CMainMenu.cpp 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848
  1. /*
  2. * CMainMenu.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMainMenu.h"
  12. #include "../../lib/network/NetworkDiscovery.h"
  13. #include "CCampaignScreen.h"
  14. #include "CHighScoreScreen.h"
  15. #include "CreditsScreen.h"
  16. #include "../lobby/CBonusSelection.h"
  17. #include "../lobby/CSelectionBase.h"
  18. #include "../lobby/CLobbyScreen.h"
  19. #include "../media/IMusicPlayer.h"
  20. #include "../media/IVideoPlayer.h"
  21. #include "../gui/CursorHandler.h"
  22. #include "../windows/GUIClasses.h"
  23. #include "../GameEngine.h"
  24. #include "../GameInstance.h"
  25. #include "../eventsSDL/InputHandler.h"
  26. #include "../gui/ShortcutHandler.h"
  27. #include "../gui/Shortcut.h"
  28. #include "../gui/WindowHandler.h"
  29. #include "../render/Canvas.h"
  30. #include "../globalLobby/GlobalLobbyLoginWindow.h"
  31. #include "../globalLobby/GlobalLobbyClient.h"
  32. #include "../globalLobby/GlobalLobbyWindow.h"
  33. #include "../widgets/CComponent.h"
  34. #include "../widgets/Buttons.h"
  35. #include "../widgets/CTextInput.h"
  36. #include "../widgets/MiscWidgets.h"
  37. #include "../widgets/ObjectLists.h"
  38. #include "../widgets/TextControls.h"
  39. #include "../widgets/VideoWidget.h"
  40. #include "../windows/InfoWindows.h"
  41. #include "../CServerHandler.h"
  42. #include "../CPlayerInterface.h"
  43. #include "../Client.h"
  44. #include "../CMT.h"
  45. #include "../../lib/texts/CGeneralTextHandler.h"
  46. #include "../../lib/campaign/CampaignHandler.h"
  47. #include "../../lib/filesystem/Filesystem.h"
  48. #include "../../lib/filesystem/CCompressedStream.h"
  49. #include "../../lib/mapping/CMapInfo.h"
  50. #include "../../lib/modding/CModHandler.h"
  51. #include "../../lib/VCMIDirs.h"
  52. #include "../../lib/CStopWatch.h"
  53. #include "../../lib/CThreadHelper.h"
  54. #include "../../lib/CConfigHandler.h"
  55. #include "../../lib/GameConstants.h"
  56. #include "../../lib/CRandomGenerator.h"
  57. #include "../../lib/GameLibrary.h"
  58. #include "../../lib/json/JsonUtils.h"
  59. #include <boost/lexical_cast.hpp>
  60. ISelectionScreenInfo * SEL = nullptr;
  61. CMenuScreen::CMenuScreen(const JsonNode & configNode)
  62. : CWindowObject(BORDERED), config(configNode)
  63. {
  64. OBJECT_CONSTRUCTION;
  65. const auto& bgConfig = config["background"];
  66. if (bgConfig.isVector())
  67. background = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgConfig.Vector(), CRandomGenerator::getDefault())));
  68. if (bgConfig.isString())
  69. background = std::make_shared<CPicture>(ImagePath::fromJson(bgConfig));
  70. if(config["scalable"].Bool())
  71. background->scaleTo(ENGINE->screenDimensions());
  72. pos = background->center();
  73. for (const JsonNode& node : config["images"].Vector())
  74. {
  75. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), adjustNegativeCoordinate(node["x"].Integer(), node["y"].Integer()));
  76. images.push_back(image);
  77. }
  78. if(!config["video"].isNull())
  79. {
  80. Point videoPosition = adjustNegativeCoordinate(config["video"]["x"].Integer(), config["video"]["y"].Integer());
  81. videoPlayer = std::make_shared<VideoWidget>(videoPosition, VideoPath::fromJson(config["video"]["name"]), false);
  82. }
  83. for(const JsonNode & node : config["items"].Vector())
  84. menuNameToEntry.push_back(node["name"].String());
  85. //Hardcoded entry
  86. menuNameToEntry.push_back("credits");
  87. tabs = std::make_shared<CTabbedInt>(std::bind(&CMenuScreen::createTab, this, _1));
  88. if(config["video"].isNull())
  89. tabs->setRedrawParent(true);
  90. }
  91. std::shared_ptr<CIntObject> CMenuScreen::createTab(size_t index)
  92. {
  93. if(config["items"].Vector().size() == index)
