TerrainHandler.cpp 4.9 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "IGameSettings.h"
  13. #include "json/JsonNode.h"
  14. #include "modding/IdentifierStorage.h"
  15. #include "texts/CGeneralTextHandler.h"
  16. #include "texts/CLegacyConfigParser.h"
  17. #include "GameLibrary.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. std::shared_ptr<TerrainType> TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  20. {
  21. assert(identifier.find(':') == std::string::npos);
  22. auto info = std::make_shared<TerrainType>();
  23. info->id = TerrainId(index);
  24. info->identifier = identifier;
  25. info->modScope = scope;
  26. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  27. if (json["music"].isVector())
  28. {
  29. for (auto const & entry : json["music"].Vector())
  30. info->musicFilename.push_back(AudioPath::fromJson(entry));
  31. }
  32. else
  33. {
  34. info->musicFilename.push_back(AudioPath::fromJson(json["music"]));
  35. }
  36. info->tilesFilename = AnimationPath::fromJson(json["tiles"]);
  37. info->horseSound = AudioPath::fromJson(json["horseSound"]);
  38. info->horseSoundPenalty = AudioPath::fromJson(json["horseSoundPenalty"]);
  39. info->transitionRequired = json["transitionRequired"].Bool();
  40. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  41. LIBRARY->generaltexth->registerString(scope, info->getNameTextID(), json["text"]);
  42. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  43. info->minimapUnblocked =
  44. {
  45. static_cast<ui8>(unblockedVec[0].Float()),
  46. static_cast<ui8>(unblockedVec[1].Float()),
  47. static_cast<ui8>(unblockedVec[2].Float())
  48. };
  49. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  50. info->minimapBlocked =
  51. {
  52. static_cast<ui8>(blockedVec[0].Float()),
  53. static_cast<ui8>(blockedVec[1].Float()),
  54. static_cast<ui8>(blockedVec[2].Float())
  55. };
  56. info->passabilityType = 0;
  57. for(const auto& node : json["type"].Vector())
  58. {
  59. //Set bits
  60. const auto & s = node.String();
  61. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  62. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  63. if (s == "SURFACE") info->allowedLayers.push_back(MapLayerId::SURFACE);
  64. if (s == "SUB") info->allowedLayers.push_back(MapLayerId::UNDERGROUND);
  65. }
  66. for(const auto& node : json["allowedLayers"].Vector())
  67. {
  68. LIBRARY->identifiers()->requestIdentifier("mapLayer", node, [info](int32_t identifier)
  69. {
  70. info->allowedLayers.push_back(MapLayerId(identifier));
  71. });
  72. }
  73. info->river = River::NO_RIVER;
  74. if(!json["river"].isNull())
  75. {
  76. LIBRARY->identifiers()->requestIdentifier("river", json["river"], [info](int32_t identifier)
  77. {
  78. info->river = RiverId(identifier);
  79. });
  80. }
  81. for(const auto & t : json["paletteAnimation"].Vector())
  82. {
  83. TerrainPaletteAnimation element{
  84. static_cast<int>(t["start"].Integer()),
  85. static_cast<int>(t["length"].Integer())
  86. };
  87. info->paletteAnimation.push_back(element);
  88. }
  89. info->shortIdentifier = json["shortIdentifier"].String();
  90. assert(info->shortIdentifier.length() == 2);
  91. for(const auto & t : json["battleFields"].Vector())
  92. {
  93. LIBRARY->identifiers()->requestIdentifier("battlefield", t, [info](int32_t identifier)
  94. {
  95. info->battleFields.emplace_back(identifier);
  96. });
  97. }
  98. for(const auto & t : json["prohibitTransitions"].Vector())
  99. {
  100. LIBRARY->identifiers()->requestIdentifier("terrain", t, [info](int32_t identifier)
  101. {
  102. info->prohibitTransitions.emplace_back(identifier);
  103. });
  104. }
  105. info->rockTerrain = ETerrainId::ROCK;
  106. if(!json["rockTerrain"].isNull())
  107. {
  108. LIBRARY->identifiers()->requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  109. {
  110. info->rockTerrain = TerrainId(identifier);
  111. });
  112. }
  113. return info;
  114. }
  115. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  116. {
  117. static const std::vector<std::string> typeNames = { "terrain" };
  118. return typeNames;
  119. }
  120. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  121. {
  122. size_t dataSize = LIBRARY->engineSettings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  123. objects.resize(dataSize);
  124. CLegacyConfigParser terrainParser(TextPath::builtin("DATA/TERRNAME.TXT"));
  125. std::vector<JsonNode> result;
  126. do
  127. {
  128. JsonNode terrain;
  129. terrain["text"].String() = terrainParser.readString();
  130. result.push_back(terrain);
  131. }
  132. while (terrainParser.endLine());
  133. return result;
  134. }
  135. bool TerrainType::isTransitionRequired() const
  136. {
  137. return transitionRequired;
  138. }
  139. std::string TerrainType::getJsonKey() const
  140. {
  141. return modScope + ":" + identifier;
  142. }
  143. std::string TerrainType::getModScope() const
  144. {
  145. return modScope;
  146. }
  147. std::string TerrainType::getNameTextID() const
  148. {
  149. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  150. }
  151. std::string TerrainType::getNameTranslated() const
  152. {
  153. return LIBRARY->generaltexth->translate(getNameTextID());
  154. }
  155. VCMI_LIB_NAMESPACE_END