Info.cpp 20 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../GameLibrary.h"
  17. #include "../callback/IGameRandomizer.h"
  18. #include "../json/JsonRandom.h"
  19. #include "../mapObjects/IObjectInterface.h"
  20. #include "../modding/IdentifierStorage.h"
  21. #include "../texts/CGeneralTextHandler.h"
  22. #include "../entities/ResourceTypeHandler.h"
  23. #include <vstd/RNG.h>
  24. VCMI_LIB_NAMESPACE_BEGIN
  25. namespace {
  26. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  27. {
  28. MetaString ret;
  29. if (value.isVector())
  30. {
  31. for(const auto & entry : value.Vector())
  32. {
  33. if (entry.isNumber())
  34. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  35. if (entry.isString())
  36. ret.appendRawString(entry.String());
  37. }
  38. return ret;
  39. }
  40. if (value.isNumber())
  41. {
  42. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  43. return ret;
  44. }
  45. if (value.String().empty())
  46. return ret;
  47. if (value.String()[0] == '@')
  48. ret.appendTextID(value.String().substr(1));
  49. else
  50. ret.appendTextID(textIdentifier.get());
  51. return ret;
  52. }
  53. bool testForKey(const JsonNode & value, const std::string & key)
  54. {
  55. for(const auto & reward : value["rewards"].Vector())
  56. {
  57. if (!reward[key].isNull())
  58. return true;
  59. }
  60. return false;
  61. }
  62. }
  63. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  64. {
  65. objectTextID = objectName;
  66. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  67. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  68. LIBRARY->generaltexth->registerString(entry.getModScope(), textID, entry);
  69. };
  70. parameters = objectConfig;
  71. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  72. {
  73. const JsonNode message = parameters["rewards"][i]["message"];
  74. loadString(message, TextIdentifier(objectName, "rewards", i));
  75. }
  76. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  77. {
  78. const JsonNode message = parameters["onVisited"][i]["message"];
  79. loadString(message, TextIdentifier(objectName, "onVisited", i));
  80. }
  81. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  82. {
  83. const JsonNode message = parameters["onEmpty"][i]["message"];
  84. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  85. }
  86. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  87. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  88. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  89. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  90. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  91. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  92. loadString(parameters["onGuardedMessage"], TextIdentifier(objectName, "onGuarded"));
  93. }
  94. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  95. {
  96. Rewardable::LimitersList result;
  97. for (const auto & input : source.Vector())
  98. {
  99. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  100. configureLimiter(object, gameRandomizer, cb, *newLimiter, input);
  101. result.push_back(newLimiter);
  102. }
  103. return result;
  104. }
  105. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  106. {
  107. auto const & variables = object.variables.values;
  108. JsonRandom randomizer(cb, gameRandomizer);
  109. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], variables);
  110. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], variables);
  111. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  112. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  113. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  114. limiter.commanderAlive = source["commanderAlive"].Bool();
  115. limiter.hasExtraCreatures = source["hasExtraCreatures"].Bool();
  116. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables);
  117. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], variables);
  118. limiter.movePercentage = randomizer.loadValue(source["movePercentage"], variables);
  119. limiter.movePoints = randomizer.loadValue(source["movePoints"], variables);
  120. limiter.resources = randomizer.loadResources(source["resources"], variables);
  121. limiter.primary = randomizer.loadPrimaries(source["primary"], variables);
  122. limiter.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  123. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  124. limiter.availableSlots = randomizer.loadArtifactSlots(source["availableSlots"], variables);
  125. limiter.spells = randomizer.loadSpells(source["spells"], variables);
  126. limiter.scrolls = randomizer.loadSpells(source["scrolls"], variables);
  127. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], variables);
  128. limiter.creatures = randomizer.loadCreatures(source["creatures"], variables);
  129. limiter.canReceiveCreatures = randomizer.loadCreatures(source["canReceiveCreatures"], variables);