  94. return std::make_shared<CreditsScreen>(this->pos);
  95. else
  96. return std::make_shared<CMenuEntry>(this, config["items"].Vector()[index]);
  97. }
  98. void CMenuScreen::show(Canvas & to)
  99. {
  100. // TODO: avoid excessive redraws
  101. CIntObject::showAll(to);
  102. }
  103. void CMenuScreen::activate()
  104. {
  105. CIntObject::activate();
  106. }
  107. void CMenuScreen::switchToTab(size_t index)
  108. {
  109. tabs->setActive(index);
  110. }
  111. void CMenuScreen::switchToTab(std::string name)
  112. {
  113. switchToTab(vstd::find_pos(menuNameToEntry, name));
  114. }
  115. size_t CMenuScreen::getActiveTab() const
  116. {
  117. return tabs->getActive();
  118. }
  119. //function for std::string -> std::function conversion for main menu
  120. static std::function<void()> genCommand(CMenuScreen * menu, std::vector<std::string> menuType, const std::string & string)
  121. {
  122. static const std::vector<std::string> commandType = {"to", "campaigns", "start", "load", "exit", "highscores"};
  123. static const std::vector<std::string> gameType = {"single", "multi", "campaign", "tutorial", "battle"};
  124. std::list<std::string> commands;
  125. boost::split(commands, string, boost::is_any_of("\t "));
  126. if(!commands.empty())
  127. {
  128. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  129. commands.pop_front();
  130. if(index > 3 || !commands.empty())
  131. {
  132. switch(index)
  133. {
  134. case 0: //to - switch to another tab, if such tab exists
  135. {
  136. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  137. if(index2 != menuType.size())
  138. return std::bind((void(CMenuScreen::*)(size_t))&CMenuScreen::switchToTab, menu, index2);
  139. break;
  140. }
  141. case 1: //open campaign selection window
  142. {
  143. return std::bind(&CMainMenu::openCampaignScreen, GAME->mainmenu(), commands.front());
  144. break;
  145. }
  146. case 2: //start
  147. {
  148. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  149. {
  150. case 0:
  151. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false); };
  152. case 1:
  153. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::newGame); };
  154. case 2:
  155. return []() { CMainMenu::openLobby(ESelectionScreen::campaignList, true, {}, ELoadMode::NONE, false); };
  156. case 3:
  157. return []() { CMainMenu::startTutorial(); };
  158. case 4:
  159. return []() { CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, true); };
  160. }
  161. break;
  162. }
  163. case 3: //load
  164. {
  165. switch(std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  166. {
  167. case 0:
  168. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::SINGLE, false); };
  169. case 1:
  170. return []() { ENGINE->windows().createAndPushWindow<CMultiMode>(ESelectionScreen::loadGame); };
  171. case 2:
  172. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::CAMPAIGN, false); };
  173. case 3:
  174. return []() { CMainMenu::openLobby(ESelectionScreen::loadGame, true, {}, ELoadMode::TUTORIAL, false); };
  175. }
  176. }
  177. break;
  178. case 4: //exit
  179. {
  180. return []() { CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], std::vector<std::shared_ptr<CComponent>>(), [](){GAME->onShutdownRequested(false);}, 0, PlayerColor(1)); };
  181. }
  182. break;
  183. case 5: //highscores
  184. {
  185. return []() { CMainMenu::openHighScoreScreen(); };
  186. }
  187. }
  188. }
  189. }
  190. logGlobal->error("Failed to parse command: %s", string);
  191. return std::function<void()>();
  192. }
  193. std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const JsonNode & button)
  194. {
  195. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  196. std::pair<std::string, std::string> help;
