MapQueries.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378
  1. /*
  2. * MapQueries.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapQueries.h"
  12. #include "QueriesProcessor.h"
  13. #include "../CGameHandler.h"
  14. #include "../TurnTimerHandler.h"
  15. #include "../../lib/callback/IGameInfoCallback.h"
  16. #include "../../lib/mapObjects/CGHeroInstance.h"
  17. #include "../../lib/mapObjects/MiscObjects.h"
  18. #include "../../lib/networkPacks/PacksForServer.h"
  19. TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
  20. CQuery(owner)
  21. {
  22. addPlayer(player);
  23. }
  24. bool TimerPauseQuery::blocksPack(const CPackForServer * pack) const
  25. {
  26. if(dynamic_cast<const SaveGame *>(pack) != nullptr)
  27. return false;
  28. if(dynamic_cast<const AdvInterfaceReady *>(pack) != nullptr)
  29. return false;
  30. return blockAllButReply(pack);
  31. }
  32. void TimerPauseQuery::onExposure(QueryPtr topQuery)
  33. {
  34. // do nothing - don't self-pop (base onExposure)
  35. // is removed explicitly when the pause ends (timer/handler triggers popQuery)
  36. }
  37. void TimerPauseQuery::onAdding(PlayerColor color)
  38. {
  39. gh->turnTimerHandler->setTimerEnabled(color, false);
  40. }
  41. void TimerPauseQuery::onRemoval(PlayerColor color)
  42. {
  43. gh->turnTimerHandler->setTimerEnabled(color, true);
  44. }
  45. bool TimerPauseQuery::endsByPlayerAnswer() const
  46. {
  47. return true;
  48. }
  49. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  50. {
  51. visitedObject->garrisonDialogClosed(*gh, visitingHero);
  52. }
  53. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  54. CDialogQuery(owner)
  55. {
  56. exchangingArmies[0] = up;
  57. exchangingArmies[1] = down;
  58. addPlayer(up->tempOwner);
  59. addPlayer(down->tempOwner);
  60. }
  61. bool CGarrisonDialogQuery::blocksPack(const CPackForServer * pack) const
  62. {
  63. std::set<ObjectInstanceID> ourIds;
  64. ourIds.insert(this->exchangingArmies[0]->id);
  65. ourIds.insert(this->exchangingArmies[1]->id);
  66. if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
  67. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  68. if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
  69. return !vstd::contains(ourIds, stacks->srcOwner);
  70. if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
  71. return !vstd::contains(ourIds, stacks->srcOwner);
  72. if(auto stacks = dynamic_cast<const BulkSplitAndRebalanceStack*>(pack))
  73. return !vstd::contains(ourIds, stacks->srcOwner);
  74. if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
  75. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  76. if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
  77. {
  78. auto id1 = arts->src.artHolder;
  79. if(id1.hasValue() && !vstd::contains(ourIds, id1))
  80. return true;
  81. auto id2 = arts->dst.artHolder;
  82. if(id2.hasValue() && !vstd::contains(ourIds, id2))
  83. return true;
  84. return false;
  85. }
  86. if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
  87. return !vstd::contains(ourIds, dismiss->id);
  88. if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
  89. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  90. if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
  91. return !vstd::contains(ourIds, arts->artHolder);
  92. if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
  93. {
  94. auto id = art->al.artHolder;
  95. if(id.hasValue())
  96. return !vstd::contains(ourIds, id);
  97. }
  98. if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
  99. return !vstd::contains(ourIds, dismiss->heroID);
  100. if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
  101. return !vstd::contains(ourIds, upgrade->id);
  102. if(auto formation = dynamic_cast<const SetFormation*>(pack))
  103. return !vstd::contains(ourIds, formation->hid);
  104. if(auto tactics = dynamic_cast<const SetTactics*>(pack))
  105. return !vstd::contains(ourIds, tactics->hid);
  106. return CDialogQuery::blocksPack(pack);
  107. }
  108. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  109. {
  110. assert(answer);
  111. caller->blockingDialogAnswered(*gh, visitingHero, *answer);
  112. }
  113. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog & bd):
  114. CDialogQuery(owner),
  115. caller(caller)
  116. {
  117. this->bd = bd;
  118. addPlayer(bd.player);
  119. }
  120. OpenWindowQuery::OpenWindowQuery(CGameHandler * owner, const CGHeroInstance * hero, EOpenWindowMode mode) : CDialogQuery(owner), mode(mode)
  121. {
  122. addPlayer(hero->getOwner());
  123. }
  124. void OpenWindowQuery::onExposure(QueryPtr topQuery)
  125. {
  126. //do nothing - wait for reply
  127. }
  128. bool OpenWindowQuery::blocksPack(const CPackForServer * pack) const
  129. {
  130. if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
  131. {
  132. if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
  133. return false;
  134. // If hero has no free slots, he might get some stacks merged automatically
  135. if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
  136. return false;
  137. }
