NetPacksLobbyServer.cpp 12 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyNetPackVisitors.h"
  12. #include "CVCMIServer.h"
  13. #include "CGameHandler.h"
  14. #include "../lib/StartInfo.h"
  15. #include "../lib/GameLibrary.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/campaign/CampaignState.h"
  18. #include "../lib/entities/faction/CTownHandler.h"
  19. #include "../lib/filesystem/Filesystem.h"
  20. #include "../lib/gameState/CGameState.h"
  21. #include "../lib/mapping/CMapInfo.h"
  22. #include "../lib/serializer/GameConnection.h"
  23. void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
  24. {
  25. if(pack.isForServer())
  26. {
  27. result = srv.isClientHost(connection->connectionID);
  28. }
  29. }
  30. void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
  31. {
  32. // Propagate options after every CLobbyPackToServer
  33. if(pack.isForServer())
  34. {
  35. srv.updateAndPropagateLobbyState();
  36. }
  37. }
  38. void ClientPermissionsCheckerNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  39. {
  40. // only host can load quicksave
  41. result = srv.isClientHost(connection->connectionID);
  42. }
  43. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  44. {
  45. result = srv.getState() == EServerState::LOBBY;
  46. }
  47. void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  48. {
  49. auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
  50. connection->setSerializationVersion(compatibleVersion);
  51. srv.clientConnected(connection, pack.names, pack.uuid, pack.mode);
  52. // Server need to pass some data to newly connected client
  53. pack.clientId = connection->connectionID;
  54. pack.mode = srv.si->mode;
  55. pack.hostClientId = srv.hostClientId;
  56. pack.version = compatibleVersion;
  57. result = true;
  58. }
  59. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  60. {
  61. srv.updateAndPropagateLobbyState();
  62. }
  63. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  64. {
  65. if(pack.clientId != connection->connectionID)
  66. {
  67. result = false;
  68. return;
  69. }
  70. if(pack.shutdownServer)
  71. {
  72. if(!srv.wasStartedByClient())
  73. {
  74. result = false;
  75. return;
  76. }
  77. if(connection->connectionID != srv.hostClientId)
  78. {
  79. result = false;
  80. return;
  81. }
  82. }
  83. result = true;
  84. }
  85. void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  86. {
  87. connection->getConnection()->close();
  88. srv.clientDisconnected(connection);
  89. result = true;
  90. }
  91. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  92. {
  93. srv.updateAndPropagateLobbyState();
  94. }
  95. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  96. {
  97. result = true;
  98. }
  99. void ApplyOnServerNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  100. {
  101. *srv.si = *srv.gh->gs->getStartInfo();
  102. srv.prepareToRestart();
  103. // modify StartInfo to load the quicksave
  104. srv.si->mode = EStartMode::LOAD_GAME;
  105. srv.si->mapname = pack.saveFilePath;
  106. result = true;
  107. }
  108. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  109. {
  110. for(const auto & connection : srv.activeConnections)
  111. connection->enterLobbyConnectionMode();
  112. }
  113. void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
  114. {
  115. if(srv.getState() != EServerState::LOBBY)
  116. {
  117. result = false;
  118. return;
  119. }
  120. srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
  121. result = true;
  122. }
  123. void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
  124. {
  125. srv.si->mapname = pack.ourCampaign->getFilename();
  126. srv.si->mode = EStartMode::CAMPAIGN;
  127. srv.si->campState = pack.ourCampaign;
  128. srv.si->turnTimerInfo = TurnTimerInfo{};
  129. bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
  130. auto scenarios = pack.ourCampaign->allScenarios();
  131. for(auto scenarioID : boost::adaptors::reverse(scenarios)) // reverse -> on multiple scenario selection set lowest id at the end
  132. {
  133. if(pack.ourCampaign->isAvailable(scenarioID))
  134. {
  135. if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
  136. {
  137. srv.setCampaignMap(scenarioID);
  138. }
  139. }
  140. }
  141. result = true;
  142. }
  143. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
  144. {
  145. srv.setCampaignMap(pack.mapId);
  146. result = true;
  147. }
  148. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
  149. {
  150. srv.setCampaignBonus(pack.bonusId);
  151. result = true;
  152. }
  153. void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  154. {
  155. result = srv.isClientHost(connection->connectionID);
  156. }
  157. void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  158. {
  159. result = srv.isClientHost(connection->connectionID);
  160. }
  161. void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  162. {
  163. *srv.si = *srv.gh->gs->getInitialStartInfo();
  164. srv.prepareToRestart();
  165. result = true;
  166. }
  167. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  168. {
  169. for(const auto & connection : srv.activeConnections)
  170. connection->enterLobbyConnectionMode();
  171. }
  172. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
  173. {
  174. result = srv.isClientHost(connection->connectionID);
  175. }
  176. void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  177. {
  178. result = srv.isClientHost(connection->connectionID);
  179. }
  180. void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  181. {
  182. try
  183. {
  184. srv.verifyStateBeforeStart(true);
  185. }
  186. catch(const std::exception &)
  187. {
  188. result = false;
  189. return;
  190. }
  191. // Server will prepare gamestate and we announce StartInfo to clients
  192. if(!srv.prepareToStartGame())
  193. {
  194. result = false;
  195. return;
  196. }
  197. pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->gameState().getInitialStartInfo());
  198. pack.initializedGameState = srv.gh->gs;
  199. result = true;
  200. }
  201. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  202. {
  203. srv.startGameImmediately();
  204. }
  205. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  206. {