  197. if(!button["help"].isNull())
  198. {
  199. if(button["help"].isNumber() && button["help"].Float() > 0)
  200. help = LIBRARY->generaltexth->zelp[(size_t)button["help"].Float()];
  201. if(button["help"].isString() && !button["help"].String().empty())
  202. help = {"", LIBRARY->generaltexth->translate(button["help"].String())};
  203. }
  204. Point point = adjustNegativeCoordinate(button["x"].Integer(), button["y"].Integer());
  205. EShortcut shortcut = ENGINE->shortcuts().findShortcut(button["shortcut"].String());
  206. if (shortcut == EShortcut::NONE && !button["shortcut"].String().empty())
  207. logGlobal->warn("Unknown shortcut '%s' found when loading main menu config!", button["shortcut"].String());
  208. auto result = std::make_shared<CButton>(point, AnimationPath::fromJson(button["name"]), help, command, shortcut);
  209. if (button["center"].Bool())
  210. result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
  211. return result;
  212. }
  213. CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
  214. {
  215. OBJECT_CONSTRUCTION;
  216. setRedrawParent(true);
  217. pos = parent->pos;
  218. for(const JsonNode & node : config["images"].Vector())
  219. images.push_back(CMainMenu::createPicture(node));
  220. for (const JsonNode& node : config["buttons"].Vector())
  221. {
  222. auto tokens = node["command"].String().find(' ');
  223. std::pair<std::string, std::string> commandParts = {
  224. node["command"].String().substr(0, tokens),
  225. (tokens == std::string::npos) ? "" : node["command"].String().substr(tokens + 1)
  226. };
  227. if (commandParts.first == "campaigns")
  228. {
  229. const auto& campaign = CMainMenuConfig::get().getCampaigns()[commandParts.second];
  230. if (!campaign.isStruct())
  231. {
  232. logGlobal->warn("Campaign set %s not found", commandParts.second);
  233. continue;
  234. }
  235. bool fileExists = false;
  236. for (const auto& item : campaign["items"].Vector())
  237. {
  238. std::string filename = item["file"].String();
  239. if (CResourceHandler::get()->existsResource(ResourcePath(filename, EResType::CAMPAIGN)))
  240. {
  241. fileExists = true;
  242. break;
  243. }
  244. }
  245. if (!fileExists)
  246. {
  247. logGlobal->warn("No valid files found for campaign set %s", commandParts.second);
  248. continue;
  249. }
  250. }
  251. buttons.push_back(createButton(parent, node));
  252. buttons.back()->setHoverable(true);
  253. buttons.back()->setRedrawParent(true);
  254. }
  255. }
  256. CMainMenuConfig::CMainMenuConfig()
  257. : campaignSets(JsonUtils::assembleFromFiles("config/campaignSets.json"))
  258. , config(JsonPath::builtin("config/mainmenu.json"))
  259. {
  260. if (!config["scenario-selection"].isStruct())
  261. // Fallback for 1.6 mods
  262. if (config["game-select"].Vector().empty())
  263. handleFatalError("The main menu configuration file mainmenu.json is invalid or corrupted. Please check the file for errors, verify your mod setup, or reinstall VCMI to resolve the issue.", false);
  264. }
  265. const CMainMenuConfig & CMainMenuConfig::get()
  266. {
  267. static const CMainMenuConfig config;
  268. return config;
  269. }
  270. const JsonNode & CMainMenuConfig::getConfig() const
  271. {
  272. return config;
  273. }
  274. const JsonNode & CMainMenuConfig::getCampaigns() const
  275. {
  276. return campaignSets;
  277. }
  278. CMainMenu::CMainMenu()
  279. {
  280. pos.w = ENGINE->screenDimensions().x;
  281. pos.h = ENGINE->screenDimensions().y;
  282. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  283. OBJECT_CONSTRUCTION;
  284. const auto& bgConfig = CMainMenuConfig::get().getConfig()["backgroundAround"];
  285. if (bgConfig.isString())
  286. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::fromJson(bgConfig), pos);
