RmgMap.cpp 9.6 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../mapping/CMapEditManager.h"
  17. #include "../mapping/CMap.h"
  18. #include "../GameLibrary.h"
  19. #include "modificators/ObjectManager.h"
  20. #include "modificators/RoadPlacer.h"
  21. #include "modificators/TreasurePlacer.h"
  22. #include "modificators/PrisonHeroPlacer.h"
  23. #include "modificators/QuestArtifactPlacer.h"
  24. #include "modificators/ConnectionsPlacer.h"
  25. #include "modificators/TownPlacer.h"
  26. #include "modificators/MinePlacer.h"
  27. #include "modificators/ObjectPlacer.h"
  28. #include "modificators/ObjectDistributor.h"
  29. #include "modificators/WaterAdopter.h"
  30. #include "modificators/WaterProxy.h"
  31. #include "modificators/WaterRoutes.h"
  32. #include "modificators/RockPlacer.h"
  33. #include "modificators/RockFiller.h"
  34. #include "modificators/ObstaclePlacer.h"
  35. #include "modificators/RiverPlacer.h"
  36. #include "modificators/TerrainPainter.h"
  37. #include "Functions.h"
  38. #include "CMapGenerator.h"
  39. VCMI_LIB_NAMESPACE_BEGIN
  40. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameInfoCallback * cb) :
  41. mapGenOptions(mapGenOptions), zonesTotal(0)
  42. {
  43. mapInstance = std::make_unique<CMap>(cb);
  44. mapProxy = std::make_shared<MapProxy>(*this);
  45. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  46. }
  47. int RmgMap::getDecorationsPercentage() const
  48. {
  49. return 15; // arbitrary value to generate more readable map
  50. }
  51. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  52. {
  53. for(const int3 &dir : int3::getDirs())
  54. {
  55. int3 n = pos + dir;
  56. /*important notice: perform any translation before this function is called,
  57. so the actual mapInstance->position is checked*/
  58. if(mapInstance->isInTheMap(n))
  59. foo(n);
  60. }
  61. }
  62. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  63. {
  64. for(const int3 &dir : rmg::dirs4)
  65. {
  66. int3 n = pos + dir;
  67. if(mapInstance->isInTheMap(n))
  68. foo(n);
  69. }
  70. }
  71. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  72. {
  73. for (const int3 &dir : rmg::dirsDiagonal)
  74. {
  75. int3 n = pos + dir;
  76. if (mapInstance->isInTheMap(n))
  77. foo(n);
  78. }
  79. }
  80. void RmgMap::initTiles(CMapGenerator & generator, vstd::RNG & rand)
  81. {
  82. mapInstance->initTerrain();
  83. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  84. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  85. //init native town count with 0
  86. for (auto faction : LIBRARY->townh->getAllowedFactions())
  87. zonesPerFaction[faction] = 0;
  88. getEditManager()->clearTerrain(&rand);
  89. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  90. getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
  91. const auto * tmpl = mapGenOptions.getMapTemplate();
  92. zones.clear();
  93. for(const auto & option : tmpl->getZones())
  94. {
  95. auto zone = std::make_shared<Zone>(*this, generator, rand);
  96. zone->setOptions(*option.second);
  97. zones[zone->getId()] = zone;
  98. }
  99. switch(mapGenOptions.getWaterContent())
  100. {
  101. case EWaterContent::NORMAL:
  102. case EWaterContent::ISLANDS:
  103. TRmgTemplateZoneId waterId = zones.size() + 1;
  104. rmg::ZoneOptions options;
  105. options.setId(waterId);
  106. options.setType(ETemplateZoneType::WATER);
  107. auto zone = std::make_shared<Zone>(*this, generator, rand);
  108. zone->setOptions(options);
  109. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  110. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  111. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  112. zones[zone->getId()] = zone;
  113. break;
  114. }
  115. }
  116. void RmgMap::addModificators()
  117. {
  118. bool hasObjectDistributor = false;
  119. bool hasHeroPlacer = false;
  120. bool hasRockFiller = false;
  121. for(auto & z : getZones())
  122. {
  123. auto zone = z.second;
  124. zone->addModificator<ObjectManager>();
  125. if (!hasObjectDistributor)
  126. {
  127. zone->addModificator<ObjectDistributor>();
  128. hasObjectDistributor = true;
  129. }
  130. if (!hasHeroPlacer)
  131. {
  132. zone->addModificator<PrisonHeroPlacer>();
  133. hasHeroPlacer = true;
  134. }
  135. zone->addModificator<TreasurePlacer>();
  136. zone->addModificator<ObstaclePlacer>();
  137. zone->addModificator<TerrainPainter>();
  138. if(zone->getType() == ETemplateZoneType::WATER)
  139. {
  140. for(auto & z1 : getZones())
  141. {
  142. z1.second->addModificator<WaterAdopter>();
  143. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  144. }
  145. zone->addModificator<WaterProxy>();
  146. zone->addModificator<WaterRoutes>();
  147. }
  148. else
  149. {
  150. zone->addModificator<TownPlacer>();
  151. zone->addModificator<MinePlacer>();
  152. zone->addModificator<ObjectPlacer>();
  153. zone->addModificator<QuestArtifactPlacer>();
  154. zone->addModificator<ConnectionsPlacer>();
  155. zone->addModificator<RoadPlacer>();
  156. zone->addModificator<RiverPlacer>();
  157. }
  158. if(zone->isUnderground())
  159. {
  160. zone->addModificator<RockPlacer>();
  161. if (!hasRockFiller)
  162. {
  163. zone->addModificator<RockFiller>();