  207. result = srv.isClientHost(connection->connectionID);
  208. }
  209. void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  210. {
  211. result = true;
  212. }
  213. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  214. {
  215. auto result = srv.passHost(pack.newHostConnectionId);
  216. if(!result)
  217. {
  218. logGlobal->error("passHost returned false. What does it mean?");
  219. }
  220. }
  221. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  222. {
  223. if(srv.isClientHost(connection->connectionID))
  224. {
  225. result = true;
  226. return;
  227. }
  228. if(vstd::contains(srv.getAllClientPlayers(connection->connectionID), pack.color))
  229. {
  230. result = true;
  231. return;
  232. }
  233. result = false;
  234. }
  235. void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  236. {
  237. switch(pack.what)
  238. {
  239. case LobbyChangePlayerOption::TOWN_ID:
  240. srv.optionSetCastle(pack.color, FactionID(pack.value));
  241. break;
  242. case LobbyChangePlayerOption::TOWN:
  243. srv.optionNextCastle(pack.color, pack.value);
  244. break;
  245. case LobbyChangePlayerOption::HERO_ID:
  246. srv.optionSetHero(pack.color, HeroTypeID(pack.value));
  247. break;
  248. case LobbyChangePlayerOption::HERO:
  249. srv.optionNextHero(pack.color, pack.value);
  250. break;
  251. case LobbyChangePlayerOption::BONUS_ID:
  252. srv.optionSetBonus(pack.color, static_cast<PlayerStartingBonus>(pack.value));
  253. break;
  254. case LobbyChangePlayerOption::BONUS:
  255. srv.optionNextBonus(pack.color, pack.value);
  256. break;
  257. }
  258. result = true;
  259. }
  260. void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
  261. {
  262. srv.setPlayer(pack.clickedColor);
  263. result = true;
  264. }
  265. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
  266. {
  267. srv.setPlayerName(pack.color, pack.name);
  268. result = true;
  269. }
  270. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
  271. {
  272. srv.setPlayerHandicap(pack.color, pack.handicap);
  273. result = true;
  274. }
  275. void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
  276. {
  277. srv.si->simturnsInfo = pack.simturnsInfo;
  278. result = true;
  279. }
  280. void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
  281. {
  282. srv.si->turnTimerInfo = pack.turnTimerInfo;
  283. result = true;
  284. }
  285. void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
  286. {
  287. srv.si->extraOptionsInfo = pack.extraOptionsInfo;
  288. result = true;
  289. }
  290. void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
  291. {
  292. srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
  293. result = true;
  294. }
  295. void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
  296. {
  297. srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
  298. result = true;
  299. }
  300. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  301. {
  302. result = true;
  303. }
  304. void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  305. {
  306. std::vector<FactionID> allowedTowns;
  307. for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  308. if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
  309. allowedTowns.push_back(factionID);
  310. std::vector<FactionID> randomFaction1;
  311. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
  312. std::vector<FactionID> randomFaction2;
  313. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
  314. MetaString txt;
  315. switch(pack.action) {
  316. case LobbyPvPAction::COIN:
  317. txt.appendTextID("vcmi.lobby.pvp.coin.hover");
  318. txt.appendRawString(" - " + std::to_string(CRandomGenerator::getDefault().nextInt(1)));
  319. srv.announceTxt(txt);
  320. break;
  321. case LobbyPvPAction::RANDOM_TOWN:
  322. if(!allowedTowns.size())
  323. break;
  324. txt.appendTextID("core.overview.3");
  325. txt.appendRawString(" - ");
  326. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  327. srv.announceTxt(txt);
  328. break;
  329. case LobbyPvPAction::RANDOM_TOWN_VS:
  330. if(!allowedTowns.size())
  331. break;
  332. txt.appendTextID("core.overview.3");
  333. txt.appendRawString(" - ");
  334. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  335. txt.appendRawString(" ");
  336. txt.appendTextID("vcmi.lobby.pvp.versus");
  337. txt.appendRawString(" ");
  338. txt.appendTextID(LIBRARY->townh->getById(randomFaction2[0])->getNameTextID());
  339. srv.announceTxt(txt);
  340. break;
  341. }
  342. result = true;
  343. }
  344. void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  345. {
  346. result = srv.isClientHost(connection->connectionID);
  347. }
  348. void ClientPermissionsCheckerNetPackVisitor::visitLobbySetBattleOnlyModeStartInfo(LobbySetBattleOnlyModeStartInfo & pack)
  349. {
  350. result = true;
  351. }
  352. void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  353. {
  354. if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
  355. {
  356. auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
  357. auto name = CResourceHandler::get()->getResourceName(res);
  358. if (!name)
  359. {
  360. logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
  361. return;
  362. }
  363. boost::system::error_code ec;
  364. auto file = boost::filesystem::canonical(*name, ec);
  365. if (ec)
  366. {
  367. logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
  368. }
  369. else
  370. {
  371. boost::filesystem::remove(file);
  372. if(boost::filesystem::is_empty(file.parent_path()))
  373. boost::filesystem::remove(file.parent_path());
  374. }
  375. }
  376. else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
  377. {
  378. auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
  379. auto name = CResourceHandler::get()->getResourceName(res);
  380. if (!name)
  381. {
  382. logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
  383. return;
  384. }
  385. boost::system::error_code ec;
  386. auto folder = boost::filesystem::canonical(*name);
  387. if (ec)
  388. {
  389. logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
  390. }
  391. else
  392. {
  393. boost::filesystem::remove_all(folder);
  394. }
  395. }
  396. LobbyUpdateState lus;
  397. lus.state = srv;
  398. lus.refreshList = true;
  399. srv.announcePack(lus);
  400. }