  287. else
  288. backgroundAroundMenu = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
  289. }
  290. CMainMenu::~CMainMenu() = default;
  291. void CMainMenu::playIntroVideos()
  292. {
  293. auto playVideo = [](std::string video, bool rim, float scaleFactor, std::function<void(bool)> cb){
  294. if(ENGINE->video().open(VideoPath::builtin(video), scaleFactor))
  295. ENGINE->windows().createAndPushWindow<VideoWindow>(VideoPath::builtin(video), rim ? ImagePath::builtin("INTRORIM") : ImagePath::builtin(""), true, scaleFactor, [cb](bool skipped){ cb(skipped); });
  296. else
  297. cb(true);
  298. };
  299. playVideo("3DOLOGO.SMK", false, 1.25, [playVideo, this](bool skipped){
  300. if(!skipped)
  301. playVideo("NWCLOGO.SMK", false, 2, [playVideo, this](bool skipped){
  302. if(!skipped)
  303. playVideo("H3INTRO.SMK", true, 1, [this](bool skipped){
  304. playMusic();
  305. });
  306. else
  307. playMusic();
  308. });
  309. else
  310. playMusic();
  311. });
  312. }
  313. void CMainMenu::playMusic()
  314. {
  315. ENGINE->music().playMusic(AudioPath::builtin("Music/MainMenu"), true, true);
  316. }
  317. void CMainMenu::activate()
  318. {
  319. // check if screen was resized while main menu was inactive - e.g. in gameplay mode
  320. if (pos.dimensions() != ENGINE->screenDimensions())
  321. onScreenResize();
  322. CIntObject::activate();
  323. }
  324. void CMainMenu::onScreenResize()
  325. {
  326. pos.w = ENGINE->screenDimensions().x;
  327. pos.h = ENGINE->screenDimensions().y;
  328. menu = nullptr;
  329. menu = std::make_shared<CMenuScreen>(CMainMenuConfig::get().getConfig()["window"]);
  330. backgroundAroundMenu->pos = pos;
  331. }
  332. void CMainMenu::makeActiveInterface()
  333. {
  334. ENGINE->windows().pushWindow(GAME->mainmenu());
  335. ENGINE->windows().pushWindow(menu);
  336. menu->switchToTab(menu->getActiveTab());
  337. }
  338. void CMainMenu::openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode, bool battleMode, std::string server, ui16 port)
  339. {
  340. GAME->server().resetStateForLobby(screenType == ESelectionScreen::newGame ? EStartMode::NEW_GAME : EStartMode::LOAD_GAME, screenType, EServerMode::LOCAL, names);
  341. GAME->server().loadMode = loadMode;
  342. GAME->server().battleMode = battleMode;
  343. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>(host, server, port);
  344. }
  345. void CMainMenu::openCampaignLobby(const std::string & campaignFileName, std::string campaignSet)
  346. {
  347. auto ourCampaign = CampaignHandler::getCampaign(campaignFileName);
  348. ourCampaign->campaignSet = campaignSet;
  349. openCampaignLobby(ourCampaign);
  350. }
  351. void CMainMenu::openCampaignLobby(std::shared_ptr<CampaignState> campaign)
  352. {
  353. GAME->server().resetStateForLobby(EStartMode::CAMPAIGN, ESelectionScreen::campaignList, EServerMode::LOCAL, {});
  354. GAME->server().campaignStateToSend = campaign;
  355. ENGINE->windows().createAndPushWindow<CSimpleJoinScreen>();
  356. }
  357. void CMainMenu::openCampaignScreen(std::string name)
  358. {
  359. auto const & config = CMainMenuConfig::get().getCampaigns();
  360. if(!vstd::contains(config.Struct(), name))
  361. {
  362. logGlobal->error("Unknown campaign set: %s", name);
  363. return;
  364. }
  365. ENGINE->windows().createAndPushWindow<CCampaignScreen>(config, name);
  366. }
  367. void CMainMenu::startTutorial()
  368. {
  369. ResourcePath tutorialMap("Maps/Tutorial.tut", EResType::MAP);
  370. if(!CResourceHandler::get()->existsResource(tutorialMap))
  371. {
  372. CInfoWindow::showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.742"), std::vector<std::shared_ptr<CComponent>>(), PlayerColor(1));
  373. return;
  374. }
  375. auto mapInfo = std::make_shared<CMapInfo>();