  130. limiter.players = randomizer.loadColors(source["colors"], variables);
  131. limiter.heroes = randomizer.loadHeroes(source["heroes"]);
  132. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"]);
  133. limiter.allOf = configureSublimiters(object, gameRandomizer, cb, source["allOf"]);
  134. limiter.anyOf = configureSublimiters(object, gameRandomizer, cb, source["anyOf"]);
  135. limiter.noneOf = configureSublimiters(object, gameRandomizer, cb, source["noneOf"]);
  136. }
  137. void Rewardable::Info::configureReward(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  138. {
  139. auto const & variables = object.variables.values;
  140. JsonRandom randomizer(cb, gameRandomizer);
  141. reward.resources = randomizer.loadResources(source["resources"], variables);
  142. reward.heroExperience = randomizer.loadValue(source["heroExperience"], variables);
  143. reward.heroLevel = randomizer.loadValue(source["heroLevel"], variables);
  144. reward.manaDiff = randomizer.loadValue(source["manaPoints"], variables);
  145. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], variables);
  146. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], variables, -1);
  147. reward.movePoints = randomizer.loadValue(source["movePoints"], variables);
  148. reward.movePercentage = randomizer.loadValue(source["movePercentage"], variables, -1);
  149. reward.moveOverflowFactor = source["moveOverflowFactor"].isNull() ? 100 : randomizer.loadValue(source["moveOverflowFactor"], variables);
  150. reward.removeObject = source["removeObject"].Bool();
  151. reward.heroBonuses = randomizer.loadBonuses(source["bonuses"]);
  152. reward.commanderBonuses = randomizer.loadBonuses(source["commanderBonuses"]);
  153. reward.playerBonuses = randomizer.loadBonuses(source["playerBonuses"]);
  154. reward.guards = randomizer.loadCreatures(source["guards"], variables);
  155. reward.primary = randomizer.loadPrimaries(source["primary"], variables);
  156. reward.secondary = randomizer.loadSecondaries(source["secondary"], variables);
  157. reward.grantedArtifacts = randomizer.loadArtifacts(source["artifacts"], variables);
  158. reward.takenArtifacts = randomizer.loadArtifacts(source["takenArtifacts"], variables);
  159. reward.takenArtifactSlots = randomizer.loadArtifactSlots(source["takenArtifactSlots"], variables);
  160. reward.grantedScrolls = randomizer.loadSpells(source["scrolls"], variables);
  161. reward.takenScrolls = randomizer.loadSpells(source["takenScrolls"], variables);
  162. reward.spells = randomizer.loadSpells(source["spells"], variables);
  163. reward.creatures = randomizer.loadCreatures(source["creatures"], variables);
  164. reward.takenCreatures = randomizer.loadCreatures(source["takenCreatures"], variables);
  165. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  166. {
  167. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], variables);
  168. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  169. }
  170. if (!source["revealTiles"].isNull())
  171. {
  172. auto const & entry = source["revealTiles"];
  173. reward.revealTiles = RewardRevealTiles();
  174. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], variables);
  175. reward.revealTiles->hide = entry["hide"].Bool();
  176. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], variables);
  177. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], variables);
  178. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], variables);
  179. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], variables);
  180. }
  181. for ( auto node : source["changeCreatures"].Struct() )
  182. {
  183. CreatureID from(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  184. CreatureID dest(LIBRARY->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  185. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  186. reward.creaturesChange[from] = dest;
  187. }
  188. }
  189. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  190. {
  191. resetParameters.period = static_cast<ui32>(source["period"].Float());
  192. resetParameters.visitors = source["visitors"].Bool();
  193. resetParameters.rewards = source["rewards"].Bool();
  194. }
  195. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb, const JsonNode & source) const
  196. {
  197. JsonRandom randomizer(cb, gameRandomizer);
  198. for(const auto & category : source.Struct())
  199. {
  200. for(const auto & entry : category.second.Struct())
  201. {
  202. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  203. const JsonNode & input = preset.isNull() ? entry.second : preset;
  204. int32_t value = -1;
  205. if (category.first == "number")
  206. value = randomizer.loadValue(input, object.variables.values);
  207. if (category.first == "artifact")
  208. value = randomizer.loadArtifact(input, object.variables.values).getNum();
  209. if (category.first == "creature")
