MapQueries.h 3.9 KB

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  1. /*
  2. * MapQueries.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CQuery.h"
  12. #include "../../lib/networkPacks/PacksForClient.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGHeroInstance;
  15. class CGObjectInstance;
  16. class IObjectInterface;
  17. class CArmedInstance;
  18. VCMI_LIB_NAMESPACE_END
  19. //Created when player starts turn or when player puts game on [ause
  20. //Removed when player accepts a turn or continur play
  21. class TimerPauseQuery : public CQuery
  22. {
  23. public:
  24. TimerPauseQuery(CGameHandler * owner, PlayerColor player);
  25. bool blocksPack(const CPackForServer *pack) const override;
  26. void onExposure(QueryPtr topQuery) override;
  27. void onAdding(PlayerColor color) override;
  28. void onRemoval(PlayerColor color) override;
  29. bool endsByPlayerAnswer() const override;
  30. };
  31. //Created when hero attempts move and something happens
  32. //(not necessarily position change, could be just an object interaction).
  33. class CHeroMovementQuery : public CQuery
  34. {
  35. public:
  36. TryMoveHero tmh;
  37. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  38. const CGHeroInstance *hero;
  39. void onExposure(QueryPtr topQuery) override;
  40. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  41. void onAdding(PlayerColor color) override;
  42. void onRemoval(PlayerColor color) override;
  43. };
  44. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  45. {
  46. public:
  47. std::array<const CArmedInstance *,2> exchangingArmies;
  48. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  49. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  50. bool blocksPack(const CPackForServer *pack) const override;
  51. };
  52. //yes/no and component selection dialogs
  53. class CBlockingDialogQuery : public CDialogQuery
  54. {
  55. public:
  56. const IObjectInterface * caller;
  57. BlockingDialog bd; //copy of pack... debug purposes
  58. CBlockingDialogQuery(CGameHandler * owner, const IObjectInterface * caller, const BlockingDialog &bd);
  59. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  60. };
  61. class OpenWindowQuery : public CDialogQuery
  62. {
  63. EOpenWindowMode mode;
  64. public:
  65. OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
  66. bool blocksPack(const CPackForServer *pack) const override;
  67. void onExposure(QueryPtr topQuery) override;
  68. };
  69. class CTeleportDialogQuery : public CDialogQuery
  70. {
  71. public:
  72. TeleportDialog td; //copy of pack... debug purposes
  73. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  74. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  75. };
  76. class CHeroLevelUpDialogQuery : public CDialogQuery
  77. {
  78. public:
  79. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
  80. void onRemoval(PlayerColor color) override;
  81. void onAdded(PlayerColor color) override;
  82. void onExposure(QueryPtr topQuery) override;
  83. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  84. HeroLevelUp hlu;
  85. const CGHeroInstance * hero;
  86. bool prompted = false;
  87. };
  88. class CCommanderLevelUpDialogQuery : public CDialogQuery
  89. {
  90. public:
  91. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
  92. void onRemoval(PlayerColor color) override;
  93. void onExposure(QueryPtr topQuery) override;
  94. void onAdded(PlayerColor color) override;
  95. void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
  96. CommanderLevelUp clu;
  97. const CGHeroInstance * hero;
  98. bool prompted = false;
  99. };