  376. mapInfo->mapInit(tutorialMap.getName());
  377. CMainMenu::openLobby(ESelectionScreen::newGame, true, {}, ELoadMode::NONE, false);
  378. GAME->server().startMapAfterConnection(mapInfo);
  379. }
  380. void CMainMenu::openHighScoreScreen()
  381. {
  382. ENGINE->windows().createAndPushWindow<CHighScoreScreen>(CHighScoreScreen::HighScorePage::SCENARIO);
  383. return;
  384. }
  385. std::shared_ptr<CPicture> CMainMenu::createPicture(const JsonNode & config)
  386. {
  387. return std::make_shared<CPicture>(ImagePath::fromJson(config["name"]), (int)config["x"].Float(), (int)config["y"].Float());
  388. }
  389. CMultiMode::CMultiMode(ESelectionScreen ScreenType)
  390. : screenType(ScreenType)
  391. {
  392. OBJECT_CONSTRUCTION;
  393. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  394. pos = background->center(); //center, window has size of bg graphic
  395. const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
  396. if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
  397. picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
  398. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  399. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  400. auto addresses = ServerDiscovery::ipAddresses();
  401. textTitleIp = std::make_shared<CTextBox>("", Rect(7, 38, 440, 50), 0, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
  402. textTitleIp->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.ipAddress") + ": " + (addresses.empty() ? LIBRARY->generaltexth->translate("vcmi.mainMenu.ipAddressUnknown") : (addresses.front() + ":" + std::to_string(GAME->server().getLocalPort()))));
  403. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  404. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  405. playerName->setText(getPlayersNames()[0]);
  406. playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
  407. buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), LIBRARY->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
  408. buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), LIBRARY->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
  409. buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
  410. buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
  411. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  412. }
  413. void CMultiMode::openLobby()
  414. {
  415. close();
  416. GAME->server().getGlobalLobby().activateInterface();
  417. }
  418. void CMultiMode::hostTCP(EShortcut shortcut)
  419. {
  420. auto savedScreenType = screenType;
  421. close();
  422. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
  423. }
  424. void CMultiMode::joinTCP(EShortcut shortcut)
  425. {
  426. auto savedScreenType = screenType;
  427. close();
  428. ENGINE->windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
  429. }
  430. std::vector<std::string> CMultiMode::getPlayersNames()
  431. {
  432. std::vector<std::string> playerNames;
  433. std::string playerNameStr = settings["general"]["playerName"].String();
  434. if (playerNameStr == "Player")
  435. playerNameStr = LIBRARY->generaltexth->translate("core.genrltxt.434");
  436. playerNames.push_back(playerNameStr);
  437. for (const auto & playerName : settings["general"]["multiPlayerNames"].Vector())
  438. {
  439. const std::string &nameStr = playerName.String();
  440. if (!nameStr.empty())
  441. {
  442. playerNames.push_back(nameStr);
  443. }
  444. }
  445. return playerNames;
  446. }
  447. void CMultiMode::onNameChange(std::string newText)
  448. {
  449. Settings name = settings.write["general"]["playerName"];
  450. name->String() = newText;
  451. }
  452. JoinScreen::JoinScreen(ESelectionScreen ScreenType, std::vector<std::string> PlayerNames) :
  453. screenType(ScreenType), playerNames(PlayerNames)