  210. value = randomizer.loadCreatureType(input, object.variables.values).getNum();
  211. if (category.first == "spell")
  212. value = randomizer.loadSpell(input, object.variables.values).getNum();
  213. if (category.first == "resource")
  214. value = randomizer.loadResourceType(input, object.variables.values).getNum();
  215. if (category.first == "primarySkill")
  216. value = randomizer.loadPrimary(input, object.variables.values).getNum();
  217. if (category.first == "secondarySkill")
  218. value = randomizer.loadSecondary(input, object.variables.values).getNum();
  219. object.initVariable(category.first, entry.first, value);
  220. }
  221. }
  222. }
  223. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  224. {
  225. for (const auto & variable : variables.values )
  226. {
  227. if( boost::algorithm::starts_with(variable.first, "spell"))
  228. target.replaceName(SpellID(variable.second));
  229. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  230. target.replaceName(SecondarySkill(variable.second));
  231. }
  232. }
  233. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  234. {
  235. if (!info.reward.guards.empty())
  236. {
  237. replaceTextPlaceholders(target, variables);
  238. CreatureID strongest = info.reward.guards.at(0).getId();
  239. for (const auto & guard : info.reward.guards )
  240. {
  241. if (strongest.toEntity(LIBRARY)->getFightValue() < guard.getId().toEntity(LIBRARY)->getFightValue())
  242. strongest = guard.getId();
  243. }
  244. target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
  245. MetaString loot;
  246. for (GameResID it : LIBRARY->resourceTypeHandler->getAllObjects())
  247. {
  248. if (info.reward.resources[it] != 0)
  249. {
  250. loot.appendRawString("%d %s");
  251. loot.replaceNumber(info.reward.resources[it]);
  252. loot.replaceName(it);
  253. }
  254. }
  255. for (const auto & artifact : info.reward.grantedArtifacts )
  256. {
  257. loot.appendRawString("%s");
  258. loot.replaceName(artifact);
  259. }
  260. for (const auto & scroll : info.reward.grantedScrolls )
  261. {
  262. loot.appendRawString("%s");
  263. loot.replaceName(scroll);
  264. }
  265. for (const auto & spell : info.reward.spells )
  266. {
  267. loot.appendRawString("%s");
  268. loot.replaceName(spell);
  269. }
  270. for (const auto & secondary : info.reward.secondary )
  271. {
  272. loot.appendRawString("%s");
  273. loot.replaceName(secondary.first);
  274. }
  275. target.replaceRawString(loot.buildList());
  276. }
  277. else
  278. {
  279. for (const auto & artifact : info.reward.grantedArtifacts )
  280. target.replaceName(artifact);
  281. for (const auto & scroll : info.reward.grantedScrolls )
  282. target.replaceName(scroll);
  283. for (const auto & spell : info.reward.spells )
  284. target.replaceName(spell);
  285. for (const auto & secondary : info.reward.secondary )
  286. target.replaceName(secondary.first);
  287. replaceTextPlaceholders(target, variables);
  288. }
  289. }
  290. void Rewardable::Info::configureRewards(
  291. Rewardable::Configuration & object,
  292. IGameRandomizer & gameRandomizer,
  293. IGameInfoCallback * cb,
  294. const JsonNode & source,
  295. Rewardable::EEventType event,
  296. const std::string & modeName) const
  297. {
  298. for(size_t i = 0; i < source.Vector().size(); ++i)
  299. {
  300. const JsonNode & reward = source.Vector().at(i);
  301. auto diceValue = object.getPresetVariable("dice", "map");
  302. if (!diceValue.isNull())
  303. {
  304. if (!reward["mapDice"].isNull() && reward["mapDice"] != diceValue)
  305. continue;
  306. }
  307. else
  308. {
  309. if (!reward["appearChance"].isNull())
  310. {
  311. const JsonNode & chance = reward["appearChance"];
  312. std::string diceID = std::to_string(chance["dice"].Integer());
  313. auto diceValue = object.getVariable("dice", diceID);
  314. if (!diceValue.has_value())
  315. {
  316. object.initVariable("dice", diceID, gameRandomizer.getDefault().nextInt(0, 99));
  317. diceValue = object.getVariable("dice", diceID);
  318. }
  319. assert(diceValue.has_value());
  320. if (!chance["min"].isNull())
  321. {
  322. int min = static_cast<int>(chance["min"].Float());
  323. if (min > *diceValue)
  324. continue;
  325. }
  326. if (!chance["max"].isNull())
  327. {
  328. int max = static_cast<int>(chance["max"].Float());
  329. if (max <= *diceValue)
  330. continue;
  331. }
  332. }
  333. }
  334. Rewardable::VisitInfo info;
  335. configureLimiter(object, gameRandomizer, cb, info.limiter, reward["limiter"]);
  336. configureReward(object, gameRandomizer, cb, info.reward, reward);
  337. info.visitType = event;
  338. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  339. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  340. replaceTextPlaceholders(info.message, object.variables, info);
  341. replaceTextPlaceholders(info.description, object.variables, info);