  164. hasRockFiller = true;
  165. }
  166. }
  167. }
  168. }
  169. int RmgMap::levels() const
  170. {
  171. return mapInstance->levels();
  172. }
  173. int RmgMap::width() const
  174. {
  175. return mapInstance->width;
  176. }
  177. int RmgMap::height() const
  178. {
  179. return mapInstance->height;
  180. }
  181. PlayerInfo & RmgMap::getPlayer(int playerId)
  182. {
  183. return mapInstance->players.at(playerId);
  184. }
  185. std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
  186. {
  187. return mapProxy;
  188. }
  189. CMap& RmgMap::getMap(const CMapGenerator*) const
  190. {
  191. return *mapInstance;
  192. }
  193. CMapEditManager* RmgMap::getEditManager() const
  194. {
  195. return mapInstance->getEditManager();
  196. }
  197. bool RmgMap::isOnMap(const int3 & tile) const
  198. {
  199. return mapInstance->isInTheMap(tile);
  200. }
  201. const CMapGenOptions& RmgMap::getMapGenOptions() const
  202. {
  203. return mapGenOptions;
  204. }
  205. void RmgMap::assertOnMap(const int3& tile) const
  206. {
  207. if (!mapInstance->isInTheMap(tile))
  208. throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
  209. }
  210. RmgMap::Zones & RmgMap::getZones()
  211. {
  212. return zones;
  213. }
  214. RmgMap::Zones RmgMap::getZonesOnLevel(int level) const
  215. {
  216. Zones zonesOnLevel;
  217. for(const auto& zonePair : zones)
  218. {
  219. if(zonePair.second->getPos().z == level)
  220. {
  221. zonesOnLevel.insert(zonePair);
  222. }
  223. }
  224. return zonesOnLevel;
  225. }
  226. bool RmgMap::isBlocked(const int3 &tile) const
  227. {
  228. assertOnMap(tile);
  229. return tiles[tile.x][tile.y][tile.z].isBlocked();
  230. }
  231. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  232. {
  233. assertOnMap(tile);
  234. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  235. }
  236. bool RmgMap::isPossible(const int3 &tile) const
  237. {
  238. assertOnMap(tile);
  239. return tiles[tile.x][tile.y][tile.z].isPossible();
  240. }
  241. bool RmgMap::isFree(const int3 &tile) const
  242. {
  243. assertOnMap(tile);
  244. return tiles[tile.x][tile.y][tile.z].isFree();
  245. }
  246. bool RmgMap::isUsed(const int3 &tile) const
  247. {
  248. assertOnMap(tile);
  249. return tiles[tile.x][tile.y][tile.z].isUsed();
  250. }
  251. bool RmgMap::isRoad(const int3& tile) const
  252. {
  253. assertOnMap(tile);
  254. return tiles[tile.x][tile.y][tile.z].isRoad();
  255. }
  256. void RmgMap::setOccupied(const int3 &tile, ETileType state)
  257. {
  258. assertOnMap(tile);
  259. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  260. }
  261. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  262. {
  263. assertOnMap(tile);
  264. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  265. }
  266. TileInfo RmgMap::getTileInfo(const int3& tile) const
  267. {
  268. assertOnMap(tile);
  269. return tiles[tile.x][tile.y][tile.z];
  270. }
  271. TerrainTile & RmgMap::getTile(const int3& tile) const
  272. {
  273. return mapInstance->getTile(tile);
  274. }
  275. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  276. {
  277. assertOnMap(tile);
  278. return zoneColouring[tile.x][tile.y][tile.z];
  279. }
  280. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  281. {
  282. assertOnMap(tile);
  283. zoneColouring[tile.x][tile.y][tile.z] = zid;
  284. }
  285. void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
  286. {
  287. assertOnMap(tile);
  288. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  289. }
  290. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  291. {
  292. assertOnMap(tile);
  293. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  294. }
  295. void RmgMap::registerZone(FactionID faction)
  296. {
  297. //FIXME: Protect with lock guard?
  298. zonesPerFaction[faction]++;
  299. zonesTotal++;
  300. }
  301. ui32 RmgMap::getZoneCount(FactionID faction)
  302. {
  303. return zonesPerFaction[faction];
  304. }
  305. ui32 RmgMap::getTotalZoneCount() const
  306. {
  307. return zonesTotal;
  308. }
  309. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  310. {
  311. assert(sid.getNum() >= 0);
  312. return mapInstance->allowedSpells.count(sid);
  313. }
  314. void RmgMap::dump(bool zoneId) const
  315. {
  316. static int id = 0;
  317. std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
  318. int levels = mapInstance->levels();
  319. int width = mapInstance->width;
  320. int height = mapInstance->height;
  321. for (int k = 0; k < levels; k++)
  322. {
  323. for(int j = 0; j < height; j++)
  324. {
  325. for (int i = 0; i < width; i++)
  326. {
  327. if(zoneId)
  328. {
  329. out << getZoneID(int3(i, j, k));
  330. }
  331. else
  332. {
  333. char t = '?';
  334. switch (getTileInfo(int3(i, j, k)).getTileType())
  335. {
  336. case ETileType::FREE:
  337. t = ' '; break;
  338. case ETileType::BLOCKED:
  339. t = '#'; break;
  340. case ETileType::POSSIBLE:
  341. t = '-'; break;
  342. case ETileType::USED:
  343. t = 'O'; break;
  344. }
  345. out << t;
  346. }
  347. }
  348. out << std::endl;
  349. }
  350. out << std::endl;
  351. }
  352. out << std::endl;
  353. }
  354. VCMI_LIB_NAMESPACE_END