  454. {
  455. OBJECT_CONSTRUCTION;
  456. background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
  457. pos = background->center(); //center, window has size of bg graphic
  458. textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  459. textTitle->setText(LIBRARY->generaltexth->zelp[263].second);
  460. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
  461. playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
  462. playerName->setText(CMultiMode::getPlayersNames()[0]);
  463. playerName->removeFocus();
  464. playerName->deactivate();
  465. buttonSearch = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBSRCH.DEF"), LIBRARY->generaltexth->zelp[273], [this](){
  466. auto savedScreenType = screenType;
  467. auto savedPlayerNames = playerNames;
  468. close();
  469. CMainMenu::openLobby(savedScreenType, false, savedPlayerNames, ELoadMode::MULTI, false);
  470. }, EShortcut::MAIN_MENU_JOIN_GAME);
  471. serverDiscovery = GAME->server().getNetworkHandler().createServerDiscovery(*this);
  472. serverDiscovery->start();
  473. buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[288], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  474. }
  475. JoinScreen::~JoinScreen()
  476. {
  477. if(serverDiscovery)
  478. serverDiscovery->abort();
  479. }
  480. void JoinScreen::onServerDiscovered(const DiscoveredServer & server)
  481. {
  482. ENGINE->dispatchMainThread([this, server]()
  483. {
  484. OBJECT_CONSTRUCTION;
  485. if(buttonsJoin.size() >= 12)
  486. return; //max 12 servers displayed
  487. auto button = std::make_shared<CButton>(Point(174, 114 + buttonsJoin.size() * 25), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip(), [this, server]{
  488. auto savedScreenType = screenType;
  489. auto savedPlayerNames = playerNames;
  490. close();
  491. CMainMenu::openLobby(savedScreenType, false, savedPlayerNames, ELoadMode::MULTI, false, server.address, server.port);
  492. });
  493. button->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.mainMenu.join"), FONT_SMALL, Colors::WHITE);
  494. buttonsJoin.push_back(button);
  495. labelsJoin.push_back(std::make_shared<CLabel>(107, 124 + labelsJoin.size() * 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, server.address + ":" + std::to_string(server.port)));
  496. redraw();
  497. });
  498. }
  499. CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
  500. : loadMode(LoadMode), screenType(ScreenType), host(Host)
  501. {
  502. OBJECT_CONSTRUCTION;
  503. background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
  504. pos = background->center(); //center, window has size of bg graphic
  505. std::string text;
  506. switch (shortcut)
  507. {
  508. case EShortcut::MAIN_MENU_HOTSEAT:
  509. text = LIBRARY->generaltexth->allTexts[446];
  510. boost::replace_all(text, "\t", "\n");
  511. break;
  512. case EShortcut::MAIN_MENU_HOST_GAME:
  513. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.hostTCP");
  514. break;
  515. case EShortcut::MAIN_MENU_JOIN_GAME:
  516. text = LIBRARY->generaltexth->translate("vcmi.mainMenu.joinTCP");
  517. break;
  518. }
  519. textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  520. for(int i = 0; i < inputNames.size(); i++)
  521. {
  522. inputNames[i] = std::make_shared<CTextInput>(Rect(60, 85 + i * 30, 280, 16), background->getSurface());
  523. inputNames[i]->setCallback(std::bind(&CMultiPlayers::onChange, this, _1));
  524. }
  525. buttonOk = std::make_shared<CButton>(Point(95, 338), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
  526. buttonCancel = std::make_shared<CButton>(Point(205, 338), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], [this](){ close();}, EShortcut::GLOBAL_CANCEL);
  527. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