  342. object.info.push_back(info);
  343. }
  344. }
  345. void Rewardable::Info::configureObject(Rewardable::Configuration & object, IGameRandomizer & gameRandomizer, IGameInfoCallback * cb) const
  346. {
  347. object.info.clear();
  348. object.variables.values.clear();
  349. configureVariables(object, gameRandomizer, cb, parameters["variables"]);
  350. configureRewards(object, gameRandomizer, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  351. configureRewards(object, gameRandomizer, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  352. configureRewards(object, gameRandomizer, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  353. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  354. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  355. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  356. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  357. if (object.notVisitedTooltip.empty())
  358. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  359. if (object.visitedTooltip.empty())
  360. object.visitedTooltip.appendTextID("core.genrltxt.352");
  361. if (!parameters["onVisitedMessage"].isNull())
  362. {
  363. Rewardable::VisitInfo onVisited;
  364. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  365. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  366. replaceTextPlaceholders(onVisited.message, object.variables);
  367. object.info.push_back(onVisited);
  368. }
  369. if (!parameters["onEmptyMessage"].isNull())
  370. {
  371. Rewardable::VisitInfo onEmpty;
  372. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  373. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  374. replaceTextPlaceholders(onEmpty.message, object.variables);
  375. object.info.push_back(onEmpty);
  376. }
  377. if (!parameters["onGuardedMessage"].isNull())
  378. {
  379. Rewardable::VisitInfo onGuarded;
  380. onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
  381. onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
  382. replaceTextPlaceholders(onGuarded.message, object.variables);
  383. object.info.push_back(onGuarded);
  384. }
  385. configureResetInfo(object, gameRandomizer, object.resetParameters, parameters["resetParameters"]);
  386. object.canRefuse = parameters["canRefuse"].Bool();
  387. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  388. object.forceCombat = parameters["forceCombat"].Bool();
  389. object.guardsLayout = parameters["guardsLayout"].String();
  390. object.coastVisitable = parameters["coastVisitable"].Bool();
  391. if(parameters["showInInfobox"].isNull())
  392. object.infoWindowType = EInfoWindowMode::AUTO;
  393. else
  394. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  395. auto visitMode = parameters["visitMode"].String();
  396. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  397. {
  398. if(Rewardable::VisitModeString[i] == visitMode)
  399. {
  400. object.visitMode = static_cast<EVisitMode>(i);
  401. break;
  402. }
  403. }
  404. auto selectMode = parameters["selectMode"].String();
  405. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  406. {
  407. if(Rewardable::SelectModeString[i] == selectMode)
  408. {
  409. object.selectMode = static_cast<ESelectMode>(i);
  410. break;
  411. }
  412. }
  413. if (object.visitMode == Rewardable::VISIT_LIMITER)
  414. configureLimiter(object, gameRandomizer, cb, object.visitLimiter, parameters["visitLimiter"]);
  415. }
  416. bool Rewardable::Info::givesResources() const
  417. {
  418. return testForKey(parameters, "resources");
  419. }
  420. bool Rewardable::Info::givesExperience() const
  421. {
  422. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  423. }
  424. bool Rewardable::Info::givesMana() const
  425. {
  426. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  427. }
  428. bool Rewardable::Info::givesMovement() const
  429. {
  430. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  431. }
  432. bool Rewardable::Info::givesPrimarySkills() const
  433. {
  434. return testForKey(parameters, "primary");
  435. }
  436. bool Rewardable::Info::givesSecondarySkills() const
  437. {
  438. return testForKey(parameters, "secondary");
  439. }
  440. bool Rewardable::Info::givesArtifacts() const
  441. {
  442. return testForKey(parameters, "artifacts");
  443. }
  444. bool Rewardable::Info::givesCreatures() const
  445. {
  446. return testForKey(parameters, "spells");
  447. }
  448. bool Rewardable::Info::givesSpells() const
  449. {
  450. return testForKey(parameters, "creatures");
  451. }
  452. bool Rewardable::Info::givesBonuses() const
  453. {
  454. return testForKey(parameters, "bonuses");
  455. }
  456. bool Rewardable::Info::hasGuards() const
  457. {
  458. return testForKey(parameters, "guards");
  459. }
  460. const JsonNode & Rewardable::Info::getParameters() const
  461. {
  462. return parameters;
  463. }
  464. VCMI_LIB_NAMESPACE_END