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- /*
- * Discord.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Discord.h"
- #ifdef ENABLE_DISCORD
- #include <discord-rpc.hpp>
- #endif
- #include "../lib/CConfigHandler.h"
- #include "../lib/StartInfo.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/campaign/CampaignState.h"
- Discord::Discord() :
- enabled(settings["general"]["enableDiscordRichPresence"].Bool())
- {
- #ifdef ENABLE_DISCORD
- if(!enabled)
- return;
- // ID of an App created in discord for VCMI. Needed for title and icon
- constexpr auto APPLICATION_ID = "1416538363254669455";
- discord::RPCManager::get().initialize();
- discord::RPCManager::get()
- .setClientID(APPLICATION_ID)
- .onReady([](discord::User const& user) {
- logGlobal->info("Discord: connected to user %s#%s - %s", user.username, user.discriminator, user.id);
- })
- .onDisconnected([](int errcode, std::string_view message) {
- logGlobal->warn("Discord: disconnected with error code %s - %s", errcode, message);
- })
- .onErrored([](int errcode, std::string_view message) {
- logGlobal->error("Discord: error with code %s - %s", errcode, message);
- });
-
- startTime = time(nullptr);
- setStatus("", "", {0, 0});
- #endif
- }
- Discord::~Discord()
- {
- #ifdef ENABLE_DISCORD
- if(!enabled)
- return;
- clearStatus();
- discord::RPCManager::get().shutdown();
- #endif
- }
- void Discord::setStatus(std::string state, std::string details, std::tuple<int, int> partySize)
- {
- #ifdef ENABLE_DISCORD
- if(!enabled)
- return;
- discord::RPCManager::get().getPresence()
- .setState(state)
- .setActivityType(discord::ActivityType::Game)
- .setStatusDisplayType(discord::StatusDisplayType::Name)
- .setDetails(details)
- .setStartTimestamp(startTime)
- .setLargeImageKey("canary-large")
- .setSmallImageKey("ptb-small")
- .setInstance(false)
- .setPartySize(std::get<0>(partySize))
- .setPartyMax(std::get<1>(partySize))
- .refresh();
- #endif
- }
- void Discord::clearStatus()
- {
- #ifdef ENABLE_DISCORD
- if(!enabled)
- return;
- discord::RPCManager::get().clearPresence();
- #endif
- }
- void Discord::setPlayingStatus(std::shared_ptr<StartInfo> si, const CMap * map, int humanInterfacesCount)
- {
- #ifdef ENABLE_DISCORD
- if(!enabled)
- return;
-
- bool isCampaign = si->campState != nullptr;
- bool isMulti = humanInterfacesCount > 1;
- int humanPlayersCount = 0;
- for(auto & player : map->players)
- if(player.canHumanPlay)
- humanPlayersCount++;
- std::string title = "Playing " + std::string(isCampaign ? "Campaign" : "Map") + (isMulti ? " (Multiplayer)" : " (Singleplayer)");
- std::string subTitle = std::string(isCampaign ? si->campState->getNameTranslated() + " - " : "") + map->name.toString();
- setStatus(subTitle, title, {humanInterfacesCount, isMulti ? humanPlayersCount : 0});
- #endif
- }
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