  528. for(int i = 0; i < playerNames.size(); i++)
  529. {
  530. inputNames[i]->setText(playerNames[i]);
  531. }
  532. #ifndef VCMI_MOBILE
  533. inputNames[0]->giveFocus();
  534. #endif
  535. }
  536. void CMultiPlayers::onChange(std::string newText)
  537. {
  538. }
  539. void CMultiPlayers::enterSelectionScreen()
  540. {
  541. std::vector<std::string> playerNames;
  542. for(auto playerName : inputNames)
  543. {
  544. if (playerName->getText().length())
  545. playerNames.push_back(playerName->getText());
  546. }
  547. Settings playerName = settings.write["general"]["playerName"];
  548. Settings multiPlayerNames = settings.write["general"]["multiPlayerNames"];
  549. multiPlayerNames->Vector().clear();
  550. if (!playerNames.empty())
  551. {
  552. playerName->String() = playerNames.front();
  553. for (auto playerNameIt = playerNames.begin()+1; playerNameIt != playerNames.end(); playerNameIt++)
  554. {
  555. multiPlayerNames->Vector().push_back(JsonNode(*playerNameIt));
  556. }
  557. }
  558. else
  559. {
  560. // Without the check the saving crashes directly.
  561. // When empty reset the player's name. This would translate to it being
  562. // the default for the next run. But enables deleting players, by just
  563. // deleting the names, otherwise some UI element should have been added.
  564. playerName->clear();
  565. }
  566. if(!host)
  567. {
  568. auto savedScreenType = screenType;
  569. auto savedPlayerNames = playerNames;
  570. close();
  571. ENGINE->windows().createAndPushWindow<JoinScreen>(savedScreenType, savedPlayerNames);
  572. return;
  573. }
  574. CMainMenu::openLobby(screenType, host, playerNames, loadMode, false);
  575. }
  576. CSimpleJoinScreen::CSimpleJoinScreen(bool host, std::string server, ui16 port)
  577. {
  578. OBJECT_CONSTRUCTION;
  579. background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
  580. pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  581. textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
  582. inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
  583. inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
  584. buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), LIBRARY->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
  585. if(host && !settings["session"]["donotstartserver"].Bool())
  586. {
  587. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  588. buttonOk->block(true);
  589. startConnection();
  590. }
  591. else
  592. {
  593. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverAddressEnter"));
  594. inputAddress->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  595. inputPort->setCallback(std::bind(&CSimpleJoinScreen::onChange, this, _1));
  596. inputPort->setFilterNumber(0, 65535);
  597. inputAddress->giveFocus();
  598. }
  599. inputAddress->setText(host ? GAME->server().getLocalHostname() : GAME->server().getRemoteHostname());
  600. inputPort->setText(std::to_string(host ? GAME->server().getLocalPort() : GAME->server().getRemotePort()));
  601. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  602. buttonCancel = std::make_shared<CButton>(Point(142, 142), AnimationPath::builtin("MUBCANC.DEF"), LIBRARY->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
  603. statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
  604. if(!server.empty())
  605. {
  606. inputAddress->setText(server);
  607. inputPort->setText(std::to_string(port));
  608. connectToServer();
  609. }
  610. }
  611. void CSimpleJoinScreen::connectToServer()
  612. {
  613. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverConnecting"));
  614. buttonOk->block(true);
  615. ENGINE->input().stopTextInput();
  616. startConnection(inputAddress->getText(), boost::lexical_cast<ui16>(inputPort->getText()));
  617. }
