PathfinderUtil.h 2.3 KB

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  1. /*
  2. * PathfinderUtil.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../mapObjects/CGObjectInstance.h"
  12. #include "../mapping/TerrainTile.h"
  13. #include "../mapping/MapTilesStorage.h"
  14. #include "../callback/IGameInfoCallback.h"
  15. #include "CGPathNode.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. namespace PathfinderUtil
  18. {
  19. using FoW = MapTilesStorage<uint8_t>;
  20. using ELayer = EPathfindingLayer;
  21. template<EPathfindingLayer::Type layer>
  22. EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const IGameInfoCallback & gameInfo)
  23. {
  24. if(!fow[pos])
  25. return EPathAccessibility::BLOCKED;
  26. switch(layer)
  27. {
  28. case ELayer::LAND:
  29. case ELayer::SAIL:
  30. if(tinfo.visitable())
  31. {
  32. if (tinfo.visitableObjects.size() > 1)
  33. {
  34. auto frontVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.front());
  35. auto backVisitable = gameInfo.getObjInstance(tinfo.visitableObjects.back());
  36. if(frontVisitable->ID == Obj::SANCTUARY && backVisitable->ID == Obj::HERO && backVisitable->getOwner() != player)
  37. {
  38. return EPathAccessibility::BLOCKED;
  39. }
  40. }
  41. else
  42. {
  43. bool hasBlockedVisitable = false;
  44. bool hasVisitable = false;
  45. for(const auto objID : tinfo.visitableObjects)
  46. {
  47. auto obj = gameInfo.getObjInstance(objID);
  48. if(obj->isBlockedVisitable())
  49. hasBlockedVisitable = true;
  50. else if(!obj->passableFor(player) && obj->ID != Obj::EVENT)
  51. hasVisitable = true;
  52. }
  53. if(hasBlockedVisitable)
  54. return EPathAccessibility::BLOCKVIS;
  55. if(hasVisitable)
  56. return EPathAccessibility::VISITABLE;
  57. return EPathAccessibility::ACCESSIBLE;
  58. }
  59. }
  60. else if(tinfo.blocked())
  61. {
  62. return EPathAccessibility::BLOCKED;
  63. }
  64. else if(gameInfo.guardingCreaturePosition(pos).isValid())
  65. {
  66. // Monster close by; blocked visit for battle
  67. return EPathAccessibility::GUARDED;
  68. }
  69. break;
  70. case ELayer::WATER:
  71. if(tinfo.blocked() || tinfo.isLand())
  72. return EPathAccessibility::BLOCKED;
  73. break;
  74. case ELayer::AIR:
  75. return EPathAccessibility::FLYABLE;
  76. break;
  77. }
  78. return EPathAccessibility::ACCESSIBLE;
  79. }
  80. }
  81. VCMI_LIB_NAMESPACE_END