0; qq<messLen; ++qq)
  1640. {
  1641. ne.message +=bufor[i]; ++i;
  1642. }
  1643. ne.wood = readNormalNr(i); i+=4;
  1644. ne.mercury = readNormalNr(i); i+=4;
  1645. ne.ore = readNormalNr(i); i+=4;
  1646. ne.sulfur = readNormalNr(i); i+=4;
  1647. ne.crystal = readNormalNr(i); i+=4;
  1648. ne.gems = readNormalNr(i); i+=4;
  1649. ne.gold = readNormalNr(i); i+=4;
  1650. ne.players = bufor[i]; ++i;
  1651. ne.humanAffected = bufor[i]; ++i;
  1652. ne.computerAffected = bufor[i]; ++i;
  1653. ne.firstOccurence = bufor[i]; ++i;
  1654. ne.nextOccurence = bufor[i]; ++i;
  1655. i+=18;
  1656. map.events.push_back(ne);
  1657. }
  1658. }
  1659. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  1660. {
  1661. int ret=0;
  1662. int amp=1;
  1663. for (int i=0; i<bytCon; i++)
  1664. {
  1665. ret+=bufor[pos+i]*amp;
  1666. amp*=256;
  1667. }
  1668. if(cyclic && bytCon<4 && ret>=amp/2)
  1669. {
  1670. ret = ret-amp;
  1671. }
  1672. return ret;
  1673. }
  1674. void CAmbarCendamo::loadDefs()
  1675. {
  1676. std::set<int> loadedTypes;
  1677. for (int i=0; i<map.width; i++)
  1678. {
  1679. for (int j=0; j<map.width; j++)
  1680. {
  1681. if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
  1682. {
  1683. CSemiDefHandler *sdh = new CSemiDefHandler();
  1684. sdh->openDef((sdh->nameFromType(map.terrain[i][j].tertype)).c_str(),"H3sprite.lod");
  1685. loadedTypes.insert(map.terrain[i][j].tertype);
  1686. defs.push_back(sdh);
  1687. }
  1688. if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
  1689. {
  1690. CSemiDefHandler *sdh = new CSemiDefHandler();
  1691. sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
  1692. loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
  1693. defs.push_back(sdh);
  1694. }
  1695. }
  1696. }
  1697. }
  1698. EDefType CAmbarCendamo::getDefType(DefInfo &a)
  1699. {
  1700. switch(a.bytes[16])
  1701. {
  1702. case 5: case 65: case 66: case 67: case 68: case 69:
  1703. return EDefType::ARTIFACT_DEF; //handled
  1704. case 6:
  1705. return EDefType::PANDORA_DEF; //hanled
  1706. case 26:
  1707. return EDefType::EVENTOBJ_DEF; //handled
  1708. case 33:
  1709. return EDefType::GARRISON_DEF; //handled
  1710. case 34: case 70: //70 - random hero
  1711. return EDefType::HERO_DEF; //handled
  1712. case 36:
  1713. return EDefType::GRAIL_DEF; //hanled
  1714. case 53: case 17: case 18: case 19: case 20: case 42: case 87: //cases 17 - 20 and 42 - tests
  1715. return EDefType::PLAYERONLY_DEF; //handled
  1716. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  1717. return EDefType::CREATURES_DEF; //handled
  1718. case 59:
  1719. return EDefType::SIGN_DEF; //handled
  1720. case 77:
  1721. return EDefType::TOWN_DEF; //can be problematic, but handled
  1722. case 79: case 76:
  1723. return EDefType::RESOURCE_DEF; //handled
  1724. case 81:
  1725. return EDefType::SCHOLAR_DEF; //handled
  1726. case 83:
  1727. return EDefType::SEERHUT_DEF; //handled
  1728. case 91:
  1729. return EDefType::SIGN_DEF; //handled
  1730. case 88: case 89: case 90:
  1731. return SHRINE_DEF; //handled
  1732. case 93:
  1733. return SPELLSCROLL_DEF; //handled
  1734. case 98:
  1735. return EDefType::TOWN_DEF; //handled
  1736. case 113:
  1737. return EDefType::WITCHHUT_DEF; //handled
  1738. case 215:
  1739. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  1740. case 216:
  1741. return EDefType::CREGEN2_DEF; //handled
  1742. case 217:
  1743. return EDefType::CREGEN_DEF; //handled
  1744. case 218:
  1745. return EDefType::CREGEN3_DEF; //handled
  1746. case 219:
  1747. return EDefType::GARRISON_DEF; //handled
  1748. default:
  1749. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  1750. }
  1751. }
  1752. CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
  1753. {
  1754. CCreatureSet ret;
  1755. if(number>0 && readNormalNr(pos, 2)!=0xffff)
  1756. {
  1757. ret.slot1 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos, 2)]);
  1758. ret.s1 = readNormalNr(pos+2, 2);
  1759. }
  1760. else
  1761. {
  1762. ret.slot1 = NULL;
  1763. ret.s1 = 0;
  1764. }
  1765. if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
  1766. {
  1767. ret.slot2 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+4, 2)]);
  1768. ret.s2 = readNormalNr(pos+6, 2);
  1769. }
  1770. else
  1771. {
  1772. ret.slot2 = NULL;
  1773. ret.s2 = 0;
  1774. }
  1775. if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
  1776. {
  1777. ret.slot3 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+8, 2)]);
  1778. ret.s3 = readNormalNr(pos+10, 2);
  1779. }
  1780. else
  1781. {
  1782. ret.slot3 = NULL;
  1783. ret.s3 = 0;
  1784. }
  1785. if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
  1786. {
  1787. ret.slot4 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+12, 2)]);
  1788. ret.s4 = readNormalNr(pos+14, 2);
  1789. }
  1790. else
  1791. {
  1792. ret.slot4 = NULL;
  1793. ret.s4 = 0;
  1794. }
  1795. if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
  1796. {
  1797. ret.slot5 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+16, 2)]);
  1798. ret.s5 = readNormalNr(pos+18, 2);
  1799. }
  1800. else
  1801. {
  1802. ret.slot5 = NULL;
  1803. ret.s5 = 0;
  1804. }
  1805. if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
  1806. {
  1807. ret.slot6 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+20, 2)]);
  1808. ret.s6 = readNormalNr(pos+22, 2);
  1809. }
  1810. else
  1811. {
  1812. ret.slot6 = NULL;
  1813. ret.s6 = 0;
  1814. }
  1815. if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
  1816. {
  1817. ret.slot7 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+24, 2)]);
  1818. ret.s7 = readNormalNr(pos+26, 2);
  1819. }
  1820. else
  1821. {
  1822. ret.slot7 = NULL;
  1823. ret.s7 = 0;
  1824. }
  1825. return ret;
  1826. }