  618. void CSimpleJoinScreen::leaveScreen()
  619. {
  620. textTitle->setText(LIBRARY->generaltexth->translate("vcmi.mainMenu.serverClosing"));
  621. GAME->server().setState(EClientState::CONNECTION_CANCELLED);
  622. close();
  623. }
  624. void CSimpleJoinScreen::onChange(const std::string & newText)
  625. {
  626. buttonOk->block(inputAddress->getText().empty() || inputPort->getText().empty());
  627. }
  628. void CSimpleJoinScreen::startConnection(const std::string & addr, ui16 port)
  629. {
  630. if(addr.empty())
  631. GAME->server().startLocalServerAndConnect(false);
  632. else
  633. GAME->server().connectToServer(addr, port);
  634. }
  635. CLoadingScreen::CLoadingScreen()
  636. : CLoadingScreen(getBackground())
  637. {
  638. }
  639. CLoadingScreen::CLoadingScreen(ImagePath background)
  640. : CWindowObject(BORDERED, background)
  641. {
  642. OBJECT_CONSTRUCTION;
  643. addUsedEvents(TIME);
  644. ENGINE->music().stopMusic(5000);
  645. const auto& conf = CMainMenuConfig::get().getConfig()["loading"];
  646. const auto& backgroundConfig = conf["background"];
  647. if (!backgroundConfig.Vector().empty())
  648. backimg = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(backgroundConfig.Vector(), CRandomGenerator::getDefault())));
  649. for (const JsonNode& node : conf["images"].Vector())
  650. {
  651. auto image = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(node["name"].Vector(), CRandomGenerator::getDefault())), Point(node["x"].Integer(), node["y"].Integer()));
  652. images.push_back(image);
  653. }
  654. const auto& loadframeConfig = conf["loadframe"];
  655. if (loadframeConfig.isStruct())
  656. {
  657. loadFrame = std::make_shared<CPicture>(
  658. ImagePath::fromJson(*RandomGeneratorUtil::nextItem(loadframeConfig["name"].Vector(), CRandomGenerator::getDefault())),
  659. loadframeConfig["x"].Integer(),
  660. loadframeConfig["y"].Integer()
  661. );
  662. }
  663. const auto& loadbarConfig = conf["loadbar"];
  664. if (loadbarConfig.isStruct())
  665. {
  666. AnimationPath loadbarPath = AnimationPath::fromJson(*RandomGeneratorUtil::nextItem(loadbarConfig["name"].Vector(), CRandomGenerator::getDefault()));
  667. const int posx = loadbarConfig["x"].Integer();
  668. const int posy = loadbarConfig["y"].Integer();
  669. const int blockSize = loadbarConfig["size"].Integer();
  670. const int blocksAmount = loadbarConfig["amount"].Integer();
  671. for (int i = 0; i < blocksAmount; ++i)
  672. {
  673. progressBlocks.push_back(std::make_shared<CAnimImage>(loadbarPath, i, 0, posx + i * blockSize, posy));
  674. progressBlocks.back()->deactivate();
  675. progressBlocks.back()->visible = false;
  676. }
  677. }
  678. }
  679. CLoadingScreen::~CLoadingScreen()
  680. {
  681. }
  682. void CLoadingScreen::tick(uint32_t msPassed)
  683. {
  684. if(!progressBlocks.empty())
  685. {
  686. int status = float(get()) / 255.f * progressBlocks.size();
  687. for(int i = 0; i < status; ++i)
  688. {
  689. progressBlocks.at(i)->activate();
  690. progressBlocks.at(i)->visible = true;
  691. }
  692. }
  693. }
  694. ImagePath CLoadingScreen::getBackground()
  695. {
  696. ImagePath fname = ImagePath::builtin("loadbar");
  697. const auto & conf = CMainMenuConfig::get().getConfig()["loading"];
  698. if(conf.isStruct())
  699. {
  700. if(conf["background"].isVector())
  701. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf["background"].Vector(), CRandomGenerator::getDefault()));
  702. if(conf["background"].isString())
  703. return ImagePath::fromJson(conf["background"]);
  704. return fname;
  705. }
  706. if(conf.isVector() && !conf.Vector().empty())
  707. return ImagePath::fromJson(*RandomGeneratorUtil::nextItem(conf.Vector(), CRandomGenerator::getDefault()));
  708. return fname;
  709. }