GameLibrary.cpp 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. /*
  2. * GameLibrary.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "CBonusTypeHandler.h"
  13. #include "CCreatureHandler.h"
  14. #include "CConfigHandler.h"
  15. #include "RoadHandler.h"
  16. #include "RiverHandler.h"
  17. #include "TerrainHandler.h"
  18. #include "MapLayerHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "spells/SpellSchoolHandler.h"
  21. #include "spells/effects/Registry.h"
  22. #include "CSkillHandler.h"
  23. #include "entities/artifact/CArtHandler.h"
  24. #include "entities/faction/CTownHandler.h"
  25. #include "entities/hero/CHeroClassHandler.h"
  26. #include "entities/hero/CHeroHandler.h"
  27. #include "entities/ResourceTypeHandler.h"
  28. #include "texts/CGeneralTextHandler.h"
  29. #include "campaign/CampaignRegionsHandler.h"
  30. #include "mapping/MapFormatSettings.h"
  31. #include "modding/CModHandler.h"
  32. #include "modding/IdentifierStorage.h"
  33. #include "modding/CModVersion.h"
  34. #include "CStopWatch.h"
  35. #include "VCMIDirs.h"
  36. #include "filesystem/Filesystem.h"
  37. #include "rmg/CRmgTemplateStorage.h"
  38. #include "mapObjectConstructors/CObjectClassesHandler.h"
  39. #include "mapObjects/ObstacleSetHandler.h"
  40. #include "mapping/CMapEditManager.h"
  41. #include "ScriptHandler.h"
  42. #include "BattleFieldHandler.h"
  43. #include "ObstacleHandler.h"
  44. #include "GameSettings.h"
  45. VCMI_LIB_NAMESPACE_BEGIN
  46. GameLibrary * LIBRARY = nullptr;
  47. const ArtifactService * GameLibrary::artifacts() const
  48. {
  49. return arth.get();
  50. }
  51. const CreatureService * GameLibrary::creatures() const
  52. {
  53. return creh.get();
  54. }
  55. const FactionService * GameLibrary::factions() const
  56. {
  57. return townh.get();
  58. }
  59. const HeroClassService * GameLibrary::heroClasses() const
  60. {
  61. return heroclassesh.get();
  62. }
  63. const HeroTypeService * GameLibrary::heroTypes() const
  64. {
  65. return heroh.get();
  66. }
  67. const ResourceTypeService * GameLibrary::resources() const
  68. {
  69. return resourceTypeHandler.get();
  70. }
  71. #if SCRIPTING_ENABLED
  72. const scripting::Service * GameLibrary::scripts() const
  73. {
  74. return scriptHandler.get();
  75. }
  76. #endif
  77. const spells::Service * GameLibrary::spells() const
  78. {
  79. return spellh.get();
  80. }
  81. const SkillService * GameLibrary::skills() const
  82. {
  83. return skillh.get();
  84. }
  85. const IBonusTypeHandler * GameLibrary::getBth() const
  86. {
  87. return bth.get();
  88. }
  89. const CIdentifierStorage * GameLibrary::identifiers() const
  90. {
  91. return identifiersHandler.get();
  92. }
  93. const spells::effects::Registry * GameLibrary::spellEffects() const
  94. {
  95. return spells::effects::GlobalRegistry::get();
  96. }
  97. spells::effects::Registry * GameLibrary::spellEffects()
  98. {
  99. return spells::effects::GlobalRegistry::get();
  100. }
  101. const BattleFieldService * GameLibrary::battlefields() const
  102. {
  103. return battlefieldsHandler.get();
  104. }
  105. const ObstacleService * GameLibrary::obstacles() const
  106. {
  107. return obstacleHandler.get();
  108. }
  109. const IGameSettings * GameLibrary::engineSettings() const
  110. {
  111. return settingsHandler.get();
  112. }
  113. void GameLibrary::loadFilesystem(bool extractArchives)
  114. {
  115. CStopWatch loadTime;
  116. CResourceHandler::initialize();
  117. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  118. CResourceHandler::load("config/filesystem.json", extractArchives);
  119. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  120. }
  121. void GameLibrary::loadModFilesystem()
  122. {
  123. CStopWatch loadTime;
  124. modh = std::make_unique<CModHandler>();
  125. identifiersHandler = std::make_unique<CIdentifierStorage>();
  126. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  127. modh->loadModFilesystems();
  128. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  129. }
  130. template <class Handler>
  131. void createHandler(std::unique_ptr<Handler> & handler)
  132. {
  133. handler = std::make_unique<Handler>();
  134. }
  135. void GameLibrary::initializeFilesystem(bool extractArchives)
  136. {
  137. loadFilesystem(extractArchives);
  138. settings.init("config/settings.json", "vcmi:settings");
  139. persistentStorage.init("config/persistentStorage.json", "");
  140. keyBindingsConfig.init("config/keyBindingsConfig.json", "");
  141. loadModFilesystem();
  142. }
  143. void GameLibrary::initializeLibrary()
  144. {
  145. createHandler(settingsHandler);
  146. modh->initializeConfig();
  147. createHandler(generaltexth);
  148. createHandler(bth);
  149. createHandler(resourceTypeHandler);
  150. createHandler(roadTypeHandler);
  151. createHandler(riverTypeHandler);
  152. createHandler(terrainTypeHandler);
  153. createHandler(heroh);
  154. createHandler(heroclassesh);
  155. createHandler(arth);
  156. createHandler(creh);
  157. createHandler(townh);
  158. createHandler(biomeHandler);
  159. createHandler(objtypeh);
  160. createHandler(spellSchoolHandler);
  161. createHandler(spellh);
  162. createHandler(skillh);
  163. createHandler(terviewh);
  164. createHandler(campaignRegions);
  165. createHandler(tplh); //templates need already resolved identifiers (refactor?)
  166. #if SCRIPTING_ENABLED
  167. createHandler(scriptHandler);
  168. #endif
  169. createHandler(battlefieldsHandler);
  170. createHandler(obstacleHandler);
  171. createHandler(mapLayerHandler);
  172. modh->load();
  173. modh->afterLoad();
  174. createHandler(mapFormat);
  175. }
  176. #if SCRIPTING_ENABLED
  177. void GameLibrary::scriptsLoaded()
  178. {
  179. scriptHandler->performRegistration(this);
  180. }
  181. #endif
  182. GameLibrary::GameLibrary() = default;
  183. GameLibrary::~GameLibrary() = default;
  184. VCMI_LIB_NAMESPACE_END