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- /*
- * HdImageLoader.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "HdImageLoader.h"
- #include "PakLoader.h"
- #include "../../../lib/constants/EntityIdentifiers.h"
- #include "../../../lib/filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class Point;
- class PlayerColor;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Surface;
- class SDLImageShared;
- class PakLoader;
- class DdsFormat;
- class HdImageLoader
- {
- private:
- std::shared_ptr<PakLoader> pakLoader;
- std::shared_ptr<DdsFormat> ddsFormat;
- std::map<std::string, std::vector<int>> flagData;
- void loadFlagData();
- int scalingFactor;
- std::array<SDL_Surface *, 2> flagImg;
- public:
- HdImageLoader();
- ~HdImageLoader();
- std::shared_ptr<SDLImageShared> getImage(const ImagePath & path, const Point & fullSize, const Point & margins, bool shadow, bool overlay);
- std::optional<std::tuple<ResourcePath, PakLoader::ArchiveEntry, PakLoader::ImageEntry>> find(const ImagePath & path);
- bool exists(const ImagePath & path);
- };
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