  138. if (mode == EOpenWindowMode::TAVERN_WINDOW)
  139. {
  140. if(dynamic_cast<const HireHero*>(pack) != nullptr)
  141. return false;
  142. }
  143. if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
  144. {
  145. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  146. return false;
  147. }
  148. if (mode == EOpenWindowMode::MARKET_WINDOW)
  149. {
  150. if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
  151. return false;
  152. if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
  153. return false;
  154. if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
  155. return false;
  156. if(dynamic_cast<const AssembleArtifacts*>(pack))
  157. return false;
  158. if(dynamic_cast<const EraseArtifactByClient*>(pack))
  159. return false;
  160. if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
  161. return false;
  162. }
  163. return CDialogQuery::blocksPack(pack);
  164. }
  165. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  166. {
  167. auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
  168. if(obj)
  169. obj->teleportDialogAnswered(*gh, visitingHero, *answer, td.exits);
  170. else
  171. logGlobal->error("Invalid instance in teleport query");
  172. }
  173. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td) : CDialogQuery(owner)
  174. {
  175. this->td = td;
  176. addPlayer(gh->gameInfo().getHero(td.hero)->getOwner());
  177. }
  178. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  179. CDialogQuery(owner), hero(Hero)
  180. {
  181. hlu = Hlu;
  182. addPlayer(hero->tempOwner);
  183. }
  184. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  185. {
  186. assert(answer);
  187. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  188. gh->levelUpHero(hero, hlu.skills[*answer]);
  189. }
  190. void CHeroLevelUpDialogQuery::onAdded(PlayerColor color)
  191. {
  192. if(prompted || answer)
  193. return;
  194. if(owner->topQuery(color).get() != this)
  195. return;
  196. if(!gh->uiReadyForDialogs.contains(color))
  197. return;
  198. prompted = true;
  199. hlu.queryID = queryID;
  200. gh->sendAndApply(hlu);
  201. }
  202. void CHeroLevelUpDialogQuery::onExposure(QueryPtr topQuery)
  203. {
  204. if(prompted)
  205. return;
  206. if(answer)
  207. {
  208. owner->popIfTop(*this);
  209. return;
  210. }
  211. for(auto color : players)
  212. {
  213. if(owner->topQuery(color).get() != this)
  214. continue;
  215. if(!gh->uiReadyForDialogs.contains(color))
  216. continue;
  217. prompted = true;
  218. hlu.queryID = queryID;
  219. gh->sendAndApply(hlu);
  220. break;
  221. }
  222. }
  223. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  224. {
  225. visitedObject->heroLevelUpDone(*gh, visitingHero);
  226. }
  227. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  228. CDialogQuery(owner), hero(Hero)
  229. {
  230. clu = Clu;
  231. addPlayer(hero->tempOwner);
  232. }
  233. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  234. {
  235. assert(answer);
  236. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  237. gh->levelUpCommander(hero->getCommander(), clu.skills[*answer]);
  238. }
  239. void CCommanderLevelUpDialogQuery::onExposure(QueryPtr topQuery)
  240. {
  241. if(answer)
  242. {
  243. owner->popIfTop(*this);
  244. return;
  245. }
  246. if(prompted)
  247. return;
  248. for(const auto & color : players)
  249. {
  250. if(owner->topQuery(color).get() == this)
  251. {
  252. prompted = true;
  253. clu.queryID = queryID;
  254. gh->sendAndApply(clu);
  255. break;
  256. }
  257. }
  258. }
  259. void CCommanderLevelUpDialogQuery::onAdded(PlayerColor color)
  260. {
  261. if(prompted || answer)
  262. return;
  263. if(owner->topQuery(color).get() != this)
  264. return;
  265. prompted = true;
  266. clu.queryID = queryID;
  267. gh->sendAndApply(clu);
  268. }
  269. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
  270. {
  271. visitedObject->heroLevelUpDone(*gh, visitingHero);
  272. }
  273. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  274. CQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  275. {
  276. players.push_back(hero->tempOwner);
  277. }
  278. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  279. {
  280. assert(players.size() == 1);
  281. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  282. {
  283. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  284. //finish movement
  285. visitDestAfterVictory = false;
  286. gh->visitObjectOnTile(*gh->gameInfo().getTile(hero->convertToVisitablePos(tmh.end)), hero);
  287. }
  288. owner->popIfTop(*this);
  289. }
  290. void CHeroMovementQuery::onRemoval(PlayerColor color)
  291. {
  292. PlayerBlocked pb;
  293. pb.player = color;
  294. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  295. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  296. gh->sendAndApply(pb);
  297. }
  298. void CHeroMovementQuery::onAdding(PlayerColor color)
  299. {
  300. PlayerBlocked pb;
  301. pb.player = color;
  302. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  303. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  304. gh->sendAndApply(pb);
  305. }